OPEN PTW 1.27
Obviously, the lack of Iron and Horses was the major feature of the Ancient Age. I had expanded into the Mutton Valley just to get the Lambs that were there. That was a fortuitous decision as events turned out. The placement of my two cities in the mountains and valley were the same as jaafits. See map at end of post and
jaafit's map here
As someone else mentioned, the Persian tech pace seemed to be accelerated. They were 4 techs ahead of me at 1000 BC. In 925 I discovered Mathematics and decided to trade Persia for Iron Working. That was when I discovered that only they had Iron. That changed the entire flow of the game for me. With only a 2 attack unit against a 4 attack unit, I had to plan to survive before anything else. I did not want to wait until their Immortals attacked and hope for the best. However, I am happy to see that you who chose that path were able to survive.
My plan was simple: Fortify Spearmen on all of the mountains bordering the Persian land, research Horseback Riding and then attack them with the mobile Horsemen. Good plan until there were no horses. However, at that point I had managed to fortify units on all of the mountains. Now the plan would have to be implemented with Archers. I was going on the offensive regardless.
I discovered Horseback Riding in 730 and then took as much time as I could to build up my supply of Archers. The revised plan was to send 2 stacks of Archers and Spearmen to attack both Gordium and Susa at the same time. I have never used ROP Rape in any GOTM game, but sometimes our morals must give way in difficult situations. I didnt think I had quite enough units, but Persia had moved Immortals into the Mutton Valley and next to my city. I signed a ROP agreement with Persia and moved one square to be next to both Gordium and Susa. See the tactical situation at that time on the map at the end of this post.
On the next turn I captured both Gordium and Susa and destroyed the enemy units in the Mutton Valley. Persia was never able to mount an effective counterattack, sending no more than 2 units at a time which I attacked and killed before they could attack me. It was not hard to do because I controlled all of the high ground.
Persepolis, which had a population of 9 pop rushed some units and was soon down to 5. That meant they got no defensive bonus and made the capture of that city, and the Pyramids, much easier. 6 turns after the first two cities, their capital fell. One turn later I captured the city of Arbela which had their Iron, and Bactra, on the east coast.
Then I made peace and took all of their techs. Several turns later I declared war again. Since I had no way of trading contacts, I didnt have to worry about adversely impacting my reputation because none of the other civs would ever know that Persia existed.