GOTM 09 - Second Spoiler.

ainwood

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GOTM-09 Second Spoiler



Reading Requirements:
  1. Requires full world map (met all civilizations, know location of all capitals).
  2. Requires that you have reached (at least) 1500 AD (or completed the game).

Posting Restrictions:
  1. No discussion of events post 1800 AD.



Please note: Given the previous poor(er) participation in spoiler 2, I am delaying spoiler 3 until the 15th. I am still trying to get the balance right - please make your comments on that in this thread - should we have only two spoilers? SHuold we have 3, but spread on the 5th, 10th & 15th? Or should we maintain 3 (with two released on the 10th)?
 
this is my first post on GOTM so please bear with me. I intended posting on spoiler 1 but since 2 is now up i shall review my entire progress to date as leader of the inca's.

I have given the last few GOTM's try though so far never returned my completed file. So far i have learned a huge amount about how to play Civ4 as witnessed by my generally finding it easier going as teh games have got tougher. My strategy was chosen immediately after seeing the leader and realizing everyone was miles from me. go for a peaceful(ish) game and a cultural win, leveraging teh finacial trait. the quecha's were merely a means to surviving the opening but they did their job well.

early game
I grabbed Hinduism, and sent a quencha to find my rivals. Founded a city up in teh north west on what turned out to be the copper. so its caesar and gandhi. like many others i trudged units down with a plan of taking rome only to discover praetorians coming online when I got there. i decided i could not effectively support a war at distance and instead took the diplomatic route of turning rome hindu and then setting him upon Gandhi. I figured this would restrain Gandhi, keep rome occupied and further Hindu spread, unfortunately gandhi gave caesar abeating and got into the driving seat in the game. meanwhile I chopped oracle, took metal casting and whipped up colossus and great lighthouse to put me on a solid financial footing. I also to my great surprise managed to snag the great library, suggesting a lack of industrious civs in the game. i never had hge problems with barbs and eased smoothly to 6 cities covering the northern landmass down to the jungle. My plan had been to go organised religon with hindu to speed infrastructure and not worry about annoying gandhi as he never starts war, and anyhow rely on Rome for help. Then switch to No state upon caravels. Guess what i ran organised religon for 1000 yrs with no state religon Doh.

this was the first of 2 colossal errors, the second was far in teh distant future but no less costly. I pottered along, keeping track behind gandhi with a focus on caravels and universal sufferage (having missed pyramids). Discovered teh 2nd continent and teh jewish alliance and really decided to keep Ghan and Louis sweet. By now i was full into cultural mode dropping temples all over the place, building villages and settling 3 more minor cities, everything went to plan though i have to say I need to understand religon spread better (anyone got any pointers?). During the entire game upto 1500ad only taoism spread to my kingdom.

Around 1400-1500 I discovered my other colossal mistake, I had not clicked over to free speech so missed out on 100% culture bonus for loads of turns. i had 2 great culture cities which were going to hit legend sometime in 1700 and one dog that i hoped to bomb. sothat is the plan for teh future, caste system, farms and artist specialists and hope i can turn it around. with some luck perhaps i'll snag anothe religon.

the only other thing of nopte was the amazing rise of Peter. when I discovered him he was trailing in last place by a mile with barely any land. Over the course of a few centuries He rose to 3rd place presumably through his huge science lead. It will be interesting to see if he starts banging up a space elevator in the near future.
 
Its 1118ad. I'm a few turns from Machinery. I've expanded to get most of the temperate area in the north. Julius got one city on the east coast that I wanted, and two jungle cities from the south are a little closer than I'd like. I have one more city that I'd like to found. I'm ahead of Julius and behind Gandhi in score. I'm a little behind in military numbers from the graphs, but my cities are defended well. I'm building a few cats in case I need to attack. The Heroic Epic is done. I'm even in tech and have some to trade, but both Julius and Gandhi have become unwilling to trade. I'm working on the economy and military. No wonders. No exploration. Research is down to 30%, but its coming back up. There are a couple of cities that are under-developed. When some the improvements are on-line, things will get better. I think I have a shot at the Hanging Gardens, which is the only wonder I'll try to build in the next few turns. I really hope that Julius and Gandhi start bickering soon. Their jungle cites will put a drag on their economies and a war between them would be nice.

