My basic problem with the proposal is the requirement for players to decide at the outset whether or not to compete for a rating. It sounds to me like a way of splitting the community. Less-than-dedicated players will just download the non-rated save because (a) it's less hassle, (b) just by downloading it they may jeopardise their rating if they cant find time to play, and/or (c) they won't understand the whole concept. I would feel far more receptive to this suggestion if we could remove this requirement.
I understand that you want to treat a no-show as a loss, but I really don't think it adds useful information to a skill level assessment in this player group. Players may not submit for any number of reasons. Most of the reasons probably relate to their real lives or personal priorities. I suspect that few are skill related.
On a different issue, you state, but haven't explained for me, that the AI is a competitor and has to be measured. Why isn't the AI just part of the game environment? Like the golf course; or, in chess, the sum of (chess rules + tournament structure + whatever else affects player performances outside of their own skill sets)?
Each xOTM represents a number of matches between all players who shared the same VC goal. We don't know which VC the AI was targeting during their games, and we don't know which VC a lost submission was targeting, if any. We *do* know the relative performances of all the players who won by Conquest, for example. Each player in that set won against those with later dates, and lost against those with earlier dates. Players who submitted a loss or a retirement lost to all the winners and either drew with all the other losers, or beat those who lost/retired earlier. Players who didn't submit lost to everyone who did. Why doesn't this data set allow us to rate players using Elo without measuring the AI?
I understand that you want to treat a no-show as a loss, but I really don't think it adds useful information to a skill level assessment in this player group. Players may not submit for any number of reasons. Most of the reasons probably relate to their real lives or personal priorities. I suspect that few are skill related.
On a different issue, you state, but haven't explained for me, that the AI is a competitor and has to be measured. Why isn't the AI just part of the game environment? Like the golf course; or, in chess, the sum of (chess rules + tournament structure + whatever else affects player performances outside of their own skill sets)?
Each xOTM represents a number of matches between all players who shared the same VC goal. We don't know which VC the AI was targeting during their games, and we don't know which VC a lost submission was targeting, if any. We *do* know the relative performances of all the players who won by Conquest, for example. Each player in that set won against those with later dates, and lost against those with earlier dates. Players who submitted a loss or a retirement lost to all the winners and either drew with all the other losers, or beat those who lost/retired earlier. Players who didn't submit lost to everyone who did. Why doesn't this data set allow us to rate players using Elo without measuring the AI?