I probably won't be able to finish this game. I'm still in 1090 AD, conquest is not even close from starting, and I have way too much to do in the next few weeks in order to finish quickly enough. And a deadline would be useless since I have exams in June, so I guess I'll skip this one.
Anyways, here is my AD 1 to 1000 log.
+1 to +1000
Interturn: Romans start GW.
20 AD: 3 cities settlers, Discover Literacy, start Mysticism.
40 AD: Cambridge settlers, Douvres van. Van in Liverpool: 69s left.
60 AD: Manchester, Gloucester, Exeter, Leeds settlers. Brighton hides.
80 AD: Birmingham silver. Van in Liverpool: MPE in 2 turns.
Interturn: GERMANS DEVELOP PHILOSOPHY. Darnit.
100 AD: Ipswich built. Portsmouth built.
120 AD: Discover Myscitism, start Poly. LIVERPOOL BUILDS MPE. And gets a red hat. I need to get Mikes ASAP. Starts GL. Zulus: Trade Literacy for Poly. Give Trade. Peace, maps. Germans: Trade for Phil, give Seafaring. Give Currency and Map Making, swap maps. Romans: Give Literacy, peace, swap maps. Egyptians: Give Trade, peace. Give Phil, Map Making, swap maps. Americans: Give Phil, peace. Give Seafaring, Myscitism, Map Making, maps. Mongols: Give Map Making, peace. Give HBR, Phil, Pottery. Swap maps. I can ask tribute from Romans and Zulus. Berwick built. Naples built.
140 AD: Start Monotheism. Issos built.
Interturn: Zulus almost done with LH. German gov’t overthrown.
180 AD: Zulus build LH. Zulus switch to GL. Germany is a republic. Egyptians develop Medicine, start Shakes. Cunaxa built.
Interturn: Romans develop Currency. Romans switch from GW to GL.
200 AD: Cremona built. Cannae built. Capoue built.
220 AD: Discover MT, start Medicine. Leeds settlers, pop exceeds 700k citizens. Turin built. Gênes built. Crète built. Switch Liverpool to Mikes. 6 vans in Liverpool: 75s left. Vérone built.
Interturn: Zulus develop Math.
240 AD: CIVIL DISORDER IN CAMBRIDGE. T5L0S5. Salamis built.
Interturn: Romans abandon GL. Americans develop Construction.
260 AD: Civil disorder in Liverpool: Rush Mikes for 60g. T3L0S7.
Interturn: Romans start GL. Germans almost done with GW.
280 AD: LIVERPOOL BUILDS MIKES.
Interturn: Barbs take Egyptian city of Memphis. Germans build the GW. Germans switch to GL. Americans switch to GL. Egyptians abandon GW.
300 AD: Lisbonne built. Hambourg built.
Interturn: Mongols develop Construction. Germans develop BW. Egyptians switch from Shakes to GL.
320 AD: Discover Medicine, start Mathematics. Prague built. Salzbourg built. Americans: Trade Mono for Banking. Update maps. Zulus: Give Philosophy. Swap Seafaring for Mathematics. I ask for tribute, they declare WAR! Seems like my RMS is not high enough. Romans: 50g. Tech cost jumped to 9 turns. Mongols: They demand 50g, I refuse, they declare WAR! Bergen built.
Interturn: Romans develop The Republic. Egyptians develop Banking.
340 AD: Start researching University.
Interturn: Roman government overthrown.
360 AD: Zulus, Mongols renew war.
Interturn: Romans switch to Republic.
380 AD: Venise built. Mongols: Give Math, peace. Give Seafaring, Poly. Techrate down to 7 turns. Zulus renew war.
400 AD: Romans: 50g. Milan built. Ghent built. Zulus renew war.
Interturn: Germans develop Banking.
440 AD: Discover University, start Chemistry. Pise built. Dublin built. Mongols: Give University, Monotheism. Update maps. Tech cost back to 7 turns.
Interturn: Egyptians develop Seafaring. Americans develop Medicine.
460 AD: Toronto built. Melbourne built.
Interturn: Romans develop Trade.
480 AD: Romans: 100g.
Interturn: Zulus develop Pottery.
500 AD: Londres II is founded.
Status at 500 AD:
Population: 1.17M Cities: 52 Trade routes: 0D0F Government: Monarchy
Gold: 73 Cost per turn: 0 Total advances: 22 Production: 217MT 0 polluted tiles
Wonders: Pyramids, HG, Marco, Mikes
Units: 35 Settlers, 15 Warriors, 20 vans, 2 explorers, 1 phalanx.
Romans: 6 cities, 14 techs. Republic, peace, 83g. They have Colossus. Currently building GL.
Zulus: 7 cities, 17 techs. Despo, war, 434g. They have LH. Currently building GL
Germans: 5 cities, 17 techs. Republic, peace, 174g. They have GW. Currently building GL
Egyptians: 6 cities, 18 techs. Republic, peace, 251g. Currently building GL
Americans: 6 cities, 20 techs. Republic, peace, 85g. Currently building GL
Mongols: 7 cities, 17 techs. Despo, peace, 620g.
540 AD: York II built. Nottingham II built.
Interturn: Zulus almost done with GL.
560 AD: Hastings II built. Zulus renew war. Romans: 50g.
Interturn: Zimbabwe builds GL. Romans abandon: Germans switch to Oracle: Egyptians switch to Shakes: Americans switch to Shakes.
580 AD: Discover Chemistry, start Construction. Zulu: Give Chemistry, University, peace. Give Monarchy, they won’t trade! This is bad. Americans: Trade University for Construction. Zulus acquire from GL. Americans demand HBR, refused. Update maps. Canterbury II built. Coventry II built. Warwick II built.
