+500 to +1000
The big event of the period was a switch to Republic in +540 and then growth of cities through celebration. While my city count went up by 50% my population went up by 500%. One Zulu city was captured and 2 more subverted. An Advanced tribe founded a city in Lybia. Indians built a city away from the rest allowing me to subvert Madras which is close to the cluster of their cities. Boats set off for England from Persian gulf in this period.
+0520 Vet archer on mountain survives 4 barbarian horsemen and 3 legions; last legion disappears! Zulu -> 0g. Indian settler pestering around Bombay bribed for 168g. Revolution started.
+0540 Zulu ignore my tribute demand again; I was hoping they would declare war. Have to sacrifice my spotless reputation for now. Zulu horseman and settler killed. 100g from Pacific hut. Republic established. Cloth to Frankfurt for 47. T0L6S4
+0560 Knight survives Zulu elephant. 5 of my 9 cities celebrate. One knight kills 2 warriors defending Zulu Bapedi, the other one captures the city for Pyramids, 7g, and barracks. 50g from Australian hut.
+0580 English catapult runs into my van in Anatolia! They offer peace, I refuse, and senate backs me up. Diplomat runs into Zulu settler, they offer peace, I refuse, senate grants them cease fire. Zulu settler bribed for 180g and turned None. Zulu Hlobane subverted for 2x168g. Got 7g and an archer. Copper to Elephantine for 82.
+0600 Knight discovers Umfolozi and senate hands peace to Zulu. Crusader from Australian hut. 8 barbarian horsemen from Siberian hut. T0L5S5
+0620 Barbarians kill my explorer. 50g from Australian hut. T0L8S2
+0640 Barbarian horseman approaching Bapedi killed. 50g from Australian hut. Knight kills English catapult and turns vet. T0L7S3
+0660 Physics -> Magnetism. 100g from Australian hut. T2L7S1
+0680 T3L4S3
+0700 Michelangelo built. Hides to Zulu Intombe for 92.
+0720 8 barbarians from Australian hut surround my explorer. Advanced tribe founds Antioch in Libya.
+0740 English kill my diplomat in Anatolya. Barbarians kill my explorer. Knight kills 2 English units and turns vet. 3 barbarians from Tunisian hut; Knight escapes.
+0760 2x100g from huts in Sahara and Mediterranean. T1L6S3
+0780 Shush and Pasargadae reach size 12. English catapult killed. 50g from hut in Mediterranean. Barbarian horseman approaching Antioch bribed for 41g.
+0800 Antioch horseman kills barbarian horseman. T3L6S1
+0820 25g from hut in Sahara. Legion from North African hut. English chariot killed in Balkans. Zulu Umfolozi subverted for 2x120g. Got 10g and warrior. T2L5S3
+0840 Egyptians build Great Library; Germans and English switch to Copernicus. None legion from hut in Sahara.
+0860 Germans build Copernicus; English switch to Lighthouse. Egyptians start Leo. T1L8S1
+0880 English build Lighthouse. 50g, 25g from huts in Sahara and N. Africa. T2L6S2
+0900 25 from huts in Sahara. 2x50g from huts in Africa. 8 barbarian horsemen from hut in Sahara surround my vet knight which kills one. T4L2S4.
+0920 Balkan knight on forest survives English chariot. Barbarians kill my None vet knight in Sahara. Germans capture yet another Russian city. Russians are down to 1 size 1 city. Crusader from huts in Sahara T6L3S1
+0940 Elephant kills barbarian horseman in Sahara. Indian Madras subverted for 2x220g. Got 30g, Phalanx, and barracks. T4L2S4
+0960 None Legion from sub Saharan hut. 100g from Saharan hut. 7 barbarian horsemen from Saharan hut. One bribed for 41g; it kills another and then dies on the second attack.
+0980 Barbarians kill my crusader. Russian civilization destroyed by Germans. Magnetism -> Theology.
+1000 Domestic Silk for 45. One barbarian horseman killed and another bribed for 41g. None Legion from sub Saharan hut.
Status at +1000
Population: 5.0M; Cities: 14; Techs: 33; Government: Republic
Gold: 296; Cost: 20; Trade routes: 8D3F;
Wonders: Marco, Pyramids, Hanging Gardens, Colossus, Magellan, Michelangelo
Units: 11 settlers (3 None), 1 warrior, 3 Phalanx, 4 archer (2 None), 7 Legion (4 None), 5 pikemen, 3 horseman, 1 None elephant, 1 Crusader, 7 Knights (3 None), 5 caravels, 4 diplomats, 5 vans, 2 explorer
Goals: Hut hunting, conquest of Zulu, invasion of England, Leo (next turn), Great Wall if English start building it, Bach
Russian: Destroyed by Germans
Zulu: 6 cities, 9 techs;
German: 9 cities, 20 techs; Copernicus
Egyptian: 7 cities, 25 techs; Great Library
English: 7 cities, 22 techs; Lighthouse; war with me
Indian: 1 cities, 13 techs;
The big event of the period was a switch to Republic in +540 and then growth of cities through celebration. While my city count went up by 50% my population went up by 500%. One Zulu city was captured and 2 more subverted. An Advanced tribe founded a city in Lybia. Indians built a city away from the rest allowing me to subvert Madras which is close to the cluster of their cities. Boats set off for England from Persian gulf in this period.
