GOTM 35 Spoiler 2: Entering the Industrial Age

ainwood

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Classic GOTM 35 Spoiler 2: Entering the Industrial Age

As you worked you way through the ancient ages, you (hopefully) worked yourself into a position where you can build towards an army of Sipahi to increase your dominance in the world.

So now is the time to tell us of your great conquests!


The qualification for this spoiler is a full world map with all contacts. You must also be researching an industrial age tech.

Please refrain from posting screenshots showing industrial age (or later) technologies.
 
ainwood said:
... You must also be researching an industrial age tech.
... or have won or lost !?!?!?
 
@Ainwood: OK You did ask!

[civ3mac] Scientific Ottomans through and through!

We changed era in 430 BC having become a Republic in 530 BC. We'd had a peaceful Ancient Era during which we'd assembled a mighty force of over 40 warriors, all vets.

I didn't cover contact trading in my first spoiler. In 1075 BC the Arabs had finally hailed our patiently waiting archer on the western tip of our land mass. They knew the Greeks and we had a profitable sequence of map and contact trading rounds up to 1000 BC. In 490 BC - 450 BC the Greeks and Zulus met the English and we traded the rest of the contacts and maps around.

We got Monotheism as our freebie in 430 BC and sold it to the Arabs for gold and gpt, and asked a single scientist to investigate Engineering. We then continued along the bottom research path to Military Tradition, accelerating as our empire prospered and built markets and libraries. After Mil Tradition we researched to Magnetism to increase our ship range and then turned research off. So we didn't get ToG and never left the Mddle Ages.

A mass upgrade of our warriors put us in a position to declare war on Carthage in 370 BC, and we took Carthage + Pyramids and Utica in 330 BC. We reduced Carthage to four coastal cities and made peace for Feudalism in 130 BC as serious war weariness started to kick in. Meanwhile, in 250 BC, we had politely asked Shaka to get a couple of marooned units out of our territory and he had the temerity to declare war :eek:

Shaka didn't follow up on his declaration - just a couple of stray units, so we aited for Chivalry and then signed a ROP with Carthage to get access to the isthmus, and built some galleys to speed up the invasion. My notes are hazy here, but our knights cut through the Zulus and captured the Great Library ( we only got Education with it) and left them with two coastal cities and an island. The Vikings decided to declare a phoney war around this time.

In 560 AD we completed Leo's. This triggered our Golden Age as we had conveniently captured the Pyramids and the Library, and almost simultaneously we completed Military Tradition.

So we upgraded a bunch of knights and loaded up a fleet of galleys to pay the Arabs a visit. They had planted a city on our western cape, which we captured on the first turn of the war in 590 AD, and turned into the staging point for shipping Sipahi into Arabia. In 600 AD our Sipahi took three Arab cities, and we redeclared war on Carthage.

It was fish-in-a-barrel time, folks! We destroyed Arabia in 650 AD, and Carthage in 660 AD. Shaka was destroyed and Greece was taken down to a single island shortly afterwards, and we shipped our Sipahi over to France. France was destroyed in a few turns. We declared on England and we were still at war with the Vikings who had declared on us way back when. So we just had to pick off enough cities between these two to trigger domination in 830 AD.

My mistakes were mainly logistics. I should have moved troops and ships in advance of the next stages of the campaign. I could probably have knocked 10 or 20 turns off my date just with this if I'd tried harder. Also, I should have taken Arabia down in parallel with Zulus using knights, but I had ongoing deals with the Arabs, and I was worried about cumulative war weariness. I'll learn ;)
 
While AA was all about peace and quiet, I turned to bloodlust after I discovered Military Tradition in 330AD.

Research
Continued my heavy trading tradition from Ancient Age. All my soon-dead neighbours are polite or gracious towards me from my unrelenting trading of advanced techs for pennies and bread. In 330AD I have 67GPT from other civs and 573GPT (gross) from my own cities. I am pretty sure that income from other civs has helped my research significantly, and certainly advanced the research date for Military Tradition. They all have metallurgy, but I will of course let them research Military Tradition on their own.

THE WAR (380AD - 740AD)
I have 23 horsemen when discovering MT, and a complete upgrade would set me back a whopping 3500 gold! Which of course I do not have. So I turn off research for a few turns to do some upgrades.

Carthage: I attacked Carthage in 380AD triggering my golden age and taking 4 cities the first turn. In 430AD I gave them peace for all but their last city.

Zulu: I attacked Zulu in 480AD and at the same time preparing for attack on the Arabs. In 510AD I have taken 6 Zulu cities and redirecting the bulk of my forces to my fleet of Caravels waiting to bring the them over to the Arabs and Greeks.

