GOTM 25 - First Spoiler

Oh, oh, see you in the final spoiler, then ;)

I agree with Niklas. The insight into your early game is invaluable.


I've read some of your HOF cultural spoilers and know I can't provide you any competition for fastest cultural victory. I make too many mistakes to finish quickly but really appreciate your comments. I'll spot myself 25 turns and call it a moral victory if I come that close.
 
@Erkon - could you please detail your initial techs/builds and strategy a bit more? I replayed the map, settling on the silk 1E of the initial position and my game played out much better and more easily, but I didn't come anywhere near your 200AD finish.

Would love some insight on how you achieved this :)
 
Downloaded this weekend & took a shot. First GOTM since BTS came out. Had a string of bad luck, sorta hanging by a thread by 0 AD ... moved 1 NE, saw gold & rice & second river & forests, etc, realized that if I moved again 1 SE (i.e. two straight east of start) nearly every tile in fat cross would be on a river (thus lots of coins) so I went for it. Turned out to be a nice location. Good thing, since nearly everything went wrong after that & this is still my only real self-sufficent city 4000 years later, first the starting warrior got killed turn 23 by lions (and next two (!) warriors by barbs). So made it really hard to explore, and had to forget about any hope for early war & worker steal. Still managed to discover copper site to the south & get a settler built & down there by 2320BC (turn 42), only thing is Isabella just beat me there :( So I turned settler around & headed north, by the time I reached thereRoosevelt was spamming cities all over the place & was moving settler in at same time. I settled Djenne on a site next to single flood plains tile, with corn and sheep on western side of fat cross on northern river without really knowing what would be in the fat cross so I wouldn't get squeezed out again, turned out to have some tunda in northern unexplored parts of fat cross, and Roosevelt kept moving E & took control of sheep & corn with his fast-expanding borders (he built stonehenge).

After losing all the early warriors to animals & barbs I'd adjusted my strategy to being a tech trading whore & got alpha in 1560 BC, started to do my thing but then only 10 turns later Rooselvelt DOW on me. By this time I got skirmishers & held him off, was doing OK but then he moved this archer sitting onto my cottaged flood plains tile (Djenne's best square to work), my skirmisher in city already had promos of combat 1 +10% and cover +25% archers, my odds of winning were ~90 % plus I had a warrior in city too so I went for it, figuring even if I had really bad luck and lost, he'd be pretty wounded and not be able to take out my warrior, and I had another skirmisher 2 tiles away. Of course I lost, did asolutely NO damage to his archer, which the next turn then must have overcome some other good odds to defeat my fortified warrior in the city & take Djenne.

So now it is 800BC and I'm back down to 1 city :( By 0 AD I've bounced back a bit, quickly recaptured Djenne (though it had no building left) plus founded third city way in northwest corner hill, between fish & iron in order to (eventually) get a metal, also to have a city to eventually build caravels (also this was pretty much the only area of any size left unclaimed left anyway), and have started building cats to take the fight back to Roosevelt (so far my skirmishers have only been able to pluder a bit, keep him from hooking up his iron near washington, but the cities are too stocked with archers and cultural defense to take them without cats). But my score is maybe half anyone else, I'm still at war with Roosevelt, no metals yet, not much land left outside cultural borders anymore. So this will be a nice ... challenge. I figure the only way to bounce back is to take cities away from Roosevelt, so I'm prepping for a long hard slog to get there. Still have no religion at all spread to me. The only thing I have going for me is tech, even with just the one useful city I was still already getting WFYABTA excuses when trying to trade for the techs I don't yet have. If I do pull this one out, the thrill will come from just persevering, not any great score.

If anyone cares, early tech path (adjusted on the spot at start when I saw rice, then again a bit later when I kept losing the warriors to animals & barbs) was Ag>BW>Pottery>Writing>Alpha. So a beeline to alpha except for detour to BW (to help build settlers, workers, granary etc & look for copper). Then traded a whole buch, got maybe a half dozen more techs in following few turns. In hindisight knowing what i know now I wish I would have gotten AH earlier, might've been able to stick to my original plan for early war if I knew about the horses!

Been a half year since I played non-BTS, and even longer vanilla (I think my last few games before BTS came out were warlords). Man does it feel strange, I keep finding myself thinking some strategy (chariots, Maoi statues, etc) & then realizing it's not relevant to Vanilla ...
 
My goal before I started was fast conquest.

