GOTM 29 First Spoiler

Mark
Your post reminded me that we had a discussion about another GOTM about a year ago. I went back and read it. GOTM18 it was, and the weird thing was we were discussing how I'd managed to reach a stunted, underpowered position for the second xOTM in a row!! I even explained how I had been intending to focus on research but had been distracted by achieving a CS slingshot. This game is therefore a visit to deja-vu land.
I think my resolution should definitely be to learn something about this game once in a while, instead of repeating the same game for years on end!!
Huh, I should go back and read that too. Ironically, just checked rankings page & this is the first GOTM I've played since GOTM18.

I should say that I'm not normally this focused at the start on my goals, far from it, my capitals are more often than not multi-purpose production sites. It's just that, for me, the ready food supply + huge number of river tiles + financial trait + lack of production just SCREAMED out at me that I'd have to dedicate myself to that path, there was no fence to even consider straddling. In fact that's probably the main reason I'm playing this, my first non-BTS game (xOTM or otherwise) since BTS came out last July -- that starting screenshot was just too intriguing to ignore. I think I'll go back to BOTM only after this game though ... I found myself making repeated bad judgments because I forgot how much had changed after vanilla. It was very frustrating, and I may not want to do it again. In particular I had to keep saying to myself: forget about building a levee in Washington ... FORGET about a levee in Washington ... god that would have been a kick-arse mid game city location for BTS ;)
 
I moved 2 NW and settled to start. This was an excellent production/commerce location so I was quite happy with that. I built a Worker first. Contrarian that I am, I wanted to play for a Culture or possibly a Diplomatic win. But first I needed to get a solid defense built up and grab some territory. I decided to go Mining -> Bronze Working right off the bat so I could chop and whip and, if I was lucky, find Copper.

In 2560 BC I chopped a Settler, which went south to settle on the coast between Crabs, Copper, and Silk. I’d just finished The Wheel and started on Mysticism. New York was in a decent location but in hindsight I should have built it adjacent to the Copper, or at least researched Mysticism earlier. In the 25-odd turns it took to get New York’s borders expanded and the Copper hooked up a steady stream of Barb Warriors began coming at me from the SE. I was able to hold them off without any really close calls, but only by building a lot of Warriors of my own. And while it proved unnecessary I did get worried enough to research Archery.

I built Stonehenge in Washington in 1640 BC, while still considering a Culture strategy. But shortly thereafter Asoka and Cyrus started boxing me in on the north and west, and a Barbarian city—Thracian—showed up right on the coast south of the 2 Stone. So there was nowhere good left to expand peacefully, and I built Axemen instead and sent them after Thracian. My first Axe lost at 90%+ odds to a wandering Archer, and it got worse from there. When I managed to get a couple of Axes and Warriors next to Thracian, Asoka had two Archers lined up to attack as well. I refrained from attacking because if I was unlucky I’d hand the city to Asoka. Instead he was very lucky and won two long odds battles to kill the defending Archers and capture the city himself.

This was no good at all. I considered attacking Asoka then and there, but refrained. Why? I can’t remember, but it couldn’t have been a very good reason. :) Something along the lines of believing Asoka was the only AI naturally peaceful enough that he might leave me alone, I guess.

Instead, I continued building up my forces and attacked… Bismarck, in 500 BC. He had a small city due east of Washington that I initially bypassed in favor of capturing Munich, near the Gems and Ivory. I wanted those resources! Shortly thereafter I was the first to discover Alphabet, and reaped the rewards of many tech trades. So maybe things were going to work out for me after all. The war against Bismarck continued well, as I pushed a bit further up his funky peninsula and razed a city there, then shifted back to the south.

Bismarck’s city near Washington wasn’t sited very well. I decided to take a chance and razed it after capturing it in 225 BC, knowing that I couldn’t get a Settler there for another 5-6 turns. I then made peace in exchange for the rest for the beakers I needed for Mathematics. I started researching Construction, and a couple of turns later I popped a Great Prophet in Washington which I used to discover Theology and establish Christianity in Munich. I was too chicken to adopt a religion though, since all of my neighbors had different ones and I didn’t want to anger any of them yet.

My gamble of razing the German city went all wrong. Cyrus snuck in there ahead of me and founded Gordium in the area I wanted. I ended up putting Boston 3 hexes south of his city, with access to Iron and Wine, in the hopes of keeping a path open to the still unsettled lands in the southeast. By this point I’d completely given up on a Cultural victory but still thought a Diplomatic attempt might be fun. So I began work on an Aqueduct in New York, in the hopes of later snagging the Hanging Gardens and generating some Great Engineers.

Then my worst fear came true. In 25 BC Cyrus declared war on me, followed two turns later by a declaration by Mao. Per the power graph, both were stronger than me, Cyrus extremely so. Munich was highly exposed and quickly fell to Cyrus’s Immortals. I returned the favor by razing Gordium. In 200 AD I gave Alexander a big technology bribe in return for him declaring war on both Cyrus and Mao, which more or less eliminated the threat from China. I fought a lot of defensive battles against Persia and lost a few improvements, but ultimately was able to raze another one of his cities, and in 475 AD we made peace. The war with China continued, however.
 
I found this game really easy. For those that didn't, what made your game hard?

Same as Shillen (except I'm normally a Monarch player anyway). Taking a gamble on settling south rather than north got me hit by the barbs earlier and for longer (since the barbs didn't have as far to go to get to me from the bit to the south that nobody could really see) and gave up too much ground to the AI, plus with barbs razing my farms and no food resources down there (I even missed the crab), I had problems even whipping effectively.

(EDIT: Also since I don't generally play raging barbs, I underestimated them. If I played the map again I'd go straight for Archery and I'd be able to stop them pillaging all my improvements - that really screwed me.)
 
So I didn't settle until turn 3 to get the crab and 2 stone tiles in my capital radius. While the crab was better than no food resource at all it's probably the worst food resource I could have found. Having to waste early hammers on a workboat with raging barbs and then still only getting 4 food from the tile without a lighthouse made life difficult. On top of this, it turns out the area we were given to expand into was where I moved my settler. So I never even got to claim the wheat and rice tiles near the start position because the AI's all rushed to settle on the lush grasslands before I could get anywhere near them. So I got hemmed in big time.

This is my basic situation also. I play noble, poorly, so Monarch is way above my comfort zone. I played Adventurer, so used the extra worker to explore south for a couple of turns while the warrior looked north. It seemed to me that the extra production from the stone in the south made it a better site than the corn/wheat site, with its one grassland hill, and it never occurred to me that I was hemming myself in. I wound up with only three cities.

The barbs slowed me down enough that I was very late creating a second city, which I put in the east to get the critical copper resource. I similarly lost out on a possible (but poor) location on the coast southeast of the capital.

I've reached 780AD as of this pause. As of 500 AD I have three cities and nowhere to expand. I think I'm doing OK on research because of the financial trait and the few cottages I managed to build.I'm 'way down on the power graph, but it's still a reasonably fun game -- much more so than I expected

Once I build some axemen it is faintly possible I could manage an attack on Asoka to my west, since some people who like me dislike him, and I might therefore eventually get invited into a war. Ironically he traded me Construction from which I would create the catapults I'd attack him with.
 
I found this game really easy. For those that didn't, what made your game hard?

For me I think it was too much focus on wonders and not enough on military. I staked out some nice land but then poured too much into a failed Oracle followed by the Pyramids. Just a few more units and things could have gone differently. So I wouldn't say I was necessarily 'dragged down by the stone' :lol:. The military was just too weak.
I still think I could dig this game out, but I don't think I'll get super results.
 
Did anyone else experience this problem? I was the first to research
Music but lo and behold there wasn't any free GA rewarded (see attached screen shot) Was I missing something?

Complete early workup will have to wait.

Screen shot taken just after I got the Music "Pop-up" showing that none of the other AIs had it.
 

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I moved the settler 2NE and then moved W to settle SE of the riveside food. The warrior went north and found Persia and the gold hill. A persian worker showed up and the warrior captured it. ( I should have built a settler but who knew there were workers for stealing) Techs were to archery first and then to BW. Next to priesthood and to CoL. (Never teched AH :sad: why????)