+0520 Vet archer on mountain survives 4 barbarian horsemen and 3 legions; last legion disappears! Zulu -> 0g. Indian settler pestering around Bombay bribed for 168g. Revolution started.
+0540 Zulu ignore my tribute demand again; I was hoping they would declare war. Have to sacrifice my spotless reputation for now. Zulu horseman and settler killed. 100g from Pacific hut. Republic established. Cloth to Frankfurt for 47. T0L6S4
+0560 Knight survives Zulu elephant. 5 of my 9 cities celebrate. One knight kills 2 warriors defending Zulu Bapedi, the other one captures the city for Pyramids, 7g, and barracks. 50g from Australian hut.
+0580 English catapult runs into my van in Anatolia! They offer peace, I refuse, and senate backs me up. Diplomat runs into Zulu settler, they offer peace, I refuse, senate grants them cease fire. Zulu settler bribed for 180g and turned None. Zulu Hlobane subverted for 2x168g. Got 7g and an archer. Copper to Elephantine for 82.
+0600 Knight discovers Umfolozi and senate hands peace to Zulu. Crusader from Australian hut. 8 barbarian horsemen from Siberian hut. T0L5S5
+0620 Barbarians kill my explorer. 50g from Australian hut. T0L8S2
+0640 Barbarian horseman approaching Bapedi killed. 50g from Australian hut. Knight kills English catapult and turns vet. T0L7S3
+0660 Physics -> Magnetism. 100g from Australian hut. T2L7S1
+0680 T3L4S3
+0700 Michelangelo built. Hides to Zulu Intombe for 92.
+0720 8 barbarians from Australian hut surround my explorer. Advanced tribe founds Antioch in Libya.
+0740 English kill my diplomat in Anatolya. Barbarians kill my explorer. Knight kills 2 English units and turns vet. 3 barbarians from Tunisian hut; Knight escapes.
+0760 2x100g from huts in Sahara and Mediterranean. T1L6S3
+0780 Shush and Pasargadae reach size 12. English catapult killed. 50g from hut in Mediterranean. Barbarian horseman approaching Antioch bribed for 41g.
+0800 Antioch horseman kills barbarian horseman. T3L6S1
+0820 25g from hut in Sahara. Legion from North African hut. English chariot killed in Balkans. Zulu Umfolozi subverted for 2x120g. Got 10g and warrior. T2L5S3
+0840 Egyptians build Great Library; Germans and English switch to Copernicus. None legion from hut in Sahara.
+0860 Germans build Copernicus; English switch to Lighthouse. Egyptians start Leo. T1L8S1
+0880 English build Lighthouse. 50g, 25g from huts in Sahara and N. Africa. T2L6S2
+0900 25 from huts in Sahara. 2x50g from huts in Africa. 8 barbarian horsemen from hut in Sahara surround my vet knight which kills one. T4L2S4.
+0920 Balkan knight on forest survives English chariot. Barbarians kill my None vet knight in Sahara. Germans capture yet another Russian city. Russians are down to 1 size 1 city. Crusader from huts in Sahara T6L3S1
+0940 Elephant kills barbarian horseman in Sahara. Indian Madras subverted for 2x220g. Got 30g, Phalanx, and barracks. T4L2S4
+0960 None Legion from sub Saharan hut. 100g from Saharan hut. 7 barbarian horsemen from Saharan hut. One bribed for 41g; it kills another and then dies on the second attack.
+0980 Barbarians kill my crusader. Russian civilization destroyed by Germans. Magnetism -> Theology.
+1000 Domestic Silk for 45. One barbarian horseman killed and another bribed for 41g. None Legion from sub Saharan hut.
Status at +1000
Population: 5.0M; Cities: 14; Techs: 33; Government: Republic
Gold: 296; Cost: 20; Trade routes: 8D3F;
Wonders: Marco, Pyramids, Hanging Gardens, Colossus, Magellan, Michelangelo
Units: 11 settlers (3 None), 1 warrior, 3 Phalanx, 4 archer (2 None), 7 Legion (4 None), 5 pikemen, 3 horseman, 1 None elephant, 1 Crusader, 7 Knights (3 None), 5 caravels, 4 diplomats, 5 vans, 2 explorer
Goals: Hut hunting, conquest of Zulu, invasion of England, Leo (next turn), Great Wall if English start building it, Bach
Russian: Destroyed by Germans
Zulu: 6 cities, 9 techs;
German: 9 cities, 20 techs; Copernicus
Egyptian: 7 cities, 25 techs; Great Library
English: 7 cities, 22 techs; Lighthouse; war with me
Indian: 1 cities, 13 techs;