Major Advantage
Prince
Game # 184 went quicker than I had anticipated, so I got to start this game a few days ago. Things are looking good so far.
Starting with wo settlers is a bonus we rarely get, so it might be a good choice to keep one of them as none settler. I went for the straight opposite though, one settler went for the 3-special-site Ali mentioned in the game thread, the other for the visible river and since both found nice city sites, they settled, generating 3 beakers to begin with for early science.
-4000 Moving west and south
-3900 Babylon founded @85,27, Ur founded @ 89,31; both cities producing warriors
-3850 Research CoL
-3700 Laws->Burial;
-3600 Horse from hut (supported)
-3500 Burial->Bronze
-3350 HBR from hut
-3200 2*50g from huts
-2950 Barb horse from hut
(Barbs kill our horse)
-2850 Bronze->Monarchy
-2800 Nineveh founded
-2700 Ashur founded @78,28, possible SSC with lots of rivers, no trade speacial though; Nomads from hut
-2550 50g +Advb. tribe (Ellipi @66,38)
-2400 Mon.(1 turn too late)->Currency
-2250 Akkad founded
-2150 Uruk founded
-2100 Args, forgot to revolt 4 turns ago! Do it now
-2050 Become monarchy
-2000 Curr.->Trade
Stats at 2000BC:
pop.: 150k; Cities: 7; techs: 7; gold: 188; Gov.: Mon; wonders: -; TR: 0D/0F
units: 1 settler, 4 warrior, 1 horse
Goals: Expand, build MPE
(Barb trireme shows up south of Niniveh)
-1950 Switch production to horse
(Two archers disembark)
-1900 Horse kills 1st archer
-1850 2nd archer killed (barely)
-1800 Trade->Mapmaking;
-1700 Eridu founded
-1550 Another trireme south of Niniveh??? WTH?)
-1500 Kill barb archer
-1450 Kill other barb archer
-1350 Samarra founded
-1300 MPE built; Hail Celts, get Writing and mapmaking, no map exchange though; Hail Indians, they demand 50g tribute, denied, war; peace with Carths, get their map, same with Spain, same with America, everyone is on cont.1 so far... Same with Germans, they are offshore
(Indians capture Washington)
-1250 Researching Literacy
-1100 Lit.->Wheel;
(Indians take New York)
-1050 Land on cont. 3
-975 Get celtic map; spend some gold and hail Indians, sign cease fire, they want us to declare war on America in exchange for peace, ok, they will probably be wiped out soon anyway, get Myst + pottery, exchange maps
Stats at 950BC:
pop.: 330k; Cities: 9; techs: 14; gold: 35; Gov.: Mon; wonders: MPE; TR: 0D/0F
units: 6 settler, 9 warrior, 2 horse, 1 boat, 3 van
Goals: Expand (also overseas to the southern islands), build up SSC, eventually Michelangelo (Indians are working on Poly)
Starting with wo settlers is a bonus we rarely get, so it might be a good choice to keep one of them as none settler. I went for the straight opposite though, one settler went for the 3-special-site Ali mentioned in the game thread, the other for the visible river and since both found nice city sites, they settled, generating 3 beakers to begin with for early science.
-4000 Moving west and south
-3900 Babylon founded @85,27, Ur founded @ 89,31; both cities producing warriors
-3850 Research CoL
-3700 Laws->Burial;
-3600 Horse from hut (supported)
-3500 Burial->Bronze
-3350 HBR from hut
-3200 2*50g from huts
-2950 Barb horse from hut
(Barbs kill our horse)
-2850 Bronze->Monarchy
-2800 Nineveh founded
-2700 Ashur founded @78,28, possible SSC with lots of rivers, no trade speacial though; Nomads from hut
-2550 50g +Advb. tribe (Ellipi @66,38)
-2400 Mon.(1 turn too late)->Currency
-2250 Akkad founded
-2150 Uruk founded
-2100 Args, forgot to revolt 4 turns ago! Do it now
-2050 Become monarchy
-2000 Curr.->Trade
Stats at 2000BC:
pop.: 150k; Cities: 7; techs: 7; gold: 188; Gov.: Mon; wonders: -; TR: 0D/0F
units: 1 settler, 4 warrior, 1 horse
Goals: Expand, build MPE
(Barb trireme shows up south of Niniveh)
-1950 Switch production to horse
(Two archers disembark)
-1900 Horse kills 1st archer
-1850 2nd archer killed (barely)
-1800 Trade->Mapmaking;
-1700 Eridu founded
-1550 Another trireme south of Niniveh??? WTH?)
-1500 Kill barb archer
-1450 Kill other barb archer
-1350 Samarra founded
-1300 MPE built; Hail Celts, get Writing and mapmaking, no map exchange though; Hail Indians, they demand 50g tribute, denied, war; peace with Carths, get their map, same with Spain, same with America, everyone is on cont.1 so far... Same with Germans, they are offshore
(Indians capture Washington)
-1250 Researching Literacy
-1100 Lit.->Wheel;
(Indians take New York)
-1050 Land on cont. 3
-975 Get celtic map; spend some gold and hail Indians, sign cease fire, they want us to declare war on America in exchange for peace, ok, they will probably be wiped out soon anyway, get Myst + pottery, exchange maps
Stats at 950BC:
pop.: 330k; Cities: 9; techs: 14; gold: 35; Gov.: Mon; wonders: MPE; TR: 0D/0F
units: 6 settler, 9 warrior, 2 horse, 1 boat, 3 van
Goals: Expand (also overseas to the southern islands), build up SSC, eventually Michelangelo (Indians are working on Poly)