GOTM 29 Spoiler II

Say Offa and Dojoboy: Ya'll were right, it was a matter of population. When I took over France and Egypt I pretty much cleaned house and sent in settlers with my troops. I've found they move faster if I give 'em an extra tile for a running start. Anyway, I turned on the game this evening and pop! one cultural expansion and several population increases... I didn't need to take the turn. Later.
 
OPEN PTW 1.27

Going for a Diplomatic win.

I entered the Middle Ages in 270 BC, 4 techs behind the leaders. Had just finished fighting my first war with the Zulus. Let them survive so that I could take some of their techs.

After I had discovered Chemistry and Education in about 570 AD I started to draw even with the other civs in the tech race. Russia had declared war on me but they were too far away to have any real impact. I never saw one of their units.

Hand built the Forbidden Palace in 530 AD. Never got one Great Leader throughout the entire game.

Discovered Military Tradition in 740 and declared war on the Greeks - only my second real war. They had Leonardo’s Workshop and the Oracle. I eliminated all of their cities but they still survived. Must have had a Settler somewhere. I never did find him.

830 AD I entered the Industrial Age.
 
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Ancient Age Report

Whew!! I've got to stop and catch my breath for a moment! That was one fast elevator ride I just got off!!

OK. To recap, entered Middle Ages in 130 BC, due to learning Currency by Minimum research, and getting several other Techs by showing the Greeks their place in the world order. Ready to launch an attack against the Zulus.

Even though I'd reached the end of the Ancient Ages a bit late (after all the Germans were already building the Sistine Chapel!), I still had some trading options. I traded Construction and Currency to Rome for Republic (bringing Ceasar into the MidAges), Republic and Gold to Greece for Monotheism, and Monotheism to Babylon for Feudalism, so I had 2 of the 3 first tier Techs in 130 BC, and the required Techs to research Chivalry, which I started at my highest sustainable research level.

I began the War vs the Zulu at this time. Ngome was within easy strike of Elepantine, and my Swords advanced through this capture point. The war was conducted fairly easily because the Zulus (and Rome) had been at war with Greece for a long time and most extra units had already been eliminated. I used Swords almost exclusively, with a few Horseman attacks for wounded units in the field. I brought War Chariots along to trigger a Golden Age at the right time; this would take a while because I wanted to be a Republic when this happened and the army support cost was quite high right now. At home I built Barracks in my most productive cities, and began assembling a Veteran Horseman force to complement my 10 strong War Chariot contingent.

After researching about 10 out of 15 turns to get Chivalry, I cut the research down to 1 Scientist to start saving money for upgrades. Other civs now knew Chivalry, so I knew I could buy it from someone else, or finish researching it myself. Something else interesting happened - the Babylonians had completed the Great Library! They were close-by and relatively weak, so I decided I would do minimum research for the rest of the Middle Ages, and see if I could use the Great Library to slingshot myself into the Industrial Age.

Anyway, I was taking Zulu cities and establishing Egyptian ones. Zimbabwe was taken, and not having any Wonders, was razed, gaining considerable slave labor for the Egyptian task masters. I kept an eye on my F3 screen, and finally, while taking Ulundi in 280 AD, started my Golden Age with a victorious War Chariot taking out a redlined Impi. I immediately revolted to a Republic, and signed a Peace treaty with the Zulu, gaining Chivalry, Engineering and Theology. I had about 800 gold in the treasury, so the Knight upgrades began; could round 2 of Egypt vs Greece by far behind?

Nope! :) My Knights experienced few setbacks and the Greeks were no more by 400 AD. Before the GA my income was in the 40-50 gpt range in Despotism; it became 80+ just as the GA started. The next turn, after becoming Republic and making a few adjustments, I got it up to 120+ gpt. And I finished my Forbidden Palace (built Brick by Brick) in Elephantine 3 turns later, which boosted my income to about +230 gpt. I used this time to get Marketplaces built in my key cities and grow the population; by the end of the GA I was earning nearly 500 gpt. This money was used to upgrade all my WarChariots and Horsemen to Knights (roughly 10 WCs and 15 Horsemen, so about 2200 gold to do the upgrades); after that the treasury was allowed to grow. And my core cities with Barracks built more Knights after finishing marketplaces.

