GOTM 135 Spoiler

Thanks for the help, guys. It was the alliance throwing me off; it's rare that I make alliances in normal games and even more unlikely that I care about a few city squares.
 
So I was playing GOTM 135 on Saturday night. It was the end of 1794. I hit "Enter" to begin the year end processing. I got a notice that the Mongols were starting Hoover Dam.
I did not have any embassies at the time, so I couldn't really look at anything.
During 1800, the Mongols hailed me and I agreed to trade Advance Flight for Espionage. I immediately changed my production order to Spy. After completing my moves, I hit enter for year end processing.
At this point I got the warning that the Mongols had almost completed Hoover Dam. My Spy was completed.

So in 3 turns, they 'started' and nearly completed a 600 shield wonder (although I guess they only really needed 480 shields due to their difficulty discount).

During 1802, Using the available roads/railroads, I chose to establish embassies with the Germans and Aztecs. I changed production orders to Freight and completed my turn.

During year-end processing, I got 9 "almost complete" warnings from the Mongols before Samarkand finally build the Hoover Dam. So in a total of 4 turns, 9 other cities also nearly completed a 480 shield wonder.

I didn't really need Hoover Dam, so I really wasn't that concerned. I played a number of additional turns on Saturday (stopping at 1822, I believe).

I didn't have a chance to play on Sunday. On Monday morning, before work, I loaded up CIV2, but started to think about the Mongol's building of Hoover Dam. Since I wasn't playing with the intent of submitting the game, I decided to go back and look at what happened.

So I reloaded my A1796 save. This was taken after I completed my moves in 1796, so it was after I had received the notice about Hoover Dam being started.

I enable CHEAT mode and then did a 'reveal Mongol map'. When I looked at the city status window, I noticed that 7 cities were building Hoover Dam. I have included a few other cities that would later start building Hoover, plus a few others that would start build Hoover in a later turn.

This is the status from A1796 save. It reads City Name, current shield production (does not take into account any support costs), the item being built and then the progress and goal amounts.
Samarkand - 9 - Hoover - 167/600
Kashgar - 9 - Hoover - 8/600
Tabriz - 21 - Hoover - 16/600
Kabul - 22 - Hoover - 24/600
Ormuz - 9 - Hoover - 16/600
Khanbalyk 19 - Destroyer - 64/ 60
Kerman - 12 - Barracks - 38/ 40
Issus - 10 - Hoover - 16/600
Cunaxa - 9 - Hoover - 8/600
Cannae - 15 - Destroyer - 32/ 60
Turin - 12 - Barracks - 32/ 40
Hamburg - 6 - Factory - 66/200
Prague - 4 - Factory - 121/200
Salzburg - 3 - Factory - 62/200
Bergen - 1 - Bank - 86/120

The Mongols had 14517 gold in the treasury, current income was 945 with costs of 535 (410 surplus). They also had 15 caravans and 5 freight. No additional vans or freights were being built according to the defense ministers report.

After conduction this review, I loaded my A1798 save. Again, I enabled CHEAT and revealed the Mongol Map.

This is the status from A1798 save. It reads City Name, current shield production (does not take into account any support costs), the item being built,the progress and goal amounts and the amount added since the last save.
Samarkand - 9 - Hoover - 304/600 - 137
Kashgar - 9 - Hoover - 149/600 - 141
Tabriz - 21 - Hoover - 171/600 - 155
Kabul - 22 - Hoover - 170/600 - 146
Ormuz - 9 - Hoover - 156/600 - 140
Khanbalyk 19 - Hoover - 150/600 - 86
Kerman - 12 - Hoover - 145/600 - 107
Issus - 10 - Hoover - 160/600 - 144
Cunaxa - 9 - Hoover - 154/600 - 146
Cannae - 15 - Destroyer - 48/ 60 - 16
Turin - 12 - Hoover - 144/600 - 112
Hamburg - 6 - Factory - 101/200 - 35
Prague - 4 - Factory - 154/200 - 33
Salzburg - 3 - Factory - 93/200 - 31
Bergen - 1 - Bank - 96/120 - 10

The Mongols had 13492 gold in the treasury, current income was 951 with costs of 545 (406 surplus). They also had 8 freight. No additional vans or freights were being built according to the defense ministers report.

So production for these cities for one year was 1439 shields. The far exceeded the available production of 161 shields. Some of this might be explained by the disappearance of the 15 vans and over 1000 gold. It should be noted that Bergen (which should have only added 1 shield) added 10 shields, but this is actually all that is needed to 'complete' the bank (since they appear to be getting a 20% discount).