Its 1406ad. I'm a few turns from Banking. I'm a few points behind Gandhi and Louis. Kublai is in the lead. Julius and Peter are a ways behind me. If there is another civ left, I haven't met it yet. I'm pretty sure that I'll be able to keep tech parity and get some good trades. Done well so far. The economy is getting better. I'm crowding out a few Roman cities that squeezed cities in the cracks in the north. I have several nice stacks of military ready to defend or attack in the south. Most Quechas are being retired as Macemen are built.

1544ad. Julius finally declared on Gandhi. Lets see how this works. Peter is teching like crazy. I think he'll have cossacks soon. I hope he takes Kublai down a notch. I haven't met the Germans yet. They look haggard from the world map.

1661ad I've just finished the Statue of Liberty, thanks to two Great Engineers. The second one came after using the first and starting chops to finish it. Nice. I used a Great Engineer earlier to build the Taj Mahal. Mercantilism can be nice for getting Great People midgame. I've traded around for a bunch of techs and was waiting to complete the Statue before the great revolution. Five turns. But, this should be the last revolution. I'm heading to Industrialism to reveal Aluminum, then plan out a space race. If I can remain on good terms with everyone (so far I have) I can trade for other useful techs as I beeline to Industrialism. After the anarchy, I'll get busy building a big bunch of Riflemen and retire as many Axemen and Swordsmen as possible. I've upgraded the few with advanced promotions. But, its almost always cheaper to build new units than upgrade old. I can't afford to be with a weak military. I'll need to build a few more ships, too. Five turns of anarchy!

1766ad And I've finished replacing almost all Axemen and Swordsmen with Riflemen. Gandhi and Julius sparred for a while. But, Kublai mounted two successful invasions with Cavalry against Gandhi. He razed some cities and stomped about pillaging. One spot opened up and I quickly filled in a city. One of Julius' cities that he squeezed in along my west and north shores has flipped. Two others have been pushed back culturally. I still haven't gotten any Great Prophets. I have two cities that founded religions and I'd like to get the extra money. I just got my first Great Scientist, even though I've been running a lot of cites with science specialists. I' in third place behing Kublai and Louis and ahead of Gandhi and Peter. Julius is last, but I still haven't met Germany. Maybe I'll take a trip. Assembly Line in 11 turns.

1792ad I finally meet Frederick.
 
I see the intermediate spoiler thread as superfluous myself. the vast majority of games are virtually (or actually so) won or lost by 1800AD, some way before that, and once all the AIs are known, the world mapped, etc, very little is left to mention in the final thread. Modern resources are no big deals, more often than not, oil, coal, aluminium, uranium are spotted within your territory and merely need an improvement built. There's very few unknowns late in the game, at best some players might change their victory goal, but then a late road to spaceship or diplomatic victory is rather straight forward most of the time.
 
RE: Spoiler Admin feedback - my feeling is that 3 staggered is a good breakdown for epic games, but 2 spoilers is more suitable for normal speed.

Continuing my spoiler from: HERE

Unfortunately, the 1800 limit doesn't leave much of a story to tell for me as that century is where I am at right now and that's where events are really picking up the pace. I'm afraid the last 1300 years have not been particularly eventful. I continued spamming settlers and workers until I covered every scrap of my island with the intermediate 1300 years being an exercise in consolidation. In terms of tech, I was well behind as you could see from my last spoiler, but with careful trading and research after a little catch up period (was waaaay behind) I was able to gain 2 techs for every one I researched bringing me roughly up to par by about the 1500s. At the 1800 mark I am closing in on the Future Techs.

State of the empire at 1800:
Civ4ScreenShot0018.jpg


As you can see, France has been wiped out in this SS by the Germans before I ever met them (saw them though via map trading). This leads me to the only actual event of the 1300 years, and it was a dangerous misjudgement on my part. The Germans were beginning to take control of that continent so I gave the Mongols Riflemen (giving them a significant military advantage over the Germans) and once they upgraded their defences I gave the Germans a few economic techs to declare war on the Mongols. It was disasterous as the Germans were insanely brutal taking most of the contintent and totally crippling the Mongols rewarding them with a dangerously huge empire for the AI to have on Emporer level.

