Pretty unusual for me, but I guess I'm up first this time (sometimes I haven't even started yet ...)
Settle on hill to SE, after moving scout south it seemed like a no-brainer to me (better use of land than moving straight east into forest, don't waste that bottom row of land with hill etc; also got two hammers in city & preserved forest for later chopping), but many were thinking otherwise in pregame discussion so I'll be curious what consensus decision was. Initial tech path: AH >Mining >Archery >Fishing >Masonry >Mysticism >Ag >BW >Pottery -- taking me to turn 67/1320 BC). Then >Sailing >Horseback >Writing >IW >MC >Math >Constr >Alpha, taking me to 500 AD. As you can guess I never founded a religion (I later get beat to Islam by
two turns, grrr!), but fortunately Washington got Judaism & it started to spread to me around start of AD era.
One
really annoying thing I just
need to get out the way whining about: I'd already lost
two scouts to barbarians in the first 42 turns! Part of the reason I moved up archery, I had no units at all to fogbust & decided I didn't want to build warriors or more scouts.
Turn 15/460 (3400 BC) While defending in the wild, Scout loses to: Barbarian Lion (0.16/2) (Prob Victory: 78.7%
Turn 22/460 (3120 BC) Karakorum begins: Scout (3 turns)
Turn 42/460 (2320 BC)
While defending in the wild near Boston, Scout defeats (0.04/1): Barbarian Panther (Prob Victory: 88.9%)
While defending in the wild near Boston, Scout loses to: Barbarian Warrior (2.00/2) (Prob Victory: 0.0%)
Both of those really sucked as you can imagine, first one combat luck went against me, second one I got hit with two attacks in one turn (including encountering a warrior in 2320bc!) This seems to have happened to me consistently in last few GOTM, I lose early exploration units quickly. In this game I end up doing most my exploration with workboats! (one reason I researched fishing fourth). Initial Build Order: worker scout settler archer archer workboat worker workboat workboat (no that is not a typo), taking me to turn 2000 BC. Founded Beshbalik fairly early for me, 2400 BC/turn 40, at site to east to get stone hooked up ASAP. This is the reason for my "detour" in the tech progression above to Masonry and Mysticism. Nine turns after I founded Beshbalik I have stone quarry hooked up & begin Stonehenge at Beshbalik in 2040bc, Pyramids at Karakorum 1480bc/63 (built another settler+worker there for Turfan before starting them),
completing Stonehenge in 1520bc and Pyramids in 950bc. Other wonders completed before in pre-500ad period: Great Lighthouse (Beshbalik), Colossus (Karakorum). A pretty good set of wonders for this map IMO; all were "cheap" because of resources. Founded/capture 6 more cities, my complete pre 500ad list:
Turn 1/460 (3960 BC) Karakorum founded (hill SE of starting location)
Turn 40/460 (2400 BC) Beshbalik founded (north of stone on east coast)
Turn 60/460 (1600 BC) Turfan founded (horse iron cow on east coast)
Turn 86/460 (725 BC) Ning-hsia founded (copper wine rice north of capital, interior city)
Turn 93/460 (550 BC) Old Sarai founded (2x gold, 2x clams on SW "finger" peninsula)
Turn 101/460 (350 BC) Captured Hun (Barbarian) (east coast next to mountain, ivory, fish and cow) w/ Keshiks, losing 2)
Turn 110/460 (125 BC) New Sarai founded (SE corner of continent, coast, crab+sheep)
Turn 116/460 (25 AD) Captured Mycenian (Barbarian) (west central coast, gems + cow; still with all-Keshik army, losing 3)
These are the last cities I get for a long time (past 500ad) as I have turned to building up my military for conquest already even before the Sarais are founded (and develop some vet status against barbarians). Also stop at eight to wait on COL -- a bit after 500ad -- to avoid city maintenance expense overload. Met Americans early, 3040bc. Our city build locations almost exclusively along coast leaves a dark area of jungle in center or continent, where even in 1200ad (where I am now) barbarians keep popping out of.
As I said, instead of grabbing more open land, I turn to prep to attack Washington with the surviving Keshiks as an experienced nucleus. After discovering construction in 375 AD I immediately begin spamming cats (I have already built forges & barracks in many cities by this time as earlier prep), supplemented by 1-2 each axemen, swordsmen, spearmen, and of course archers to secure captured cities as in my wake as I press on to next target. That will have to wait until next spoiler though, as I need to spam cats for a while & don't launch the war until a little after 500ad. At that point Washington and I are equal -- same # of cities, almost exactly same score. I think he is ahead in tech, me in military (unusual for me!)
Aside: location of last American city, straight north of my horse/iron city & the midst of jungle (just a couple coastal squares otherwise), seems like a pretty lame place for AI to build a city to me -- especially one without the +3 health expansionist benefit! That is the only city either of us has bothered to build so deeply in jungle to date But I guess that's a feature of this map that both the AI and I seem to react the same to: doesn't seem to be a lot of motivation to build pre-AD cities in that vast jungle expanse in the center of the continent, especially interior cities, in fact the only non-coastal city either of us has (out of 16 cities between us) is the one I built 5N 1E of capital, in order to hook up copper. Look forward to seeing if others did more interior/inside jungle building than I did ...
Besides the building-in-equatorial-jungle-or-leaving-it-to-barbs question, other things I'd be curious to hear others' take on:
- With all the health resources, I don't find Genghis's +3 health bonus of much use at all yet (I guess because I didn't build in all that jungle except to get copper?) Even with +2 happiness in five largest cities I got from Rep after building Pyramids 950bc, and gold, gems, ivory, wine, ad even temples and markets, happiness is still throttle on city growth, not health, and maintenance is is what's keeping me from expanding, not need for healthy locations. Probably because we also have lots of health resources, and I build Genghis's cheap granaries and harbors anyway for growth and commerce benefits (haven't built a single aqueduct yet though).
- Other than loading up on another cheap building (barracks), not a lot of use Aggressive yet either, Few free combat 1 promotion for melee/gunpowder, as I building mostly Keshiks first (since I had horse way before I discovered IW), then cats. The 4xp from the barracks are a big help for cats though for taking on Washingon (who's already got longbowmen at 500ad)
- Wonders. As noted I built Stonehenge, Pyramids, GL, and Colossus all pre-500ad. All of this was consequence of deciding to build 2nd city next to stone, at that point with stone they were so cheap, how could you not? I built stonehenge in 12 turns in a brand new city, and Pyramids I think in 16 or 18 in the capital? As you can see I averaged one new city each 10 turns between 2400bc-25ad, with eight cities by start of AD era it would have cost a lot more to build culture producing stuff in each to expand cultural borders (free monuments form stonehenge), or to increase happiness (which I got from Representation via Pyramids)