AgedOne
Emperor
Contender save.
Prep
A few practice games on these settings had convinced me of the need for early archery. I had very little luck trying to stem the flow of barbstewards using just warriors. A group of 4 or 5 archers standing around the capital on good defence ground seemed to do the job.
I also tried several different paths towards getting early wonders, with a CoL slingshot involving Henge and Oracle seeming to work out quite well.
Of course, a lot depended on the location of the capital. In the test map (thanks JerichoHill), I had best results by moving to a location that kept the 2 foody squares in range, but had a few hills and forests too (and, I was to remember longingly, some gems).
Startings
In the real game, I walked my warrior N, not revealing too much, and then had a peek NW with my settler. Seeing some forest-hills and forest I decided to try roughly the same location again. Washington was founded NW+NW of the starting hill. As I was to discover, the crucial difference between the test game start and this was that I now had better production but an inferior commerce, compared to the trial. This meant I was always in danger of completing buildings before my science had advanced to the point I was expecting.
I went for Hunting => Archery first off. Then Mysticism, before deciding to go Mining and BronzeWorking rather than Wheel - rating the need for forest chopping over that of roads. Not sure if this was right. My worker ran short of useful things to do after the wheat and corn, and roading them up would have come in useful for health. As it was I had to let them farm a couple of riverside grass while waiting for BronzeWorking to arrive.
Builds went Worker => 4 x Archer => Stonehenge.
Meantime, my lone warrior went for a walk starting NW and then describing a clockwise circle around Washington. During this curcuit we made contact with Asoka, Bismarck, Cyrus andAlex. One of our first archers hopped up onto the original start hill to act a barb lookout and met Mao's troops. So only one AI remained unknown after 34 turns.
Early Wonders
Research continued with Wheel as I was starting Stonehenge, followed by Meditation and Priesthood in preparation for a push for the Oracle.
Stonehenge was completed without any great anguish on turn 52 (1920 BC).
Barbs had started showing up from around turn 38 onwards. Mostly harmless, and served to promote my archers. However, one little @%$&&!! defeated a precious archer who attacked him at 92% success odds. (Vomit noises)
Research was still lagging a bit behind what I would like, which delayed the start of building the Oracle beyond what I considered 'safe'. I wanted to start around when I finished Stonehenge, in order to finish by turn 62-63 which I had found was achievable with about 3 forest chops and a mine or two in place. However, I was still 3 turns short of Meditation, let alone Priesthood, at turn 52, so I filled in by replenishing the archer supply while I waited for priesthood.
Turn 61 (eek!) I was about to get priesthood, so I whipped the last turn out of a barracks to get the hammer overrun, had pre-chopped one forest and had another about to complete. Started the Oracle with a nice boost. But was it too late?
Started researching Writing, in order to be able to choose Code of Laws as a free tech.
There followed a nerve-wracking period of 13 turns, fending off barb attacks that were now coming in thick and fast, while watching the turns count down to Writing and the Oracle completion.
I could have had the Oracle a few turns before Writing, but risked all by delaying completion until the turn Writing came in - turn 74 (1040 BC) - but I got it!! Couldn't believe some pesky AI hadn't nipped in and beaten me to it. If they had I think I would have packed in there and then through sheer frustration.
Chose Code of Laws, which advanced me to the Classical era and founded Confucianism, which I adopted as state religion.
Mid-game crisis
After all that excitement, I looked around to take stock and realised that despite the wonders I wasn't really doing too well. I had one city, and was beginning to look hemmed in by the Ai all around. I had no copper. The land to the south, that I had earmarked for my next city, had been settled by barbarians (which I thought was a great idea - couldn't wait to take it off them) but then had been taken by Bismarck (boo!).
I popped a Gt Prophet, who built the Kong Miao, and my researches continued with Pottery => Animal Husbandry (no horses) => Iron Working (Whoo! Iron in my borders!)
Iron & Enemies
This last event was the first things that seemed to have gone right in some time, coming on turn 101 (350 BC). Coincidentally, I had just discovered that the nearest copper was to our south-west, and already in the possession of Asoka withing the borders of Calcutta. I had also just met the final inhabitant - Kublai Khan - but was finding that several of the neighbours were getting annoyed at me (that's Asoka, Cyrus and Alex.
I had real trouble finding a good position to found New York, finally plumping for a spot by the river to the south-east of Washington and almost within the reach of the stone - which was now Bismarck's property within the borders of Harrapan.
I had set to work mining the iron and hooking it up as soon as I could - and not a moment too sonn as it turned out! It was complete on turn 111 (100 BC) and just 2 turns later that whippersnapper Asoka declares on us and runs a chariot up onto the iron mine! Suicide chariot, as it turns out, as we killed him before he had a chance to do any damage. Whipped my first swordsman and went to war!
I had good hopes of snatching a city or two off of Asoka to punish him for his impertinence, but all of these plans ran aground when I made my first assault on Calcutta and was horrified to lose 2 Swords, a Spear and an Axe all well against the odds!! Curse you RNG! (More vomit noises) This wrecked any local strength advantage that I had, and the war settled down into a drab affair that no-one was winning. He would send chariots into my land and I would kill them. Once he pillaged my iron mine, but it was soon rebuilt.
Stop-off Point
I was glad when he agreed a simple peace on turn 132 (425AD) and that's more or less where this early write-up ends.
I can't say that things are going really well. The successes of the barb-repellent and the early wonder-building have faded into history. I have just 2 cities and am beginning to look at Bismarck's city by the stone as a useful addition. At least I have swordsmen, but I fear we will soon be facing better forces unless my research can be persuaded to take off. Economy is fine, and research stays at 100%, but I need a bigger empire. Soon.
