Am I misinterpreting something, or is the screenshot showing the production values for a bunch of black, unexplored, tiles to the east and northeast?
That's what I was thinking too, and I presume it was the scout since there is no blue circle on that tile ... which leads me to wonder, why was it moved? This realization coming on the heels of ainwood posting that he tries to make it so that no one can "get lucky" by moving initial settler to a location whose advantages aren't obvious after the first move makes me think there must be something significant to be revealed by moving the scout, probably W-NW, but I suppose the same reasoning could lead you to think a SW-SE move might show something too. But I think I'm going W-NW 'cause it looks more promising.It looks like there was originally a unit on the hill 2E 1N, and it was relocated by the admins, but we can still see what was previously visible from that hex.
This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions, and you can't play it in warlords!
Further, it MUST be played using HOF mod version 1.61.010.
What are the odds on the Persians being just around the corner? I bet Ainwood is waiting for 300 to come out here next week. We were the Persians in WOTM7 and we are the Greeks in GOTM17. No coincidence, surely.
No plains hill for me: adventurer class gets a workboat so it seems pretty likely there's a sea resource to the west!
No plains hill for me: adventurer class gets a workboat so it seems pretty likely there's a sea resource to the west!
There could be another civ close by but it would probably be the exception. I ran a bunch of test maps with only 5 AIs and found on average the closest civ is 20 tiles away.
Perhaps the workboat will be on the east coast.
Ainwood hasn't disclosed the archipelago option chosen. I'm wondering if he picked Tiny Islands from his hint that a strong navy is not optional.
You should prolly update what HOF mod version the game will use![]()
the original settler location has no sea resources that I can see.
I would guess that the workboat will be positioned in a location that reveals a seafood resource. But we (non-adventurer players) don't know where that will be.
I suppose it is no more paranoid than asking us not to post shots of modern resources in the final spoiler (where reading condition is completed and submitted?)Reason being that, call me paranoid, but people may load the adventurer save to try and get a heads-up on where to settle.
As a general announcement, please note that we would consider this (loading adventurer save to see more of the map) against the rules.