godotnut
Inverted Unicycle
redemption438 said:Yes, I didn't mean I was expecting the best date. Was just musing about my personal goal - I only tried culture once before, and that was a 1930ish victory on monarch with a better leader, so I'm hoping to improve on it.
I also assume the fastest cultural dates at this level will be from a strategy that begins with warmongering and much more expansion, rather than the peaceful minimalist approach. Do you think that's true or false?
Btw, nice culture strategy guide.
Thanks for the compliment. Here my take on a cultural victory in this game:
An entirely peaceful cultural win would be easy on this map. There's plenty of room to expand and get the minimal six cities, building many nice wonders along the way. One could later grab a few island cities to get a total of nine cities, so that you can build or buy three major religious buildings in each cultural city.
A game with early aggression could also provide an excellent path, unifying the landmass early and settling 9-10 early cities instead of 6. Doing this, you could ignore naval technologies and focus totally on the one big landmass.
Which would be the faster win? I suspect that the all peaceful route, if well executed, would provide the faster date--though either path could finish in the 1600s and the ultimate difference wouldn't be much. My experience is that the secret to really fast wins is a very streamlined strategy focused totally on your victory condition. But these are riskier strateges also, as "streamlined" often means militarily weak.
So the fast, streamlined, and peaceful route would result in a weaker military down the line and leave you more vulnerable to a later invasion. With the early aggression route, you could build the Heroic Epic from an advanced soldier from the early wars--a huge military plus, obviously. If I were going cultural this game, I would probably aim to take out Washington with fairly early aggression, but not as early and aggressive as I have been playing it (I'm going for conquest this time). Why? Because I would want the Pyramids, and--as people are discovering--building costly wonders really slows development of early armies. Nevertheless, the Pyramids are a must if you want a chance at a medal for a cultural.
If I were playing for cultural, I would not build the Oracle at all--the Parthenon, with its Great Artist points and plus 50% great people bonus, is far better than the Oracle for a cultural victory. The money wonders would not be as important, because you don't need a large (and, hence, expensive) empire for a cultural win. They would be optional. Were I playing for cultural, I would prioritize the early wonders thus: Pyramids, Parthenon--definitely; Colossus, Lighthouse, Stonehenge, Oracle--optional. As for later wonders, I would build the Great Library and Sistine Chapel for sure. Notre Dame and Hanging Gardens would be at the top of the optional list. I would tech to Printing Press before shutting down research. Finally I would make it a point to meet all the other leaders as fast as I possibly could to establish trades and diplomatic ties.
I would have had an entirely different early tech path if going cultural. My conquest tech path was: Mysticism > Polytheism > Animal Husbandry > Bronze Working > Fishing > Sailing > Wheel > Pottery > Metal Casting (from the Oracle) > Farming > Writing > Alphabet.
My cultural tech path would be: Mysticism > Polytheism > Fishing > Bronze > Masonry > Wheel > Pottery > Animal Husbandry (or maybe Farming) > Writing > Alphabet > Literature > Music
Happy civving, and I wish you the best on your GOTM.