Arabs: I attacked Arabs in 500AD and in 570AD they are history.

Greeks: Attacked the Greeks around 590AD. Make peace a few turns later for all but their last island city.

France: Attacked France around 660AD. In 710AD they are history.

English and Viking: Attacking them more or less the same time around 710. Taking any city in range as fast as I can. Dont know how close I am to domination.

Somewhere along the line I netted 2 great leaders, but they made no difference. Built Forbidden Palace with one of them.

740AD - DOMINATION
firaxis score: 6912
jason score just above 10K which is a personal best.

The Sipahi
Formidable unit that I have now tried for the first time. Even musketmen do not provide any resistance. It is like cutting through butter with a warm sharp knife. Well, must also add that my opponents were not of the sharp kind.

Disappointments in Middle Ages:
1. I actually had a city flipping to Carthage. It was way behind their borders, so I guess I asked for it.
2. In order to try and trigger my Golden Age I built Hanging Gardens in early MA. But did not trigger. Maybe its for the best that I save the production boost for Sipahi. But at the same time, the research boost would have made me reach Military tradition earlier. Dont know whats best.
3. I was not close to a 4 turn research average on MA techs. I started with 8 (or 7, dont remember) for Feudalism and when I got as far as Military Tradition I was down to 5. I need to work on this somehow...

Highlights in Middle Ages:
Warfare! I managed a better timing of events than in my first GOTMs. I started production of Horsemen at just the right time. I had 23 when I discovered Military Tradition and that was plenty. Since upgrades were so costly I could either way not upgrade more than 2-3 per turn. Also I managed for once to know when enough was enough, for example when to redirect my forces to the next frontline. So while I feel I discovered Military Tradition too late, once I got it, I waged war better than earlier games. However, there is of course always room for improvements. As so brilliantly put in a post above ... I'll learn ;)
 
Well done, MiniMe. Nine turns, huh? I should have worked harder on my logistics :hmm:

I should also have said my primary goal in this game was to beat 10K Jason for the first time. And I just scraped it :D
 
Thanks AlanH. And congrats as well for reaching your hard earned goal. It is true it was satisfying to see the 10K figure for the first time!

I see at least one interesting difference between our games. You waged early war with Swordsmen while I waited for Sipahi in 380AD. I cannot say what is the better choice but I was also in doubt for a while whether to do the same thing. Will be interesting to see what others did.

Will of course also be interesting to see how our undying elite has fared. Extremely early victories this time??
 
I had to fight Carthage with swords as they were looking after my horses :D I had very few horses by the time I traded for Chivalry, but was able to build knights fast.

I find it interesting that you reached Mil Tradition some 20 turns earlier than I did. I think I was able to catch up some of that difference because I had already decimated Carthage and the Zulus, and I had Leo's to make the upgrades instantaneous. I seem to recall I traded for Astronomy at the same time and upgraded a *lot* of galleys to caravels as well as all my knights. Also, by that time, I was researching at 4 turns with cash to spare. So I think all in all there was a lot of slack in my game, and I really have to look at how I can run closer to the wind.

And yes. I suspect our dates and scores will look fairly ordinary by the time the big guns report in :eek:

BTW. I set the "Build the same unit as last time" preference in this game. As a result I didn't even build an unnoticed default defender. NO defenders in this game AT ALL!
 
Predatory Reloading Monkey Class 1.27f (militaristic and scientific)

My goal was 100k. I entered the MA in the region of 600-500BC. I got engineering as my free tech. I choose to research the top research path first and delay conquest to later, whether this was the prudent thing to do I don't know. By 10 AD I had researched to banking and had switched down to the bottom path and was 2 turns from fuedalism. My culture at this point was approximately 2000.

I reached MT at 350 AD. I thought about having horsemen ready to upgrade for this point but decided against it in favour of building sipahi from scratch in cites that were fully cultured up. I switched off research here for a while and built up a force of sipahi, rushed cultural improvements and finished banks.

By 710 AD Carthage had been resigned to an island. I was three turns away from the IA which I entered in 740 AD. I had turned on research again during my G.A. as I was earning enough to rush and research at the same time and I fancied getting my paws on steam power. At 710 AD my culture was at 15006.
 
Open PtW 100% Scientific

Times Ancient

Middle Ages summary:
Took out Carthage, had a brief war with the Zulus, researched lots, traded lots, started pulling away. Failed to build (many) Wonders.