Next, I loaded my A1800 save. Again, I enabled CHEAT and revealed the Mongol Map.

This is the status from A1800 save. It reads City Name, current shield production (does not take into account any support costs), the item being built,the progress and goal amounts and the amount added since the last save.
Samarkand - 9 - Hoover - 433/600 - 129
Kashgar - 9 - Hoover - 280/600 - 131
Tabriz - 21 - Hoover - 312/600 - 141
Kabul - 22 - Hoover - 309/600 - 139
Ormuz - 9 - Hoover - 288/600 - 132
Khanbalyk 19 - Hoover - 290/600 - 140
Kerman - 12 - Hoover - 283/600 - 138
Issus - 10 - Hoover - 295/600 - 135
Cunaxa - 9 - Hoover - 293/600 - 139
Cannae - 15 - Engineer - 32/ 40 - ** Production changed, I am not sure if the destroyer was actually built.
Turin - 12 - Hoover - 283/600 - 139
Hamburg - 6 - Factory - 134/200 - 33
Prague - 4 - Factory - 160/200 - 6
Salzburg - 3 - Factory - 122/200 - 29
Bergen - 1 - Courthouse - 64/ 80 - ** Bergen now had a Harbor that it didn't have before

The Mongols had 12644 gold in the treasury, current income was 956 with costs of 556 (400 surplus). They also had 7 freight. 1 additional freight was being built.

So production for these cities for one year was 1431 shields (not including the 2 with **). Again this far exceeded the available production of 161 shields. Only 1 freight disappeared this turn, but gold decrease by 800 (with a supposed surplus of 406, it seems the Mongols might have 'spent' about 1200 gold).
I can see the possibilty that AI would be spending money on some weird RB of Hoover Dam, but, Bergen doesn't make sense to me. I can understand that 48 of the 96 shields toward the bank could be used to built the harbor, but that means the remaining 48 shields and an additional 16 sheild were added to put the courthouse at 64/80. Only 1 shield should have been added to the 48.
but

Next, I loaded my A1802 save. Again, I enabled CHEAT and revealed the Mongol Map. When year end processing was run after making this save, the first 'almost complete' warning was displayed.

This is the status from A1802 save. It reads City Name, current shield production (does not take into account any support costs), the item being built,the progress and goal amounts and the amount added since the last save.
Samarkand - 9 - Hoover - 480/600 - 47
Kashgar - 9 - Hoover - 404/600 - 124
Tabriz - 21 - Hoover - 446/600 - 134
Kabul - 22 - Hoover - 440/600 - 131
Ormuz - 9 - Hoover - 406/600 - 118
Khanbalyk 19 - Hoover - 420/600 - 130
Kerman - 12 - Hoover - 411/600 - 128
Issus - 10 - Hoover - 423/600 - 128
Cunaxa - 9 - Hoover - 422/600 - 129
Cannae - 15 - Hoover - 17/600 - ** Production changed, I am not sure if the engineer was actually built
Turin - 12 - Hoover - 412/600 - 129
Hamburg - 6 - Sewer - 160/120 - 26
Prague - 6 - Sewer - 29/120 - ** Prague now had a Factory
Salzburg - 3 - Sewer - 149/120 - 27
Bergen - 1 - Library - 25/ 80 - ** Bergen now had a Courthouse that it didn't have before

The Mongols had 11855 gold in the treasury, current income was 956 with costs of 564 (392 surplus). They also had 7 freight. 1 additional freight was being built.

So production for these cities for one year was 1251 shields (not including the 3 with **). Again this far exceeded the available production of 161 shields. Only 1 freight disappeared this turn, but gold decrease by 800 (with a supposed surplus of 400, it seems the Mongols might have 'spent' about 1200 gold).

Finally, I loaded my A1804 save. Again, I enabled CHEAT and revealed the Mongol Map. When year end processing was run after making this save, nine (9) 'almost complete' warning was displayed before Samarkand actually built the Hoover Dam.