My GA ended in 480 AD. Ulundi had flipped back to Shaka a few turns before; my forces were repositioned from Greece, so I took Ulundi and Mpondo, along with Umtata which was an island city, then signed Peace for Invention in 500 AD. The Zulu were down to 2 cities, one on another island, the other far off on Russia's northern coast.

Meanwhile the Germans and Russians did cooperative research all through the Middle Ages. They were waaaaay ahead of me. Tokugawa did a good job of keeping up, and Babylon gained all traded Techs until they got Education; then they trailed, but not by much.

Anyway, as I was finishing up the Greeks, Germany demanded Incense from me, and declared War when I refused to give it to him. I traded an extra Luxury to both Russia and Tokugawa to keep them neutral, and that seemed to work. I was repositioning my forces from Zulu War #2 to prepare to attack Babylon, when I saw some German knights approaching through Babylon. They could threaten Islandlwana while I couldn't attack them. So I signed a ROP with Babylon, which gave me access to kill the German vanguard. Well, 2 turns later a stack of 7 more German knights appears. And the Romans are looking quite aggressive with stacks of Legions and Pikemen moving in under our ROP agreement. I couldn't get Rome to ally against Germany, but I could get Germany to sign a peace treaty for a Worker and 15 Gold. They retreated.

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Would YOU trust the Romans here?With several turns of an ROP still in place, Rome has moved units near Islandlwana and the recently captured Mpondo. Not trusting Ceaser, I've placed a worker and catapult to block his advance to Mpondo; I don't want his stack of Legionaires adjacent to Mpondo with an ROP in place, when I can't tell him to take a hike. Next turn, he declares War and takes the Worker and Catapult (which I later recapture); IMO this is better than possibly losing Knights while defending Mpondo. (You can also see my amphibious Knights attacking Umtata, a Zulu city in the lower left corner)

Sure enough, Rome attacked in 500 AD. They got decimated :D ; I took the one Roman city near the former Greek territory, then I used the ROP with Babylon to attack the Roman homelands. I took a city a turn, pausing only during my final assault vs Rome itself to establish an Egyptian city adjacent to the Roman/Babylon border. (This city would form a lauching point for Egypt vs Babylon #1.) I gained Ramses, my only GL, while attacking Rome; not sure what to do with him; right now I'm holding him to reposition my palace, maybe. Anyway, Romans were gone in 600 AD.

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The End of CeasarKnights are poised to take Lida, last Roman city. Just wanted to show the location of Buhen. I postponed taking Rome one turn to form Buhen here; this retains cultural space from Babylon, and allows a first turn attack capability against Akkad and Ashur; once Akkad is taken, Lagash is also vulnerable to first turn attack. Also notice that even with all the cash rushing I'm doing building Knights (see below), I'm still generating about +200 gpt/turn to my treasury.

After my GA finished, my core cities with barracks, 7 of them, continued building Knights ala SirPleb in Gotm28, finishing them in 3 turns. (So 7 Knights generated every 3 turns.) If Shields/Turn > 20, after Turn 1 Rush Settler, then change back to Knight, finished in 2. If Shields/Turn >15 but < 20, after Turn1 Rush MedInf, change back to Knight and finish in 2. If Shields/Turn >10 but < 15, After Turn 2, Rush Granary, then change back to Knight and finish in 1. This kept a steady flow of Knights charging to the front.

So my Knights healed from the Roman conquest, and a ever-growing stack of Knights formed on the Egypt-Babylon border waiting for our ROP to expire. Germany appeared Industrial in the Diplomacy screen. Tokugawa chose this moment to break a treaty and attack my Roman Forces :lol:; the challenge wasn't serious at all, and was easily thwarted! Suddenly, in about 650 AD, now Russia and Babylon appeared Industrial in the Diplomacy Screen. The ROP with Babylon expired in 670 AD; next turn 3 Babylon cities fell as the Roman Knights (20 strong) took Akkad and Ashur, and the reinforcements (25 strong) took Lagash, advancing two stacks towards Babylon and Ninevah. In 690 AD, Ninevah was taken, along with the Great Libary. I entered the express elevator to the Industrial Age. The door closed ...