Entered the IA in 780AD, by far and away a personal best. I'd decided I was going for Space by then - so had concentrated on the top of the Tech Tree, because I didn't want my GA until the start of the IA. I built a lot of Universities, Markets, and Banks, interspersed with Horses/Knights/Sipahi and artillery.

Details:
630 Finish Currency. Trade WM,Curr,Lit,4g to Zulu for Construction, and we enter the Middle Ages. Monotheism is the free tech. Gift Greece into MA, he gets Mono too. Alexmanika founded.
390 The Barbs are being real pains-in-the butt. Still, I just finished Republic and it bought me contact with the rest of the World, all their maps, and a good deal of cash.
350 7-turn Anarchy :-(
310 Iron connected - mass upgrade time.
150 IBT: DoW vs Carthage, after gifting them Republic. They have an Anrachy GA :)
110 Eep. A huge number of units fail to take out Carthage, which is built on a hill.
90 Oea destroyed.
30 Utica captured.
AD 10 Peace with Carthage for 1 city, 1 worker, and all his gold. Wuss.
110 IBT: I cave to the Zulu demand for Engineering… and they DoW me anyway!
150 Gonna lose Istanbul, briefly… my forces couldn't reach quick enough. IBT: Lose Istanbul. Now the Zulu have landed a sword by another undefended city on my NORTH coast, gonna lose THAT too!
170 Regain Istanbul. IBT: Lose Emanopidou.
190 Regain Emanopidou.
230 Sogut completes the Hanging Gardens. Can't stop a cascade to Sistine in a number of places though.
270 Peace with Zulu for some gold. They came off slightly worse in that war, I reckon.
390 DoW vs Carthage again. Capture Leptis Minor.
440 Nobody's researched Chivalry… except me. So I sell it everyone for a lot of money. I'm still the only one with Astronomy.
480 Capture Leptis Magna.
500 Learn Banking, and use it to leverage all but one Lux from the AI. The final one, gems, I get with spare Ivory and gpt to Scandinavia. The AI still don't have Astronomy. Meanwhile, I have lots of cash. Nice.
510 Finally give up Astronomy for Gunpowder and pile of cash from France, who seem to be coining it right now… not sure how, though.
540 The Siege of Carthage finally ends. Elite Numidian Mercs on a hill are not easy to shift, I'm telling you.
600 Carthage are history now.
700 The Wonder Cascade came thick and fast, and I ended up with… JS Bach's. Newton's still hasn't been built, and I'll be starting it soon. Have MT, Sipahi, and Cannon now: hurty time for the Zulu real soon!
780 Learn Magnetism and enter the Industrial Era. In record time, yet again. I've decided to go for Space. Couldn't have got a better deal! My free tech is Nationalism - not brilliant, but a good one for trading:

I can hear the engines warming up already....

Neil. :cool:
 
Open PtW (Latest patch)

Goal: 1) Pre 1000 AD Domination Victory. 2) Win in the MA. 3) 10000+ score.

I entered the MA in 320BC getting Engineering as my free tech. I have already met everyone and have all of their maps with the exception of Zulu, I only have their territory map. I was studying Feudalism with a prebuild for Sun Tzul’s & Leonardo’s.

I was at war with the Zulu. I took or destroyed 4 or 5 cities then made peace. Next I rebuilt the destroyed Zulu cities, I think 2.

England and Zulu were giving gpt for my techs so I left them a lone for now.

I didn’t gift Greece to the MA because I knew I would be at war with them soon. A lot of their cities are on hills so the chance of a tech trade vs more units to take the hill cities. I picked faster war.

I built only 1 defense unit, a pikeman. Arbia landed a warrior & settler on some tundra in my land! I declared war and took the settler. I loaded my offensive units & that lone pikeman on boats, landed them next to the closest Arbia city (Medina built on their only iron). I got Greece to declare war also. Not that I needed help, but it was nice split Arbia forces to 2 fronts. I got my 3rd great leader in the Arbia War. I built my FP with this one. The FP was built in Umtata a city next to Zimbabwe. This will give a nice ring after the next Zulu War.

I took out Arbia and went after Greece who still had not hooked up their iron. Both AI were a push over. By now I can build Sipahi. Greece made peace with only one island city.

I started the next Zulu War. I took all but a main land city and an island city. They gave the island for peace. On the same turn as peace I took their last city.

During the Zulu War I took the last Greek island city.

On to France. The Vikings wanted something I think map + gp, I said no they declared war. France was down to 2 cities so I made peace. I had England & France help with the Vikings. I also got 3 more great leaders.