This is the status from A1804 save. It reads City Name, current shield production (does not take into account any support costs), the item being built,the progress and goal amounts and the amount added since the last save.
Samarkand - 12 - Bomber - 22/120 - ** Samarkand completed Hoover Dam
Kashgar - 12 - Barracks - 480/ 40 - 76
Tabriz - 28 - Hoover - 480/600 - 34
Kabul - 29 - Hoover - 480/600 - 40
Ormuz - 12 - Hoover - 480/600 - 74
Khanbalyk 25 - Hoover - 480/600 - 60
Kerman - 13 - Hoover - 480/600 - 69
Issus - 13 - Hoover - 480/600 - 57
Cunaxa - 12 - Barracks - 480/ 40 - 58
Cannae - 20 - Barracks - 138/ 40 - 121
Turin - 24 - Hoover - 480/600 - 68
Hamburg - 7 - Factory - 93/120 - ** Hamburg had a Sewer
Prague - 9 - Sewer - 58/120 - 29
Salzburg - 3 - University - 78/120 - ** Salzburg had a Sewer
Bergen - 1 - Library - 48/ 80 - 23

The Mongols had 11522 gold in the treasury, current income was 970 with costs of 572 (398 surplus). They also had 8 freight. No additional freight were being built.

So production for these cities for one year was 709 shields (not including the 3 with **). Again this far exceeded the available production of 220 shields. No freight disappeared this turn, but gold decrease by 300 (with a supposed surplus of 392, it seems the Mongols might have 'spent' about 700 gold).


Bottom line, it looks like the Mongols were somehow over producing on a large scale.
 
Dear haleewud,

:hatsoff:Splendid checking up on how the AI implementation makes things competitive.

There is a really good piece on this site with Brian Reynolds about the making of Civ2 that not everyone may have seen. "A very very polished product"

One change from Civ1 to Civ2:
<<
we worked on what were perceived as gaps in the AI – for example the AI players actually built their Wonders and Caravans honestly (no more of the much-complained-about insta-cheating of wonders and caravans)
>>

Inkerman
 
initial thoughts:
-could use a little less competition on our small island, so clear northern rivals and found on 4-special-location 99,45
Very interesting. I settled at the original location and did not even think about doing what you did.

I played for quite a long time but at around 900AD, I made a decision that prevented me from completing Leo's before the Mongols built it at around 1000AD.
Why did you care so much about Leo. It is hardly ever worthwhile in OCC.
When I reloaded, I used the 1200 gold to rush build caravans every turn. I still had the warrior slot and was producing 10 shields, so I could buy the 40 shields for 100g.
It actually costs 125 since the first row is double priced due to starting from nothing. If you can afford the cash this is a very effective technique. Producing a caravan per turn can really speed things up.

I'm nearly to the point where I need the Americans to stop working tiles in my city radius, and I can't remember how to reclaim those white squares. Any ideas? If there is a reliable method, it should probably be added to Ali's OCC guide.
Inkerman already pointed out how to do this with a non-ally. Unfortunately there is not much you can do when an ally takes a square. As pointed out already you can create tiles with more food for them and hope they switch away but this is not always a viable option and it is costly (in terms of settler turns) when it is.
 
Date; Produced ; Tech achieved; Other notables

-4000 Ignore the hut. London founded.
Citizen on Silk for warrior production.
-3800 Warrior
-3750 Ceremonial Burial Horseman from hut.
-3700 Burial -> Babylonian (6) -> Bronze, peace
Warrior disbanded.
-3650 Met German; reached peace
-3600 Celt warrior in city radius
-3550 Bronze -> Celt -> Alphabet, peace
-3450 Met American; reached peace
-3400 Babylonian civilization destroyed by Celts
-3350 Met Aztec; reached peace
-3300 Settler (size 1) Start work on wonder
-2950 London is size 2
-2800 Alliance with German (1)
-2650 Code of Laws
-2000 Alliance with Celts, Aztec, America

Status at -2000
City Size: 3 Government: Despotism Gold: 64 Techs: 4 Trade routes: 0
Structures:
Wonders:
Units: 1 settler, 1 Horsemen
Goals: Monarchy and Trade
Celt: No embassy; Allied with me
Babylonian Destroyed by Celt
green: No contact
German: No embassy; Allied with me
Aztec: No embassy; Allied with me
American: No embassy; Allied with me
Mongol: No contact

-1850 Monarchy Monarchy established. T3L0S7
-1800 Monarchy -> Aztec -> Currency
-1150 Trade Mongols start Colossus. T7L0S3
Trade -> Aztec -> Writing
Writing -> German -> Masonry
Trade -> American -> Pottery, 50g
-1100 Trade -> Celt -> Mapmaking . T7L2S1
-1050 London is size 3

Status at -1000
City Size: 3 Government: Monarchy Gold: 178 Techs: 11 Trade routes: 0
Structures:
Wonders:
Units: 1 settler, 1 Horsemen
Goals: Colossus and Marco
Celt: No embassy; Allied with me
Babylonian Destroyed by Celt
green: No contact
German: No embassy; Allied with me
Aztec: No embassy; Allied with me
American: No embassy; Allied with me
Mongol: No contact

