GOTM 122 -- Final Spoiler

kcd_swede

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GOTM 122 - Qin/China - Final Spoiler

[img=right]http://gotm.civfanatics.net/civ4games/images/gotm122civ.JPG[/img]

So how did your game after 1AD go?
Did you acheive your intended victory, switch to something else, or like me do you just wing it and end in the quickest way real life time once you've totally screwed up?


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Slow domination win. So much land.

Attacked US early on and took some cities and then took techs for peace. Then used city placement (among the many mountain ranges) and closed borders with Mongols and Rome to seal off most of the map. Attacked Arabs and then Spain. Was not all that fast or efficient in doing so. I used several GAs to grab big chunks of land but delayed getting setters to every corner of the map so even after talking over Spain and arabs I still had not hit the limit. I also had to attacked the US a 2nd time at the end and took a few cities quickly but not sure if I actually needed to to go over the dom limit.
 
Also went for domination which indeed went slowish, although on this map 1625AD may not be entirely awful. Just huge swaths of space to be filled with 2401 land tiles and at least a third of which totally barren with mountains ridges to complicate easy access. No city razing also didn't quite help to speed up domination near the end.

My trademark planless play defaulted to cavalry as usual, so conquered Spain, Arabia, America and Rome with those. Once the wars started switched to police state, free speech, caste, state property and free religion in order to keep warring and to keep popping borders at max speed. Settled a big amount of cities that never surpassed 1 pop, just surrounded by icey tundra and with an artist hired to get 2 border pops in 4 or 5 turns from settling. Ended up with 73 cities if I counted correctly.
 
I went for an "unfriendly" diplo win. But getting 62% of population needed much more time than I had thought. When I was at 61% world pop I even got a surprise supporter (Caesar) and won with about 80% of the votes.

I wanted to gift a city to Gengis to remove the close-borders penalty. But for some reason I don't understand, he did not want any city, not even those, pushing culture into his landmass.
 
I won by conquest. Map had too much of inhabitable land in south, so I thought it is more appropriate to go for conquest than domination. I tried to balance conquering armies in order to kill last opponents in the nearly same time.
I used mostly mounted units, often supported with catapults. I got construction from a goody hut, lucky me. Cho-ko-nu is a fine UU, but knights make them obsolete in some way, so that's why I haven't made them.
I rarely read forums, so I don't know if somebody already mentioned this: In old Civ4, war weariness is quite high, especially in games like this, with large scale conquests. It also continues during the turn when you killed your AI opponent. But, if you immediately attack another AI, war weariness caused by war with dead AI is instantly set to 0. That can save you one turn of wasting resources on combating war weariness.
 
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