First,I want to say a thing,my opinion completing my previous post after 'challenge' mentioned by Major.I played more years Civ II and IV,Civ III few maps,bad or not,no matter,I saw enough strategy articles to understand the gameplay for each game,more via Ali,Major,etc,thanks,I saw YouTube videos and playing 100 maps sure see some tricks.
Any Civ II-IV player knows,a lucky hut can decide definitive a game,in Civ II an unlucky hut,AI aquiring Invention when you are in a zone full with huts with possible techs too,an example,a barbs attack too.A player takes 2 nomads and 2 good techs from 4 huts,other player 2 times barbs,one time 25 gold or an unit to make shortage in a city,one time ruins...The argument 'Yes,can have luck with huts,barbs,but if don't manage good your empire,don't make trade,etc' is just 'bla,bla,bla' for me,make trade and 'super' management with a good city taken by barbs from you base for chariots(happened in a random map played recently following the advice with warriors garrison) and 2 aggresive AI close...To play high difficulty without huts and barbs is not a solution,where is the fun ?
For veteran GOTM players using Classic the luck is more important,will make the top.A friend from our small group said:'If you want war,is hard to obtain this with rational leaders in Classic,for this is good MGE'.War is simple to obtain,are enough tricks,for any government,hard is to mantain peace....Is just my opinion,will say like Blasph23,I don't like more really bad things of Civ II,but will continue to play,with 'good' results or not.A 'medal ' is lost for deadline extended annonced too late,after normally deadline expired,no problem,I'm not an expert in Civ games,'good' and 'bad' are relative sometimes,one is expert in early wars Classic,one in early spaceship,one in early wars MGE,etc.I just like to work terrain with engineers..