I entered the IA in 670 AD. I was @ 40-50% science & 40-50% lux. I didn’t need to enter the IA to win but my tech pace was fast so I would have had to set science at 0% to have stopped it.

I did win in 810 AD with a Firaxis score of 6999 & a Jason score of 10681. So 2 out of 3 goals but I could have stopped the science to get the goal.
 
[PTW] 1.27f - Open Class (scientific from 1910BC forward) - going for either Spaceship or Diplomacy.

Middle Ages

At the end of the Ancient Age, I was trying to take Carthage using Horsemen. Unfortunately, I was losing horsemen (redlined or dead) faster than I could build up.



Carthage War - 410BC to 10AD - I eliminated Carthage eventually, but I only had 2 more Horsemen than I started with after 21 turns. England who had the lighthouse turned up a few turns later and provide contact with the rest of the civs.



First Zulu War - 210AD to 450AD - I repositioned my Horsemen down the isthmus, I took the city at the bottleneck but so I took a lot of loses and decided to wait for Chivalry. I tried on aborted attempt to continue attacking. I captured one city briefly but lost it the following turn. I didn't have enough Knights left to hold it. I got peace in 450AD and started to build up again. I got a leader in 340AD which I used to build the FP in a new city near Carthage for a second core. I also had to take out an English settler and escort that landed in the center of the isthmus and threatened to cut my access to the southern part of the continent. I make peace with England the turn after the Zulu, once they accepted contact. I switched to Republic in 570AD after a 7 turn anarchy.



Second Zulu War - 720AD to 880AD - I was building infrastructure and working towards MT when I guess the Zulu's got ambitious. I guess they had been doing so well against me they thought they couldn't lose. :) I had build up my knights from 17 to 35 during the interim. I had 25 in the city I took from them earlier. I got another Leader in 750AD which I used to create a Knight army. I lost it 3 turns later when I attacked a vet. Med. Inf. on a mount ion. That pretty much sums up my RNG results for most of the MA. I eventually got MT in and another leader in 790AD. My first Sipahi triggered my GA in 800AD. After that thing turned my way. I used the leader to build J.S. Bach. I got my fourth leader in 870AD an built another army using Sipahi this time. I eliminated the Zulu the next turn.



That was the end of the MA wars. I concentrated on filling up the new territory and research. I needed Economics, Nav, Physics, ToG and Magnetism. I research Magnetism in 1080AD and got Nationalism as my free tech.



Wonders: I built Library, Leo’s, Sistine, JS Bach, Newton’s and Smith’s. I captured Pyramids and HG from Zulu.

I built marketplaces, banks, libraries, and universities in both cores. I built temples and aqueducts wherever they were needed. Cash rushing when possible. I also built marketplaces anywhere unhappiness was a problem, especially once I had Smith’s.
 
Playing Open-PlainCiv3

I entered MA late, in 230BC
Started researching Monarchy, ignoring Republic. We have 12 cities, 46 citizens incl. 4 slave workers, 354 culture, 367 score (highest of the five civs that are known).