Built a couple of archers and warriors until the city grew to 5 and started a settler and rushed it with 2 pop and barely founded a coastal city with gold before Persia dropped their city by the mountain. Sued for peace and went after the SH so we can fight off the culture pressure from persia. Founded another city to claim the Gems. Missed the SH and immideately started on the Oracle. Due to working Gold and the 3gpt cottages allow us to get CS sling. Switch to Beauro. The third city was intended to be by the stone and I had 2 star warrior fortified on the riverside stone. Settler and an archer was 1 tile away. An unpromoted barb warrior kills the 2 star :confused: while attacking accross the river and a barb city pops IBT.:cry:

But actually this ended up being a good thing.The archer and the settler heads west and settle on a blue circle that ended up with a cow and copper. A worker was already roading west from the capital with the plan to build a road to India, so he get diverted to the new city and another worker help build the road and chop a monument to access the copper. Build 3 axes quickly and go raze the coastal barb city and founded another city NE of the stone.

A few turns later out of the blue Kahn attacked with 3 stackes. about the same time we had finished 3 more axes and rushed a few more units including a couple of cats. We were about to launch on Ashoka so this sort of messed up the plans. At about 500 AD we had sued for gold and mono for peace and attacking Ashoka who built the GLib. oh yeah just before that the puny Mao attacked us and got one city razed and we captured and kept jis GLH city located west of Mao's cap. Also it took this long to meet Alex. At 500AD Persians and Greeks do not know of each other.

Only Biz would trade with us and we are heading to space. Since this will be a slow space game, we plan to claim just about 50% of good land by 1400AD and then just go for research.
 
Did anyone else experience this problem? I was the first to research
Music but lo and behold there wasn't any free GA rewarded (see attached screen shot) Was I missing something?

Complete early workup will have to wait.

Screen shot taken just after I got the Music "Pop-up" showing that none of the other AIs had it.

It looks like Bismarck has it to me. He's missing drama but that's not required for music.
 
I've also had this happen once with Music (that it doesn't show up on for trade or won't trade, but someone's allready got it). Dunno why.

However if you check the log, you'll probably see Homer born a couple of turns earlier (the first GA, usually gotten through music)
 
I've also had this happen once with Music (that it doesn't show up on for trade or won't trade, but someone's allready got it). Dunno why.

There are certain techs for each leader that they will never trade and it doesn't show up in the trade window. I'm not sure if they show up in the F4 window or not, though.
 
Thanks for the info. I double checked the Autolog and didn't find where anyone else got it before me, but I may have missed it. I also checked for Homer or any other Great Artist and I was the only one to get one several turns after getting music. I'll have to check in the end of game review.
 
It looks like Bismarck has it to me. He's missing drama but that's not required for music.

You are right on the money. Bismark is the only one who could have learned it. Since the screen shot is taken right after greatbeyond learned music, Music is not shown as available for trade since the others do not have the prerequisits such as alpha.

I just learned to read the trade screen and realized I could track the race to Liberalism through it. Up untill now it was just a screen to tell me what I can trade for the moment but now I realize I can track the likely heading of each AI. I am starting to look at it every couple of turns now and doing much better trades or witholding techs.
 
When will the results of GOTM29 be published? I would like to start playing GOTM30, but I do not know whether I am eligible for adventurer or if I have to play contender. It depends on my result in GOTM29 (first half/second half).
 
When will the results of GOTM29 be published? I would like to start playing GOTM30, but I do not know whether I am eligible for adventurer or if I have to play contender. It depends on my result in GOTM29 (first half/second half).

Don't worry about it. You can only base your choice on the known results, so if the GOTM 29 results are not published then they are irrelevant at this time.
 
But if I start the game today and the results are published tomorrow and I finish the game the day after tomorrow. How will they know I started before I knew the results?
 
C'mon! Do we appear to be *so* draconian?

Any game result that was not published before the current game was released cannot be considered to have been available when players choose their starting files.

Selecting Adventurer Class is a decision you take that results in a penalty - you lose some score and you can't compete for the awards. That's way more significant than a rather arbitrary rule that's really only designed to encourage you to take your training wheels off once you are a competent player.
 
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