Interturn: Romans develop Banking. Zulus acquire from GL. Germans develop Construction.
600 AD: Start research of The Wheel. Trade for The Wheel from the Zulus. Update maps. Romans: 100g.
620 AD: Start researching Engineering. Romans: 50g. Newcastle II built. Oxford II built.
Interturn: Mongols start Oracle. Egyptians develop Myscitism.
640 AD: Liverpool II built. Germans, Egyptians: update maps.
Interturn: Zulu government overthrown.
660 AD: Romans: 50g.
Interturn: Zulus ruled by a Monarchy.
680 AD: Douvres II built. Cunaxa silk (d) to Douvres II: 24g.
Interturn: Barb ship that had been docking for ages lands troops. 2 archers and a leader.
700 AD: Birmingham silver (d) to Venise: 24g. Brighton II built. Norwich II built.
Interturn: Egyptians almost done with Shakes.
720 AD: Discover Engineering: start Invention. Coventry silver (d) to Douvres II: 24g. Mongols: Give The Wheel, Chemistry, Engineering. Zulus acquire from GL. Update maps. Leeds II built. Liverpool copper (d) to Toronto: 16g. Reading II built.
Interturn: Romans develop Construction. Thebes builds Shakes. Americans switch to Oracle. Americans develop HBR.
740 AD: Romans: 50g. Birmingham II built.
760 AD: Richmond II built. Exeter II built. Cambridge II built. Zulus: WAR when I ask tribute. Seems RMS of 22 is not high enough.
Interturn: Germans develop Medicine. Zulus acquire from GL.
780 AD: Gloucester II built.
Interturn: Egyptians develop WC.
800 AD: Update maps for Germans, Americans, Egyptians.
820 AD: Manchester II built.
840 AD: Invention discovered: Democracy is next. Bristol II built. Leicester II built.
Interturn: English biggest civ. No suprise here.
860 AD: Romans: 50g. Carlisle II built. Ipswich II built. Portsmouth II built.
Interturn: Romans develop something. Did not paid enough attention.
880 AD: Berwick II built. Zulus: Renew war. Warriors following a Barb uprising attack: Lose a warrior, the 2nd one kills wounded barb archer. Naples II built. Issos II built.
900 AD: Update Egyptian, German, American maps. Cunaxa II built. Cremona II built. Cannae II built. Capoue II built. Turin II built. Gênes II built.
920 AD: Warwick beads (d) to Brighton: ...2g! Not happening again, that’s for sure. Crète II built. Vérone II built. Salamis II built. Lisbonne II built.
940 AD: Londres starts Leo’s. 8 vans in Londres: Leo’s next turn. Hambourg II built. Prague II built. Salzbourg II built. Zulus: They offer cease-fire, I say no, they renew war.
Interturn: Germans develop HBR.
960 AD: Discover Democracy: start... not Gunpowder. Forgot to acquire IW. Start The Republic instead. LONDRES BUILDS LEO’s... and 0 units get upgraded. So... yeah. York starts the SoL. 8 vans in York: SoL next turn. Trade Democracy to the Americans for Republic

but Zulus acquire it too from GL. Zulus acquire Republic from GL. Update maps. Zulus: peace. Trade Invention for IW. With the SoL online next turn, I pay myself a REVOLUTION!! T0L6S4. Bergen II built. Romans: 50g. Venise II built.
Interturn: Zulus start the SoL. Zulu gov’t overthrown. Egyptians develop IW.
980 AD: YORK BUILDS THE SoL. Zulus abandon: that did not last long. Switch it up between Fundy, Demo and Commy: Commy gives 196 science and 45g, Fundy gives 426g and 45b, Demo gives 377 beakers and 0 gold. Choose on Demo: SoL ended up installing the Democracy 2 turns earlier, but the extra research is worth it IMO. (original Monarchy produced 29g and 120bish per turn, tech cost is 810... this is going to be fun) Milan II built. Now settlers eat 2 food: I need to settle many of them ASAP if I want to keep them since many settler-supporting cities now have food shortages. Build Londres settler in Berwick: Berwick not in disorder just yet (Porta America settler is from Londres) Build Canterbury settler back in its home town. Ghent II built.
Interturn: Romans develop Myscitism. Zulus are a democracy.
1000 AD: Start researching Gunpowder. Population exceeds 2 million citizens. Pise II built. Dublin II built. Toronto II built. Melbourne II built. Barb archer near Cremona II: dip is ready to bribe.
Status at 1000 AD:
Population: 2.1M Cities: 101 Trade routes: 5D0F Government: Democracy
Gold: 67 Cost per turn: 0 Total advances: 30 Production: 416MT 0 polluted tiles
Wonders: Pyramids, HG, Marco, Mikes, Leo’s, SoL.
Units: 79 Settlers, 1 warrior, 51 vans, 2 explorers, 1 phalanx, 2 crusaders, 1 dip, 2 explorers.
Romans: 6 cities, 16 techs. Republic, peace, 27g. They have Colossus.
Zulus: 7 cities, 25 techs. Demo, peace, 699g. They have LH and GL.
Germans: 6 cities, 18 techs. Republic, peace, 79g. They have GW. Currently building Oracle
Egyptians: 6 cities, 19 techs. Republic, peace, 492g. They have Shakes.
Americans: 6 cities, 21 techs. Republic, peace, 85g. Currently building Oracle
Mongols: 9 cities, 20 techs. Despo, peace, 798g. Currently building Oracle.