GOTM 35 Final Spoiler - Game submitted or abandoned

Shameful late SR finish in 1790AD. 74K.

CS from Oracle in 1080BC.

Killed MM (250AD), Asoka (600AD) and just for fun Louis (around 1400AD). When else will l able to use redcoats with 3CR! :D It was a great fun!

Game was played without any calculations and, as for me, enough fast. It took less than 20 ours.

Oxford was built extremely late in 1000AD. 3 GA and 1 GM were born instead GS in the final part of my game.

Used CE after 600AD. Final research rate 3xxx bulbs. about 20 cities (I did not count them).
 
Launched in 1930, so one thing is clear; I need a lot of work on my SR victory :lol:

Settled SE, 2nd city with both gold, CS sling, TGLig in 3rd city to the north. 4th city S by the copper.

I didn't conqer Asoka until I had cannons (Steel fron lib) and not MM until even later than that (with some SAMs and Artys). Is that the key to difference? (trading with MM does not make up for the lack of cities?)

I also had very late Oxford (because I didn't have 6 cities to build Unis in) and avoided Coorperation (to keep TGLig) and SM (to keep TGLib) as long as possible. Is that not a good plan? Is there a guide somewhere about SR tech order?
 
I didn't conqer Asoka until I had cannons (Steel fron lib) and not MM until even later than that (with some SAMs and Artys). Is that the key to difference? (trading with MM does not make up for the lack of cities?)
1.yes
2.does not :) For a good SR date on standard map you need 20-25 strong cities ASAP. It's the key!

Is there a guide somewhere about SR tech order?
look at the HOF games logs and saves. It's a good way to learn more about SR strategy.
 
In my first spoiler post I had stated my goal of getting a fast diplo win. Along with space, it is one of my favorite VC's but I have never won such award in vanilla, only in warlords and BTS. Unfortunately, after a seemingly good start, things did not go so well in late game, so most likely I'll have to wait for another GOTM to try for that award. :sad:

My initial settling/building was similar to Thorrez's - including Oracle CS and GLH. But I did attack Asoka earlier in 500AD with cats/maces vs axes/archers. At that point I had Astro and OB with overseas AI, so each newly captured city would turn a profit from trade routes. It was a slow war (I never built enough troops) and I captured last Asoka's city by 1430AD.

By that year I was researching MM (learned it 1470AD) and was thinking I'd get a not brilliant but decent Diplo win soon after UN was ready in 1510AD (used a GE). Why was I so confident? Well, I was keeping track of AI's pop from time to time (not each turn, too boring to count each city pop in the world map) since the 12xx'x and it seemed pretty clear that either Hatty or Capac would be my rival in UN elections. I was #1 in pop, and from running Free Religion and from peace/resource trades/gifts/civics(HR for 3 AI!) I had both pleased with me (but hating each other), while Mansa was friendly and 4th in pop.

Well, at some point Capac declared on Hatty, and while no city changed hands, some pillaging/whipping might have affected their pop growth rate and when UN was ready MM grabbed #2 in pop and was my rival! :mad: And with diplo penalties for trading with both Hatty and Capac/Louis I couldn't get them all to vote for me at the same time.

For the next 200 years I tried every trick I could imagine, including a mostly phony war vs Washington, to which I brought Louis (and also Mansa) for mutual military bonus and maybe capture cities (which I failed to do). In the meantime I tried to max my own pop and continue teching for a backup late space victory. To my surprise Washington put up a good fight, taking one of Louis' cities and more importantly, sending a few galleons to attack my continent! I promptly took a peace deal, only to see his stack get past my lands to capture/raze one of Mansa's large coastal cities in the late 1600's! That unexpected event put Hatty back briefly in #2, so I could get Mansa's (and Capac's) votes, for a 1720AD diplomatic victory.

