Hi all,
I have played six trial games to test different strategies to accomplish a CS slingshot. I played three maps (two from this forum, thanks!) with correct settings and start terrain. The earliest date for Oracle was:
Oracle : 1300 BC
Build: Quechua, Worker, Quechua, Quechua, Quechua, Oracle
Research: Polyteism, Mining, Wheel, Pottery, Priesthood, Writing, CoL
Improve: Gold, Cottages (on flood plains)
Final city size: 4 + 75%
No huts explored and one worker stolen but was idle to avoid interference from random events.
Oracle : 1180 BC
Build: Quechua, Worker, Quechua, Quechua, Barracks, Quechua, Oracle
Research: Polyteism, Mining, Animal Husbandry, Wheel, Pottery, Priesthood, Writing, CoL
Improve: Gold, Pasture, Cottages (on flood plains)
Final city size: 6 + 30%
No huts explored and one worker stolen and used. The extra four turns were used to research A.H, improve Pasture and build Barracks.
Oracle : 1150 BC
Build: Worker, Quechua, Quechua, Quechua, Barracks, Quechua, Oracle
Research: Polyteism, Mining, Animal Husbandry, Wheel, Pottery, Priesthood, Writing, CoL
Improve: Gold, Pasture, Cottages (on flood plains)
Final city size: 5+ 30%
No huts explored and one worker stolen and used. The Oracle date was similar, but the delay to get my second Quechua reduces the chance to get a hut and steal a worker.
Oracle : 970 BC
Build: Quechua, Worker, Barracks, 5 x Quechua, Oracle
Research: Polyteism, Mining, Wheel, Pottery, Animal Husbandry, Bronze Working, Priesthood, Writing, CoL
Improve: Gold, Cottages (on flood plains), Pasture
Final city size: 6 + 20%
No huts explored and one worker stolen and used. The extra turns were used to research B.W, and build Quechuas.
Conclusions: Build Quechua, then worker. Steal worker. Skip B.W. Go for CS Slingshot.
Other notes:
Buddhism is <50% to get. On the other hand, I never converted to Hinduism due to enough happiness in capital, so Meditation will shave off up to three turns to Oracle. A.I. founds Buddhism as early as on turn 14 (3640 BC) and Judaism on turn 48 (2620 BC)
After Oracle, I converted to Confucianism and bureaucracy. The extra 50% research and production in capital means that for each two turns gained in Oracle data, I get one extra turn for free (roughly).
Animals show up on turn 8 (3790 BC).
Barbarians (warriors and archers) show up as early as on turn 44 (2740 BC). From then on, sentry Quechuas are necessary.
Barbarian axe-men show up later than turn 100 (~1000 BC)
It is important that the size of the capital is matched towards the health and happiness. Health increase from grown forests help, but food is not as limiting as unhappiness.
One basic idea with my strategy is that it should be independent of the GOTM -09 save-game. Stealing a worker or goodies from huts will improve the end year of the Oracle. Barbarian swarming may require another Quechua (or Barracks). A delay in production is not as harmful as a delay in research, since the forested hill can speed up production. Thus, I will build a Quechua first, and then a worker.
The final uncertainty is the leaders on the same continent (two or three). I noticed that if I am too aggressive (long war after worker is stolen), then the A.I. will not have any tech to trade, and not willing to trade those they have. So, by harassing the A.I. early on and preventing your nearest neighbor to expand will reduce the chance to trade technologies. Again, this depends on the A.I. leader.
I have attached my excel chart if anyone is interested in more details.
/Erkon