-0950 Colossus
-0925 T7L0S3
-0900 Warrior Aztec -> 25g
Monarchy -> Celt -> Horseback riding, 50g
-0850 Caravan Aztec -> 25g; Celt -> 50g
-0800 Caravan Aztec -> 25g; Celt -> 50g
-0750 Caravan Aztec -> 25g; Celt -> 25g
-0725 Mongols build Pyramids. T1L2S7
-0700 London is size 4
-0600 Marco
-0575 Mapmaking -> American -> maps
Mapmaking, Pottery, Monarchy -> Mongol -> Mysticism, Math, Wheel, peace, maps
Wheel -> Celt -> Literacy, 0g
-0525 Library T2L1S7
-0500 Celt -> 25g

Status at -0500
City Size: 4 Government: Monarchy Gold: 7 Techs: 16 Trade routes: 0
Structures: Library
Wonders: Colossus, Marco
Units: 1 settler, 1 Horsemen , 1 Warrior
Goals: Republic
Celt: 2 cities, 14 techs; Allied with me
Babylonian Destroyed by Celt
Zulu: 3 cities, 5 techs; War with Mongols
German: 1 cities, 8 techs; Allied with me
Aztec: 1 cities, 12 techs; Allied with me
American: 1 cities, 9 techs; Allied with me
Mongol: 8 cities, 14 techs; Pyramids; War with Zulu;

-0450 Marketplace Americans deliver to London
-0425 Celt -> 25g
-0375 T3L0S7
-0350 Temple Celt -> 25g
-0300 Caravan German -> 50g; Aztec -> 100g
-0275 Caravan Philosophy
Republic Republic to everyone
-0250 Aztec -> 50g. Warrior disbanded. Revolution
-0225 Caravan Republic established. T0L2S8
American -> 50g
Philosophy -> Celt -> Construction, 0g
Gems to Babylon for 108 for second route
-0200 London celebrates. American -> 25g
-0175 Caravan London is size 5. Horseman disbanded
-0150 London is size 6
-0125 London is size 7. T2L2S6
-0100 Celebration ends. Celt -> 25g
-0075 Aqueduct T4L2S4
-0050 Celt -> 25g
-0025 Caravan
+0001 Celt -> 25g

Status at +0001
City Size: 7 Government: Republic Gold: 28 Techs: 19 Trade routes: 2
Structures: Library, Marketplace, Temple, Aqueduct
Wonders: Colossus, Marco
Units: 1 settler, 4 Caravans
Goals: Shakespeare, Copernicus, Sewer
Celt: 2 cities, 18 techs; Allied with me
Babylonian Destroyed by Celt
Zulu: 2 cities, 15 techs; War with Mongols
German: 1 cities, 16 techs; Allied with me
Aztec: 1 cities, 18 techs; Allied with me
American: 1 cities, 18 techs; Allied with me
Mongol: 14 cities, 17 techs; Pyramids; War with Zulu;
 
I read part of the logs this past weekend and the rest tonight. Wow! I designed this to be a tough challenge but did not expect it to be this tough. So far Major Advantage, haleewud, and Inkerman have lost to the AI. Mackerel and I are still playing. I played till +1000 last night and will post the log next.

Mackerel, how is your game going?

(Zulu start Copernicus, bad news)
120 Marco Polo completed, hail Zulu, they demand gold. Get republic from America, mapmaking from Mongols, alliance with Mongols
Plan: Lower treasury, get Astro from Zulu
...
200 Ulundi builds Copernicus! This will be a tough one...
Bad news indeed. Copernicus is arguably the most important OCC wonder.
Stats at 500 AD
Zulu: Enth, allied, 28 cities, 22 techs; Pyr, HG, Michelangelo, Copernicus
28 cities already? That is a bad omen.

So in 3 turns, they 'started' and nearly completed a 600 shield wonder (although I guess they only really needed 480 shields due to their difficulty discount).
...
During year-end processing, I got 9 "almost complete" warnings from the Mongols before Samarkand finally build the Hoover Dam. So in a total of 4 turns, 9 other cities also nearly completed a 480 shield wonder.
Very interesting data. We knew the AI has an official advantage. (If you look at their cities with a spy you see that their shield box is narrower than yours.) But this goes way beyond that.
 
