Log 1AD to 600AD
Plan for 200AD
Turn Science down before Nav?
Goal: 35 cities, 8 settlers
Energetic German Trade: 5 deliveries
Road to the west for trade. City on Eastern point
North: complete roads; boat in Izibia, settle Island 2 East.
Babylon – Univ, Bank, eventually sewer.
Tech path: Nav, Phy, trade for IW (Romans) and Medicine (Germans); Magnets, San, etc.
Expand West to Spanish lands.
Leo, Magellan
Set Science to 0 until next delivery.
20 Babylon Coliseum. It still doesn’t help unhappiness from ships at sea. Romans: give republic, Seaf, Univ. get ALLIANCE. Get IW.
40 Berlin builds Colossus. Yay! Leipzig builds GL. Adab. Romans cancel alliance. Surprise!
Kish Beads to Berlin (u, 120g) Nineveh Hides to Berlin (d, 228). That's the paltry payout for delaying Navigation 2 turns.
60* Nav => Madicine. Telloh on continent 10
80 Germans: we need to give them Inv, Nav, and Univ to get Medicine. Bribe San Francisco.
Nippur Hides to Berlin (d, 240) Nimrud Gems to Nineveh (d, 114)
100 res Physics. Physics => San (no magnets) Eridu builds Leonardo. Nina on continent 5
Nineveh Hides to Berlin (d, 224). Nineveh stops producing hides.
120 rehome Babylon caravel to Larsa. Ebla. (34)
Valencia Copper to Berlin (d, 288). Samarra Hides to Berlin (d, 208).
140* San -> Magnets. Americans: Senate forces peace. Trade maps.
Hindana Hides to Berlin (d, 264). Naples (35)
160 Babylon builds Sewer. Size 13 Indians: peace. Massive tech bomb to Indians. Trade maps.
180 Bab 14. Issus.
200 Bab 15. Magnets => Chem. Leos upgrades to Galleons ending that kind of happiness problem. Germans: WAR. Cunaxa.
Hindana Hides to Berlin (d, 280)
Status 200AD
37C, 13 Sett. Gov: Demo. HG, Pyr, MPE, Copes, MC, Leo. 35 Tech, res Chem
7 Warr, 2 Phalanx, 4 Archer, 8 Horse, 5 Crooks, 1 Dip
10 Galleon, 13 vans
How did I do?
Turn Science down before Nav? I don’t know if it was good. Delayed Nav for 2 turns for a measly payout. It was bad.
Goal: 35 cities, 8 settlers √
Energetic German Trade: 5 deliveries √ 8 deliveries. Next round 8
Road to West √ City on Eastern point √
North: complete roads; boat in Izibia, settle Island 2 East. √ next turns.
Babylon – Univ, Bank, eventually sewer. - well, bank and sewer. Rushing vans now. Univ at next availability.
Expand West to Spanish lands. √ could be more energetic.
Leos √
Magellan somewhere - maybe next cycle
Plan for 400AD
Now that Galleons are here, this cycle should really show growth, aiming for continuous 1-turn techs.
Try for 50 cities. (+13 – ambitious)
Every current city one trade route or enroute (ambitious – need 19 vans, plus 8 for INC)
Tech path: Chem (next), Guns, Expl. ToG – should be very possible.
INC . Magellan, Adam Smith would be nice, but only needed is INC.
8 trades with Berlin.
Babylon size 18 – that’s max before irrigation (expl) collect vans for INC (currently 0) Food vans can be built after Univ.
Irrigate 2 squares at Samarra to avoid disaster.
Keep fighting Spanish, and bribe some cities with Valencia dips
Consider conquering Leipzig after Guns (otherwise it may not be defensible)
Disband Caernarfon (a horrible AI city), and try for 4 cities SW of Celts.
Expand to eastern buffalo special and double population of Chicago/San Fran.
Warriors everywhere before guns
220* Chem => Guns Cremona (38) Hindana Hides to Leipzig (d, 184) Cannae (39)
240. Capua on island 5. Adab Copper to Berlin (d, 216) telloh Silver to Leipzig (d, 140)
260 Turin. Samarra silk to Berlin (u, 118) Hindana Hides to Berlin (d, 284). Rush many warriors
280 Guns => ToG. Genoa. Crete. Indians: withdraw. Barcelona subverted for 152g.
Ur gold to Babylon (d, 76 but a +5 trade route) Babylon Spice to Berlin (u, 224) Nineveh Wine to Berlin (u, 112).
300* shipchain all messed up. Berlin demands Silk now, not hides. Hindana no longer producing Hides.
320 ToG => Explosives. Uruk Silver to Babylon (d, 60)
340 Leipzig subverted (Great Library) Germans: give HB for peace.
Nimrud Silk to Barlin (d, 192) Babylon Salt to Berlin (u, 228)
360 Expl => Bridges. Boston subverted (2x). Genoa, Turin
Ur Silk to Berlin (d, 390) Akkad Silk to Berlin (d, 624). Let's hope that can continue...
380* Barbs land near Barcelona. Bridges => metallurgy (going Refrig). Salamis.
Eridu Gems to Nimrud (d, 156) Cardiff Copper to Berlin (d, 304) Lagash Silk to Berlin (d, 450) Hindana hides to Hamburg (d, 208)
400 Metallurgy => Econ. Cordoba subverted (x2).
Carmarthen Hides to Hamburg (d, 188) Adab Silk to Berlin (d, 420) Ashur Spice to Telloh (d, 69) Nippur hides to Hambutg (d, 216)
Status 400AD
52C, 1 Sett. 10 eng Gov Demo MPE, Pyr, HG, MC, Copes, Leo , GL 41 techs res Econ.
