Base score: 624
Final score: 63635
Settled in place. Scouted west, then north, then east, so I met the bad guys in reverse order. Didn't know Genghis and Nappy were so close until I had almost started building Jaguars.
Build order in Capital:
Worker, Barracks, bunch of warriors, worker, then nothing but Jaguars
Research:
Agriculture - Mining - Wheel (goody hut) - Bronze Working - Iron Working - research to 0% (in 2240 BC, after only 44 turns...

)
Wars:
2520-1760 vs Mongolia
I don't want GK to connect Iron so I declare early, stealing a worker and defending against his archers with a couple of promoted warriors. Once I get two Jaguars to help his single city falls swiftly.
1560-1160 vs Greece
I am in a hurry since there is both copper and iron near Athens. I am mostly worried about the copper, but as I enter Greece's borders I see that it isn't improved yet. Fine, this means I will only face archers. I send the bulk of my units towards Greece together with fresh builds in Karakorum.
1560-850 vs France
On the same turn I declare on Nappy just because he stupidly thinks he can escort a settler with only one warrior. I use fewer units here, basically only new builds in my capital but since there is no copper around I feel safe anyway. Once I get some numbers it is soon over. I lose some time due to some bad RNG rolls, but it doesn't matter.
975-725 vs Inca
Once Alex is gone I continue towards Huyana. Again, I know the location of the iron so i concentrate my attack in that area. Two outer cities fall easily but Cuzco is on a hill with 40% culture and 4 promoted archers + a couple of Quechuas. Most of my Jaguars have less than 10% odds. This could take some time... no, the AI again proves its incompetence. One archer leaves to guard the unimproved iron, one tries to recapture a city, a Quechua falls for a worker gambit. I have five Jaguars just waiting for this. Boom, Cuzco is captured.
Total time spent: 1h22m nice and quick
I am pretty happy with this game. Getting the Wheel from a hut was lucky and saved me some turns since my workers could road towards Nappy and Genghis some turns earlier. It wasn't necessary to shut down research as early as I did since I had some money from goody huts. At the end I had 500+ gold with -37 per turn at 0%.
I could perhaps have researched Animal Husbandry, now I won without knowing if there were any horses anywhere.