That said, my biggest problem at 1800 is indecision. I can win right now at any time I choose via Space Race or Diplomacy, but am torn by my overwhelming desire to kill everything (all GotMs so far are Conquests & Dominations). The most enticing victory at 1800 leaning towards Time and the Cow award because it seems to hold a potential challenge due to the mega German empire potentially stealing a space race victory, and because it will drag a few more hours out of this fun game, and because I want to win an award! I 'won' lowest scoring conquest last Emporer GotM. Damn that Hendrikszoon! I was lowest scoring because it was the ONLY other conquest lol. What a taunt. I only went for it because I was positive it was too unappealing on that map for anyone else to bother. You're not going for Cow on this one are you Hendriks?
 
Incidentally, didn't really consider taking Space Race or Diplo because of my crazy expensive start. I would have had no chance to win any type of award and though I havn't remotely got the time for the turn-by-turn planning, excell charting, and scoring of the regular leaderboard crew, I never go for winning just for winning's sake and ending the game in a mediocre victory. I aim for award everytime, just always fail dismally. Failing while trying is fine and part of the fun. Part of the GotM experience in this respect for me is the strategy of trying to second guess everyone else lol (and try stave off my need to kill everything).
 
ainwood said:
Reading Requirements:
  1. Requires full world map (met all civilizations, know location of all capitals).
  2. Requires that you have reached (at least) 1500 AD (or completed the game).

Posting Restrictions:
  1. No discussion of events post 1800 AD.

Ummm, am I missing something? You can read this once you've played to 1500, and you might then read about events that happened up to 1800. Isn't that the wrong way round? Or is the reasoning that each person's game has so far diverged from everyone elses at this point that learning about other people's 1500-1800 events will likely be of no help to you?


ainwood said:
Please note: Given the previous poor(er) participation in spoiler 2, I am delaying spoiler 3 until the 15th. I am still trying to get the balance right - please make your comments on that in this thread - should we have only two spoilers? SHuold we have 3, but spread on the 5th, 10th & 15th? Or should we maintain 3 (with two released on the 10th)?

The trouble IMO with 3 spoilers is that however you play it, there's very little reason to post in the 2nd. The attraction of the first spoiler is the early game is extremely interesting and exciting and the tactics you adopt in it can totally set the scene for how the rest of the game goes. So a lot of people are going to want to post in it after playing for a few hours. The attraction of the final thread is that you've finished playing and you can give a final report. So why post in the middle spoiler? Evidently there are some people who use it to post staged reports of their game, but I think most people (including myself) prefer to just post the entire game in one go. Maybe this month's spoiler with the delayed spoiler 3 will prove me wrong, but if posts in spoiler 2 remain low, I'll bet that'll be the reason.

OTOH does it matter if not many posts appear? The ones that are there will still I'm sure be read and it gives the opportunity for people who do want to post intermediate reports to do so.
 
In my first spoiler post, I said I was going fly my plane into the ground in a stubborn attempt to win by culture after a very slow start and missed pyramids. I also said I would minimize military to try to make up ground, but speculated that JC would eventually notice how wimpy I was and would "squash me like an insignificant bug".

Sooooo... I was mostly right. :rolleyes:

I managed to get 9 cities going, including three decent culture cities and a pretty promising GA farm. I researched all the way to Democracy and turned off research. Started spamming religions, and continued to kiss JC's rear end. All of a sudden Kublai decides HE wants to squash me like an insignificant bug... he declares, and on the same turn drops 2 Grenadiers and 4 cats next door to my GA farm (guarded by a single chariot). Also drops 1 Grenadier and 2 cats by another city. Goodbye GA farm... razed to the ground so I can't even recapture it. And to make things worse, I had just finished the National Epic, which I assume can't be rebuilt in a new GA town. :mad: Goodbye second city where the other stack landed. Goodbye two fully developed towns on one of my culture cities (pillaged).

I rushed a bunch of knights (best unit I can build... I stopped research, remember?). At this point (~1675 AD), I've run him off of the continent, but I still am at war. I'm sure more boats are on their way. And I have only just started spamming religions, still a long way to go to cathedrals in my cities (and I need to rebuild two cities).

