I took the adventurer save, and got a spaceship win in 1952. Not bad considering I usually play at Prince.
Quiet game--three wars in total, and I declared two of them and incited the third.
Fought one war with Bismarck around 500-800, took most of his territory, and settled for some techs. Wiped him out with a second war around the middle ages or so. In both cases I would have been better served by waiting for overwhelming military superiority before declaring war.
Between those two wars, Napoleon, Catherine and Tokugawa showed up with their caravels (oddly enough, in that order) and I was actually able to trade for some techs through a good chunk of the mid-game. My cottage economy kept getting stronger, and by the 1200s or so I had the most populous civ in the game.
I was able to build the Taj Mahal with a well-timed GE, and also got the UN by beelining to Mass Media, figuring a diplomatic victory was my only hope. However, the population was pretty close to a four-way split, so I would have needed both Tokugawa and Napoleon to vote for me. As they happened to be each others' worst enemies, I was never able to pull that off, especially since Napoleon and Catherine had the same state religion, Confucianism (founded by Napoleon). As for the other religions, Bismarck founded Taoism and Buddhism, and Tokugawa got everything else. I was eventually able to break up the France/Russia lovefest by getting the Free Religion resolution passed at the UN, but still couldn't pull off the diplo victory.
However, I had been edging back into the tech race, and decided to attempt a space race win. I was the fourth civ to finish the Apollo project
but Catherine was the only serious threat to my space race win. I bribed Napoleon to declare war, which slowed her down a bit, but I still had to repeatedly sabotage production of her stasis chamber or I would have lost by at least ten turns. Oddly, I never had a spy captured, which was definitely a good thing since any of the other military forces could have crushed me like a bug at just about any point during the game.
Lessons learned:
-I should scout more before traversing 10+ squares to found my second city next to metal.
-I should build twice as many troops as I think I'm going to need before declaring war.
-Winning a diplomatic victory is a lot harder than getting elected as secretary-general.
-Sabotage ftw!
Quiet game--three wars in total, and I declared two of them and incited the third.
Fought one war with Bismarck around 500-800, took most of his territory, and settled for some techs. Wiped him out with a second war around the middle ages or so. In both cases I would have been better served by waiting for overwhelming military superiority before declaring war.
Between those two wars, Napoleon, Catherine and Tokugawa showed up with their caravels (oddly enough, in that order) and I was actually able to trade for some techs through a good chunk of the mid-game. My cottage economy kept getting stronger, and by the 1200s or so I had the most populous civ in the game.
I was able to build the Taj Mahal with a well-timed GE, and also got the UN by beelining to Mass Media, figuring a diplomatic victory was my only hope. However, the population was pretty close to a four-way split, so I would have needed both Tokugawa and Napoleon to vote for me. As they happened to be each others' worst enemies, I was never able to pull that off, especially since Napoleon and Catherine had the same state religion, Confucianism (founded by Napoleon). As for the other religions, Bismarck founded Taoism and Buddhism, and Tokugawa got everything else. I was eventually able to break up the France/Russia lovefest by getting the Free Religion resolution passed at the UN, but still couldn't pull off the diplo victory.
However, I had been edging back into the tech race, and decided to attempt a space race win. I was the fourth civ to finish the Apollo project

Lessons learned:
-I should scout more before traversing 10+ squares to found my second city next to metal.
-I should build twice as many troops as I think I'm going to need before declaring war.
-Winning a diplomatic victory is a lot harder than getting elected as secretary-general.
-Sabotage ftw!