"Ding ... ", the elevator started moving; " ... You now know Monarchy ... Gunpowder ... Printing Press ... Education - Education makes the Great Libary obsolete ", but you still learn all Techs known by 2 contacted civs. The elevator accelerated ... " You now know Astronomy ... Banking ... Chemistry ... Democracy ...", the ride was getting very bumpy now; " ... Free Artistry ... Economics ... Physics ... Metallurgy ...", smoke was starting to burst from the elevator panel; " ... Navigation ... Magnetism ... Military Tradition ...", the elevator starts shuddering intensely; " ... Theory of Gravity ...", with one last shake the elevator suddenly steadies, and starts to decelerate; " ...... Nationalism ............ Medicine ......", the elevator stops at the penthouse - the Industrial Age!

You know, I've been quite happy with my Knights, but now that I know about Gunpowder, Cavalry looks rather appealing! ;) So far I haven't built one defensive unit, nor any Libraries. I have quite a stack of catapults built; but I may not need Artillery to finish conquering the continent. My goal is Histographic, so after quelling the 'barbarians', everything else can go almost automatic.

Edited to add images and corrections; Edits in Italics
 
Thanks, Zagnut! It was a first time for me, and it was quite gratifying to see those Tech messages keep popping up!

I've never seen Germany so peaceful in any game before! The only war that Bismarck has been in (that I'm aware of), was the brief war against me; all we did was have a minor Knight on Knight skirmish in the middle of Babylonian territory before I got a peace treaty from him. With Germany and Russia being so goody-goody with each other, the Tech pace has been pretty fast, which is one of the reasons I chose this route to catch up.
 
Good stuff civ_steve!

I wouldn't have expected the Romans to attack at the point when you blocked them with a worker and catapult. I'd have guessed they were en-route somewhere else. But I'd have tried to keep them a step from cities if possible, best to be cautious. You did a very nice job of that, I'd say the worker and catapult turned out to be pretty cheap insurance :)

Your Great Library elevator is especially fun for me to read since I'm coming up to a similar ride in a HOF game I'm working on. I'm hoping to hold off until Steam Power and Communism are known by two Civs (hard to be sure of when that has happened unfortunately) before getting on the elevator in my case. It sure sounds like a good ride you had, I hope mine is as much fun :)
 
Thanks, SirPleb!!

I don't know what was going through Ceasar's little AI mind. Perhaps he was feeling cultural pressure from lonely Knossus being surrounded by Egyptian cities, and was trying to relieve that pressure. Perhaps his former alliance with Shaka led him to think that he'd be greeted as a savior by taking Mpondo. In either case, my experience in GOTM24 (Korea) where the Han ROP-raped me by riding my railroads to an undefended city, has led me in general to block off AI units who try to use an ROP to move units through my territory. (This is for later on; early on in the AA, when we are unit-poor I just bite my teeth and try to defend any cities within their reach.) This is more for their protection :lol: (see picture 2!!)

Of course it's easy to see when they reach the Industrial Age. Problem is that Steam Power isn't often researched quickly by the AI (compared to the Nationalism tree). I guess you can occasionally trade TMs or WMs around, and look for rails in at least 2 civs; also, the F3 key will tell you if they are communist or not. (I'm sure you've already thought this through, but I'll put it out there.) This game has 3 surviving Scientific civs all showing as IA, so I was pretty sure of getting at least 1 IA Tech, and if I didn't get Steam Power (which was the case), that would be a priority for me to research and maybe beat them to it.
 
PTW 1.27f open

I originally set out for a quick domination. The general idea being to build lots of war chariots and steam roll 2 or 3 opponents then upgrade to knights to finish the job. The first stage of this pretty much went to plan with zulus and babs effectively gone by 350 BC. However, at this point I made a miscalculation and decided to split my forces one group to take on the tokegawa and romans the other to take on the Greeks. This was partly because I had my eye on the pyramids in Athens and also due to not as yet fully appreciating the map.
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The graph above is from 90 AD - I have begun the offensive against Rome and Greece - two Greek cities have fallen opening the way to Athens. However the Northern offensive is stalling.
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The second graph is from 790 AD - the Greeks are pretty much gone as are the romans- however tokegawa samuri have been chewing my knights. They fall a few turns after this as at this point I have their capital and a few other towns. Russia follows smartly after as their is feeding frenzy between the germans and my guys as to see who gets the lions share. This results in a bloody war with the Germans, I lose around 50 knights and the Germans lose a similar no. of cavs as we carve up russia.
If I had been more thoughtful I would have ignored the backward Greeks and charged my full force through the North , despatching the greeks later at leisure.
Since I was pretty close to dom. but had blown a shot at a good time I just decided to sit back and milk as I haven't done that before . I think I entered the industrial age around 1250 AD as I had alot of research to do on my own, given that I had pretty much killed everybody else - not the brightest thing to do.:cry: :D
 