Funny to notice Mansa back at #2 the turn the votes came out, also Louis abstaining at +10 from his hidden negatives. :) Annoying and frustrating game for some time (by my own fault, not the game designer's!), but an interesting and educative one at the same time. :goodjob:

gotm35diplo.jpg
 
Well, well, ... what to say about this promising game that turned out to be a "screw England fest", betray the guy who has given us everything, techs, luxuries, open borders, cash, religion, and never a war the whole game. You would think a Diplo win was a sure thing. You would be wrong. UN built in 1850, Hatty wins in 1904 with all but Louis voting for her . She had slightly higher positives with the same two I had but she had the same "0" for the ones I had and Louis wouldn't vote for either of us. I cultivated MM and Asoka the whole game. Same religions, gifts, and great trade. This game was like sipping a smooth Margarita then getting to the last swallow and having it be "sewer runoff."

My goal was initially SR with Diplo as a back up. I initially thought about a Worker steal from MM, but he already had 4 Skirmishers out patrolling and with no Bronze or Archery yet, I wasn't going to risk it.
I settled 1S of the Cow and started a Worker, then 2 Warriors as Barbs started to appear. Both Warriors went fog busting, the first was place holding near the Marble, then while protecting the Settler headed that way, both were killed by a Barb Warrior while defending from Forest, Barb had a 10% chance of winning. Apparently the Barbs get a bonus against England because he killed my Warrior almost without a scratch. :mad: Next turn a injured Lion killed my 2nd Warrior (10% chance )who ended his turn on a hill. Dead too. This set the tone for the whole game. These events slowed my plan and like most others MM was producing Settlers like crazy. I managed a city 1SE of the Marble finally on T59, beat MM to a city in the SW gap in the Mountains, a Fourth 1SW of the Gold at the middle mountain gap, then a fifth south of the mountains. I got beat to the Oracle by 7 turns, I could have finished it earlier but wanted the CS sling. The AI completed it in 1200BC which seems pretty early compared to the other dates I've seen. Bad luck continued when I was beaten to the GL by 5T, then Colossus by the same..:mad: :mad: :mad:

It was't all bad, I got COL first and converted Mansa, then when Asoka converted MM to Hinduism, I switched with them. It was a real love fest. Unlike every other game where MM was friendly, he never gave me any techs. Even with all these setbacks I was able to get lots of great people and got to the front in the key techs. It was getting late in the game (1500AD) and I realized SR was going to take too long. So I prioritized getting the UN. I was the first to Liberalism and Fission and got the UN in 1802. I realized I was in trouble when the vote for SecGen went to Hatty. I had already switched to NS religion to avoid negatives, but it didn't help. Even HC who had been at war with Hatty voted for her. I had been gifting and trading like crazy to get the votes, but to no avail. I guess the world just wasn't ready for a female SecGen. I realized I might have to go SR and it was looking like I might pull it off when HC decided he loved Hatty more and Elizabeth was left at the alter.

One of the early nice surprises was that as my cultural borders in London expanded, I was able to see Hatty's borders and then when she expanded, we met. She sent a Galley across, followed by Louis. I was the only one to know them for quite some time, so it really helped tech trading.

One interesting point was that IIRC there wasn't any Stone anywhere on the Map. I had hoped to get it from an AI but it never showed up in any of their trade screens as them even having it.
 
Had a late space race (1930) win after wasting a great start.

I managed a worker steal from MM and avoided any repercussions and at ~1000 BC I had 3 cities and the Oracle for CS.

I built the GL soon thereafter in London but other than that I pretty much wasted the Philosophical trait.

I took a barbarian city with axes and started teching to maces to attack MM. This went well though I neglected to bring any catapults figuring they were not needed against skirmishers. This was not the case on some fortified hill cities and waiting for reinforcements slowed me down considerably.

I was still doing quite well at this point though but then I decided to put my aggression on hold and to tech to redcoats before attacking India. While my mass upgrade to redcoats gave me the most powerful army in the world - it was a waste of time and I could have had India several hundred years earlier.

After quickly over ruing India I decided to put my shiny new army to use on France and the Inca's who were relatively weak and backwards and each had incredibly wonder rich capitols. These wars took far too long and WW held back my economy.

It was still a pretty easy win but I probably could have finished the game 25-50 turns earlier if I had focused on just building the space ship. It probably would have been more effective to have upgraded my units at the very end of the game and to have captured the French and Incan cities at that point.
 
Space loss to Mansa in 1957AD.