Date; Produced; Tech achieved; Other notables
+0020 Caravan
+0040 Mongols develop Astronomy
+0060 Medicine Mongols build Hanging Gardens. T0L2S8
I was afraid they would switch to Copernicus; thankfully they did not.
+0080 Zulu civilization destroyed by Mongols
Several techs -> Japanese -> maps
Japanese have one city of size 4.
They are on the southern continent.
T1L3S6. Celt -> 50g
+0100 Shakespeare London celebrates. Temple sold.
Philosophy, Medicine -> Mongol ->
no tech exchange
American -> 0g
+0120 Caravan London is size 8. Celt -> 50g
+0140 London is size 9. Mongols declare war
+0160 Caravan London is size 10. Celt -> 50g
+0180 London is size 11
+0200 Caravan London is size 12. Power is Mighty
T6L0S4
+0240 Caravan Mongols start Copernicus. T2L0S8
+0260 Caravan
+0300 Astronomy
+0320 Copernicus
+0340 Caravan
+0380 Caravan University T8L0S2
+0420 T2L0S8. Built a road for Americans.
+0440 Road did not increase trade to Washington
+0480 University
+0500 Engineering

Status at +0500
City Size: 12 Government: Republic Gold: 74 Techs: 23 Trade routes: 2
Structures: Library, Marketplace, Aqueduct, University
Wonders: Colossus, Marco, Shakespeare, Copernicus
Units: 1 settler, 2 Caravans
Goals: Sewer, third trade route, Newton
Celt: 2 cities, 20 techs; Allied with me
Babylonian Destroyed by Celt
Zulu: Destroyed by Mongols
Japanese: 2 cities, 19 techs;
German: 1 cities, 19 techs; Allied with me, War with Mongols
Aztec: 1 cities, 19 techs; Allied with me, War with Mongols
American: 1 cities, 19 techs; Allied with me, War with Mongols
Mongol: 17 cities, 23 techs; Pyramids, Hanging Gardens; War with German, Aztec, American, and me

+0520 Caravan
+0540 Mongols build Sun Tzu
+0560 Power dropped to Strong. T6L3S1
University, Engineering -> Allies
German -> Seafaring, Celt -> 25g
+0580 Sanitation London celebrates. T2L3S5. Celt -> 25g
+0600 Sewer London is size 13. Celt -> 25g
+0620 London is size 14. Power back to Mighty
+0640 Harbor London is size 15
Several techs -> Japanese -> Iron Working
+0660 Caravan London is size 16
+0680 Theory of Gravity London is size 17
+0700 Caravan London is size 18
+0720 London is size 19
+0740 Caravan London is size 20
+0760 Bridge Building London is size 21. T3L0S7
Sanitation -> American -> Banking
Sanitation, Banking -> allies
+0780 Caravan
+0820 Navigation T4L0S6
+0860 Mongols build King Richards
+0880 Newton Physics T3L0S7
+0920 Bank Magnetism
+0960 Economics T2L0S8
+1000 Stock Exchange Atomic Theory Navigation -> allies. Celt -> Chemistry

Status at +1000
City Size: 21 Government: Republic Gold: 107 Techs: 35 Trade routes: 2
Structures: Library, Marketplace, Aqueduct, University, Bank, Stock Exchange, Sewer, Harbor
Wonders: Colossus, Marco, Shakespeare, Copernicus, Newton
Units: 1 settler, 1 Caravan
Goals: Third trade route with Mongols, Democracy, Refrigeration, Explosives
Celt: 2 cities, 28 techs; Allied with me
Babylonian Destroyed by Celt
Zulu: Destroyed by Mongols
Japanese: 5 cities, 27 techs;
German: 1 cities, 25 techs; Allied with me, War with Mongols
Aztec: 1 cities, 24 techs; Allied with me, War with Mongols
American: 1 cities, 26 techs; Allied with me
Mongol: 21 cities, 26 techs; Pyramids, Hanging Gardens; War with German, Aztec, and me
 
28 cities already? That is a bad omen.
Err, no. I counted again and there are only 27. ;)

They started in -3800 and had the whole southern continen all to themselves (along with a lot of huts).
I just loaded my earliest save from 1650 BC, activated cheat mode and they already had 7 cities by then. Widely spread, some of them are at hut locations so probably ATs. Things might have gone differently if they had met some barbs...
 
I've been on vacation for a few days, haven't had a chance to play after my question was answered. I do not expect to recover from my errors this time. I'm in the 1700s with a size 14 city, with 6 improved squares being worked by allies who won't hand me gifts. Clearly my OCC game needs a little practice.
 
