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1.29F Open
Start. The cow was visible in the fog, but having a look about from the mountain is too much temptation, so worker has a look...alas, nothing. Settler SE...yep, a cow. Delhi founded in the forest and worker needs a few turns to get back to the cow to get it irrigated. After Delhi expanded I saw the 2nd cow and thought, UGH, I missed the Holy Grail of Civdom, the 4-turn Warrior/Settler Pump. Thinking it through, however, I realized we had two 6-turn settler+ factories...equivalent 3-turn Pump! Didn't play it quite that way, but I felt better.
Build Sequence. Delhi went Warrior-Warrior-Settler-Warrior-Granary-Barracks and then operated as a 6-turn Warrior-Archer-Settler factory from 2310BC. Bombay built Warrior-Worker then operated as a no-Granary 10-turn Settler factory. I usually emphasize Workers, but went for Settlers and Military this time.
At 3000BC Pliny says we are among the largest of civs (with 2 whole towns to our credit) and Persia still has but one town. At this point the proximity of Persia is now evident and I'm thinking we're stuck at the end of a peninsula with Persia between us and the rest of the world...a thought which as you all know would slowly change to a stomach turning realization that we were stuck on an island with the Immortal and that
THE ENTIRE GAME would be decided by how we handled Persia. Hmmm...about this ainwood guy...
Moderator Action: Spoiler pic ermoved.
Research. Pottery at max. Mysticism at max...was thinking the Monarchy path at that point. After the Us and Persia Island situation became evident went to Writing at max, MapMaking at max. Col at max...going for Republic. Then Literature...need Libraries...tech pace is SLOOOOOW. Got Republic in 350BC.
Dealing with Persia. I haven't had a run-in with Persia as yet, but I have seen numerous references on these pages regarding the dislike for the Persians as rivals. I have read about the Immortal and looking it up in the Pedia I was shocked to see a Medieval Swordsman available in Early AA. I decided I needed to find some Iron ASAP. And I decided to try to take them out early...especially since it was apparent I'd have a bunch of Archers which I usually never build.
My Persia strategy, which I'd like to think was devilishly clever in its planning, but actually evolved depending upon perceived circumstances, was:
1. Mine the northern barbs for Elites.
2. "Acquire" Persia's Iron.
3. Mine Persia for Techs, Great Leaders and towns.
4. Remove Persia from the list of rivals.
Mining the Barbarians. I purposely did not settle in the north in order to provide enticing space for Barb Camps and to use the Barbs for Elite farming. Usually the AI beats you to the barbs, but this game was very different. The one Persian Warrior who beat me to the barbs...as well showed me the way to them...was immediately trounced, leaving the little darlings to me! Here's an Archer about to become Elite at 1990BC:
The First Persian War Persia was smitten with the value of its Techs and I couldn't get it to trade me Iron. In 1700BC I was satified with the Power Lead and renegotiated Peace giving Mysticism and gaining Iron Working. The bad news, and ainwood's little joke, became evident in about 5 seconds RT.
Not knowing what was to be encountered in the rest of the world, therefore wanting to keep reputation intact, and, besides, those Warriors and Archers take a LOOONg time to get there (roads were sparse at that point), I waited 20 turns before declaring war on Persia.
Upon declaring, I moved onto the hill by his Iron town. IBT an Immortal attcked my Elite Warrior and redlined him...BUT LOST. Persia did not have a road into Irontown and that was to be Persia's only Immortal. No Golden Age for Mohammed, no problem for me! Lost a few Archers getting past the dug in Spears and needed the Warriors to polish off some defenders. Took the Irontown and destroyed his town in the jungle. I got to Persia just in time to remove Immortals as a threat.
Gave Peace in 1150BC for all his Tech and gold PLUS the town of Tarsus on the southern shore, I expected him to take it back as it was undefended forever it seemed. Tarsus however survived and was productive to the end of the game.
The world at 1000BC:
QSC Stats:
16 Towns (2 former Persian)
24 Population
1 Settler
7 Worker + 2
Persian Slaves
17 Warriors left
8 Archers left
1 Galley
230 Score vs Persia 194
147 Gold
1 Granary
1 Barracks
All 2nd Tier Tech but Math plus Code of Laws and MapMaking
I did not worry about RCP except cursily as Monarch level seems to be somewhat corruption friendly.
The Second Persian War. Waited 20 turns during which I, as the now Iron Stud of the Known Universe, built/upgraded MY Sword Army. While involved as always, the conquest of Persia was anticlimactic and never in doubt. We destroyed the Fledgling Persians in 490BC. Didn't get any GLs which could have been a big help as all the Wonders went to other places. I felt the game was won at this point...it remained to decide upon a victory condition.
My First Palace Jump. In 110BC, having built up the population of the former Persian capital, Persepolis, and having built a FP in Bombay, I decided to jump the Palace to the middle of Persia. Recalling seeing a fairly new thread on the subject, I quick went to the Forum and found the ainwood thread with restrictions. All seemed in order, although I confess to being completely FOR a ban on ALL Palace jumps. I have never done this before and was a bit edgy about abandoning a perfectly good capital... Clicked the Abandon command, checked Persepolis to see that little star...no star. Uh-oh...now what. Frantically rooting around my civ I spot the star on Kolapur!!!! HUH??? I then recalled that the town with the largest
NATIVE population gets the capital, I think. UGH!!! Yet another learning experience. I was eventually able to get the capital to Persepolis.
Also on or about 110BC, I acquired the last required AA tech and entered the Middle Ages. I was very pleased with the game at this point, but I have to admit that Lady Luck seemed to be on my side this time.