GOTM 13 - First Spoiler

ugh...I may have totally destroyed my chances of winning by forgetting that Construction would give me elephants and catapults...I need to beeline for that right away, but as I'm just past 500AD and was trying to get to feudalism to attack the 3 barb cities that have surrounded me with Longbows, I think I may be in trouble...I've got 3 cities and Russia has taken over the entirety of the northern part of the continent.
 
About Oracle
Yes usually a safe date is 1300BC, but i managed to build it in 790, this time (at worst i can have a nice sum of gold).

But in a game i'm playin' i've seen it built by an AI in 1750 BC... astonishing :eek: .
 
I have played a lot of monarch games before, but I think it has never gone this smooth.

I founded Madrid on the elephant after going 2N on my first move. I used my first warrior to scout the areas for my 2 and 3 city, and I met up with Peter on my way north. During the game I have lost none units, which I think have never happened to me before

My second city, Barcelona, I founded near the gold and the third, the GP farm, by the food plains in the south. In 300BC I built the Great Lighthouse in Madrid and it really helped my economy. I used this opportunity to place my fourth city, a unit builder, next to the pig north of Madrid and my 5 city between the banana and the sugar on the west coast.

My 6th city was founded in the middle of the jungle, and my 7 city was a barbarian city I have captured on the west coast.

Because of the Great Lighthouse my economy were steady and I founded confucianism in 170 AD. And i managed to build the Great Library in Barcelona in 350 AD.

I have academy in both Madrid and Barcelona, and Peter has converted to confucianism. Me and Peter have divided the island in two, and I am preparing to go to war with him pretty soon.
 
I keep notice of when the early religions are founded, espescially Mono. This is helpful when deciding if Oracle is a possible build.
The earlier BUD-HIN-MONO are founded, the less likely you are to getting the Oracle.
 
The game went very smoothly although slowly for me as well. I founded Madrid on the elephants for the extra hammer and went Polytheism for an early religion. Early builds were workboat, warrior (to grow to size 3 IIRC), worker. Early techs -> Polytheism (found Hinduism in 3460BC, Mining, Bronze Working, Hunting. I don't usually go for early religions but the cheap temples for big, early cities were tempting. It turns out there were so many happiness resources on the map that the religion and temple happiness really weren't required. I adopted Hinduism early and it spread to Peter. I stayed Hindu for the entire game except for a 5 turn switch to Confucianism to pop the borders in Cordoba (Isn't Spiritual great).

The region around the starting spot is filled with good city spots. Most of the poor land in near Peter's location which makes peace expansion very easy. I did a bit too much early expansion which slowed my research.

I didn't meet Peter for a long time and I spammed 5 or 6 warriors to fogbust what I assumed was an isolated island. I met Peter and the barbs founded two cities in the center of the continent which eliminated most of the territory for barbs to spawn. I killed a couple of warriors and an archer with fortified warriors but didn't see any barb axes.

Early techs:
Spoiler :

Polytheism 3460BC
Mining 3160BC
Bronze Working 2590BC
Hunting 2380BC
Animal Husbandry 1900BC (okay, no copper or horse but I'll be okay with elephants if I can keep the barbs busted until construction)
Wheel 1690BC
Pottery 1450BC
Writing 1180BC
Iron Working 835BC (having iron pop near Seville - a production city - was a bonus)
Agriculture 760BC
Priesthood 700BC
Code of Laws 415BC (I have 5 cities + a settler and I'm itching to attack Peter) - I found Confucianism in Cordoba
Alphabet 250BC
Masonry 205BC (Hook up the marble so I can build the Great Library)
Literature 85BC
Mathematics 65AD
Construction 230AD
Sailing 425AD (Peter had Calender - I captured a plantation - and I wanted to get it for peace)
Archery 470AD (The only tech Peter would actually surrender for peace)


Cities:
Madrid 4000BC Elephants - Okay early production and commerce
Barcelona 2260BC Pigs, Gold, Gems - Commerce city
Seville 1420BC Fish north of capital (iron city) - Production city
Cordoba 820BC Flood Plains and Marble - GP farm
Assyrian captured 490BC - Elephants, Sugar, Rice on west coast - missed fish (should have scouted before keeping city)
Toledo 130BC - Banana, Gems + hills and river (good hybrid site after chopping a lot of jungle

I declared war on Peter in 20AD. Capture St. Petersburg in 50AD (copper and stone)
Moscow 170AD
Yakutsk razed 275AD - near the elephants along the east coast
Novgorad (horses, silk) 470AD then peace.

I wasn't planning for the first war with Peter to last so long but I kept losing 90%+ battles with 8xp units. An axeman finally reached 10xp when I took Novgorad. I now have too many cities but I wanted to build the Heroic Epic in Seville during peace.