Date Produced Tech achieved Other notables
+1020 Frigate
+1040 Caravan Invention Finally Washington road payoff is in
+1060 Diplomat
+1080 Gunpowder
+1100 Caravan
+1120 Explosives
+1140 Caravan
+1160 Metallurgy Coal to Mongol Aleppo for 693 and 3rd route
+1180 Caravan Electricity Mongols build Leo
+1220 Engineer Refrigeration
+1260 Caravan Democracy Democracy established. T2L0S8
+1280 Japanese build obsolete Great Library
+1300 Caravan Steam Engine Mongols and Japanese declare war
T1L0S9. German Engineer bribed for 1016
+1320 Power dropped to Strong
+1340 Caravan
+1360 Railroad T0L0S10
+1380 Caravan
+1400 Industrialization
+1420 Supermarket First pollution appears
+1440 Corporation Dye to Mongol Tabriz for 400.
All but Railroad to Americans.
+1460 Freight
+1480 Steel
+1500 Transport

Status at +1500
City Size: 20 Government: Democracy Gold: 842 Techs: 47 Trade routes: 3
Structures: Library, Marketplace, Aqueduct, University, Bank, Stock Exchange, Sewer, Harbor, Supermarket
Wonders: Colossus, Marco, Shakespeare, Copernicus, Newton
Units: 1 settler, 2 Engineers (1 None), 1 Frigate, 1 Transport, 1 Diplomat, 8 vans
Goals: Maxing out population, Superhighways, Computer
Celt: 2 cities, 36 techs; Allied with me
Babylonian Destroyed by Celt
Zulu: Destroyed by Mongols
Japanese: 10 cities, 31 techs; Great Library; War with Mongols
German: 1 cities, 35 techs; Allied with me, War with Mongols
Aztec: 1 cities, 32 techs; Allied with me
American: 1 cities, 47 techs; Allied with me
Mongol: 23 cities, 31 techs; Pyramids, Hanging Gardens, King Richard, Sun Tzu,
Michelangelo, Leo; War with Japanese, Germans, and me

+1510 Refining
+1530 Combustion
+1550 Automobile T0L2S8
+1560 Superhighways London celebrates. Frigate disbanded
+1570 Mass Production London is size 21. T1L2S7
+1580 London is size 23.
All but Railroad to Americans
+1590 Mass Transit Electronics London is size 24
+1600 London is size 25
+1610 Recycling London is size 26
+1620 Factory London is size 27
+1630 Diplomat Nuclear Fission London is size 28
+1640 Diplomat London is size 29. Settler disbanded.
+1650 Nuclear Power London is size 30.
+1660 Nuclear Plant London is size 31. Engineer disbanded
Stole Chivalry from Mongols
Mongol embassy established.
+1670 Laser London is size 32 and maxed out.
Sewer sold. T3L0S7
+1680 Battleship Aqueduct sold. Mongol caravel sunk
+1690 Freight Leadership
+1700 Freight Mongol transport sunk
+1710 Freight Conscription Mongols develop Communism
+1720 Freight
+1730 Freight Tactics
+1740 Freight
+1750 Machine Tools

Status at +1750
City Size: 32 Government: Democracy Gold: 2051 Techs: 61 Trade routes: 3
Structures: Library, Marketplace, University, Bank, Stock Exchange, Harbor, Supermarket, Mass Transit, Factory, Nuclear Plant, Superhighways
Wonders: Colossus, Marco, Shakespeare, Copernicus, Newton
Units: 1 None Engineer, 1 Battleship, 1 Transport, 1 Diplomat, 14 vans
Goals: Computer, space race
Celt: No embassy; Allied with me
Babylonian Destroyed by Celt
Zulu: Destroyed by Mongols
Japanese: No embassy; Great Library, Magellan; War with Mongols
German: No embassy; Allied with me
Aztec: No embassy; Allied with me
American: No embassy; Allied with me
Mongol: 27 cities, 37 techs; Pyramids, Hanging Gardens, Oracle, King Richard, Sun Tzu,
Michelangelo, Leo, Suffrage; War with Japanese and me
 
+1160 Metallurgy Coal to Mongol Aleppo for 693 and 3rd route
That seems a little late to me. I always considered trade routes to be more important and thought they ought to be established asap. Or maybe, that's what I read in the Paulicy and never thought about it. ;)
+1670 Laser London is size 32 and maxed out.
Wow, that is impressive! :hatsoff: (both size and date)
 
That seems a little late to me. I always considered trade routes to be more important and thought they ought to be established asap.
Indeed they are. I was stuck in a situation with only one commodity caravan that only Mongols demanded. Given our state of war I would not risk leaving the pentagon before building a Frigate. That is why it took so long.
Wow, that is impressive! :hatsoff: (both size and date)
The date was made possible by an additional engineer I produced and a None engineer I bribed for over a 1000g. With those two plus a settler, I was making one farmland per turn which allowed me to celebrate all the way up without interruption.
 
