I have finished this game already. It's so soon because I tend to play my games really fast. It is however a very average game of mine, at least compared to some of the civ2 masters' achievements, and I'm still quite far away from analysing each turn carefully to reach the best possible outcome. I tried my best though.
BTW. My game is a spaceship landing one.
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BTW. My game is a spaceship landing one.
Spoiler :
Since this was a medium map, I thought about conquest, but the respawning civs discouraged me. And here comes my first mistake - all of the civs were on the same huge continent around! It could have been a wonderful conquest game, but I have already set my strategy on landing game, before I managed to obtain enough maps to figure this out. The first city starting position wasn't that bad, but those damn mountains have really provided some issues later on with city placement :/ Also, with ocean and/or rivers far away or inaccessible whatsoever, I had to use the "K" auto function on the settlers to create irrigation out of nowhere (despite the AI using it, I think this should be forbidden).
I've found only two additional cities on the starting continent, which have not developed until I could build harbors, and later offshore platforms and factories. They worked as waystations for vans most of the time.
There were 3 huts on the main "continent", one gave me a whole 50 gp, 2nd yielded a horsmen unit, 3rd put an off path tech into the pool :/
Ah well, can't complain, since as soon as I got map making and built lighthouse (didn't want to risk losing both ship and scout), I put that horseman on a trireme.
Eventually (way too late) I made it to the big continent and started settling in a nice spot that only had one tile wide connection with the rest of it, thus providing early advantage in repeling Mongol attacks. Also it was the place most far away from the capital which allowed for some interesting internal trade, especially after railroads and radio were discovered. Mongols have eventually conquered EVERYBODY else, capturing 2 capitals, splitting civs in two then conquering both small nations. I had to steal some tech and unfortunately had to retake some of my cities after some conflicts took place. Luckily I managed to build United Nations to ease things a bit. It was worth it though, since I only beat Mongol spaceship by two years, and they have sent theirs earlier than me, however they did not have fusion power and that's what gave me the victory.
I had to rely heavily on specialist scientists in cities as well as carefully establish SSC trade routes, which also proved to be crucial to me winning this map. Hides showed up in Trondheim during the industrial age (providing at least 7-8 vans) and even some developed Mongol high-end cities provided a lot of gold and beakers. Later on, I spent over 8k on spaceship prebuild from Apollo's to complete it soon enough. I gained the technological advantage of at least 2 spaceship techs around the time of industrialization/corporation, and kept it with vans and trade long enough to make a worthwile spaceship in time. Mongols have had so many cities between 12-17 in population that I was afraid they're gonna overtake me in techs neverytheless, but luckily for me, they switched to fundy early on and kept it even after my ship has already landed, thus cutting themselves off of higher tech development.
Overall, I think this has been a very demanding map, its unconventional layout forced out some innovative techniques and put a serious drawback on early scientific advancement, but eventually, by a very thin margin, I have managed to win this round, with a rather miserable result though.
I've found only two additional cities on the starting continent, which have not developed until I could build harbors, and later offshore platforms and factories. They worked as waystations for vans most of the time.
There were 3 huts on the main "continent", one gave me a whole 50 gp, 2nd yielded a horsmen unit, 3rd put an off path tech into the pool :/
Ah well, can't complain, since as soon as I got map making and built lighthouse (didn't want to risk losing both ship and scout), I put that horseman on a trireme.
Eventually (way too late) I made it to the big continent and started settling in a nice spot that only had one tile wide connection with the rest of it, thus providing early advantage in repeling Mongol attacks. Also it was the place most far away from the capital which allowed for some interesting internal trade, especially after railroads and radio were discovered. Mongols have eventually conquered EVERYBODY else, capturing 2 capitals, splitting civs in two then conquering both small nations. I had to steal some tech and unfortunately had to retake some of my cities after some conflicts took place. Luckily I managed to build United Nations to ease things a bit. It was worth it though, since I only beat Mongol spaceship by two years, and they have sent theirs earlier than me, however they did not have fusion power and that's what gave me the victory.
I had to rely heavily on specialist scientists in cities as well as carefully establish SSC trade routes, which also proved to be crucial to me winning this map. Hides showed up in Trondheim during the industrial age (providing at least 7-8 vans) and even some developed Mongol high-end cities provided a lot of gold and beakers. Later on, I spent over 8k on spaceship prebuild from Apollo's to complete it soon enough. I gained the technological advantage of at least 2 spaceship techs around the time of industrialization/corporation, and kept it with vans and trade long enough to make a worthwile spaceship in time. Mongols have had so many cities between 12-17 in population that I was afraid they're gonna overtake me in techs neverytheless, but luckily for me, they switched to fundy early on and kept it even after my ship has already landed, thus cutting themselves off of higher tech development.
Overall, I think this has been a very demanding map, its unconventional layout forced out some innovative techniques and put a serious drawback on early scientific advancement, but eventually, by a very thin margin, I have managed to win this round, with a rather miserable result though.
Moderator Action: Moved post because it contains spoiler information