I lost this game because of the direction I moved my settler, and the speed at which MM expanded early. I (wrongly) assumed Mansa would be content with 2 or 3 cities and build some wonders, but he just wouldn't stop expanding...
I then attempted to beeline Mil Trad (IIRC) and attack Mansa, but I forgot Cavalry need horses... :headbang: So I while I was busy buying someone's spare source, and building up the Cavalry, Mansa was teching Rifles to shut that plan down too.
After that, I'd fallen behind in tech, so I decided to try to beeline Mass Media and get a diplo win, but I never had enough population to win a Secretary General election, let alone win the game...
So, after attempting and blowing 4 different strategies, I tried a last-ditch space race, but unfortunately it was not meant to be since Hatty and Mansa had only an Engine to build, when I'd only built 3 Casings, 3 Thrusters and an Engine, with Asoka breathing down their necks.
 
Space loss to Washington in 1950.

Oh how I chuckled when I saw that my nearest neighbour was Mansu with his impregnable skirmishers....No early rush plan for me.

Decided to try for space as I've not done that before...It seemed to be going well. - I was ahead in tech for most of the game, then Washington my trading partner just accelerated ahead. - I couldn't catch up with the American late game. - I even tried using spies to sabotage engine construction as per an excellent space win strategy post elsewhere....Until I ran out of cash.

Frustrating loss.
 
Spaceship defeat to Washington 1973
Score: 4619

The Plan: Count resources until so confused that I decide to settle in the sea. Build Worker, Warrior, Stone, Paper, Scissors. Overall strategy: launch the eiffel tower as a spaceship because it looks a bit like one and should fool everybody. But my real aim in this game was to take it s-l-o-w-l-y because I always rush, rush, rush too much!

The start: 1NW, north of the rice to get some more hills in. And to allow a future city by the fish to the east. The gold was a bonus. Second city was off to the west, 1 south of the lake. I expect a few others to have 2 cities on exactly the same sites? Met Mali & India quite quickly. At this point I still hadn't decided on an overall strategy. No religion so cultural was on hold. Decided to give Mansu a good thrashing, although his UU is quite tough at this stage. He had the copper in the west in his border, so then I rushed to Iron. Missed a few turns as I forgot you can get the iron outside of your FC so long as it's in your border, I was building a settler to occupy it.

London was being into a GP city and early teching was going OK. Here's my early tech dates. Feel free to comment, snigger, or point out the obvious flaws. I think my indecision about which way to go is evident:-)

3600 BC: Agric
3040 BC: Bronze Work
2720 BC: Wheel
2400 BC: Animal Husb
2040 BC: Writing
1840 BC: Pottery
1600 BC: Masonry
1040 BC: Iron
925 BC: Mystic
765 BC: Horse
375 BC: Alphabet

Although Mansu and Asoka tech like lightening, I wasn't doing so bad at the 500AD point, more or less level on points with these 2 and hadn't met anyone else yet. I can see a problems in my approach now. Should've concentrated purely on military techs, not so much 'growth' techs. I got Cats in 175 AD and was not going to attack MM until I had at least 8 of these. It was annoying that Asoka was weaker than me for all of the BC years, yet I couldn't get to attack him. And the lack of horses didn't help. Naval techs, perhaps?

First war with MM in 720AD. Went for a couple of key cities to the south of my second city. Weakened too much to continue, so left his smaller cities in the north west - for now.

By about 1000 AD I was falling behind. The main problem seemed to be lack of production. Only York could maintain any decent rate. London was OK at production, but I had it maxed for GP points most of the time, which it was succeeding to do. Finally eliminated MM in 1450 but by now was falling serously behind in the tech race. Hatti was way in the lead on points, with Washi and Asoka behind, then me, with HC and Nappy trailing. Somehow it seemed that a fairly good start had got totally mired in the years from 500 - 1500. This is common for me on any level higher than noble.

Next problem was ill health reducing city growth. Even by about 1950, my largest 2 cities were size 10 or 11, with the rest at 6 - 9 but all struggling to get going. Towards the end this was cured and I had a growth and tech surge which actually started to seriously gain points on the leaders. I figured there was no way I could win so I'd just tech and grow to get the best score possible. Washington launched in 1973.