210 BC: Adana founded near Carthage, between two mountains, so the wedge is extended between Northern and Southern Carthagenians.
We have been amassing our Elite forces near Carthage’s North cities and finally we
declare war (my notes are unclear, sometimes around 130BC)
50 BC: We take Utica; still no GLeader
30 BC: The Carthagenes try to retake Utica; in the process we finally generate our GLeader, Orhan!
10AD: Immediately after learning Monarchy, we opt for it. Anarchy! (Merely 3 turns? Am I lucky?)
I propose peace to Carthage, they accept giving me Theveste, their remaining Northern city.
30AD: We declare war and take Mycenae from the Greek on the coast.
50: Anarchy is over, we opt for Monarchy.
90: Zulu asks for tribute (26g+TerrMap); we refuse; they declare war; we enlist Carthage as allies, giving them iron!
Waiting for the Zulus, we shift into peaceful production. The wait will probably be lengthy and we have the Carthagenes as buffer. They have built several cities on the land bridge.
170: I had forgotten I was technically at war with the Greeks. I make peace for 21g and either Feudalism (5 turns worth only as I was already researching it) or Argos, a city of 2-strength on the other continent, on the coast. I take Argos.
As soon as we master Feudalism, we use GLeader, Orhan, to build Sun Tzu in Sogut.
We decide to research Chivalry before Engineering/Theology
270: We start builiding the Forbidden Palace
280: Impis appear at the Carthage territory near our border.
290-300: We kill some Impis but Carthage won’t let us enter her territory
310: Carthage signs peace treaty with Zulus…
I also sign treaty, getting only 23G + map
Very boring phase.
410: Out of sheer boredom, and to inaugurate my knight, I attack a worker near the new Carthage capital, provoking a war.
We capture also a settler that was trying to escape accompanied by a Sword
450: We research engineering and change it with Theology + etc. thanks to the Arabs
490: Unexpectedly fierce resistance of the Carthagenes, we suffer losses
520: Forbidden Palace is finished.
570: Emanopidu founded at a culture hole on the Zulu coast
600: The Carthagene capital, Lepis Magna, is taken; the campaign is not a great success: too many losses, no Leader produced and my whole territory is invaded by Impis -I prefer not to challenge them for the moment.
610: As was to be expected, the Zulus declared war and captured some 4-5 of our workers deep in my territory. They are also bound to take the one city I have on their continent, Emanopidu. We make peace with Carthagenes [taking some money, but then we offer them Chivalry for free] and alliance against Zulus. Also with the Greeks who already were at war with Zulus.
630: As expected, Emanupidu is no more.
640: Aie… Argos, our outpost on the other continent, flips to the Arabs -harbour lost.
650: I go all the way to MilTrad, so I have different techs than GreekArabs and I am able e.g. to exchange Invention for Education and lot of money
740: War against Zulus goes rather bad.
760: A flood of Zulu low-level units invades. The war is fought through Carthagene land.
770: Oea flips to our side!
780: The Zulus create GLeader against Carthagenes!
830: Our Knights are slain by Zulus, but Hippo flips to us leaving the Carthagenes with a mere 2 cities
We build Ankara in the midst of the Zulu islands hoping to cut off their corridor.
840: We get to know the other 3 civs; they are backward and dirt poor.
Seeing that Ankara is about to fall, I make peace to Zulus until I fortify my position.
930: Have started to produce/upgrade Sipahis and also established embassies everywhere. With my galleys I have transported lots of Musket-Pikes and also
Sipahis to Ankara, the city in the middle of the Zulu corridor. Also have rushed walls and harbor.
The Zulus had left two swordmen enclaved in my territory, I challenge them and they declare war.
Unfortunately, the AIs don’t want to become allies or demand an arm and a leg
to do so. But in any case the newcomers were too weak and far away.
950: A Balkan Dragoon (i.e. Sipahi) is attacked in the desert by two Archers; this triggers our GA (rather ingloriously, because S. is killed by the second Archer).
As soon as I can, Sogut starts building Newton Uni.
980: We conquer Leptis Minor from the Zulus.
We take Amatikulu but they immediately retake it
990: We re-retake Amatikulu
1000: We produce at last Leader Murad
We research Democracy but will revolt after the GA is over, if we decide
to change government.
We sell Dem. to Arabs for 100gpt+Music+lump sum
1010: On the other continent, England declared war on the French
1020: We capture New Zimbabwe
1030: Zunguin, the last Zulu city on the corridor, falls.
1040: Isipezi, the first Zulu city on the main Zulu continent, falls to our
Sipahis.
1050: We get Nationalism free, hence Industrial Ages!

I have 30 cities, 202 citizens, 92 units (16+7 workers). My score is way better than
the AIs, 1082. I know that this is a joke compared to other players here, but this is my first GOTM and my first Monarch-level try.

A question: given that I have a lot of units, wouldn't it be better to stick with
Monarchy? I don't know well how to wage war under democracy. Corruption is
a problem but my core cities are very productive and I pay nothing for unit support
for the moment.

I plan to use Leader to build JSBach as soon as Sogut finishes with Newton Uni.
Then, to exterminate Carthagenes (restricted in 2 cities now) and to start the
conquest of Zululand while starting to laying railroads (provided I find coal).
My GA will last for some 10 turns and then I will have to decide whether to
shift to democracy.
 
Nikolaos Lacon said:
A question: given that I have a lot of units, wouldn't it be better to stick with
Monarchy? I don't know well how to wage war under democracy. Corruption is
a problem but my core cities are very productive and I pay nothing for unit support
for the moment.

My advice: SWITCH TO REPUBLIC AS SOON AS POSSIBLE AS STAY REPUBLIC UNTIL THE END OF THE GAME!!!!! :D

Seriously, republic is the most flexible form of governments in CivIII and with enough luxuries and marketplaces you can wage never ending wars while enjoying extra commerce and lower corruption. Democracy is really not worth switching ever, with exception if you are peaceful builder.
 
1.27

Link to Ancient Age spoiler

Contact with the Last Continent

Late in Ancient Times, in 875BC, my first suicide galley followed the suggestive sea lane south of Greece, survived one turn at sea, and met France, England, and Scandinavia. They were rather backward. I traded for their maps and a bit of gold.