For a continents map, a conquest victory is only as fast as the date you can defeat the furthest AI only reachable after Astronomy. Luckily you can bulb your way to Astronomy if you don’t unlock Paper or Philosophy.

The overall gameplan was to expand quickly, try to tech trade and bulb my way to a fast Astronomy and kill the most distant AI at the same time as I kill off my homeland AI’s who have been helping me tech. With Normal speed and Emperor setting I was worried about how difficult it would be to defeat the overseas AI, so I was prepared to tech down the Guilds tech path for knights, and then if I was still in trouble go all the way to Chemistry/Steel.

Anyway, so much depended on who was on the home island with me – it was time I got started on the real game.

Starting spot wasn’t attractive, so I moved warrior NE and settler NE. Saw the gold, so used my second movement point to move onto the silk. Settled on the silk for the base 3 commerce and saw the riverside rice – a very nice start!

Research: Bronze working (so first worker can chop, locate copper, Slavery), Agriculture (improve rice), Hunting (I wanted archery later), Animal Husbandry (improve cows, locate horses)

With the research boost from the silk, and the 3F1C rice tile, I decided I could afford to stay at size 1 and get out 2 early workers to madly chop and improve my little heavenly slice of the continent.

Builds: Worker first (to immediately chop a second worker), Worker second, then I built warriors and switched to settler when each forest chop was finished.

I wanted rice improved, cows improved, and gold improved as soon as my capital could work those tiles. Any spare time in between was used for chopping out my first settler.

We had no copper, so I chose the safe route and researched Archery for barb protection and for a possible offensive effort.

First settler moved and founded Djenne (2240BC) on the riverside silk in the NE for another early boost to commerce. This second city could share the horses and rice with capital to make sure the best possible tiles were worked between the two cities, and it gave me plenty more forests, hill tiles and a sheep. The next builds for me were barracks and a few skirmishers.

I met Washington straight away, a good trading partner and pretty peaceful. My warrior scouted around his capital – which actually didn’t look that fantastic to me. Next I met Monty, his capital was much better for food/production and for a conquest goal the sooner I took him out the better. Monty was my first intended target, no cities on hills either. Washington would be my second target. Soon I met Isabella, she was the furthest from my starting spot so would be killed last. Now that I met 3 out of 4 AI, the galleon part of the conquest would be much easier than I first thought and I had to focus on quickly killing my homeland AI’s without slowing down my research to Astronomy.

When to attack? (As soon as you can is almost always the best answer!) I had horses and had archery – I decided researching Horseback Riding would be quick and would give me a solid 2 move unit. Neither Monty nor Washington had spears so my horse archers would work well.

Horseback Riding (2160BC) -> Writing -> Alphabet -> Pottery

I swept Monty from left to right with horse archers. I easily took the 2 most worthy of his 3 cities (1240BC and 1000BC) and extorted Iron Working for peace.

As soon as my horse archers healed I moved in on Washington, seeing that he had an iron soon to be hooked up (cities fell 875BC, 750BC, 625BC). I reduced him to one city, took Math for peace.

I razed the last remnants of Monty (350BC) and Washington’s (150BC) kingdoms pretty soon afterwards to solve some happiness problems in my captured cities.

After Washington the next logical target was Isabella, right? She had metal and a capital on a hill, but I had catapults by this time and easily took her most productive cities (cities fell 50AD, 100AD, 125AD, 250AD, 300AD). 2 Civs down, 1 crippled, and 1 in a distant land.

Then it was just a matter of waiting for Astronomy. I had a stack of galleys waiting to be upgraded and an army of over 40 units – catapults/horse archers/swords/crossbows.

Scouting caravels departed my shores (225AD) to locate the last AI and to win my future transport ships the circumnavigation bonus.

After Alphabet I had self-researched Pottery, Metal Casting, Literature, Compass, Construction, Machinery, Optics and Currency. In total I traded/demanded for: the religious techs, Iron Working, Fishing, Sailing, Math, Calendar and Monarchy.

I was planning for 3-4 great people to bulb me to Astronomy, but very soon realised my own fast beaker research meant that I would only need 3. My first was a GE that took Machinery. My second was a GS I was growing in Washington with a library (due just after 500AD). While I was growing that GS, I built the Great Library in New York to give me my other GS, hopefully arriving very soon after the first to finish off Astronomy for me.
 
Sorry, I was perhaps not clear enough. You said you wanted to work the gold, yes?