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PTW1.27f

My plan was to build lots of War Chariots and takeover the world. I didn't build a single library or marketplace, but still my finish time wasn't good, Domination in 490CE. I think I should have been able to do it 15 turns earlier. And I had to resort to Knights because Germans had Gunpowder, but I conquerred others with chariots. I perhaps would not have needed to attack Germans because there was enough space to get Domination anyway. 9727 Firaxis points, about 10h playtime.
 
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Predator

Ancient Age Post

As I left off my last post, I hit the Middle Ages by trading for Construction in 670BC. Had contact with everyone but Germany, but knew they were a power, as they already had Pyramids. I finally ran into one of their galleys in 390BC, and it was several more centuries before I could scout around their entire coastline.

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I traded Republic to Rome for Construction, and apparently all the scientific civs got Monotheism, so no brokering opportunity there. But the Zulu’s also have Mono, and they lack Iron, so I trade Iron, 100g+19gpt for Monotheism, and start min research on Feudalism. On the one hand, I don’t like giving Iron to a potential victim, but I would rather be selling it than let him connect it (he has sources available), and I’m not sure pikes would be worse than Impi’s on defense (3 def, but at least then I could retreat). Tech moved slowly, as I didn’t have too much free cash, but continued cranking out chariots. Got Monarchy in 570 from the Tokugawa, and revolted in 450, because unit support was starting to really climb.

Golden Age
My plan was to use my Golden Age start my build-up to knights. I had used one of my scouting Chariots to pick off a Roman warrior/settler pair deep in Russia in 430BC:
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I then allied the Zulus against them for a ROP and 20gpt, hoping to deplete both of them of units, while I could build in peace. Also bought the Tokugawa in for 4gpt. Research cranks up to 50%, to get Feudalism in 13. Meanwhile, MM my cities to either 10 or 20spt to crank chariots, although I do pause for markets and cathedrals in my bigger cities. I also had a couple cities that hit 15spt, so they built horses (cheaper upgrade). I meet Germany in 390BC, and think I may get to take a shortcut, as they are still lacking Currency. I trade Currency for Literature and a worker, but surprise, they get Monotheism also. My only shortcut comes when EVERYONE else has Feudalism in 310 :( beating me by 2 turns. I buy it for 40g and start on Chivalry, due in 17. The next turn, I finish the Forbidden Palace in 290BC in Heliopolis, and I can boost research to finish Chivalry in 10, which should be before the end of the GA. In 210 Theology and Engineering are both available, I can get Theology for renewing Iron to the Zulu, then trade that to Germany for Engineering. The good news is I discover Chivalry in 110BC, but the bad news is so did everyone else :mad:

I had 20+ chariots, although only about 400 gold, but with research shut down, I was bringing in over 200gpt. I also borrowed 230g from my Zulu friends, and was ready to really hit Rome, before they got Iron connected.

Change in Plans
Everything sounded good, as I moved my first stack of 10-12 knights to the Roman border, when in 50BC the idiot Zulu’s ROP-Raped me! Their attack of a single med. Infantry didn’t hurt, and I knew that they now had no iron ;) so I made a quick peace with Rome for a worker, and turned to attack the Zulu. I also bought in the Greeks for Wool. Hlobane was closest to the Roman border, so my SOD hit there, and it was bloody. I started to worry that the AI had some incredible unit boosts (even for Predator), as this small border town was defended by 8 Impis! This must have been his holding pen for settler pairs that didn’t reach their destination, though, as when I finally did take it, there were 6 settlers inside. His other towns had a more normal 2-3 impis each, and a couple pikes in the capital. I was producing an average of a knight per turn from my core cities, and upgrading 2 chariots per turn from chariots parked at my forward base, so I had a steady stream of them getting added to my attacking force, even with the GA over. By 130AD I had taken their last mainland city, and they were left with a 3-tile island off their south coast. I stayed at war, though, until the alliance ran out. I didn’t worry too much about flips, and usually put one spear/pike in to garrison, rush a temple, and take my chances. I did have a couple flips, but I was able to retake them fast, all the temples at home gave me a strong culture.