1 AD-1000 AD
20 AD-New Orleans founded
40 AD-Philosophy,but Germans first),begin HBR/Zulu Pyramids
60 AD-Spanish Lighthouse/saw Minsk of Spanish
100 AD-Disorder in Boston
140 AD-Carthaginians begin KRC/saw a German explorer
160 AD-HBR,begin Polytheism/Sioux units near Chicago
180 AD-sioux horse emiss,peace,don't exchance techs/Baltimore built in continent 1,Sioux territory,power supreme
200 AD-MPE-Exchange 3 techs with Zulu,need to give The Republic,Masonry,Construction,Polytheism,maps
Germans Pottery+Seafaring,give Construction +Trade,maps
Sioux-3 techs taken,maps/Bridge Building,Iron Working,Mathematics
Spain-2 gifts,The Wheel taken,maps
Carthaginians gift MM,maps
220 AD-All enthiusiastic and cordial/Sioux retreat troops/first mounted unit,elephant Chicago/Zulu and Carthaginians war
240 AD-2 van for spanish,dye and gems
260 AD-Sioux Great Wall
280 AD-Sioux are Republic
320 AD-Copernicus in Washington,my poor SSC.../Denver founded/begin other wonder in capital
340 AD-Zulu are Republic
380 AD-barbs legion near Washington killed by archer
400 AD-Spanish Monotheism from a hut,exchange with The Republic, maps
420 AD-Temple in Philadelphia,begin wonder/Buffalo gems to Madrid 144 g
440 AD-Navigation,begin Engineering/NY dye to Seville 52 g
460 AD-Spanish are Republic
480 AD-Germans are Republic,Zulu begin Michelangelo,Spanish have Navigation
500 AD-Carthaginians capture Swazi from Zulu,take Polytheism
520 AD-Zulu abandon Michelangelo,good..
620 AD -Michelangelo in Washington,Zulu and Spanish peace,exchanging techs/
Exchange Navigation with Engineering with Carthaginians,gift Mathematics,maps
640 AD-Spanish begin Magelllan/Exchange Navigation for Medicine with Sioux
660 AD-Invention,begin Physics
680 AD-Cincinnati founded/hut none crusader
Revolution
700 AD-Republic estabilished
720 AD-3 celebrations/hut,nomad
740 AD-hut legion Cincinnati
760 AD-One celebration,one canceled/Dallas founded in island 7
800 AD-Exchange Invention for Banking with Germans
840 AD-St Louis silver to Little Bighorn 145 g
860 AD-Physics,begin Steam Engine
880 AD-Magellan build/Washington library/Los angeles founded with nomad after forest an irrigation in forest island 4,2 spices/a Sioux van with beads comes in Baltimore
900 AD-Spanish Oracle,Sioux Shakespeare/Kansas build in island 19,whale and fish
920 AD-Hut legion none
940 AD-112 g Buffalo hides to Madrid/306g San Francisco gems to Madrid
980 AD-Germans develop Democracy,exchange with Navigation,maps.
1000 AD-Great Library Germans/ Chicago silver to Madrid 220g /132 g Atlanta hides to Madrid
Stats at 1000 AD
Cities:17 Population:2 510 000 Techs:34 Government:Republic,Supreme and Spotless
Wonders:Colossus,MPE,Michelangelo,Copernicus,Magellan
Units:9 settlers,8 warriors,10 phalanx,5 archers,8 horse,1 elephant,1 crusader,7 caravel,6 van,2 explorer
Zuluyramids,Republic,9 cities,21 techs,peace with me and Spanish,war with Carthaginians
Germans:GL,Republic,5 cities,23 techs,peace,no other contacts
Spanish:HG,Lighthouse,Oracle,Republic,13 cities,24 techs,peace with me and Zulu
Carthaginians:KRC,Monarchy,6 cities,18 techs,peace with me,war with Zulu
Sioux:GW,Shakespeare,Republic,7 cities,23 techs,peace with me,no other contacts
Goals:More trade,peace,victory with spaceship launched.
Notes:I don't understand the absence of white civ if SURE map have restarts on,Russians were destroyed in 675 BC and places for respawn are enough .This can be a help for Jokemaster and other players,maybe map is without restarts,can change a little the strategy.
A big mistake leaving a place for a city near Cincinnati close to German island will cost me much in the future...
Any Civ II-IV player knows,a lucky hut can decide definitive a game,in Civ II an unlucky hut,AI aquiring Invention when you are in a zone full with huts with possible techs too,an example,a barbs attack too.A player takes 2 nomads and 2 good techs from 4 huts,other player 2 times barbs,one time 25 gold or an unit to make shortage in a city,one time ruins...The argument 'Yes,can have luck with huts,barbs,but if don't manage good your empire,don't make trade,etc' is just 'bla,bla,bla' for me,make trade and 'super' management with a good city taken by barbs from you base for chariots(happened in a random map played recently following the advice with warriors garrison) and 2 aggresive AI close...To play high difficulty without huts and barbs is not a solution,where is the fun ?
For veteran GOTM players using Classic the luck is more important,will make the top.A friend from our small group said:'If you want war,is hard to obtain this with rational leaders in Classic,for this is good MGE'.War is simple to obtain,are enough tricks,for any government,hard is to mantain peace....Is just my opinion,will say like Blasph23,I don't like more really bad things of Civ II,but will continue to play,with 'good' results or not.A 'medal ' is lost for deadline extended annonced too late,after normally deadline expired,no problem,I'm not an expert in Civ games,'good' and 'bad' are relative sometimes,one is expert in early wars Classic,one in early spaceship,one in early wars MGE,etc.I just like to work terrain with engineers..
1 AD-1000 AD
20 AD-New Orleans founded
40 AD-Philosophy,but Germans first),begin HBR/Zulu Pyramids
60 AD-Spanish Lighthouse/saw Minsk of Spanish
100 AD-Disorder in Boston
140 AD-Carthaginians begin KRC/saw a German explorer
160 AD-HBR,begin Polytheism/Sioux units near Chicago
180 AD-sioux horse emiss,peace,don't exchance techs/Baltimore built in continent 1,Sioux territory,power supreme
200 AD-MPE-Exchange 3 techs with Zulu,need to give The Republic,Masonry,Construction,Polytheism,maps
Germans Pottery+Seafaring,give Construction +Trade,maps
Sioux-3 techs taken,maps/Bridge Building,Iron Working,Mathematics
Spain-2 gifts,The Wheel taken,maps
Carthaginians gift MM,maps
220 AD-All enthiusiastic and cordial/Sioux retreat troops/first mounted unit,elephant Chicago/Zulu and Carthaginians war
240 AD-2 van for spanish,dye and gems
260 AD-Sioux Great Wall
280 AD-Sioux are Republic
320 AD-Copernicus in Washington,my poor SSC.../Denver founded/begin other wonder in capital
340 AD-Zulu are Republic
380 AD-barbs legion near Washington killed by archer
400 AD-Spanish Monotheism from a hut,exchange with The Republic, maps
420 AD-Temple in Philadelphia,begin wonder/Buffalo gems to Madrid 144 g
440 AD-Navigation,begin Engineering/NY dye to Seville 52 g
460 AD-Spanish are Republic
480 AD-Germans are Republic,Zulu begin Michelangelo,Spanish have Navigation
500 AD-Carthaginians capture Swazi from Zulu,take Polytheism
520 AD-Zulu abandon Michelangelo,good..
620 AD -Michelangelo in Washington,Zulu and Spanish peace,exchanging techs/
Exchange Navigation with Engineering with Carthaginians,gift Mathematics,maps
640 AD-Spanish begin Magelllan/Exchange Navigation for Medicine with Sioux
660 AD-Invention,begin Physics
680 AD-Cincinnati founded/hut none crusader
Revolution
700 AD-Republic estabilished
720 AD-3 celebrations/hut,nomad
740 AD-hut legion Cincinnati
760 AD-One celebration,one canceled/Dallas founded in island 7
800 AD-Exchange Invention for Banking with Germans
840 AD-St Louis silver to Little Bighorn 145 g
860 AD-Physics,begin Steam Engine
880 AD-Magellan build/Washington library/Los angeles founded with nomad after forest an irrigation in forest island 4,2 spices/a Sioux van with beads comes in Baltimore
900 AD-Spanish Oracle,Sioux Shakespeare/Kansas build in island 19,whale and fish
920 AD-Hut legion none
940 AD-112 g Buffalo hides to Madrid/306g San Francisco gems to Madrid
980 AD-Germans develop Democracy,exchange with Navigation,maps.
1000 AD-Great Library Germans/ Chicago silver to Madrid 220g /132 g Atlanta hides to Madrid
Stats at 1000 AD
Cities:17 Population:2 510 000 Techs:34 Government:Republic,Supreme and Spotless
Wonders:Colossus,MPE,Michelangelo,Copernicus,Magellan
Units:9 settlers,8 warriors,10 phalanx,5 archers,8 horse,1 elephant,1 crusader,7 caravel,6 van,2 explorer
Zuluyramids,Republic,9 cities,21 techs,peace with me and Spanish,war with Carthaginians
Germans:GL,Republic,5 cities,23 techs,peace,no other contacts
Spanish:HG,Lighthouse,Oracle,Republic,13 cities,24 techs,peace with me and Zulu
Carthaginians:KRC,Monarchy,6 cities,18 techs,peace with me,war with Zulu
Sioux:GW,Shakespeare,Republic,7 cities,23 techs,peace with me,no other contacts
Goals:More trade,peace,victory with spaceship launched.
Notes:I don't understand the absence of white civ if SURE map have restarts on,Russians were destroyed in 675 BC and places for respawn are enough .This can be a help for Jokemaster and other players,maybe map is without restarts,can change a little the strategy.
A big mistake leaving a place for a city near Cincinnati close to German island will cost me much in the future...