Settling on plains and working the gold, you get 1:commerce: from city, 7:commerce: and 3:hammers: from gold hill. Settling on silk and working a village, you get 3:commerce: from city, 2:food: and ~3-6:commerce: from cottage grassland.

With these two scenarios, you either get 3:hammers: or 2:food: (or 1:hammers: + 1:food: if you cottage the plains). With the silk-tile, you get significantly more :commerce: in the early part of the game, something that is crucial even for cultural victories. The turns you save in the start are also saved at the end, and they multiply!

And long term: I presume you cottaged the silk, yes? If so, you actually lost one :commerce: since your city only provided 1:commerce:. Ok, you gained 1:food:

I settled the same location as jesusin, but for a slightly different reason. I wanted to have the silk irrigated to get 3 food. That way I can use the gold hill and still maintain reasonable growth.

Summary: I claim that settling on the silk was better both short term and long term, irrelevant of the victory condition you pursued!

From what I have read in the past from most of you top players, food is the power. Here is how I looked at it with the following thinking: Start worker and work the silk. Learn Agri.

Pop 1.
Settle on plain: center (2F, 1H, 1C) + Rice(3F, 1C)
Settle on Silk : center (2F, 1H, 3C) + Rice(3F, 1C) ---> advantage silk

Pop 2. Know farming
Settle on plain: center (2F, 1H, 1C) + Rice(5F, 1C) + Gold(0F,3H, 7C)
Settle on Silk : center (2F, 1H, 3C) + Rice(5F, 1C) + Gold(0F,3H, 7C) ---> advantage silk


Pop 3. Know farming and BW
Settle on plain: center (2F, 1H, 1C) + Rice(5F, 1C) + Gold(0F,3H, 7C) + Irrigated silk (3F, 0H, 3C)
Settle on Silk : center (2F, 1H, 3C) + Rice(5F, 1C) + Gold(0F,3H, 7C) + any improved tile give yield of 4 to 5 (assuming a river tile)

From this point on the advantage of having that extra food to grow faster shift the advantage toward not settling on the silk.

So I say by farming the silk you gain an extra food and match the gold. And later if you stay around long to get bio, you get one more food; a watermill will give you shields and food, or the obvious, cottage for lots of gold. So I respectfully differ that settling on the silk is not the best solution especially when you have gold nearby.

@ Jesusin: I have to agree with Niklas, you illustrated superbly, the concept of building a great foundation for a game and your short post is a text book on how to set up a game well. Thank you. BTW did you do the sling?

I wish that one of these days, me, myself and I can agree on a game plan and stay with it. I had a wonderful start and then while I was not paying attention, me or myself, screwed it up. :lol: :mad: :lol: :mad: :lol: :cry:
 
Jimmy and Jesusin: Thanks for the detailed insight into your strategies. You make it sound so easy. How could I have blundered it so badly?
 
Fantastic result so far, @Jimmy Thunder, I am in awe. I have to try that chop-chop-chop strategy one of this days. What was your reasoning behind this decision, when compared to the “classical” Agri-AH, please?

PS: Those of you who does not follow the succession games may think this kind of reasoning is tedious. Imagine then what happens when the Murky Waters (TM) team starts discussion the initial settlement spot in SWOTM6 in a week or two :eek: No wonder we spend 100+ posts before we play the first turn :lol:

No wonder we always win an award, then. ;)


I've read some of your HOF cultural spoilers and know I can't provide you any competition for fastest cultural victory. I make too many mistakes to finish quickly but really appreciate your comments. I'll spot myself 25 turns and call it a moral victory if I come that close.

You did some things much better than me... we will compare in the final spoiler, ok?


@ Jesusin: ... BTW did you do the sling?

More details in the final spoiler… but since you asked, yes, I did.


Sorry, I was perhaps not clear enough. You said you wanted to work the gold, yes?

Settling on plains and working the gold, you get 1:commerce: from city, 7:commerce: and 3:hammers: from gold hill. Settling on silk and working a village, you get 3:commerce: from city, 2:food: and ~3-6:commerce: from cottage grassland.

With these two scenarios, you either get 3:hammers: or 2:food: (or 1:hammers: + 1:food: if you cottage the plains). With the silk-tile, you get significantly more :commerce: in the early part of the game, something that is crucial even for cultural victories. The turns you save in the start are also saved at the end, and they multiply!