It became clear at this point that the Great Lighthouse was something I would want. There wasn't a hope I could build it. I didn't have any strong coastal towns, didn't have any prebuilds on the go, and didn't have the military power to get a Leader anytime soon. So it seemed a good idea to immediately throw the remote continent into war. None of the Civs there would trigger a Golden Age due to fighting. Slowing them down would improve the chances for my other four rivals to build the Lighthouse. Scandinavia seemed strongest so I declared on her and allied France and England against her.

Ongoing Wars

After our brief wars in Ancient Times Carthage and Zululand remained peaceful.

At the beginning of the Middle Ages I decided to foment war between Greece and Arabia. I declared on Arabia and allied Greece against her.

When my alliances expired I gave Scandinavia and Arabia peace. France also gave Scandinavia peace but the other two wars I'd started continued without my help until the end of the game.

Research

My free tech on entering the Middle Ages was Feudalism. I gifted Greece to the Middle Ages and got a nice bit of luck - her free tech was Engineering.

I researched as quickly as I could learning Invention in 7 turns, Gunpowder in 7, Chemistry in 6, Metallurgy in 6, and Military Tradition in 5 at 70BC.

And that was it for research, I didn't do any more in this game. Nor did I sell much to the other Civs. They never did catch up - by the end of the game my most advanced rival had learned Invention.

During my research phase England built the Great Lighthouse, dashing my hopes for an easy way to reach the far continent. I formed a new plan to deal with that problem.

Conquest

While researching I built barracks and horsemen. I also finished my Forbidden Palace, increasing the empire's productivity a bit. And finished a few miscellaneous builds - a couple of harbors, aqueducts, and marketplaces.

When I learned Military Tradition in 70BC I had 27 horsemen. My treasury was empty and my net income with research off was 263gpt.

In 50BC I upgraded two horsemen. In 30BC I declared on Carthage and my two Sipahi invaded. They triggered my Golden Age which boosted income nicely - I'd now be able to upgrade at least 3 horsemen per turn. And it would of course help production of new Sipahi.

Map at 50BC before beginning conquest:



By 90AD I was up to 25 Sipahi. I'd lost just one so far. My map looked like this:



I had just a few Sipahi still in Carthage to finish her next turn. I'd split my other forces. I declared on Zulu and part of my force began the assault on them this turn. The rest of my forces assembled with some rushed galleys on the west coast, ready to invade Arabia when my peace deal with her expired next turn in 110AD.

In 110AD I finished off Carthage and was at war with Zululand and Arabia. They were both so underdeveloped that it slowed me down. Arabia had a number of population one towns which I razed. Both Arabia and Zululand had incomplete road systems.

In 230AD I had nearly finished Arabia. I declared on Greece and my forces on that continent continued westward.

In 260AD I began my plan to cross to the far continent. By this date I'd taken much of the Zulu lands and had rushed many galleys on their east coast. The first four of these galleys had reached a jumpoff point across the water from London. They sailed empty to the halfway point across the water:



Two of those galleys sank and two remained in 270AD. I declared on England. Two additional galleys carried four Sipahi from the coast to the midway point. There the Sipahi transferred to the surviving galleys and continued the rest of the way across to land beside London on the same turn. In 280AD they captured London and the Great Lighthouse. Two Sipahi turned out to be all that was necessary to take London! England weakness was presumably due to her ongoing war with Scandinavia.

That solved the remote continent problem. My galleys could safely travel from Greece to France and from Zululand to England.

My greatest worry through all this was that there might be a one tile island somewhere and one of my rivals might settle it. I traded maps with each rival every turn until I declared war on them. So at this point I knew that Zululand and Greece had each settled an island and that no one else had. I dispatched galleys to both of those islands and they were no problem. They turned out to be the only islands I had to deal with.

As my troops advanced I also kept galleys moving along enemy coastlines to make sure I handled any settlers in boats. These were a concern because I was razing size one towns and leaving some sections of land vacant for a while. I did try to fill the biggest vacancies with new settlers to keep my score maximized but this wasn't a top priority.

In 310AD I finished off Zululand. All forces from that region, plus my ongoing production from the home region were sailing to England as soon as they could.

In 330AD I declared on both France and the Vikings. Just before invading them my map looked like this:



In 340AD I finished off Greece's last town on her northwest island. My troops were already sailing from Greece's south shore to France. At this date I had 52 Sipahi. Many of them would not be able to reach the remaining warfronts in time.

