ainwood said:
I haven't doctored the image, so we are NOT expansionist. The trait that is probably of most interest is 'industrious', so if you do decide to settler near the wheat, then you should be able to get it irrigated fairly quickly.
Ainwood didn't doctor the image. Did anybody else notice that there look like there is only one little white bar there? (i.e. no starting worker!) Maybe it is the image for the predator save file.
ainwood said:
Well, I was toying with moving the river elsewhere, but then the irrigation sequences for Civ / PTW players were still too different. I had wanted the players to choose between the river and the hill (defence) and the wheat. Now you get all three!
We have a settler factory for any of the suggested moves (NE, E, SW, etc.) or in place. As was discussed in the COTM04 pregame, moving away from a sure thing would make no sense. As ainwood noted, we get to choose what we want our capital will look like in terms of terrain and resources and still keep the factory.
Settle in place:
Pros: Defense, 2Gold, 5BG, Wheat and one turn head start
Cons: need to irrigate G or BG, no forest
Move NE:
Pros: 1 Gold, 5BG, Wheat, Forest
Cons: 1t delay, lose 1G, lose Def Bonus, need to irrigate G or BG
Move E:
Pros: 4BG, Wheat, Forest, can irrigate Wheat directly
Cons: 1t delay, lose 1BG, lose 2Gold, lose Def Bonus
Move SW:
Pros: 2Gold, 4BG, Wheat, Forest with Dyes
Cons: 1t delay, lose 1BG, lose Def Bonus, need to irrigate G or BG
As I look at the above, I am not sure which I would choose. The Def Bonus and gold are low priority to me. I think the difficulty and the existance of a starting worker might play into the decision (i.e. if no worker then E move might get us going a little faster).
We need more information.
ainwood, do you care to comment on us having a starting worker?