Indeed they are. I was stuck in a situation with only one commodity caravan that only Mongols demanded. Given our state of war I would not risk leaving the pentagon before building a Frigate. That is why it took so long.

Ok. I decided not to care about demands too much and set up trade routes early on. Furthermore, the vicinity of cities made it easy to boost those routes with (rail)roads. And I assumed that by the time offshore would be an option, commodities would have shifted anyway.


For my second try of this game, I modified my strategy just a little bit: I took out germany and chose the same city site, but kept Babylon alive. That means, there is an overlap between Kingsbridge and Babylon of 4 tiles, and they are working the grassland. I have built all key wonders so far but couldn't convince the mongols to ally. That might cause some trouble later on...

Here is the log until 1000 AD:
-4000 hut: Warrior Code! No way, restart ...horse
-3850 Berlin razed
-3800 Kingsbridge founded >Alph
-3700 Meet Aztecs, get Burial
-3550 America: peace, deny tech trade (Bronze)
-3350 Alph -> Laws, pecae with celts
-3050 Celts have currency
-2950 Aztecs have laws, hail them, demand tribute, get masonry, size-1-settler, horse reclaims bananas
-2900 Aztec tribute: 25g; meet Babylon, gift masonry, alliance (with bananas being mine), alliance with america, gift: Bronze
-2750 Aztecs: trade Bronze for Laws
-2700 Res. Monarchy
-2650 settler settles back, begin colossus
-1850 Mon (r&e) -> Curr, curr. from Bab + 50g
-1800 Res. trade
-1550 Mapmaking swapping around
-1250 Mongols start colossus
-950 Trade ->Constr. switch production to Marco (and give Mongols something else to build a different wonder with)
-800 Mongols about to finish Colossus... switch back and rush final 7 shields
-775 Colossus completed, Mongols to Oracle; hail america, trade for MM, gift: writing, Aztec tribute: 100g
-675 Celt-American war
-600 Mongols Oracle
-400 Bab-celtic war
-375 Marco Polo completed Mongols at war with Vikings, hail Mongols, get myst. peace
-250 Constr. -> Literacy, First delivery under way, map exchange with mongols reveals whale
-150 Copper > Wash 120g
-125 settler, begin city improvements
-75 Babylon settler mining our common hill, gotta put a worker there before he is done
-50 Library
-25 Lit -> Philo

stats at 1 AD
city size: 6; techs: 13, gold: 63, gov: Mon, Trade routes: 1, buildings: Colossus, Marco Polo; library
Unit: 1 settler, 3 army
Celts: Enth, peace
Babylon: Enth, allied
Viking: icy
Aztecs: Enth, peace
America: Enth, allied
Mongols: neutral, peace; Oracle
Germany eliminated

40 50g tribute from Aztec
60 2nd van walking south, bab settler done mining but I'm working the hill! The mine is mine! :D
80 100g gift from Babylon
160 Market, beads (d) 60g
220 Philo -> rep -> Medicine, rep. established, get wheel from Mongols for Rep., Rep to America 50g gift
260 Math from Celts
300 Spice(u) to Kells creates 3rd route
420 Med.->Univ.
460 wine(d) >Wash 164g
520 peace with vikings, give some techs, try alliance, they want us to declare war on mongols (although they are at peace with them)
560 Uni -> Astro, Shakespeare built, copper(d) > Kells 120g, celebration starts
600 Aqaeduct, american gift: Iron work
620 Accept celt offer for 250g to ally and declare war on Mongols, alliance with Vikings
660 Celebrations cancelled at size 12
680 Seafaring from vikings, 50g from America
740 Banking from Babylon
780 Astro -> Nav.
820 Tech-guide america, ask for gift, get warrior code
860 Cease fire with Mongols (they have BB)
900 Mongols still unfriendly, american gift: HBR, viking: 75g
940 Nav.->Bridge
960 Caravelle sails north with 2 vans
980 150g from Vikings, spent on University

stats at 1020 AD
city size: 12; techs: 27, gold: 68, gov: Rep, Trade routes: 3, buildings: Colossus, Marco Polo, Copernicus, Shakespeare; market, library, aqaeduct, university
Unit: 1 settler, 1 army, 2 vans, 1 boat
Celts: Enth, allied, 4 cities (2 in Antarctica)
Babylon: Enth, allied, 1 city
Viking: Enth, allied, 7 cities; HG
Aztecs: Enth, peace, 1 city
America: Enth, allied, 6 cities (5 in Antarctica)
Mongols: enraged, cease fire, 17 cities; LH Oracle, Sun Tzu
Germany eliminated
 