Bottom line, this game is toast. At this point, I think I'm too far back on techs to try for spaceship, and I don't have advanced units for domination. Since I tried so hard to make JC happy, several others are unhappy... so no diplo. Culture seems impossible, no cathedrals, no GA farm.

But, having said all that, I will continue to be stubborn! I'm going to keep after culture until I am burned to the ground (or someone launches). :salute:

PS... maybe I should switch from The-Hawk to The-Squashed-Bug! ;)


/Edit: Never mind! I made peace with Kublai, a couple of turns later, Freddie decided to take his turn at "Bash-The-Hawk". I decided not to waste time with knights vs. infantry and retired!
 
At about 1590, there are still a few Indian cities on my continent, and a lot of uninhabited jungle.

I am behind on some techs, but up on on others. I am now building frigates, while the AI can't even build galleons yet. With my first invasion force I razed three Russian cities, including Moscow (and two holy cities).

After that I wanted to take on France, but then a tedious long journey to the other side of that continent began. I may have made some vital mistakes there. I am now still waiting for a sufficiently big concentration of troops to take out some important French city. France has an insane amount of troops in each city.

Meanwhile Kublai Khan is running ahead. I must take him on soon, but I have to wait till I have built and shipped a lot of grenadiers to take on his riflemen.

So while I am doing well, victory is still uncertain. Meanwhile, I'm going on vacation for a week.
 
This is the link to spoiler 1:
http://forums.civfanatics.com/showpost.php?p=4395865&postcount=50"

By 1502 my empire had the necessary 9 cities (I had 10 because of 1 culture flip). I was running 100% culture for several 100 years and slowly a culture win looks really possible.

This is a look of my empire in 1502 AD:

Ronald_gotm9_5.JPG


And these are my 3 cultural cities:

Ronald_gotm9_6.JPG


Ronald_gotm9_7.JPG


Ronald_gotm9_8.JPG


My total cutlure in the 3 cities is about 50k at the moment, another 175k to go

Ronald_gotm9_9.JPG


Since I shut down my research after liberalism, I am now falling behind in techs. The best unit I can build is knights. I don't have gunpowder. Diplomacy is key now, otherwise some of the AIs might be tempted to invade my almost undefended empire:

Ronald_gotm9_10.JPG


My relations are OK so far:
Friendly with Kublai Khan :eek: : +10
Pleased with Julius Caesar: +12 -8
Pleased with Gandhi: +9 -6
Cautious with Peter: +7 -5
Cautius with Frederick: +5 -5

Every few turns I trade with the usual suspects (Caesar, Peter and Frederick), give them world maps, small lump sums of gold, or donate a resource for 10 turns (you can cancel after ten turns without any penalty and keep the donation bonus).

All AIs have at least one other AI they are annoyed with, So I do hope that when they start a fight, they start it anomgst their fellow AIS.
 
My first spoiler ended with the discovery of Optics in 505AD (a typo, actually 515).
In 635AD Feudalism was not yet discovered, and my 6 Maces was at the Roman border, so after a good tech exchange with JC I DoW him, and easily took 2 of his cities, the 3rd autorazed, but in the 2nd an archer became a longbow (not promoted, nor fortified) not a problem.
Some turn to regroup, then Neapolis (near Iron) falls in 785, the other city in the peninsula next and Rome in 1006.
WW was a problem, but JC has only 2 cities, so I decided to finish him, and in 1208 Rome was no more.
In the meantime, i circumnavigated in 830, built HG in 1166, traded for feudalism with a civ in the other continent (can't remember) and in 1166 captured the BARBARIAN city Jaipur :confused: in the west istmus, and founded some other city.

