My first spolier is the last post in this thread
http://forums.civfanatics.com/showthread.php?t=176698. A quick recap is that I played for a space race victory from the start, and was entirely peaceful prior to 500 AD, building several wonders and a good, strong economy.
I had initially planned on being friendly with Washington. I figured that a war would slow down my research, and I could always expand onto uninhabited islands. But by 700 AD or so I realized that: 1] he had no metal (Id locked up the Iron in the far SE of our continent); 2] my economy was running so strong that I could fund guns AND butter. So I built up a modest number of extra Macemen and Cats, and attacked in 1000 AD. He had a few Longbows but was really no competition. The war lasted until 1450 AD, but only because I built hardly any troops beyond my initial army. When I ended it Id captured all of the American cities worth having. A subsequent war wiped Washington off the continent, although he survived until the end of the game on a distant island.
As Id hoped, I was able to keep my economy and building going strong despite the war. I discovered Liberalism first, and went to Free Religion for the rest of the game. With the help of the free tech I quickly made my way to Constitution, and switched to Republic for most of the rest of the game as well. Meanwhile, Id built a city on the island to the SW to get Incense and Stone. I ignored the numerous Barbarian cities scattered around as more trouble and maintenance than they were worth. Many survived to the end of the game.
By 1600 AD I had the largest civilization in size and population and was the most advanced technologically. I was well into the Industrial Age and about to finish the Statue of Liberty. England was the only civ that knew any techs I didnt have. My cities were very large and well-developed, with lots of buildings and specialists. Combined with Republic those specialists were boosting my already strong research rate to an exceptionally high level. Berlin was an all-around powerhouse. Thanks to an Academy, the National Epic, lots of Wonders, and Bureaucracy (which I ran all game) it was my top science, money, and GP city--AND my best production city for much of the game.
My military was only middle of the road, though. I guess Russia saw that as an opportunity, because around 1770 they sent a few Galleons of Grenadiers to attack me. I was fortunate to see them coming and rally my troops to Cologne. I nearly lost that city but after stopping the initial assault I easily mopped them up and never saw another serious threat.
When I saw Cathy coming, I decided to make sure the other major power, England, would leave me alone by bribing them to attack their hated enemy: Japan. I had to give them Physics to do it and I was pretty unhappy about it. But it turned out to be a great move, because they stayed at war for the remaining 150 years of the game! It was a dull war, mind you. They never captured any of each others cities. But Vicky had been my one and only technological competitor, and now she was otherwise occupied. Later I bribed Cathy to attack the remnants of the Americans with similar results.
By 1800 AD things had reached the cake-walk stage. Id beelined all the way to Computers and was building Laboratories in most of my cities to speed research even more. Wonders like Broadway and the Eiffel Tower were boosting my already enormous happiness resources, and most of my 10 primary cities were over size 15. The Apollo Program was just about to be started.
I decided to go straight from Rocketry to Fusion. I thought this would leave me in a position where I could tech trade for industrial and early modern techs Id bypassed, or maybe use the Internet to acquire them. But I guess Id underestimated just how much stronger my research was than everyone else's. Victoria was the only other leader whod even made it Railroads by the time I had acquired Fusion. And she wouldnt trade. Getting my railroads, factories, and access to aluminum earlier probably would have helped me finish my space ship a few turns faster. As it was, the Apollo Program took 30+ turns to build. I finished the Space Elevator only a few turns later, in 1898.
After that I switched to Universal Suffrage and cash-rushed some factories. I then finished my space ship in about 20 turns. I was on my way to Alpha Centauri in 1928. I also popped out the Internet, Rock n Roll, and the Manhattan Project, just because I could. Most of my cities were at or around 20 in size.
England--the only other civ that even had knowledge of Rocketry--finished their Apollo Project in 1929.
I've been playing Monarch games for awhile now with pretty good success. But this was far and away my best non-military win so far, with a final score adjusted score of 18,631. I think the excellent starting location of Berlin was a big help. So were the early wonders that I targeted. And controling a good-sized continent on a map where most civs only had 3 or 4 cities on their starting island was also very nice.