Ok. I decided not to care about demands too much and set up trade routes early on. Furthermore, the vicinity of cities made it easy to boost those routes with (rail)roads. And I assumed that by the time offshore would be an option, commodities would
Good points. I would have probably been better off doing the same. I expected the offshore route to be worth quite a bit more than the local ones, but in fact the opposite was true.
 
I finished this morning and will be submitting later today. I managed to not just keep the peace on the pentagon, but also keep all the alliances. Only Celts back stabbed me by stealing Plastics, but I chose to ignore that.

I fought many naval battles with Mongols and decimated their lesser ships with my battleship. They never managed to land on the pentagon.

I was planning to go for Darwin and had a stockpile of vans set aside for that. But I found it unnecessary even though Mongol's pace of advances really picked up near the end. I kept Railroad away from allies for a long time and only gave it away when I decided to skip Darwin. Within a few turns Mongols traded for it with my allies and a few turns after that built it.

Japanese grew a lot on the southern continent, but never overtook Mongols.

No one else entered the space race.

I was planning on spending quite a few turns building defensive units and infrastructure. But due to the alliances being intact, I only built a battleship and an alpine to defend the capital just in case. The battleship saw a lot of action, the alpine none.
 
Date; Produced; Tech achieved; Other notables
+1754 Recycling Center Miniaturization
+1758 Computers Mongol Frigate sunk. T0L0S10
Tech bombed Americans
+1760 Research lab Mobile Warfare
+1762 Freight Robotics Railroad -> Celt -> Communism
+1766 Espionage Mongol Ironclad sunk
Oil to Washington for 420
+1768 Manufacturing Pl. Flight Gold to Khanbalyk for 1038
2 Mongol frigates sunk. T3L0S7
+1770 Spy Radio Mongols sank my empty transport
American and Celtic embassies established
+1772 Freight German and Aztec embassies established
+1774 Alpine Advanced Flight
+1778 Rocketry
+1782 Space Flight Mongols peace with Aztecs and Americans
Get Conscription and Railroad
+1784 Apollo Mongol Ironclad sunk
+1786 SS Structural Plastics Mongols build Darwin for Elec. and Explos.
+1788 SS Structural
+1790 SS Structural Environmentalism
+1792 SS Structural
+1794 SS Structural Superconductor
+1796 SS Structural Mongol destroyer sunk
+1798 SS Structural Fusion Power
+1800 SS Structural Celtic espionage attempt foiled
 
I'm new here,
So this was my first try at OCC, and I obviously do not know what I'm doing. It went ok early on (had collosus and monarchy by about bc 1750) and from there everything just fumbled apart.

All 5 civs on the island became extremely agressive because they were stuck to one city and essentially stopped doing any science research at all, leaving me with AI troops all over my land and the mongols shooting so far ahead that there was nothing I could do to keep up. The latest my science matched the mongols was about 1400ad... (University, Physics, Sanitation, etc about there on the tech tree)

By about 1700 I gave up due to constant war and the mongols centuries ahead in tech. (and threatening to kill me with it)

Is OCC harder with the multiplayer gold edition? Does anyone have diplomacy tips? I'm going to try knocking three off the island right away this time. Hopefully they will preoccupy the Mongols by respawning on their land, then when I'm near navigation killing the last one to stop most of the aggression on the island.
 
OCC is definitely harder with the hostile AI of the MP gold edition. There is a way to revert the diplomacy back to the single player edition. Search the site and you should be able find it.
 
Hi Cordeo,

Here's a thread.

This GotM is not the best starting point for OCC, but OCC is surely a very good starting point for learning more about Civ2. I suggest GotMs 130 and 114.

regards, Inkerman
 
Ahh I know its a bad place to start.

My next significant try I got close.... But Mongols and Vikings (respawned blue) build their respective spaceships in about 3 turns... I was getting a tech every 2 turns but so were the mongols by the end of the game and I never could get far ahead. I got ahead by maybe 6 or 7 turns when I started my ship, but then they build their ship and outpaced me.

How far ahead in tech do I need to aim for?
 
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