civ1.29f, open
[edited with Kuningas feedback, thanks]
On my first try at the official GOTM, I still have a lot to learn. Its amazing what some of you can do.
I did the long march to the south, never dreaming about a palace jump. I was worried about corruption. When I saw all those stacks of armies, I decided to be extra friendly and give in to whatever they asked for until I could get some armies built up.
As a result, I was peaceful for much of the AA. Here's my 1000BC status (note all in the south).
First skirmish was border cleanup and luxury grab with the Bakje. I took their closest (southern) cities.
First war with Gorguryeo at 290BC to take out their 2 cities by 230 BC and off to the MA. I used swordsmen, which I never did before, but then I never have seen the upgradeability before, and I made a guess that that would make them more useful. They're so slow I still don't like them, and still the medieval sword stops being useful in early MA in my opinion, especially with Rider for the Han available at same time! What do others think about swords versus horse? I saw some (but not all) of the pros had no swords for this game, and a lot of horse.
At 150 AD I had a decision point. Would I go west and take out the game leader Raja, or go NE and take out my furious opp Bakje and their neighbor the Kazar?
Map at 150 AD:
I was lined up to take Raja, then I noticed the prebuilt RCP of 5 with the Kazar and Bak -- all I had to do was help myself to their cities. So NE it would be
Here's the AI's RCP of 5 waiting to happen, with Balkhash in the center.
I also wanted tech, and both Bak and Raja had plenty to spare, if I could convince them. Bak gave me Inv and Son Buddha in 310 AD when the treaty of Balkhash was signed with Kazars mediating.
Curiously, Kazar declared war on me the next turn. I destroyed them that same turn, which must be some kind of record! What were they thinking?
I'm at a tech disadvantage, and the Mongols just don't know how to trade, so I plan to help them learn

. By 410 AD, the Mongols gave me Gunpowder, Banking, and 800g.
In 450 AD my golden age is over. I'm struggling to stay up with AI research, and I'm going for space race, so I think that democracy is necessary to get the extra kick to keep up.
My 7 turn revolution has me watching helplessly as 3 of my cities flip during anarchy! Raja takes 1, Korea takes 2.
710 AD I finally get to IA about even with AI due to some timely trading. I opened up trades almost every turn to check on AI progress.
850 AD: railroads span my country. I dare any AI to attack me now! I'm starting to feel frisky for the first time this game. I have the game in hand at this point, I think.
910 AD: I have a tech lead for the first time! Sci Method is next turn, and I have GL ready to make ToE next turn. So I will be up 2 techs, I hope to keep it that way!
1150 AD: I'm at peace a long time, while I build research infrastructure. Raja takes out a lot of others (Korea, Rome, ...) I help finish Korea, and also finished Bak after our 20 turns was up. I'm starting to get that expansion itch again. With Takeda's island be next, or Korea? Raja took out Rome on other continent, if I had been on the ball I could've had most of that newly emptied real estate for just a few settlers, but now its too late to build ships. I don't even have 1 ship yet, nor any extra settlers.
1050 AD snapshot:
1200 AD: still no war, but I have lots of gold (~5000). I'm keeping my tech lead, and selling 1 or 2 tech old to Raja, Korea, and Takeda. I'm keeping Toku in the game, and Oda too.
1320 AD: Modern age. Takeda declares war on me -- why, I ask? I get Korea to help, and they get the whole world to chop Takeda's island to bits. Its only fair that I get the best pieces.
1445 AD: Korea sneak attacked me while under a RoP. I didn't know the computer would do that! Good thing they only sent 1 army to deep interior, else I would've been toast. They raze one of my best cities in interior, take 4 others. I thought we were friends, now I must have vengeance! :ripper:
I think that my trying to plant a spy on him and getting caught 3 times got him 'annoyed'. Does anyone have a good spy planting technique (in order to see space ship progress)? I ended up planting 0 spies, but got 6 caught and killed, before I abandoned the effort. For spaceship insurance, I ended up placing stacks of artillery and modern armor outside of the my main rival Raja's capital (we have RoP and he is gracious, heh heh).
To deal with Korea, I wanted to bring in allies on my side since I don't think I can take on the world. But Korea already have MPP with Raja and Toku. So I made a mistake. Instead of military alliance against them, I sign a MPP with Oda and Toku and Raja. I carefully just took Koreas armies on my land that first turn, which meant I couldn't recapture my cities. That worked fine. However, when Raja declared war on Korea on his next turn, he used my RR to take back my recently stolen cities for himself -- and he razed them! What kind of ally is that?
The MPP haunted me, because I wanted to quit the war due to high War Weariness but kept getting dragged back in. My first exit was for 2 turns, only to have Korea attack Oda and send me back. I took 4 more Korean cities, made peace, and then Korea attacked Toku. I end up launching in 1540 while still at war with the Koreans, who had cities scattered all over, and my people were none too happy.
I could've finished 1 turn earlier with my prebuild palace if I had known to go to the big picture, hit f1, open up my prebuild city and make the switch (thanks to Kuningas for that idea).
Also, if I had dreamed about being sneak attacked and having trouble with WW, I would've kept my bank account in better shape. As it was, I was feeling flush and everyone was polite to me, so I rushed culture and science improvements, draining the bank. When my people started get war weariness, and Korea's gpt deals went away due to the war, I lost so much revenue that I ran a serious deficit and had to cut back on research to stay positive.
Lessons Learned
My best research was 6-8 turns for ModernA tech. Thanks to SirPleb's post earlier I'll try to improve that next time by growing my best research cities and trying harder for the science wonders (I only got SETI). Also, I'll need more cities.
The palace jump is something that never even occurred to me. So many games I have waited 60+ turns for that foreign palace to manually build (if no GL), when I could just build it right next door... I'll have to try it.
The 4 turn settler factory is something else I'll work on.
From now on, I'll avoid MPP unless no other options, and keep science/bank lead so that I can buy allies when I need them! On the other hand, RoP seemed to work great to keep others from warring with me when I didn't want them to (until the end of this game at least).
Final score: 6961 for launch on 1540 AD. Lots of room for improvement.
Final map:
Science rate at end (nowhere near SirPleb):
Thanks for having this GOTM forum, I really enjoyed reading the posts so far.