54 Musketeers, 1 phalanx 4 Horse,, 5 Crooks,
12 Galleon, 17 Vans.
How did I do?
This was a very successful turnset!
Growth, aiming for continuous 1-turn techs. √ with trade deliveries
Try for 50 cities. (+13 – ambitious) √
Every current city one trade route or enroute - coming slowly
Chem (next), Guns, Expl. ToG – √+ and also Bridges and Metallurgy
INC - will come in 2 turns
8 trades with Berlin √ + I got 12.
Babylon size 18 √
Irrigate 2 squares at Samarra to avoid disaster. - √
Keep fighting Spanish, and bribe some cities with Valencia dips √
Consider conquer Leipzig after Guns. √
Disband Caernafon, and try for 4 cities SW of Celts - \ coming
Expand to eastern buffalo special - √
Double population of Chicago/San Fran. - sort of.
Warriors everywhere before guns - √ I love Leos!
Plan for 600
Continue 1 tech/turn.
Spam silk deliveries to Berlin
Need to expand to 70 cities.
Build 15 engineers.
Babylon size 28 – may need Shakes.
Darwin for sure
Magellan is fun; Adam Smith could be good; Womens Suffrage after Ind.
Need to start roading for Auto, especially rivers.
Island 5 finish roading and RR to ends. Harbors. Vans, and send 4 eng to settle
Island 14 one more city, road 6 sq,RR 3 sq
Island 20 – settle (there will still be barbs there)
Build 4 more cities around Chicago/Boston. Vans and roads if possible
Spain: Bribe Barb frigate and nearby Spanish city (A destroyer could empty Madrid). Build 2 more eng to complete roads.
German island: Leipzig: musket, eng, hides vans, road 8 sq
bribe Frankfurt,
Tech path:
Steam, RR, Ind, Corp, then Elect, Refrig
Detour for Theo, then Refi, comb, steel, Auto.
but Maybe feud, chiv, lead, conscr, tactics, and Machine tools first? Are Superhiways worth the end of upgrades for defense?
420 Econ => electr. Salzburg. Spanish Withdraw.
Tell Wilaya silk to Berlin (d, 204) Valencia Silver to Berlin (u, 164). Wah – no advance this turn.
440 Babylon builds INC . Nina Silk to Berlin (d, 198) Izibia Silk to Berlin (d, 600)
460* Electr => Steam Engine. Babylon coal to Berlin (u, 242) Hut: 50g. Sparta gold to Babylon (d, 174)
I will do RR next, and spam vans for Darwin
Set lux back to 30 - Babylon still celebrates. Germans: give Bridges for Peace.
480 Steam => RR Delhi builds King Richard. Babylon spice to Berlin (u, 236) unlocks silk again.. Nina Silk to Berlin (d, 192) Naples Silk to Berlin (d, 330)
500 Bergen on island 14. Venice (dye producer) Milan (also dye.), Germans: WAR. Kill German catapult.
520 RR => Ind. Larsa Silk to Berlin (d, 208). Eridu Coal to Babylon (d, 67)
Frankfurt bribed. Ghent (dye producer)
540* Ind => Conscr. Germans develop Demo. Germans: peace. Barbs land near Berlin. Spanish kill my engineer. Samarra builds Darwin: Consc, Corp => Refrig.
Cannae Silk to Berlin (d, 408) Babylon gems to Baerlin (u, 236) Crete Copper to Berlin (d, 196)
560. Refrig => Feud. Bach first, then Auto. Pisa. Dublin. Indians: they withdraw.
Capua Silk to Berlin (d, 210) Cardiff Silk to Berlin (d, 456) Uruk Silk to Berlin (d, 558) Lisbon Copper to Babylon (d, 168)
580 Feud => Steel Cremona Silk to Berlin (d, 468) Zamua Silk to Berlin (d, 540) Salamis Silk to Berlin (d, 294)
600 Theo => Ind Caernarfon disbands, finally. Hut: 100g
Cunaxa Silk to Berlin (d, 432)) Babylon Spice to Berlin (u, 242) Valencia coal to Babylon (d, 285). Salamis Silk to Berlin (d, 196). Cremona Silk to Berlin (d, 284). Sippar Coal to Babylon (d, 82) Ebla Gold to Babylon (d, 108) Akkad coal to Babyon (d, 58)
Status 600AD:
60C, 22 Eng. Gov: Demo MPE, Pyr, HG, MC, Copes, INC, GL, Leo, Darwin 51 tech, res Steel
1 phalanx, 51 Rifle 8 Horse, 5 Crooks, 2 Dip, 1 Destroyer, 1 Frigate.
13 Transport , 19 freight
– vans delivered for Bach
How did I do?
Continue 1 tech/turn. I got 10 techs, but I missed a tech twice.
Spam silk deliveries √
Need to expand to 70 cities. - only 60, but still a good turnset.
Build 15 engineers. √
Babylon size 28 – may need Shakes. - only size 23. Still more irrigation needed. So far, Shakes not needed.
Darwin √
Magellan is fun - no. Adam Smith could be good. - no Womens Suffrage after Ind. - we'll see
Need to start roading for Auto, esp. rivers. √
Island 5 roading and RR - in progress. RR finished in 1 turn and then revise shipchain.
Island 14 development - cities OK. RR done soon
Island 20 – settle (there will still be barbs there) - moving there now.
4 more cities around Chicago/Boston. Vans and roads if possible – only 2. It’s slow. All plains.
Spain: Bribe Barb frigate and nearby Spanish city - √
2 more eng to complete roads. - take it easy!
German island: Leipzig: musket, eng, hides vans, road 8 sq - no - German War slowed growth
bribe Frankfurt - √