AgedOne said:I keep telling people that CIV is educational !!![]()
It is!
"All I know about world history I learned from the civilopedia."

AgedOne said:I keep telling people that CIV is educational !!![]()
I wonder if anyone will achieve Cultural victory in this game. Genghis must be one of the most difficult to achieve cultural with. Unless I missed something, I don't see anyone taking up that challenge. I'm probably too far down the track to go for it, but I imagine that if you did, you'd be guaranteed of a medal.
Балбес, только без жертв :d
I did not have the luxury of a 4th citizen in Beshbalik who could work the second clams tile. At size 3, one citizen is producing food, and two are mining gold, and the city is stagnant. I had to be working both mines constantly to reach Code of Laws in time.I would have gotten a second work boat to beshbalick a bit earlier, that extra food makes it grow fast! Especially when a lighthouse is built! HUGe science powerhouse!
I think fresh water is pretty much irrelevant, unless your health situation is really bad like 3 or 4 health cap. Your cities are only going to reach size 10+ if you're aiming for Spaceship victory, and you'll have the various health improving buildings then; otherwise, never.Personally I also liked having fresh water site for the capitol, I ended out maxing it out on pop in the later game.
Because I'd built the Stonehenge early, Beshbalik would've generated a 100% GP as my first Great Person if I did anything other than I actually did. I hired 2 scientists in Ning-hsia, which also had the +2 Prophet points from the Oracle, and generated the 100-point Great Person there. I actually had about 70% chance of a GS. But a GP isn't too bad either; his Shrine's contribution to your research can be compared to the Academy's, if still slightly weaker. Especially so in a Diplo game where you're actively converting the world.Unlucky about the GP, I had built the oracle up in the copper ciry, keeping the great person city in the south east with a pure bloodline, I hate getting a GP when I want a GS.
The CS slingshot is a very specific goal. You need that many hammers and that many beakers, both by Turn X. Usually, you won't work unimproved tiles, instead converting the excess pop into hammers by Slavery. Hovewer there is no such quick way to convert pop into commerce. Your only option is working tiles. Cottages start out giving just 1 commerce, so you're sometimes forced to work 2-commerce tiles such as unimproved wine or lake.I like to have all city tiles improved, so I found more workers useful. I don’t like working unimproved tiles, as it’s not optimum use.
The land was hammer-poor, I didn't have a real production city. And Washington was far away. On Normal speed, this means a lot of time spent just moving troops around, and your military gains won't have time to pay off before the end of the game.Not much military buildup? Even going for a diplo victory, I would think it would be good to secure the home continent ASAP, giving more land for cottages
But a GP isn't too bad either; his Shrine's contribution to your research can be compared to the Academy's, if still slightly weaker. Especially so in a Diplo game where you're actively converting the world.
unfortunatly my mongolian isn't that good, could you please translate it.