No submission from me, an early misclick where I declared war on accident and lost a warrior and 3 workers I felt was too stupid and big a loss for me to not replay that turn.

But I think I played a really good game this time after a pathetic culture game last month, so I figured I would post what I did anyway.
Settling on the banana was a no brainer for the type of game I planned which was a very fast conquest win.

Lots of other places make sense if you are going for a long term game but for short ones an extra food or hammer can be invaluable. Normally I would go worker first but in this case with both a warrior and a scout to find close AIs I felt confident I could easily pull off a worker steal(s), so I immediately built 2 warriors instead. This worked even better than expected when I found Asoka close and a worker immediately ready for taking near the elephant. As soon as possible I would get a cease fire with him and then wait for a new worker to show up near the horses west of his city as his culture had made it impossible to steal at the elephant. This worked around 4 times leaving him completely crippled. Add in the 3 workers Cyrus contributed using the same technique (I got him at the pig, gold, and stone) plus 1 from Khan and I had a very healthy work force to quickly develop the land, road to the next target, and chop forests.
My research path was Mining>AH>Ag>BW>Writing>Alpha (I got Hunting from a hut otherwise I would have gone Ag>AH) and then I turned research off for a little while with the intention of getting Math and Construction. After the warriors I built my only 2 settlers of the game, 1 going NE by the cow and wheat. The other going NW near the cow and rice. Both cities built a barracks and then nothing but units. My capital built Stonehenge after the settlers, then its own barracks followed by units. At first it was warriors then chariots then axes as resources came online.
When I had a stack with around 6 axes, 3 chariots, and a couple of extra warriors I declared on Cyrus quickly taking all his cities, keeping the one near the gold NW of my own cities, mainly as a regrouping spot for future wars and his capital for the production. All captured cities built nothing but units. Alex was my next victim, keeping just 1 city. He managed to found a city way down S that I didn't want to double my forces back for so he lived with his one city for awhile.
My workers would develop only the most powerful 3 or 4 tiles per city and then road and chop. As my attack on Alex was about over my original cities started sending units towards Asoka while the newer cities and experienced troops continued on towards Isabella. I captured Asoka's capital and then decided to send my big force NW toward Khan and I would take out Asoka's 2 small eastern cities with new troops later on.
In the west Isa offered almost no resistance and quickly fell as the promotions for my axes grew, I kept none of her cities. Then Gahndi got surrounded by veteran troops from the SW and new troops from Cyrus's old cities. Asoka was finished off then Khan, Gandhi, and Alex's final city all fell about the same time giving me a
conquest win in 100BC.
I felt like some of the keys in my game were -All the worker steals and then getting a cease fire without incident. This is way too powerful but I made tons of use of it. This worked way better than I anticipated as I only expected to be able to get 2 or 3 workers figuring I would have to build a couple myself. Building none by hand really sped up my civ and slowed my closest neighbors making them easy targets.
Staying focused on what I wanted to do. I didn't waste hammers on buildings, I only built a total of 4 buildings (3 barracks and Stonehenge) then 85 axes and 42 chariots. Most of the chariots came at the end so I could get more movement. I didn't waste worker turns on tiles that I wouldn't use with my cities never getting very big. I used the whip a ton, especially near the end. I could have done better research wise by skipping Writing or at least Alpha and going for Archery and Horseback Riding instead as a few HAs could have been handy and I gained very little from Writing and Alpha.
Good use of the scout and early chariots meant I had a very good idea of where everyone was and how powerful they would be so I could judge when I had enough troops in one direction so I could start diverting them the other way. With how my game turned out I probably could have done even better by stealing other workers from the farther civs and pillaging land instead of just looking around.
Good logistics of getting enough troops in position at the same time. In my lesser games I often find myself an attacker or 2 short, or on the wrong side of a river and end up waiting a couple of turns to get them there. In that time of course a new unit always seems to appear and then I either have to wait for more attackers or risk the entire stack which can really set you back many turns by having to build more units and now your enemy has extra promotions instead of you. That never happened in this game.
And the uncontrollable - the RNG was relatively kind in this game.

I only had a couple of no health loss attacks, no super archers that defeated 3 or more axes (until the very end when I was reckless taking the last couple of cities and attacked with lots of already injured units), and I even had a couple of lucky wins on the first attack.
I'm sad to not be able to submit what is one of my better games but I had lots of fun playing and hope someone can gain something from the write up at least.