In 150AD I had shifted my first 15 knights to the Babylonian border, and attacked. I got Nineveh and the Great Lighthouse in 170, but since I had all contacts, and was going for early domination, I never explored beyond the starting continent. By 230 they were reduced to a few island cities, and I take peace for Invention and Kish, a one-tile island. I also sell them Iron and Horses for 200g+18gpt, so they can build knights on their island! :lol:

In 250AD it was time for the Tokugawa, as the Roman peace treaty hadn’t run out yet. They were tougher, as the Samauri’s gave them a 4-defense unit and no retreats. It would take until 370AD, by which time they were reduced to a couple towns on the far side of Russia, and I made peace for Gunpowder. (I also picked up Education from the Zulus when I made peace with them). Another benefit of the Tokugawa war was Ramses. I used him to jump the Palace to This (actual name of the town), centered between Babylon and Tokugawa lands, both for flip suppression and to make all those cities productive. Income went up, with all the river cities, but production dropped, as even with courthouses my big cities back home lost too many shields. Goshen, (near the original wool), had been a 24spt powerhouse, but now could only manage 12.

As I was wrapping up the Tokugawa, my peace deal with Rome came up for renewal, and I didn’t want to wait another 20 turns, so we went to war in 310AD. They never did get Iron hooked up, that I could see, but they did have one elite legion, I don’t know if it was a starting unit, or if they had bought some at some point. Anyway, they were destroyed in 400AD, and I got a second leader, Cheops, who made a knight army. It was time to put another hurting on Babylon, as they had a couple cities on the large island to the south, and had founded a couple on the far side of Tokugawa. I took them quickly, leaving them with just a one-tile island, and got Banking out of the deal, although I don’t think I ever built one. The only infrastructure I built were temples, a few barracks in key cities, and markets around my new palace. Everything else was Knights if they were real productive, and settlers for smaller towns to fill gaps. Corrupt cities built a few garrison muskets, and then I started swapping to wealth for the extra gpt.

I was now ready to take out Greece, as they didn’t have Saltpeter. I attacked in 480AD, and although the Hoplites put up a fight, they were destroyed in 540AD. But now I was out of position, and it took me about 6-8 turns to get my knights to the border with Russia. While I was waiting, I started to research again, going for Metallurgy. I invaded Russia in 610AD, and the Muskets definitely made me pay a price (including losing my Knight army), but I also knew I was getting close to the limit. Metallurgy was done in 620, and I sold it to Germany to buy them in vs. Russia (and keep them from attacking me). I researched Military Tradition in 7, and started to upgrade a few knights in 690AD, but it was all over by then, as I took the last Russian city, and just had to wait for a couple border expansions, and found a few more gap cities. I achieved the domination in 710AD.
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I should have planned out my conquests better, as I spent a lot of time moving knights from one front to another. I also could have sped things up by breaking some deals (or not making so many alliances), but I did complete the game with my reputation intact. Also, I probably could have/should have attacked the Zulus early, with the war chariots, I had about 30 waiting around for chivalry, and they could easily have taken on the Zulus much earlier while I was waiting. Partly because of that, I had relatively few elites, although I was getting more toward the end, and only the 2 leaders. Also didn’t build any wonders, Germany pretty much built all the good ones.
 
Now that I have read through the thread, some kudos to some great games!
@Civ_Steve - Awesome ride! 18 Techs, Monarchy to Nationalism, that's a High Payoff Target!!!

@Gozpel - I know how you feel, after a couple ROP-rapes in last month's GOTM, I felt pretty guilty, although I could rationalize it by the fact that I eliminated both Rome and Persia before they made contact with anyone, so at least my "Reputation" was clean. That's one of the reasons I was careful not to break any treaties/alliances this game. But don't be too hard on yourself, 660AD is a great victory!