Prep
A few practice games on these settings had convinced me of the need for early archery. I had very little luck trying to stem the flow of barbstewards using just warriors. A group of 4 or 5 archers standing around the capital on good defence ground seemed to do the job.
I also tried several different paths towards getting early wonders, with a CoL slingshot involving Henge and Oracle seeming to work out quite well.
Of course, a lot depended on the location of the capital. In the test map (thanks JerichoHill), I had best results by moving to a location that kept the 2 foody squares in range, but had a few hills and forests too (and, I was to remember longingly, some gems).
Startings
In the real game, I walked my warrior N, not revealing too much, and then had a peek NW with my settler. Seeing some forest-hills and forest I decided to try roughly the same location again. Washington was founded NW+NW of the starting hill. As I was to discover, the crucial difference between the test game start and this was that I now had better production but an inferior commerce, compared to the trial. This meant I was always in danger of completing buildings before my science had advanced to the point I was expecting.
I went for Hunting => Archery first off. Then Mysticism, before deciding to go Mining and BronzeWorking rather than Wheel - rating the need for forest chopping over that of roads. Not sure if this was right. My worker ran short of useful things to do after the wheat and corn, and roading them up would have come in useful for health. As it was I had to let them farm a couple of riverside grass while waiting for BronzeWorking to arrive.
Builds went Worker => 4 x Archer => Stonehenge.
Meantime, my lone warrior went for a walk starting NW and then describing a clockwise circle around Washington. During this curcuit we made contact with Asoka, Bismarck, Cyrus andAlex. One of our first archers hopped up onto the original start hill to act a barb lookout and met Mao's troops. So only one AI remained unknown after 34 turns.
Early Wonders
Research continued with Wheel as I was starting Stonehenge, followed by Meditation and Priesthood in preparation for a push for the Oracle.
Stonehenge was completed without any great anguish on turn 52 (1920 BC).
Barbs had started showing up from around turn 38 onwards. Mostly harmless, and served to promote my archers. However, one little @%$&&!! defeated a precious archer who attacked him at 92% success odds. (Vomit noises)
Research was still lagging a bit behind what I would like, which delayed the start of building the Oracle beyond what I considered 'safe'. I wanted to start around when I finished Stonehenge, in order to finish by turn 62-63 which I had found was achievable with about 3 forest chops and a mine or two in place. However, I was still 3 turns short of Meditation, let alone Priesthood, at turn 52, so I filled in by replenishing the archer supply while I waited for priesthood.
Turn 61 (eek!) I was about to get priesthood, so I whipped the last turn out of a barracks to get the hammer overrun, had pre-chopped one forest and had another about to complete. Started the Oracle with a nice boost. But was it too late?
Started researching Writing, in order to be able to choose Code of Laws as a free tech.
There followed a nerve-wracking period of 13 turns, fending off barb attacks that were now coming in thick and fast, while watching the turns count down to Writing and the Oracle completion.
I could have had the Oracle a few turns before Writing, but risked all by delaying completion until the turn Writing came in - turn 74 (1040 BC) - but I got it!! Couldn't believe some pesky AI hadn't nipped in and beaten me to it. If they had I think I would have packed in there and then through sheer frustration.
Chose Code of Laws, which advanced me to the Classical era and founded Confucianism, which I adopted as state religion.
Mid-game crisis
After all that excitement, I looked around to take stock and realised that despite the wonders I wasn't really doing too well. I had one city, and was beginning to look hemmed in by the Ai all around. I had no copper. The land to the south, that I had earmarked for my next city, had been settled by barbarians (which I thought was a great idea - couldn't wait to take it off them) but then had been taken by Bismarck (boo!).
I popped a Gt Prophet, who built the Kong Miao, and my researches continued with Pottery => Animal Husbandry (no horses) => Iron Working (Whoo! Iron in my borders!)
Iron & Enemies
This last event was the first things that seemed to have gone right in some time, coming on turn 101 (350 BC). Coincidentally, I had just discovered that the nearest copper was to our south-west, and already in the possession of Asoka withing the borders of Calcutta. I had also just met the final inhabitant - Kublai Khan - but was finding that several of the neighbours were getting annoyed at me (that's Asoka, Cyrus and Alex.
I had real trouble finding a good position to found New York, finally plumping for a spot by the river to the south-east of Washington and almost within the reach of the stone - which was now Bismarck's property within the borders of Harrapan.
I had set to work mining the iron and hooking it up as soon as I could - and not a moment too sonn as it turned out! It was complete on turn 111 (100 BC) and just 2 turns later that whippersnapper Asoka declares on us and runs a chariot up onto the iron mine! Suicide chariot, as it turns out, as we killed him before he had a chance to do any damage. Whipped my first swordsman and went to war!
I had good hopes of snatching a city or two off of Asoka to punish him for his impertinence, but all of these plans ran aground when I made my first assault on Calcutta and was horrified to lose 2 Swords, a Spear and an Axe all well against the odds!! Curse you RNG! (More vomit noises) This wrecked any local strength advantage that I had, and the war settled down into a drab affair that no-one was winning. He would send chariots into my land and I would kill them. Once he pillaged my iron mine, but it was soon rebuilt.
Stop-off Point
I was glad when he agreed a simple peace on turn 132 (425AD) and that's more or less where this early write-up ends.
I can't say that things are going really well. The successes of the barb-repellent and the early wonder-building have faded into history. I have just 2 cities and am beginning to look at Bismarck's city by the stone as a useful addition. At least I have swordsmen, but I fear we will soon be facing better forces unless my research can be persuaded to take off. Economy is fine, and research stays at 100%, but I need a bigger empire. Soon.