And long term: I presume you cottaged the silk, yes? If so, you actually lost one :commerce: since your city only provided 1:commerce:. Ok, you gained 1:food:

Summary: I claim that settling on the silk was better both short term and long term, irrelevant of the victory condition you pursued!

Part of the answer is that I am old fashioned :old: and I don’t have the spirit to farm or cottage a silk. I just put a plantation on it. Not too original, I know.

Other part of the answer lies here:
- Land is scarce, must put a settler out asap. The quickest and more regarding way is to grow to size 3 while building a settler scort and then build the settler while working rice+cow+gold. (This was reassessed when horses appeared).
So I didn’t work the gold with my second pop. I only started to work the gold at pop3, when I started the settler. Why not build the settler at pop2? Because there were 3 wonderful tiles at hand (rice, cow, gold) ans I wanted to work them all asap. I know delaying the working of the gold hurts my research. But more food and more hammers mean more settlers and more cities which will have cottages etc in them…

I still think settling in the plains is better long term and settling on the silk is better short term. The additional food is nothing to sniff at.


By the way, I plan to replay the game for a domination try (if there are not more cultural gauntlets), of course settling on the silk. I have so much to learn about Domination! I’ll set 200AD as my benchmark for perfection.
 
Interesting stuff on settling on the silk. I see now it was discussed in pregame too. That's what I get for just picking up & playing I guess :crazyeye: I thought what messed me up was losing first two warriors to lions & then barbs in first 4 dozen turns, but maybe I'd still have been OK if I'd just accelerated my research a little faster, gotten to BW just a little quicker, and it sounds like setlting on the silk would've helped. As I wrote I got BW, chopped, popped a settler & went to settle near copper/crabs/fish to south in 2320 BC, but Isabella just beat me to it. I see in other's notes that others successfully founded Djenne in that same spot in 2400 & 2420 (just 4-5 tu4ns earlier).

Close but no cigar.

-----

An unrelated question -- a real annoyance in this game was that I would lose the ability to set specialists that I should have been able to (many times a lot more than an annoyance). In other words the +/- buttons would just not be there. It was really strange, and usually in smaller cities. Some of the most obvious cases were: 1) I'd have a forge and be running an engineer just fine, but I'd go into the city screen and remove him by clicking minus then POOF I've immediately lost the ability to add him again. What usually got him back was just waiting til another turn or for the city to grow, the computer always seems to reallocate citizen assignments then and it would be able to readd them. 2) I'd run caste civic and not be able to add ANY artist specialists in some cities (including the one I really needed it in GRRR).

Another thing I thought I saw happen more than once is a city completed a build, had nothing in the queue at all, and a worker finished chopping before I selected something new (I have minimized popups option set), and I'm pretty sure I lost all the hammers from the chop?

I don't remember anything to explain this but it's been a while since I've played vanilla and don't remember many of the ins & outs anymore, is there a valid reason for these things to happen?
 
The specialist bugs come from the HOF specialist stacker. IIRC un-selecting the specialist stacker option under the HOF settings solves all such problems.
 
Hi All,

This is my first GOTM, and my first writeup. First a bit of background...

At my peak I was playing at Emperor level, then I got BTS and I had to move down a level. I still haven't beaten BTS on Emperor. I most frequently go for culture victories. Furthermore my play style was always to shoot for a clean game with no reloading, but up till now I've never done it. So one of my motivations for GOTM was to force me to play a game without reload. Also I haven't played vanilla in a while so I'm assuming this is going to be a challenge.

Ok now onto the game. Unfortunately I didn't have the logging turned on, so this is mostly from a never too reliable memory.

Overall I feel like I started really poorly, made a lot of mistakes, but
somehow I've stayed in it, so there's still hope for a victory. I'm doing a lot more warmongering than I've ever done before, so not sure how it's going to work out.

Settled in place and explored with my warrior.

researched went in this order Ag/Bronz/AH/Iron Working/Pottery/Mysticism
/Hunting/Archery/writing/alphabet/Mathmatics/Sailing/Currency

pretty much got to alphabet too late for it to be much use, as I had already warred with 2 nations, so there wasn't a lot of tech leveraging to be done, with only Monty left trading with me.

I built a worker first, then warrior then settler.

Came into contact with Isabella, Americans, and Monty. so first thought was I'd better go after that warmonger Monty first; but as circumstances happened my attention was drawn elsewhere.