@Drazek- I am amazed that you were able to conquer so many with the Chariots, I may have missed the boat by waiting for Knights to get started. I was just afraid they wouldn't have enough punch vs. the AA UU's we faced (Impi, Hoplite, Legion).

Which leads me to @Ainwood - Thanks (begrudgingly) for a great challenge, give us an early offensive UU, but ensure all our neighbors have the defenders to stop it! I was looking for Carthage too! At least Rome never got their Iron hooked up, and only Russia had saltpeter. But it was an interesting start, and really made sheilds a premium early. Thanks again!!
 
Originally posted by Justus II
@Drazek- I am amazed that you were able to conquer so many with the Chariots, I may have missed the boat by waiting for Knights to get started. I was just afraid they wouldn't have enough punch vs. the AA UU's we faced (Impi, Hoplite, Legion).
I played on my own with Egypt on Emperor about six months ago. My nearest civ was Carthage and I conquered them easily with War Chariots. You just need lots of them, but they are cheap and you can quickly produce about 50. So I knew it was a viable option. In this game I crossed the 50 mark (not counting losses) in around 10CE and I had already conquerred Greece, Zulus, almost all of Babylon and part of Rome. At that point my game was going well, but then I made some mistakes and lost lots of turns for nothing, but I can't remember exactly why.
 
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PREDATOR [civ3mac] 1.29

Since very little happened in the Ancient Age, I start with this spoiler.

Ancient Age of Trading

Following the the pre-game discussion, the settler moves west before founding Thebes. We are lucky and have wheat on flood plains as well as forest for a settler factory. Thus we build 2 warriors and then pre-build temple for granary. Granary is done 2710bc, and the first of many settlers in 2550. We expanded west and south (claiming horses) until all space towards the Zulu and Greeks was filled, then we settled north and east.

Research was on mysticism, min on polytheism, min on republic. Even though we were not the first to discover each, we could trade for all other techs using some of the money saved by min research, because our warrior exploring west met all civs. Middle Ages begin 950bc when we buy currency from Tokugawa for 184g, 6gpt and construction from Rome for currency, 5gpt. We are still on min research for republic.


Middle Age Wars

875bc Zulu attack and trigger our Golden Age. Next they sign an alliance with the Greeks against us. Luckily, we connected our iron and upgrade 7 warriors to Impi-killing swords. In order to not waste our Golden Age in despotism, we buy monarchy from Rome for 26gpt. And the next turn, Rome joins the alliance against us and we don't have to pay. But we bring in the Tokugawa giving monarchy and never see a Roman unit.

We do defensive fighting, because we are in no shape yet to attack. In 530bc we begin out advance on the Zulu territory. Great Leader Ramses appears and builds the Forbidden Palace in Bapedi. In 390bc we capture Zimbabwe and Great Leader Cheops brings us Sun Tzu's, the ultimate aggression wonder. We make peace with Greece on even terms, Rome pays 26g, 3gpt. In 10bc Zulu are down to 1 city and we make peace to kill war weariness.

Greece declares war again 90ad and our knights proceed slowly against hoplites. In 280 we buy navigation from Germany for 35gpt, ask them to leave, and they declare war. This time, we ally with Tokugawa, Babylon, and Russia and again have extremely little fighting. 400ad we research military tradition and upgrade cavalries. We wipe out the last Zulu city and 520ad attack Rome: they have furs and incense we want. 530ad we research theory of gravity and enter Industrial Times.

Ainwood's issues:

I saw a single barbarian; obviously the AIs (Impi) took care of them. But I did not see a single goody hut. We were not hit by disease.

Germany and Russia were the top powers (but Rome built the Great Library) and thus I tried to keep them involved in wars.

Middle Age research was towards military tradition and physics onward. At that time, Egypt was the tech leader.
 
It took quite a while to qualify for this spoiler as I slowed the tech pace by drawing the AI in a series of wars.

When spoiler #1 ended in 150 BC, I had just begun my revolt to Republic (where I would spend the rest of the game), I had just refused German blackmail and they had declared war. I added Babylon/Rome/Tokugawa as allies against Germany and went about normal life knowing that I was safe from land assault.

