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1.21f
I want to congratulate the GOTM staff on offering a unique game with unique challenges this month!!
I've nearly finished my game. The combined Easter family activities (April 11th) and Tax Time (April 15th) chewed up a good week this month, so I wanted to be just about done before doing much posting. I was a little hesitant to do Predator this month (What!! No Worker!!!!! NOOOOOO...), but thinking about it, I'd be able to replace him in 10 turns, and during that time I could make 2 Warriors for scouting, so I was less than 10 turns behind the Open crowd in terms of developing my civ. OK, I could deal with that. Sooo, I started the game.
Following the pre-game discussion thread, I moved the (lonely) settler SE and founded Madrid in 3950 BC. There was no Wheat to the NE

, but there was cattle to the SW

; I had kept the Game forest within my initial radius, and the coast noticed was fresh so an irrigation source was present. (That alone was a good reason to move!!) Since I had enough potential food for a 4-turn Settler factory, and since I was behind a worker, I decided I needed a Granary very early on. Even though there were several expansionistic civs available, I didn't want to chance not contacting them, so I started on Pottery at Maximum.
I got my first 2 warriors out, and scouting. My first Worker was finished in 3400 BC. Started a Barracks, pre-build for Granary. Finished research of Pottery in 3100 BC (lack of rivers really hurts research!!) and switched to Granary; finished in 2630 BC. About that time had completely confirmed we were all alone on an island. After Pottery, started on Writing at Maximum, wanted Map-Making ASAP. The Maximum research was a complete mistake as I never got enough research going to beat the Minimum rate. Finally switched, but not until about 200 potential gold was lost!!
So, what to do with this Game? Since we were alone, and I didn't know when I might meet the other civs, I decided to set up my 2nd city (Barcelona) as a potential 20K culture city. There weren't any totally outstanding sites; I id'd a few sites near the Southern Lake, and finally chose a site just NW of the Lake. With only 1 Luxury available initially, it was difficult to get the 20K city up to a really grand population to pile shields into Wonder production, so I didn't think the final outcome would be really stellar, but at least it was set up.
So, I plodded along to 1000 BC. At times I set Madrid to be a 2 turn Worker factory, cranking out lots of workers to develop my civ. Along the way I established 8 cities total on my little island. RCP was out the window; I don't think any 2 cities had the same distance to the capital! I had 20 citizens, 11 Workers and 14 Warriors. 1 Granary, 3 Temples and 1 Barracks with 44 Gold in the bank. I finished Writing in 1550 BC (40 turns!), and Map-Making in 1100 BC (only 14 turns). I had seen Orange culture to the South, so I rushed 2 Galleys in the South, and made contact in 1025 BC with England. They had Bronze-Working, Masonry, Wheel and Warrior Code, along with Mysticism, to our Writing (and Map-Making!). I'd changed Barcelona from a Granary pre-build to the Great Lighthouse (they already had a Temple built); I made no trades since I wanted to protect Map-Making and the Great Lighthouse as long as possible. That was my QSC status at 1000 BC.
So, my Galleys started heading out. I finished the Great Lighthouse eventually in 550 BC, just before my wandering Galleys contacted the final civ in 510 BC. Obviously the GLight did not help the exploring, but I found it to be very useful otherwise! Without it, you could trade (once harbors were built) with 4 other civs; with it all the civs can trade with you. More important was the extra movement point; with all the coast tiles in this game, my Galleys could consistently move 3 spaces, vs 2 for any non-seafaring civs. Also, my ships moved 4 spaces in Sea, vs 3 for most of the others. (And, the Barb galleys didn't attack you if you were in Sea, which I could do without risk; this helped me avoid a lot of Barb attacks.) I did a lot of naval movement in the game, so that extra space really helped!