At 500AD I have a U-shaped empire stretching up both coasts while Peter has a T-shaped empire with a barb city he captured near the elephants in the center of the continent and a number of cities along the northern edge. The has been no trading other than Archery which I extorted for peace but I expected this after SGOTM02. My tech pace is a bit slow but its time to cottage spam and build courthouses before eliminating Peter. I'm researching Currency which will be followed by Civil Service and Calendar then a run toward Astronomy. (I forgot that Math isn't a prereq for Civil Service in Vanilla civ.) The Great Library is in Barcelona (140AD) and the Hanging Gardens are being finished there. I plan on building the palace in Barcelona afterwards to move my home closer to the gems and gold that I use to build my pretty crowns.

I built the GP farm relatively late so only 1 great person so far - a priest in 365AD who built the Hindu shrine. A second gp (a scientist in Cordoba) will soon appear and build an academy in Barcelona.
 

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naa, it just make game more boring, as there less variation and more depends on chance.

I don't see how either of those points holds. There wouldn't be less variation as we'd be trying something new, and therefore people would have to come up with new strategies. And I don't see why starting in say, the medieval era, would make things subject to chance
 
Two reasons why farms/specialists are better: quicker reward & you can work the mines instead of the using specialists when needed (for buildings). Two reasons why it's a bad idea: you may not get the type of specialist that you want and you may not have that much use for the specialist.
I would like to elaborate more on this issue but I fear to breach the spoiler rules :sad: . Perhaps we can pick this up in the next spoiler, since I agree that much can be learned it?
Ok, see you in the next spoiler. I only want to say now that with cottages you can work the mines all the time. And then, you still have spare food for a few specialists.


Copper was too far away, so he went to settle in the southern flood plains.
I think that in large maps the maintenance costs associated to distance are modified accordingly, so it was not so far away.

Settler protected by a worker went west to found barcelona on the coast.
Yes, playing safe is very important. :lol:


Now my spoiler:

jesusin, contender. Goal: fastest conquest (or diplo)

I want to conquest the world in other to learn how large a large map is. So no culture this month, although large and Epic invites to culture and fast game in real time.

As announced in the pregame thread, I moved my settler N and NW. It ended up settling on the fourth turn in the mouth of the river, with pigs and fish (and iron later on). I am happy with the extra food. The first session was plaged with little mistakes, like not micromanaging when producing a settler or lousy production selections. Had this game been Quick speed, I would have lost all hopes of an award, but being Epic, little mistakes are not important.

I produced a workboat first, then worker, then 2 warriors (1 had died), then the settler for the 2gold+gems+rice+pigs site. The warriors had to fight the bear to clear the path for the settler.

I researched AH (hunting first) and Pottery (wheel first) as priorities. Then mining, BW, Wri, IW, and Alphabet to extort Peter.

Exploration was a disaster, I had seen the whole map but a little peace of territory just N of my capital in 2380BC, 55 turns into the game... and that's were Peter was.

Peter was a fool that had settled his capital just 1 tile W of the greeeeat spot he could have chosen. Worker stolen in 2080BC, the only archer in the capital didn't attack, peace in 10 turns, 2nd worker stolen 10 turns later, peace again. In peacetime, what did he do? By 280BC he had only 3 cities, no resources connected and the Pyramids in Moscu. So I dowed, took Moscu (oh, how much I would have liked to raze it) and the ridiculous stone-copper city without food and extorted Agriculture and Sailing for peace (he valued them a lot, as monopoly techs, so I didn't get Maths for free). In 20AD I worker stole again and relieved Peter of his duties as a leader.

After capital and the obvious second city site, my third city went to the copper, with rice, 4FP and elephants. The fourth one went SW of the marble, among FPs. The last one, after taking 3 cities from Peter, was built near the horses.

Wonders: stolen Pyramids, GLIB in 10BC.

GPs: 1 scientist for an Academy in Madrid.

Economy: emphasis on cottages.

The brave barbarian: while I was finishing Peter I had a single warrior in Madrid. Barbs had found a city in the original starting place (is this an ironic message to those who founded in place?) and sent an archer north. So GLIB construction had to stop while I whipped a Sword. The promoted Sword only scratched the archer in open, so the warrior could not even try to finish him. The experience the barb had won in the fight made him wiser so, instead of pillaging a 50-turns-worked-cottage, he climbed to the pigs hill. Should I attack him with my new Sword, considering that I only had a 93% probability of winning? I new I shouldn't. The second Sword died too. Oh, my, what will happen to Madrid inhabitants if they lose the access to 'jamón de pata negra'? So, in a desperate move, I decided to attack with my warrior in order to protect the pigs. The odds were in my favor, but only 98'3%, so I was really scared. I won. Lesson learnt, when your capital is in danger, don't call some youngsters with their brand new weapons, let a 4000 years old man with a stick do the job!

