Adventurer save. In my test games, I had maybe 60% chance of getting through the barb rush and being on par with the AI, and having been spanked in the BOTM03 (Prince level), I figured "Heck, why take the chance?".
First move worker 2E and warrior 1NW and saw nothing interesting. Settled 1N of start position on turn 1. Researched mining>BW for slavery. Farmed wheat mined hill, built warrior and popped settler, who settled on coast/river S of stone, all before I saw first barb. With back against the sea, and Persia culture border already on my N border, I know barbs can only attack from 2 directions and am feeling confident. Next researched Hu>Arch, since the lack of copper led me to believe a lack of horse would also follow. Didn't matter much. Whole game I only got attacked by barb warriers and one lone barb archer. These were raging from the east, so it took a number of escorts to get city 3 on the plains hill to the east, but well worth the effort.
Meanwhile, I mined the stone off the river, tech'd masonry and quarried the other stone on the river. Built SH in stone city, GP added to cap for production, which got me Pyr in cap. Missed Oracle though... didn't notice it already built until I decided it was time to try for it. Built in 950BC by Asoka. More on wonders later..
After city 3 up, I tech'd AH (no horse visible, suprise suprise) then IW, which revealed iron right next to city 3!

Great production in city 2 and 3, so time to kill someone with axe and sword. India is multiplying like rabbits but looks weak (only 2 archers in Madras), so I start heading West, same time I am ready to settle #4 city at edge of forest on west of grasslands. Ahoj! A barb city with 2 archers! No prob, they fall to my axe with no casualties, only promos. Now I have 5 cities, though not optimal placement still pretty good resources. Keep marching towards Asoka, and my culture is enough to get me able to DOW and capture Madras on same turn. March towards Dehli... the crazy bugger has nothing but archers, despite having unmined Iron next to Dehli and pastured horses in a coastal city with road to Dehli! It took me more units than I thought, though, so I let Asoka off the hook for 2 techs, and time to rebuild for the next wave in ten turns.
Now the only big decision pre-500AD was when Cyrus demands one of my two iron. It is good in
my view that he has no iron, but
he is clearly annoyed about that. I'm in a bad tactical situation if his immortals decide to take it, so I grant him iron. A few turns later he is at war with Alex, which is the best I could dream for. Alex don't like me much now, but he does not border me and has no open borders with Mao (or Cyrus, obviously), so who cares? He has enough strength to match Cyrus, though, so let 'em weaken each other, I say.
At 500AD, I lead in tech, lead in size, and lead in strength as far as I can see. Way ahead in culture, due to wonder-spamming in first 3 cities that only missed Oracle and Parthenon, and got I think all the other wonders available at this time. Running in Rep since Pyr founded, and good tech rate. India about to become American, which will give me about a third of the continent and nobody at my rear flank. I messed up a golden age by trying to change civs during it (BtS thinking, shame shame). Made some other errors along the way, but nothing major. For example, I did not explore at all. Nada, nothing outside turn 1. All black until I get there with units for settling or conquest. But I had iron, so that was enough.
So the only choice now is "What kind of victory should I try for?". If I was going for medals or glory-score, conq/dom would be the obvious choice. Space race is not only tedious but risky for diplo loss. And since this is Adventurer, I should try something I am not good at (and in fact have never accomplished before) - a culture victory. Now... I am aware that my GArtist production will be slow, due to polluted gene pool from all those wonders, but it should be only a matter of time even without them. I founded the CoL religion (Taoism?) in city 3, and captured Buddhist and Hindu capitol (Dehli), and see that Asoka has founded Judaism in another soon-to-be-mine city as well. So it looks like my prospects are good, and only a matter of time to this victory as long as I can keep on reasonably good terms with Mao and Cyrus, my only border civs. City 1,2, and 3 will be legendary cities; and my lowest of these is about on par with the next civs highest culture city.
So, a very late decision (500ad) to go for cultural victory. I'll let you know how it goes in the next spoiler.