In 350AD my Sipahi advancing on the last English town were amused to see some Vikings, still at war with England after all this time, take that city and thereby eliminate England.

The last bit went very quickly. In 360AD I eliminated France and in 370AD I eliminated Scandinavia. If Scandinavia had had a decent road system I'd have finished a turn sooner. My fault I guess - they'd been at war for a long time and I'm sure that didn't help their construction efforts :)

So, a conquest victory in 380AD:



Miscellaneous

I never shifted out of Republic after learning it. At most points in the game I was paying support for 10 to 15 units. For a long time I was adding cities at about the same rate as units. I didn't notice any war weariness - the conquest of each rival was swift. My cities remained small so luxuries and an occasional specialist were sufficient to handle happiness without needing the luxury slider after Ancient Times.

Leaders and wonders played a very small role in my game. The Great Lighthouse was an exception but I could even have done without that, taking perhaps three turns longer. (Would have built, rushed, and lost a lot more galleys.)

I had good leader luck, getting four of them. But by the time I got even the first there was little for them to do. The first rushed Sun Tzu's on the home continent which was a bit useful. The second rushed Leonardo's just for the heck of it though I had nothing left to upgrade. The third rushed a harbor to connect luxuries from the far continent. I got the fourth on the last turn and he did nothing.

I captured Hanging Gardens from Zululand which helped score a little. Eventually I captured the other wonders but none mattered much. France had the Pyramids in my game.

There turned out to be a lot of similarities between this game and GOTM19! GOTM19 was Ottomans on a small continents map at Emperor level. In it we shared the homeland with two other Civs, there was a second inhabited landmass in easy reach, and there was a third inhabited landmass which required Astronomy or the Great Lighthouse to be reached safely. I'd really hoped to beat my GOTM19 conquest date in this game. And although I did it wasn't by much, just one turn. Oh well. In other ways this was a very different game and hard to compare. The largest differences in how it played out for me were 1) In GOTM19 I gained enough land at the start to do a Palace jump. That gained a fair bit, especially since I didn't know about the Palace rank bug. 2) A local Civ built the Great Lighthouse for me that time. 3) A local Civ also built Pyramids for me in GOTM19. 4) I got a leader early enough in GOTM19 to rush Leonardo's while it still helped.

Anyway, I like to think I played better this time... :)
 
ptw 1.27f open

290bc enter MA. Our free tech was engineering and the Greeks was Monotheism

250ibt - lost about 150g to barbs :( . I still have 775 left. I need it for upgrades soon for war with Carthage

230ibt - scandanavia contacts us. Trade republic for WM. England contacts us - no trades.

210ibt - France contacts us. No trades

150bc Zulu demands removal of our galley - ok

110bc zulu demands TM and 13g - ok

380ad We demand theology from carthage, they refuse, so we DoW on them :hammer:

400 Zulu demanded chivalry - We refused and they DoW on us

420 We completed SunTzu's

430ibt Carthage asks for peace, but will only give up one tech, but they are close to giving up two. No peace right now

500ad finally see an approaching zulu galley. Peace treaty for Peace Treaty

550ad peace with Carthage. We get Printing Press, Education, Gunpowder, WM, 106g [dance]

670ad we build Copernicus's

830ad Zulu demands tribute - refused. no war.

880ad entered IA

At this time, I've still got 2 Carthage cities that need to be eliminated and all of the Zulu cities on the continent. I apparently didn't take any screenshots at the age change, so no map.
 
ainwood said:
Well, its looks like everyone made fairly good use of their Sipahi!

Not quite everyone.... well, not in the MA, at least ;)

Neil. :cool:
 
Open PTW

Ancient Age

I reached the MAs in 190BC with a loose plan to head for space. Since I received Monotheism as my free tech, and gifting Greece there had also resulted in them receiving Monotheism, I decided to start on the top line. I was also thinking about what Ainwood meant about the map being interesting. The most likely thing I could think of given only the evidence of the isthmua and the proximity of the nearest major landmass, was that ocean travel would not be necessary to get around the map. The suspicion turned out to be true, but the great lighthouse was built by an unmet civilisation at this time so I could do little about this suspicion.

We ended our war with Carthage in 150BC, leaving them with just two cities.