In 1250 completed HS, spreaded Confucianism and in 1418 Inca was first on Economics.
I used Liberalism for Astronomy, has some good trading with Germans (techs and resources).
Luckily the civs in other continent was fighting, so was slowed in techs :cool: .
In 1508 Inca DoW Ghandi, who was first in score.
Good tech trading with the other civs, lots of money made with map trading, to help my research, slowed by the new-conquered cities: luckily 90% has forge and courthouse, and Versailles (thanks Ghandi).
During the first Indian war i revolted (in the same turn) to FM, representation and FR, and in 1601 Taj Mahal was completed.
Sued for peace in 1610, to redeclare in 1676, India was no more in 1736.
Unfornately i delayed a city in the NE corner, and Kublai founded there, and in 2 horrible sites near the south pole (if I remember correctly AI has a bonus for city maintenance, but those 3 cities are probably a debt anyway)

Despite my victorious wars, with not much losses (suicide cats not count), i was LAST in military power for all the game (second last in the late game, better than small Russia), and not loved by other civs, so the only way to victory was Space Race.
Indeed i was surprised by the stacks of units noticed by my caravel while circumnavigating and exploring. I suppose that if just an half would land in my continent they would easily wipe out me and Ghandi, so my coastal cities was well defended after Astronomy, especially considering the ridicously cheap upgrade cost for the AI at this level.

In 1703 Lady Liberty was in Cuzco, thanks to a GE for Iron Works and mad forest chopping.
In 1748 the last revolution for Emancipation (already adopted by other civs) and Free Speech, because other civs has high culture.
From now on peace, but building military, especially a good naval fleet after combustion, eventually supported by bombers in the coastal cities.
The end of the story in next spoiler.

Ainwood, 3 spoilers, 1 every 5 days are OK, especially in higher difficulty levels
 
Continuing on from this post, my empire around 700 AD still consists of four cities clustered around the capital to the NW, NE, SW and S. Caesar, at my behest, has been taking a stab at Ghandi who occupies about two thirds of the land south of the jungle belt. His praetorians only manage to take one city though.

I discover machinery in 590, optics in the late 600s and soon have two caravels underway, one to the east, one to the west. In 860, I meet Peter and trade for feudalism and music. A turn later, approaching from the east, I make contact with Louis and Genghis and trade the latter for construction. Meeting up with Frederick one turn later, I have found and out-teched all opponents.

This means that Ghandi and JC, having served their purpose as early trading partners, are now ripe for conquest. Racing through the middle ages, I am first to liberalism, use paper to trade for missing advances and maps (fake circumnavigation in 920), take nationalism for free and, in the 1300s, set my sights on gunpowder and cavalry. I also found a sixth city in the NW, rush universities, theatres and courthouses (to allow for national wonders, especually a forbidden palace in the newly conquered territories), and complete Heroic Epic, the Hanging Gardens (1100) and Notre Dame (1172).

Meanwhile, a few gifts of tech stir up more wars, both at home and abroad: In 875, I have Khan declare on France. Tiflis changes hands twice before peace in 1124, the same year I set Julius upon Ghandi for the second time. He takes Hyderabad but seems to have difficulties with the Indian war elephants. In 1238, I get Peter to declare on Fred (who takes Yaroslavl) and Khan again on Louis (who loses Chartres). To round things out, I get JC in a third (inconsequential) war with Ghandi in 1298. In spite of all this warmongering, all AIs are pleased with me as I am still abstaining from religion and generously spreading tech.

Although I was feeling quite smug about the course of the game until then, I find two faults in my strategy looking back. One, I could have founded more cities during this period instead of perfecting my existing ones. There was enough unclaimed land and my treasury could have supported them easily, giving me cheap population growth. More importantly, I went a bit overboard with inciting wars. The strategy worked well enough at first, but eventually AIs asked for assistance and relationships declined all around. Also, I was probably supplying as much tech to stoke the fire as I was preventing them from researching and trading amongst themselves; a zero sum-game for me. Lastly, this strategy only worked in my favour as long as all opponents on the other continent were in a rough balance of power. As we shall see, this soon ceased to be the case.

At the time though, I was all eager anticipation as an army of some ten cavalry supported by catapults, pikemen and grenadiers (plus the odd upgraded elite maceman) set off south, to take on Ghandis longbows in 1412. Depleted from the wars with Julius, he commanded less than half a dozen war elephants and knights as his strongest units. The main body of my army pushed down along the western side of the lake, taking four cities in rapid succession while reinforcements – which started pouring out once I started a golden age burning a great engineer on the Taj Mahal in 1436 - built up for a delayed thrust along the east, taking two more cities. When we agree on peace in 1550, Ghandi has lost the northern half of his empire while mine has doubled in size (6 to 12 cities), winning control over the precious ivory and spices around the central lake.