After Masonry,Poly, Lite, MC and Maths, an important decision took place. Construction was not an option, since Peter would be dead before I could have researched it. Currency-CoL-CS would have given me religion, money and bureaucracy. But in the same time I could research Machinery, Compass and Caravels, allowing me to trade with the other continent(s). That's what I chose.

I will now take barb cities (one is missplaced and will be razed) with my remaining units, while teching full speed towards ships.

I feel I have been short of workers the whole game. And that I have had too many cities (good in the long run, but bad for research in the short term).
 
I didn't make it to 500 BC, but I cant wait to read this results.

I founded 3 religions (Buddhism, Hinduism, COnfucianism), but I failed to switch religions when Peter switched, and since I forgoed a military, Peter wiped me out.

On replay, I switched when he did and had much better results (Duh, spiritual trait).

But needless to say, I didn't win. Didn't come close.
 
My goal with this game was to experiment with a number of strategies that I normally avoid to see what I could learn. I decided to either go for a diplo or domination, depending on how the map looked and what kind of luck I had with religions.

Here are some unusual choices (at least for me) that I made in the early game, pre-500BC.

1) Really took my time looking around for my starting city. Didn't settle until turn four (near gems, rice, pig, etc.).

Result? Good. That spot to the west was far better and worth the wait (though I did lose the workboat first option, which I missed).

2) Didn't concern myself too much with Hinduism, even though I wanted Judaism. The goal was to get Judaism in all cities and switch to organized religion as early as possible, leveraging the hammer bonus for buildings as much as possible.

Result? Pretty good. I did miss out on Hindu, but I managed to snag Judaism.

3) Initial build order: two warriors while expanding to size three then a Settler.

I almost always build a worker before a settler, unless I feel very sure I can steal one. Peter was too far north to make worker stealing a good idea with my minimal military. But building a worker first didn't seem to make much sense, since there was nothing the worker could do early on anyway with my Judaism rush strategy.

Result? Seemed to be a good call with this strat, but I wouldn't do it under most circumstances.

4) I didn't prioritize alphabet. Actually, this wasn't something I planned from the start, but I knew that Peter would be useless as a trading partner since we were alone on the landmass. NOTE: some leaders WILL trade with you when they have a monopoly on the tech. Jesusin mentioned Mansa. I've seen Cyrus trade as well and Asorka too, I think--though if I remember correctly, they wouldn't trade monopoly techs until they were pleased with me.

Result? OK. I felt that my tech progress was about as good as could be hoped, but I was disappointed that I didn't found Confuscism. I only was able to found two religions, so the diplo game is not looking so good. Probably going for Domination.

5) Game plan: builder game until Astronomy. Convert Peter to my religion, so that I don't have to build any military (fog bust the barbs). Get Astronomy ASAP. Circle the world first for the movement bonus (large map makes this more valuable). Settle all outlying islands before the AI. Play nice with Peter until Caravals, because I wanted to focus on tech, tech, tech. Decide on Diplo or Domination after I have met all of the other AI.

Result? See next spoiler.

Other notes: I built Oracle, Lighthouse, and the Great Library. Had no war at all up to 500AD, even with barbs. Tech game is going well. Very uncertain about this game overall, but it's interesting doing something totally new for me.
 
My intention is to always go for Domination, and my test map led me to expect an extensive continent with one neighbor close by. Barbs in the open spaces also influenced me to be defensive early.

Settled in place, started in on a workboat, and sent the warrior, west, south, then north. Went for Hinduism and got it. I did not intend to go for an early wonder, so popped out a worker at pop three and used it to chop two settlers. Plopped those down on the Gold site to the west and the FP site to the south. Only produced one more settler up thru 565AD.

Had a nail biter while settling the gold city. On the turn the settler and warrior moved to the target river square, a bear emerged from the fog and sat down across the river. I prayed, and founded the city. The cultural boundary of the brand new city forced the bear out beyond the boundary! So I guess they aren't comfortable near a city, gotta have those wilds and jungles. :)

Somewhere before here, my exploring warrior died (it moved to a tile between a bear and a lion! Jungle could not save it!). This left me knowing the layout of the southern fourth of the continent only. Later, an exploring bow and a very hopeful galley (There's gotta be a way off this Rock! I didn't research Alpha for nuthin!) managed to get allllll the way to 850BC before a sleepy warrior standing on a hill in the Amazon Forest was approached by an upgraded Russian archer. I had managed to explore all around Peter without seeing him. I never sent a unit up the East coast.

Another dumb play was taking a barb city on the Gem - Rice - Sugar(?) - Pig site a few turns before it got to pop 2. So I had to pop a settler to occupy the site.