Research
We researched to Astronomy at max, then were able to trade to fill out the first tier picking up feudalsim and engineering. Research then proceeded at max towards military tradition. We found that our research times were not brilliant, especially in the beginning, taking up to 8 turns per tech, but dropping as more libraries and then some unis came on line, eventually when we got to mil trad we were at 4 turn research, just, getting Mil trad in 490AD

Change of Plan
Three things happened that made me rethink the space race plan. First the Zulu declared in 390AD, forcing a trade for chivalry, and finding that even though we were not really ready for this war, neither were the Zulu, and so we picked up a couple of cities, gaining the isthmus, and then peace. Second, we met the French in 410AD, and traded outdated tech for full contacts and world map. This final continent could indeed bereached by sea alone, and the rest of the world was backward versus us, and the powerful Sipahi. Third, I looked at the date that we had reached military tradition (490AD), and decided that with 41 turns until 1000AD I had an outside chance of a military victory pre 1000AD. To this point I had never achieved a pre-1000AD finish, so this became the new goal.

Wars
We used the remnants of Carthage to trigger a golden age. We declared in 550AD with 15 Sipahi and wiped out the remaining two cities. The golden age fueled our build up of Sipahi, so that by 640AD we redeclared on the Zulu. We noted that the Zulu had an island city just off the coast, so in 710AD we gave the Zulu peace taking this island city, and leaving them with two cities. That was the end of honourable war - we were on a strict timeline to beat 1000AD, and our rep did not matter a damn at this point.

We first set up our next conquests by signing RoPs with the Arabs and the Greeks for most of their cash. We then moved our troops in to Zulu land in preparation for a final push, but made the mistake of not checking our new island holding. The Zulu gave us the boot order, we refused to go, and war was on once again. Then I found out that the Zulu had two knights bytheir ex-island holding, and of course this new city was undefended, so it fell back into Zulu hands immediately! :crazyeye: We did however, capture the remaining Zulu cities on the mainland, and head for the Arabs at this time.

It took a while to reposition for the Arabs, with our first landings in 750AD. The Arabs had nine cities, including one snuck in on our continent. we used our RoP to position troops, and declared war in 790AD. That year we captured seven Arab cities. In 800AD the Arabs were no more.

The Greeks were still polite with us! :lol: We positioned as best we could, as we still needed some garrison in resisting cities of the Arabs. In 830AD we decided to get rid of our enemies' offensive troops (MIs and longbows are quite capable of killing def 3 Sipahi). We declared on the Vikings and signed a MA and RoP with the French. The English only had five cities anyway! In 850AD the Greeks were left with an island holding.

To finish the Zulu we cash rushed a caravel in the deep south, and ferried 3 Sipahi over to a mountain overlooking the Zulu city. The first landing failed, however, because two knights were able to kill two Sipahi on defence in mountainous terrain. and our remaining Sipahi was redlined killing one knight! We were forced to land three more Sipahi. Second time around the Zulus were eliminated in 870AD.

870AD also saw the first landings of Sipahi in France. 890AD we declared on France, and received our first and only leader of the game! In 900AD we gave the Vikings peace - they were not interested in an RoP for some reason though! Also in 900AD, our single caravel of Sipahi proved sufficient to remove the Greek's last outpost and destroy that civ.

In 910AD, I leader rushed a palace jump to Paris, wanting to see what would happen, given the city was in resistance. Well it turns out that the palace kills the resistance. We also almost doubled our income, and probably tripled the number of usefully productive cities in our empire! A little too late to be of benefit though.

In 920AD, France was gone. We swapped world maps with England for all their cash and declared.

In 930AD we declared on the Vikings as well. We now had only to decide whether we wished to trigger domination or get the conquest victory. I remember SirPleb writing recently that the optimal choice for Jason points is go for conquest if you can achieve it within 5 turns of domination. This was highly likely, but not certain. England had 1 city left, the Vikings 13. Most importantly, I knew in the IT I would hit the domination limit - ie pre 1000AD. If I failed to get conquest in the five turns, I would miss the pre-1000AD finish. This proved to be the over-riding consideration for me this time, so we didn't raze any cities, and got domination in 940AD for 9872 Jason points. Also a record for me.
 
Sandman2003 said:
In 910AD, I leader rushed a palace jump to Paris, wanting to see what would happen, given the city was in resistance. Well it turns out that the palace kills the resistance. We also almost doubled our income, and probably tripled the number of usefully productive cities in our empire! A little too late to be of benefit though.
This is possibly due to the rank corruption bug - any cities that are closer to your FP than to you capital have their rank calculated by the number of cities closer to the capital than they are to the FP - ie: If you capital is miles from the rest of your empire, then all cities are effectively treated as rank '1' for corruption purposes. Because this is an exploit, its actually not allowed in the GOTM. We therefore require you to have around OCN/2 cities near to your palace (even then its a bit exploitive, as you end up with a load of cities that are approx. rank (say) 8).
 
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