On other continent, I carelessly set Peter on Louis in 1388, hoping to isolate the trade-happy, financial Russians. Unfortunately, Frederick converts to France’s “Hinduisme” and in 1436, joins the fighting, taking six russian cities in the same time that I conquer half of India. Watching the replay later, it was painfully obvious that my rise to power was paralleled by a fierce contender who would soon cause me considerable grief, but at the time I didn’t notice as I was too busy with my own wars.

Of which there were more to come: I declare on Rome in 1577, which is just as backwards as India and cannot even muster mounted units for a counter-offensive. The newly conquered indian territories make an ideal staging area and soon my veteran cavalry swamps the roman peninsula. Because of Ghandis rapid early expansion, about a third of Julius’ cities are spread out along the eastern coast of my heartland - impossible to resupply, and ideal to get my reinforcements from the heartland some practice on their way south..In 1646 we make peace; I have taken eight cities from Rome, which is now relegated to the tundra in the far south.

Meanwhile, I finally notice Germany is rolling Russia, but can neither stop the fighting nor come to Russia’s aid because of war weariness and lack of transports. I watch as Moscow falls in 1613, and in 1631 Peter is out of the game. Frederick controls the southern half of his continent, with the exception of a small french enclave in the southeast. He is on par with me on tech, and best friends with his religious- and war-buddy Louis. In the mid game, I had good hopes for a diplomatic win, but with Peter dead, my only likely ally is Ghengis Khan. I decide to quickly conquer the rest of my continent and focus on naval technology – looks like the navy will be important once the industrial age rolls around.

After resting the troops, I move to finish off India in 1685. The main attack sweeps in from the formerly roman lands in the east; Dheli falls in 1700, three other cities follow soon. On the western front, pikemen hold down the last remaining Indian kinghts while my newly built frigates bombard the cities along the coast. In the 1720s, I advance on all fronts and in 1742, Ghandi is out. In total, I take a further nine cities from India. Which leaves Julius, whose last three cities fall in the 1748- 1754 war - RIP. For the first time in the game, I am now the leader in score.

Conclusion: The four campaigns against India and Rome between AD 1412 and 1754 take my empire from six to 25 cities, at a loss of seven cavalry, a dozen catapults and two macemen. Pretty chuffed about that. I am ahead of Frederick in score, tied for tech, but slightly behind on GNP and production. I am hoping for a diplomatic victory – maybe I can win back Genghis, or turn around Louis? If not, it looks like I will have to win them over by force.
 
The only thing I have to say about this game is it was harder than the Deity games I've been playing. :P
 
Alraun said:
The only thing I have to say about this game is it was harder than the Deity games I've been playing. :P

At least another one shares my opinions :clap:

Again, the key is on the other continent.
One more consideration: in the northern side of Inca's continent there is NOT a single resource needing a plantation, (calendar is needed for Astronomy, otherwise we could skip it, and it is the first time it happens), the only one in the continent is spices and this for sure doesn't help happiness and commerce.
On the other continent i've seen SILVER in a plain hill (France) when usually you can find it only in polar regions :thumbdown

Is this a practice for higher levels?

A note for Ainwood: I already submitted my victory, so i'm qualified, but strictly speaking i'm not, since i didn't know where Berlin was until 1800AD or some, since Fred traded maps only at this point in the game, and the other civs in the continent did not mapped it.
Also i do not want to spend energies sending units in the other continent (i has RoP with 3 out of 4 civs) just to obtain a full map.
 
Alraun said:
The only thing I have to say about this game is it was harder than the Deity games I've been playing. :P

Interesting. Any ideas why?

I've never played a deity game so can't directly compare, but the impression I had was that those flood plains combined with Huayna Capac's financial trait would be making it easier. Plus the quechas, the fact that we are a long way from any other Civ and separated from them by all that jungle, toegether with the easy availability of both iron and horses makes defence and expansion in the early game easier than normal too. (Although I guess it makes it harder if your early strategy was supposed to involve taking out another Civ)

The only downside I've noticed so far is the relative lack of happiness resources, which I have to say is certainly affecting me a lot in the mid game and onwards.
 