In 70 BC, after upgrading my warriors to swordsmen, I declared war on Greece and took Pharsalas. In the assault on Corinth, I used the only War Chariot built so far to kill a red-lined archer (taking Corinth) and my Golden Age began. Since my military was stronger than my neighbors, I used the GA to build infrastructure in my core. I took Sparta and gained wines to increase my luxury count to 3. Seven more Greek cities fell to my swords including Athens with the Oracle, before I granted the Greek Settler on a galley peace. Greece then landed the settler, built a city, declared war on the Zulu and in one more turn they were gone. During the end of the war the GA production boost allowed Memphis to complete the Forbidden Palace.

In 470 AD I declared war on the Zulus giving tech to Rome & Babylon for MA vs Shaka, I also signed peace with Germany ending a 700 year pseudo war. My remaining swordsmen and some newly knighted horsemen rolled over the first three Zulu cities killing a Zulu GL in the process. In the taking of Intombe (city #4) Rameses (GL #1) was born and he sped quickly to Thebes to rush Leo’s. Two more cites fell, but the assault on Hlobane fell 1 attacker short, though an elite knight victory produced Cheops (GL #2) who sped to Athens to rush a new Palace for my second core. Hlobane with the Great Lighthouse fell the next turn (590 AD) and peace with the Zulu was signed.

In 650 AD I declared war on Rome taking Antium. I stopped short at this time as Rome enlisted Germany as an ally (I forgot to do this first) and I fell back to a defensive position and waited for the German onslaught (they were stronger in military my advisor cautioned). In 690 AD Memphis built the Sistine Chapel and 3 turns later I was able to trade Chemistry to Germany for Banking + Printing Press and peace again without a shot fired. My Chemistry deals bankrupted most of the other AI. I also signed peace with Rome at this time getting a city. With the discovery of Military Tradition in 760 AD, I shut down science for a couple of turns to bankroll upgrading 30+ War Chariots in Cavalry. I unleashed this force on Babylon in 820 AD taking the 4 local cities on the first turn and signing peace 3 turns later. I returned to research, discovering Economics, Physics & TOG first. When the peace treaty with Rome expired in 920 AD, I moved quickly to acquire Pompeii and Rome in the first turn. Lida, Neapolis, Veii and Cumae fell soon after and the Roman core was mine. Thebes built Copernicus in 960 AD. In 1020 AD I declared war on Tokugawa taking Kofu and Hammamatsu with the Pyramids on the first turn and Fuji & Yokkachi on the next. Peace with Rome trading Economic for Democracy in 1040 AD. Two more Tokugawa cities were taken and the capital auto-razed in 1070 AD. The same turn Magnetism was discovered and the Industrial Age was entered.

There are 2 more cites left of the original Tokugawa core and I’ve got cavalry lined up to take them soon. I’m building 4-5 War Chariots each turn and upgrading them every 4-5 turns (about 20 at a time). I’m planning on researching Steam Power in 10 turns and then shutting off science and upgrading & rushing temples with cash. Smith’s & Bach’s are nearly complete, so the empire will soon be happy & rich. I’ll be bulking up the army before taking on Russia. They are small and weak, but have provided a buffer to Germany the entire game. I’m average in military against Germany and would like to change that to strong before taking them on. In the meantime, I’ll pick up the last two Tokugawa cities and the last three Roman. There are two 1-tile cities that might prevent a conquest victory, so I’ll probably go for domination (I’m about 320 tiles & 50 pop from there now) to save the milking required for any other type. I should be able to complete the domination by 1400 AD, not a top 10 finish, but one I’m happy with just the same. If I change my mind on victory choices, I’ll gift Swazi to Babylon to keep them and keep Russia alive as bonus tech trading partners.

Well that's a lot of text, next time I'll bring pictures.
 
Open [ptw] 1.27f

Spoiler 1 : Ancient times <here>


Peaceful buildup (210BC-270AD)
I continued my peaceful buildup while waiting for techs to drop to a reasonable price. In 210AD I finally bought Chivalry (from Babylon), and in 240AD I completed the change to The Republic (which I had researched at minimum rate). In 270AD I had 6 Knights, 44 War Chariots, 319g and making 157gpt.

War, war and, um, war! (270AD-910AD)
From this point on I was almost continuosly at war. This was the first time I had started war with Knights (normally wait until Cavalry). A few times I nearly stopped until I got Cavalry, but I managed to resist.

