Unfortunately I have been out of town too much recently and was unable to finish this game. Right before my most recent trip I made a an effort to finish and only got as far as building Apollo. I will not be back home before July 20th which is 2 days after the deadline. May I please have an extra few days to finish and turn this in?
I got to space flight in 940, and discovered both Plastics and Superconductor in 960. I also built the Apollo in 960. With few precharged cities, only a handful of available vans, and a 3 digit treasury launching in 980 is out of the question. Launching in 1000 is dubious. But I am confident I can launch before 1100.
This means that Peaster's 980 launch beats me and most likely every one else's for the green star. Given that the goal of this GOTM was the earliest landing, regardless of the final GOTM score, Peaster wins. Since all along we had a similar number of cities it was not ICS that contributed to his win. This leads me to the conclusion that massive trade is what brought about this outcome. He delivered far more vans per turn than I did. I managed to keep up with the science because I had larger cities with more infrastructure but now I lack the massive funds he used to build a space ship with.
This conclusion about the decisive role of massive trade is more dramatic once you realize that I had a fully functional science city and he did not. I had stellar foreign relations (I am not just at peace with all my rivals, they are all enthusiastic or cordial) and he did not. Both of these are considered essential for early landing.
I have always known that trade is most powerful aspect of Civ2 but I guess this GOTM shows that trade is so powerful that if you get it right you come out ahead even if you screw up some other aspects of the game.
I got to space flight in 940, and discovered both Plastics and Superconductor in 960. I also built the Apollo in 960. With few precharged cities, only a handful of available vans, and a 3 digit treasury launching in 980 is out of the question. Launching in 1000 is dubious. But I am confident I can launch before 1100.
This means that Peaster's 980 launch beats me and most likely every one else's for the green star. Given that the goal of this GOTM was the earliest landing, regardless of the final GOTM score, Peaster wins. Since all along we had a similar number of cities it was not ICS that contributed to his win. This leads me to the conclusion that massive trade is what brought about this outcome. He delivered far more vans per turn than I did. I managed to keep up with the science because I had larger cities with more infrastructure but now I lack the massive funds he used to build a space ship with.
This conclusion about the decisive role of massive trade is more dramatic once you realize that I had a fully functional science city and he did not. I had stellar foreign relations (I am not just at peace with all my rivals, they are all enthusiastic or cordial) and he did not. Both of these are considered essential for early landing.
I have always known that trade is most powerful aspect of Civ2 but I guess this GOTM shows that trade is so powerful that if you get it right you come out ahead even if you screw up some other aspects of the game.