culdeus
Emperor
I haven't done alot of searching this site for settler chop strategy post 1.61. I'm thinking after tinkering with alot of test games to 1AD that a settler chop is just about mandatory. The AI agressively spreads on this map to the non-jungled areas and seems to "know" where the metal is. Whether we have a clue about that via the blue circles is debatable.
Some of my best starts to 1AD have gone well when I:
expanded while building warriors till all flood plains were worked.
Then worker -> chop settler -> chop worker
Then potentially build the oracle in a better site for production and maybe get the pyramids if no bronze/iron is nearby and settle for a non agressive win.
This is probably no longer the right thing to do on islands/pelego/huge maps, but this map even with low sea level seems to have a pretty small landmass overall.
gllllllllllllllllll
Some of my best starts to 1AD have gone well when I:
expanded while building warriors till all flood plains were worked.
Then worker -> chop settler -> chop worker
Then potentially build the oracle in a better site for production and maybe get the pyramids if no bronze/iron is nearby and settle for a non agressive win.
This is probably no longer the right thing to do on islands/pelego/huge maps, but this map even with low sea level seems to have a pretty small landmass overall.
gllllllllllllllllll