Greeks (270AD-380AD)
The first obvious target was the Zulus, but I had accidentally renewed a ROP with them, and didn't want to break any deals this early on, so attacked the Greeks first. I attacked with Knights, using soon-to-be-upgraded War Chariots as military police to quell any resistance. I used on War Chariot to trigger a golden age in 280AD, so allowing a fast build up of Knights. I made peace with the Greeks in 380AD, they gave me Invention, Theology & Monarchy.

Zulus (430AD-470AD)
The next target was the Zulus, who incidentally had kindly built Sun Tzus for me. I made peace with them in 470AD, they gave me Gunpowder. At this point I finally started to do my own research, starting on Chemistry, heading for Military Tradition.

Babylonians (500AD-530AD)
Started on the Babylonians next, taking all of the cities between me and the Tokugawans.

Tokugawa (540AD-660AD)
The Tokugawans saw me coming and attacked first. I fought a drawn out war with them, suffering a couple of flips back (their culture is MUCH higher than mine). The highlight of this war was capturing Leonardos Workshop. That'll come in handy when I get to upgrade to Cavalry!

Russia (620AD-760AD)
The Russians sneak-attacked me, taking one of the former Tokugawan cities (this was during the Tokugawa war). I took the city back and stayed at war with them. I made an alliance with Germany against the Russians, so keeping them busy until I could finish with the Tokugawans. The Germans took a number of the Russian cities, but Kindly left me Moscow (complete with The Pyramids). Towards then end of this period I completed research of Military Tradition (730AD), so set science back to 0% to get money for upgrades/temple rushing. Also during this period the Germans gained Navigation, and I finally got a chance to trade world maps and so got to see the German territory.

Tidy-up (780AD-840AD)
Here I spent some time upgrading and getting rid of some cities I left to the Zulus/Greeks/Babylonians. I wiped out the Zulus/Greeks. Unfortunately Tokugawa and Babylon had managed to populate the 1 tile islands, so I was unable to wipe them out too. It would have been nice to wipe out Tokugawa in particular, their culture was just too strong, and taking back those flipping cities (I'm not swearing, just talking about culture flipping:)) was a real pain!

Germans (860AD-910AD)
I finally stopped wimping out and attacked the Germans. I really shouldn't have held off for so long, they were pretty easy to take out. It might have helped that I had disconnected their salt-peter first, but they still had some pikes and spearmen around! I just missed out on finishing in 900AD (by 2 tiles), but crossed the threshold in 910AD by taking another 97 tiles.

Here are some minimaps to show the progress of the above :
DianthusGOTM29_minimaps.gif


My final Fireaxis score was 7709 in 910AD, which is remarkably similar to smackster's ;).

According to the calculator this gives a Jason score of 10031 (my 1st over 10000). I'm not sure if this is correct though. Seems a bit strange that 7709 in 810AD actually gives a lower score (10021)!
 
Dianthus: Yeah, I brought this up with Aeson recently too. The Firaxis score you get after victory includes an early finish bonus. That bonus is higher the earlier you finish. So if you strip the finish bonus out of the score, the score at the earlier date will be lower.

Since the Jason curve differs from the Firaxian curve, the early finish bonus you get from Jason is lower (If I interpreted Aeson correctly) and so your score is lower.

I'm sure Aeson will jump in and correct me if I am wrong.
 
Thanks mad-bax. I actually remember Aeson saying that now. I guess that bit of memory needed refreshing ;).
 
Open, PTW 1.27f

The initial conquest strategy works quite well. Zulu fell easily. Tokugawa had one big problem: Again a 1 tile island and whatever I did I could not convince him to give me that city. So I had to settle for a boring domination victory, since I did not want to wait for amphibic to be able to take the 1 tile island city.

Ronald_gotm29_2.jpg


It was a nice map, but for the next game, please no more 1 tile islands!!
 
Yep. Too many 1 tilers. A couple is fine, but once a single civ has two of them it becomes very difficult to dislodge them.

High Deserts game may turn out to be one of a very small number of conquests this month.

FWIW Ronald, my game pretty much mirrored yours, and I was left facing a single 1 tiler and 2 ages of tech to go.
 
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