Saw some good locations to the E, with gold and rice, so started my worker building a road that way. then saw the the south with some sea resources and cows and thought that looked better so started building roads that way in preperation for my settler and a quick connection to that city.

For some reason forgot about chopping, so my settler came just slow enough that Izzy had built herself a city there before my settler got there, so sent him to the eastern location. by the time he got there The Americans had settled. Was really bumming out at this point as the only place to settle was North and it didn't look like a particularly good locale. Also I had no access to metals.

Well I figured guess I'm going to have to get them metals from Izzy so working with what I had I decided on a Chariot rush. In previous games, with my frequent reloading techniques, I would often attack too early forcing me to reload an earlier date. but this being GOTM I told myself. make that army big, there's no second chances.

Here's where things turned around for me. I declared on Izzy, and with some lucky rolls took out her city to the east with minimal casualties. unfortunately my culture still didn't give me access to the copper. but I still had a strong army. Her Capital was East and Seville was NE and lightly defended. so up I went and took Seville. Again fairly easy from the attack point of view. I believe I was cranking out skirmishers at this point which helped a bit.

Now I didn't have enough to be sure of taking out that capital with it's archers sitting on a hill so after a turn or two of indicision I said screw it and took her only other remaining city east of Madrid. I'd also plundered all I could and really messed up her advancement, so I figured I could come back and finish her later when I got a bit stronger.

So I sued for peace and got a tech out of it. Now, keeping the city (cordoba) east of Madrid was most likely a mistake, but I've never been able
to get myself to demolish cities unless they look like they have no potential at all. well this one could be fine, but since Spain still had it's capital
it's culture was crushing it. Later i thought maybe I could give it to someone else as it was nothing but a drain. but there were no takers, so I just
sucked up the loss.

well a few turns of peace and I was thinking those american cities look really weak, and I still had a decent sized army left over, as long as
Isabel wasn't gearing up for an attack. and since I'd so devistated her that didn't seem to likely. I'd also joined monties religon so he was very
happy with me, no guarentee of saftey from him, but I figured why not. so I moved some of those chariots and skirmishers. luck would have it Monty had declared on the Americans as well, making my campaign all the easier and boosting my relation with Monty. I wiped out the Americans fairly easily, but at this point my econoomy was really hurtintg. I went on a cottage building bonanza. and just focused on micromanaging my citys for all the wealth I could manage.

The city captures were keeping me in the research game but it wouldn't last long. after the war with the americans I was running at about 30%.
I went and took a barbarian city to the NW, to get a bit more cash so I could increase my research, with some of my excess units from the american war. I also sold a tech to Isabel when she would talk to me again, and in this way I managed to keep the economy limping along.

At this point I'm probably about 0AD, I'm running about equal with Monty at 1st place. Feel like I got lucky to even be in it. and thinking I'm going
to have to just keep the war train going. With Monty as my neighbor, any attempt at a peaceful culture or spaceship win is going to get interrupted.
Besides, my armies are still strong.



Well that's the anecdotal story of my game so far. I realize I'd have had to have the HOF log running to get a more useful and specific set of information
to help analyze my game. So next time I'll do that.
 
Then I attacked Isa, but stopped before Madrid (archers on hills *shudder*). At that time, I counted the tiles and noticed there were a few excess tiles :D .
Hmm ... do the inland water tiles (lakes and ponds) count as "land" (or do the coastal tiles, for that matter)? Because my estimates of total, 68% of total and my dry land count suggested the continent was just short of dom. Which sent my game in a completely different direction after very successful early wars ... (details later).

dV
 
After finishing the game, I have started a second try just for fun, going for a Domination this time. I have settled on the silk and I have discovered 2 drawbacks of doing so:
- The first 5 turns you can't woek the rice, so you lose 1 commerce.
- You lose a forest.

That, together with the additional food if you settle ion the plains, makes me think the the silk is not the ideal place to settle longterm (Space and Culture). I am ready to be convinced otherwise, but I need more arguments.

If settling on the plains and if worker turns are not very scarce, then Htadus solution is the best one in my opinion: farming the silk at the beginning for a nice 3-0-3 tile and then put a plantation on it when the time comes to get a happiness resource.
 
Hmm ... do the inland water tiles (lakes and ponds) count as "land" (or do the coastal tiles, for that matter)? Because my estimates of total, 68% of total and my dry land count suggested the continent was just short of dom. Which sent my game in a completely different direction after very successful early wars ... (details later).

dV

No water tiles count, only land. Since ponds, lakes and coastal tiles are water, they don't contribute.

I'm afraid you will have to count once more :cry: . Mountains and ice(land) count. I think there was ~312 tiles (~309 needed)
 
No water tiles count, only land. Since ponds, lakes and coastal tiles are water, they don't contribute.

I'm afraid you will have to count once more :cry: . Mountains and ice(land) count. I think there was ~312 tiles (~309 needed)
I counted 313 tiles on the continent, but at one point I had 11.23% of land in the victory condition tracking screen, when I had 54 tiles. This calculated to 481 total land tiles, and 68 percent was 327 needed.

Or is that 11.23% not really accurate in that screen? Maybe the demog screen is the right source?

It is a shame, because by 600 BC I had reduced Roosevelt and Izzy to one and two cities respectively (they live on my mistaken assumption that I need astro and trading partners), and had just declared on Monte to save Roosevelt from him. I could have rolled up the continent pretty fast (even pre AD, starting before then) if I had the counts right :cry:

dV
 
I counted 313 tiles on the continent, but at one point I had 11.23% of land in the victory condition tracking screen, when I had 54 tiles. This calculated to 481 total land tiles, and 68 percent was 327 needed.

Or is that 11.23% not really accurate in that screen? Maybe the demog screen is the right source?

It is a shame, because by 600 BC I had reduced Roosevelt and Izzy to one and two cities respectively (they live on my mistaken assumption that I need astro and trading partners), and had just declared on Monte to save Roosevelt from him. I could have rolled up the continent pretty fast (even pre AD, starting before then) if I had the counts right :cry:

dV

Ah, now I see. The victory condition tracking screen is delayed one turn, so if you had a recent border expansion, the maths would not be correct. If I remember correct, the demog screen is updated at once (at least after border expansion). I think it is updated at once if you capture a city as well :confused:

You have my sincere sympathy. At least you would have if this was not a competition! :mwaha: :mwaha: :mwaha: :mwaha: :mwaha:

;)
 
Ah, now I see. The victory condition tracking screen is delayed one turn, so if you had a recent border expansion, the maths would not be correct. If I remember correct, the demog screen is updated at once (at least after border expansion). I think it is updated at once if you capture a city as well :confused:

You have my sincere sympathy. At least you would have if this was not a competition! :mwaha: :mwaha: :mwaha: :mwaha: :mwaha:

;)

And of course, the RNG gods would have me do my count same turn as a border expansion!? :aargh: :wallbash:

Well, live and learn. ;) Maybe my start is good enough to be in the running for some other VC speed award, or maybe some points milking. I will have to consider my options. Maybe a high scoring back door diplo?

Full spoiler to follow, but I did move settler NE then went SE to settle (thinking I'd like the (spice? dye? I forget :lol: ) for a later plantation. Decided early on not to build any settlers, just skirmishers. By turn 45 I was at war with Roosevelt, after worker steal IIRC, but also with enough skrimishers to take his second city. Then grabbed his capital, I think I might have gotten techs for peace (or was that not until the Izzy war :confused: :crazyeye: ), then turned immediately on Izzy. Took her copper city before she hooked it up, so none of my enemies had metal :goodjob:

Built no wonders, founded no religions. Roosevelt has been a useful trading partner since our war. Which is why when Monte declared on him, I declared on Monte.

After being squezed by the AI in recent emperor and immortal games, this time I was determined to weaken them early, but leave them alive for trading (based on the astro assumption). If I had the count right, it would have been :ar15: :run:

dV
 
I feel your pain dv! I also "counted" my way to Astronomy!
 
Started this emperor game without too much conviction (having lost my last 3 or 4 emperor games), so no specific goal.
I just went through the motions, to get a few settlers out, converted to isa's religion, agreed to help roosie against montezuma, and at 500 AD I'm still unsure what victory condition I pursue.
I'm a few turns away from lib, founded taoism, got the great library.
Feels a bit easy for an emperor game :confused:.
 
Reguarding the domination limit, the easiest and safest approach...

1. Count the available tiles.
2. Check the required percentage (68%, in this case, I think) on the victory page.
3. Over over your name on the main interface to see your score breakdown. Under land will be something like 112/608. Forget the first number. The second number (608) is the total number of landtiles on the make.

4. Multiply number of land tiles by required percentage, and round the result up. That is the number of needed tiles.
 
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