delmar said:How do you make a 4-turn (settler?) factory? I don't see how population can grow faster than once every three turns given the bonuses that are visible.
I just realized I was thinking that since it is very similar to the COTM04 setup that it would be one like it was there. Only, I forgot that the agricultural trait gave us the one extra food. My bad.
Thanks for pointing it out. I would have messed up my start thinking I had a 4-turn factory.
Damn, that changes things. Now we need that other food bonus. The bad part of it is it would take 2 moves to find out if the fog gazers are right. Either that or move east of the river and settle.
If they are right then E or SE (Not that I want to settle a BG). Damn, damn, damn. Ainwood's dilema make even more sense, now. I guess east it is. Having finally gotten a 4-turn factory going, I want another!