Research: I learned Philosophy next after Map-Making. This gave me a trading Tech, since I was trying to protect Map-Making. Counting England as civ#1, civ#2 was contacted in 800 BC, and my Philosophy gained me BronzeWorking, Wheel and Gold. Contact civ#3 in 710 BC; trade Phil for IronWorking, Warrior Code and Gold; since English now have Writing, trade Phil. for Masonry and Gold. Contact civ#4 in 670 BC; they are missing Alphabet; trade them Alpha for Myst and Gold; Sell Myst to civ#2 for 114 Gold. Contact civs#5 and #6 in 550 BC; by this time we have learned Literature, but we're not going to trade it so that Barcelona can work on the Great Library. 510 BC contact civ#7, no trade. Trade Phil and 14 gold to civ#5 for Math; Sell Math to civ#3, England, civ#6 (get HorseBackRiding in trade, too), start a minimum research on Poly. In 390 BC see that civ#4 has Poly and they are way behind otherwise; trade Writing and Math for Poly; trade Poly to civ#3 for Dyes, Wines and Gold; trade Poly to civ#6 for CodeofLaws and Gold; sell Poly to civs#5 and #7. Start minimum research on Monarchy. 350 BC, Barcelona finishes Library, and starts on Great Library. 150 BC civ#5 finishes the Pyramids, so early Wonders are done; the Great Library should be safe for me to finish. 310 AD, finish Great Library in Barcelona; 320 AD learn Construction and Currency from GLib, and we are in Middle Ages!! (I am one turn away from learning Monarchy by myself, so I'm technically qualified for this thread in 330 AD.)
Wars: (yeah, Baby!!) 450 BC, finally got Iron connected, and started upgrading Vet Warriors to Vet Swordsmen. They promptly moved South to a waiting armada of Galleys (if 4 counts as an armada); declared war on England, and landed at Coventry, in the North, in 330 BC. Having lots of Galleys with island terrain overcomes much of the slowness of the Swordsman unit; while the main force was taking Coventry, the reinforcements were picked up, then dropped off on the NE end of England to destroy a newly formed town there (Warwick). Then these reinforcements rejoined with the healed Coventry veterans, to hop down the coast and take NewCastle. Meanwhile, fresh reinforcements arrived down the Eastern coast to destroy a Jungle town there. The English had no response and London was taken in 130 BC as another Eastern town (York) is also destroyed this turn. Peace is signed in 110 BC where I gain Coventry and Oxford (on an island) leaving Hastings to the far SW as the only English town left. In 11 turns I've taken or destroyed 6 towns with Swordsmen; I'm starting to enjoy the island life!!
I enjoyed it so much that I repeated the process with civ#2. In 110 AD I declare war and land 12 Vet Swords adjacent to a town of civ#2. By 320 AD (when I entered the Middle Ages), I had taken or destroyed 9 towns (in 14 turns). They were down to only 2 towns (they didn't survive long after.)
Barbs: never saw a Barb on my home island. The NE tip of the English island saw a mass Barb uprising as the AI entered the Middle Ages well before I did (90 BC). Eventually I cleaned them out. I did encounter a Barb zone on the map, but that's for another spoiler. As I stated earlier, the Barb galleys didn't bother me if I stayed in Sea spaces, so I could avoid most of them.
Plans: as of 320 AD, I have 32 towns: 8 on my island, 8 more that I've founded on adjacent islands, and 16 on the English and civ#2's islands. I didn't generate a Great Leader in either conflict, so I've just finished building the Forbidden Palace in 270 AD in Salamanca (closest city to Madrid), and am planning a Palace Jump to the English Island; IMO a better spot than civ#2's lands. Will finish research of Monarchy the next turn; but I really want Republic to change to, so I'll get some sort of a trade going about the time I do the Palace Jump.
I'm much further along, so all this stuff works, of course, but these were my thoughts at this time in the game. I'm not one to build a big Navy usually, but this game has been really different. Here is my Army and Navy at this point:
And here's a screenshot of the activity and preparations going on in the formerly English Island: