Sorry, I was perhaps not clear enough. You said you wanted to work the gold, yes?
Settling on plains and working the gold, you get 1

from city, 7

and 3

from gold hill. Settling on silk and working a village, you get 3

from city, 2

and ~3-6

from cottage grassland.
With these two scenarios, you either get 3
or 2

(or 1

+ 1

if you cottage the plains). With the silk-tile, you get significantly more

in the early part of the game, something that is crucial even for cultural victories. The turns you save in the start are also saved at the end, and they multiply!
And long term: I presume you cottaged the silk, yes? If so, you actually
lost one

since your city only provided 1

. Ok, you gained 1
I settled the same location as jesusin, but for a slightly different reason. I wanted to have the silk irrigated to get 3 food. That way I can use the gold hill and still maintain reasonable growth.
Summary: I claim that settling on the silk was better both short term and long term, irrelevant of the victory condition you pursued!
From what I have read in the past from most of you top players, food is the power. Here is how I looked at it with the following thinking: Start worker and work the silk. Learn Agri.
Pop 1.
Settle on plain: center (2F, 1H, 1C) + Rice(3F, 1C)
Settle on Silk : center (2F, 1H,
3C) + Rice(3F, 1C) ---> advantage silk
Pop 2. Know farming
Settle on plain: center (2F, 1H, 1C) + Rice(5F, 1C) + Gold(0F,3H, 7C)
Settle on Silk : center (2F, 1H,
3C) + Rice(5F, 1C) + Gold(0F,3H, 7C) ---> advantage silk
Pop 3. Know farming and BW
Settle on plain: center (2F, 1H, 1C) + Rice(5F, 1C) + Gold(0F,3H, 7C) + Irrigated silk (3F, 0H, 3C)
Settle on Silk : center (2F, 1H,
3C) + Rice(5F, 1C) + Gold(0F,3H, 7C) + any improved tile give yield of 4 to 5 (assuming a river tile)
From this point on the advantage of having that extra food to grow faster shift the advantage toward not settling on the silk.
So I say by farming the silk you gain an extra food and match the gold. And later if you stay around long to get bio, you get one more food; a watermill will give you shields and food, or the obvious, cottage for lots of gold. So I respectfully differ that settling on the silk is not the best solution especially when you have gold nearby.
@ Jesusin: I have to agree with Niklas, you illustrated superbly, the concept of building a great foundation for a game and your short post is a text book on how to set up a game well. Thank you. BTW did you do the sling?
I wish that one of these days, me, myself and I can agree on a game plan and stay with it. I had a wonderful start and then while I was not paying attention, me or myself, screwed it up.