DynamicSpirit said:
that those flood plains combined with Huayna Capac's financial trait would be making it easier. Plus the quechas, the fact that we are a long way from any other Civ and separated from them by all that jungle, toegether with the easy availability of both iron and horses makes defence and expansion in the early game easier than normal too. (Although I guess it makes it harder if your early strategy was supposed to involve taking out another Civ)

The only downside I've noticed so far is the relative lack of happiness resources, which I have to say is certainly affecting me a lot in the mid game and onwards.

You're right, but this is true only for the starting position, and for 2 other good city sites.
Quechuas was good against barb archers, but easily beatable by warriors, unless fortified in a hill.
This stops the advantages, and after, say, 100AD you gotta play with not a single mistake, or you'll be crushed (given you did this from the beginning).
Is this IMHO hat arises the difficulty, since some small mistake is usually forgiven at Emperor after that date.
 
DynamicSpirit said:
Interesting. Any ideas why?

I've never played a deity game so can't directly compare, but the impression I had was that those flood plains combined with Huayna Capac's financial trait would be making it easier. Plus the quechas, the fact that we are a long way from any other Civ and separated from them by all that jungle, toegether with the easy availability of both iron and horses makes defence and expansion in the early game easier than normal too. (Although I guess it makes it harder if your early strategy was supposed to involve taking out another Civ)

The only downside I've noticed so far is the relative lack of happiness resources, which I have to say is certainly affecting me a lot in the mid game and onwards.

1. The distance from other Civs is a BAD thing. It makes you surrounded by barbarians which constantly attack you, especially with not being on a coast. Having Civs further away makes the game harder, not easier and it removes the best part of having Quechuas, capturing an early AI city.

2. Being on the continent with less Civs makes it hard to keep up in tech on higher levels. It's possible, but random and lucky if you do. It almost forces you to go straight to Optics so you can trade with the other continent ASAP.
 
Here's where I stand in about 1500AD.

I had wiped out the romans way earlier. The barbs settled 4 cities, 2 near my capital and 2 near rome, that I have now taken and turned into cash cows. Cuzco has the heroic epic and pumps out maces, knights, muskets, and cattys once a turn. I have just built two settlers to fill in the last two remaining good city spots on the northern end.

Ghandi is still alive but he is down to three cities. I'm currently rebuilding my army and plan on taking him down before 1600. The rest of the continent, sans the jungle middle, has been settled.

I've met all the civs. Khan is a monster, 400 points ahead of me, and I'm in second place. Peter is third.

In terms of research, I'm about 1 tech behind at the moment, but I am playing catchup by smart researching. My economy varies between 1 and 2, but after banking hit and I built the forbidden palace on the southern end, I think I have a lock on the best economy. I expect that once I get liberalism and representation that I will be smoking the AI in terms of research. But I've been advancing up the military tree and using that to trade back for techs...Peter got Liberalism.

Rome is a Priest-Happy city. It has a national epic and is HYUGE, with about 10 specialists (including super-specialists).

At this point, a diplo victory seems likely, and assuming I can capture the tech lead, I can win a space race. My plan will be to build a navy either way, and if I need to, declare war to prevent an AI space victory while I build. Pop-rushing should work marvelously.
 
As far as emperor games go, I`d say this one is neither particularly difficult nor particularly easy.

The starting location at a distance to the other CIVs reduced the risk from being swamped by the AI or locked in, making it easier than some of the games you usually find on this level. But it also capped the rewards of having near neighbors to rush and/or trade with, making it harder.

IMHO, the main challenge in this game stems from the continents setting, which is tricky even for experienced players because it is so distinct from the other maptypes (the most difficult map, I would say). In pangaea and, to a lesser extent, archipelago, your knowledge of the world and the state of other AIs increases gradually, allowing you to plan ahead gradually and adapt more fluently. With continents, there is a hard break between before and after caravels. Early warfare at the expense of tech and trading, even if successful, can lose you the game - but you don`t know this until you meet the other CIVs.

But hey, the setting was known, so I would consider the GOTM a fair challenge.

J.
 
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