As my aim was to take this game slowly, and I certainly had done much, much more city micromanagement in the early game, all that remains is to check how long this game took......4 hours 40 mins!!!! What???? Surely some mistake? Probably due to the little warmongering I did. Apart from 1 submarine at the end, I didn't build one naval unit in the whole game.

Is there no *obvious* way to win this one? Military was a problem due to no horses, MM early UU. Space was a problem due to being up against the fast techers. If I started again, I'd probably try for cultural. Overall, a game I thoroughly enjoyed with lots of interesting problems and a challenging map. Thanks!
 
My first ever Monarch GOTM victory! Domination in 2022 AD. Nothing stops a convoy of Modern Armours.

Good job Hb! :goodjob::cool::king:

Actually, what does stop a convoy of modern armor IS a blitzkrieg of stealth bombers ... with some other units to mop up what is left after the bombs rain. ;)

dV
 
Good job Hb! :goodjob::cool::king:

Actually, what does stop a convoy of modern armor IS a blitzkrieg of stealth bombers ... with some other units to mop up what is left after the bombs rain. ;)

dV

Loads of Gunships tears them apart pretty good unless you protect them with SAM/Mech inf.
 
Diplo, 1720 AD. 57K.

Settled in place, second city went by the cows, where I could work both gold mines. I let that city stagnate at 3 pop for a long time. Third city went down south by the copper/fish, then fourth city up by the deer.

MM built the Pyramids, so that made my path clear. When I realized I was alone with Asoka and MM, I decided to eliminate them and go for diplo win. Invaded MM in 500 AD, eliminated him in 1060, same year I got Liberalism (took Astro). Then invaded Asoka in 1190, eliminated him in 1515.

Of the other civs, HC and Louis were the weaklings, plus they were both Buddhist, plus they both have HR as their favorite civ, so that made life easy. I buddied up with them. Bee-lined MM after getting Liberalism, built the UN in 1665. Missed the first diplo vote by 1, because I stupidly forgot to grow my population early enough. Won on the second vote.
 
Hei guys!

I wont make long spoilers, never do. Won Cultural 1725AD, never fought a war, I went straight for alphabet, then math-currency-CoL(got)-Sivil-Service-Music(got)-Tao(just missed, shouldnt have, cuz i personally gave CoL to india 10+ turns be4 and he got it, didnt think) and then for Liberalism when if i read autolog correctly i got 640AD when it says Tech learned: Liberalism. Then 100% culture.

Build 6 cities, got 3 more from culture (but raised 2, had slight problems with upkeep at that time, regret 1 of those rases, really dump, got rich later).

Used a lot of farm, all cities i had poped at least 1 artist.

Well... cant think of more. I dunno if 1725 is any good at all, much faster in quick i think.

Cya all

PS: I rarely play these gotms but I love civilizations, I thought I had submitted 1 or 2 before, but the GOTM Submission Form told me it was my first, so I guess so... I know I played some HOF games at least.
 
I thought I had submitted 1 or 2 before, but the GOTM Submission Form told me it was my first,
Nope! This is the first one from you on our database. Welcome :wavey:
 
After several months off, I decided to try out some Civ again. I played 1 quick test game and then started, I probably should have practiced more.:lol:

I decided to try a peaceful cultural game but felt cramped by Mansa and ended up clumsily fighting him. Throw in some bad RNG luck and my poor execution and I ended up losing almost all of my stack of cats and axes on his capital after taking a couple of outer cities. I regrouped and attacked again and got the land I wanted but it slowed me down considerably.

On the good side I did manage a CS slingshot. I did a decent job of getting artists, again it just took too long to get going. I did get 1 prophet from the Oracle and 1 longshot one later from Mansa's Capital where he built Chichen Itza and the Pyramids.

I don't remember my tech path very well but I'm sure it wasn't well done. I founded 3 or 4 religions and built the corresponding culture buildings. I easily got to Music and Liberalism though and even at the end I had stuff to trade to the slower teching civs. After the Mansa wars everything was nice and peaceful with me and Asoka sharing a religion.

Ended up with a rusty, sloppy culture win in the mid 1800s, around 1840 I believe. Not too good but was it was fun to play again.
 
Back
Top Bottom