By 5 AD, Construction was known and I built barracks in my three larger towns, going Els and Cats for a war of elimination with Peter. I was teching faster than he was (at least thru 565 AD), so I'll probably try to push it through in one long war.

So far have three of his cities, including Moscow, and only six(!) left. He's a prolific settler.

Only 680438 turns of research 'til Optics. Might be a while.

Did get an academy. Am puzzling about how to get a shrine. That Stonehenge would be good for something, I guess. What I need is two religions, but Peter never did me the favor of founding one. Nor did he build the Great Pyramid, as he did for others.

Screenies:

Spoiler :

civ4screenshot0019cf7.jpg


civ4screenshot0020wq1.jpg


civ4screenshot0021ey1.jpg

 
Founded in place and sent the warrior off exploring. Found Peter and realized that it was just the two of us on this continent.

After getting BW and AH and seeing neither Copper or Horses, I pushed on to IW. This should have revealed some iron, but there was one little problem with my explorations:

GOTM13 1450BC.JPG

I resigned myself to grabbing Archery for defense and pushing on to Construction for Catapults and Elephants. However, before I actually researched Construction, my fog busters discovered the iron. I then switched to the more sensible path of pushing to Optics.

As of 500AD my first Caravels are under construction and I am collecting a mixed attack force to go after Peter.
 
I only was able to found two religions, so the diplo game is not looking so good.

Hi, godotnut, may I ask a question? I don't understand your sentence above.

As I said in the pregame discussion I don't think that founding a religion is worth it. Now, if you plan to win a diplo game, I can see how an early religion can help you.

But, founding a second religion? Why? You are not spreading both, are you?

My question is: how can founding a third and say a fourth religion contribute to your goal of a diplomatic victory? :confused:


Play nice with Peter until Caravals, because I wanted to focus on tech, tech, tech.

Your second experiment involved Organized Religion. Do you think it was worth it given the fact that it is an expensive civic and that your goal was beakers, not hammers?


Your experiments are very interesting, thank you for sharing them.
 
Plan: Found Buddhism, use the Oracle for Feudalism and get to Guilds as fast as possible, then conquer the continent with the special unit.

Reality, of course, was slightly different.

I settle in place and decide to work the silk while building a workboat. Bad choice, I miss Buddhism by 1 turn which wouldn't have happened if I had worked the lake instead. I'm off to a great start...

I settle Barcelona in the flood plains and Seville just north of the gold, same locations as many others chose. Oracle in 640BC gives Feudalism as planned, phew! That's lucky. Longbowmen make quick work of any barbarians, my defenses are sound. But then Peter just had to go and settle the iron/fish a few turns before my settler was ready... Change of plans, Construction is the new thing and by 500AD elephants are marching towards the Russian borders, ready to claim what obviously belongs to the Spanish Monarchy!

It's worth noting that at this point I have not founded any religions but Peter founded Christianity. Another excellent reason to wipe him from the surface of the Earth.
 
Hi, godotnut, may I ask a question? I don't understand your sentence above.

As I said in the pregame discussion I don't think that founding a religion is worth it. Now, if you plan to win a diplo game, I can see how an early religion can help you.

But, founding a second religion? Why? You are not spreading both, are you?

My question is: how can founding a third and say a fourth religion contribute to your goal of a diplomatic victory? :confused:

The more religions you found the less their are for the AI. AIs founding religions (and spreading them) will lead to more factions which can make it harder to stay friends. This is because the different factions won't like each other making it harder to trade, possible demands to end deals, or worst of all 2 of your "friends" who you want votes for going to war and making you pick sides.

Personally I ignore religion in most of my diplomatic games, and at the beginning don't make long term deals AIs will possibly want me end until I know who my friends are, and rely on other +s to get them happy enough to vote for me like tributes, friendly requests, accepting religion or civic, shared wars, trading, open borders (near the end), resources (again near the end), and favorite civics. But if you can control enough religions it makes it much easier to spread one of them as the world's religion (at least to those you want votes from) which can be a powerful diplomatic bonus.
 
I would say that you would miss it turn anyway, no matter which tile you work.

I believe working the lake tile gets it one turn faster than working the spice. If I remember right you can work the spice for a few turns and then switch to the lake (or the other way around) and still get it the same turn as working the lake the entire time but with extra hammers.
 
I believe working the lake tile gets it one turn faster than working the spice. If I remember right you can work the spice for a few turns and then switch to the lake (or the other way around) and still get it the same turn as working the lake the entire time but with extra hammers.


I agree. But I still think that the AI will get it faster. In my game, the AI founded budhism exactly 1 turn before I would be able to found it, if I worked the lake. That's the reason why I don't research meditation.

But if you can control enough religions it makes it much easier to spread one of them as the world's religion

You can also spread 2 of them. one to your friends, the other to your enemies, to strenghten the division of worlds.
 
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