GOTM 40 Spoiler 2: Entering Industrial Ages

Abegweit said:
720AD! I'm in awe.
:yeah: it took me another 710 years to finish this game. It was not a diffficult game, but it was a very slow one.
I wish one thing in this game would be in COTM9: two mountain islands with barbs. Such a perfect training spot for berserks. It is a pity that Renata did not make one such island for us in COTM9. If there were one, none of my berserks would move overseas without visiting that island first.
 
Megalou said:
Are you sure the town was razed by the Zulu? In my game I thought the Babs had razed an Egyptian town, but looking at it with the CRP-viewer it turned out the Egyptians abandoned it!

I'm not all that familiar with the CRP-viewer, but the entry for what happened says "390 BC: Egyptian city Elephantine razed". There's no entry for the Zulus saying they razed it, but I'm not sure if there should be.

Megalou said:
I considered attacking Egypt too but I didn't really need a strong second core like you do.

I still haven't given up hope on that second core. It seems everyone else is going for either military, diplomacy or 20k, so I think I'll go for space after all. Maybe I can get two awards in one game. ;)
That means I still need somewhere that can produce shields for me. At this point my second best city generates 10 spt...

Redbad said:
Niklas said:
And what about RedBad? No spoiler from you?
Yes, there is, only not in this thread but in the final one.

Ah, too bad. Since I haven't finished my game yet I can't read that spoiler. That means I can't compare my results to someone to see just how mediocre they are... ;)
 
Niklas said:
I'm not all that familiar with the CRP-viewer, but the entry for what happened says "390 BC: Egyptian city Elephantine razed". There's no entry for the Zulus saying they razed it, but I'm not sure if there should be.
:blush: Note to self: Never pretend to be a civ scholar! I checked the CivReplayViewer again and noticed that the program does not tell us who razed a town. It says just like you wrote "Egyptian city NN razed." So there is no reason to believe that they razed it themselves. I haven't used CRPViewer much and there were very few razed towns in my game to compare with. :blush:

PS. If you're interested in the tool you can find it on the download page.
 
130 AD Persia also reached MA. They got Engineering.
Now research Monotheism in 8 (1.7.2)

190 Ad Met the Egypt. Way behind in tech. Building GL in Thebes - finished in 200 turns :wallbash:
Traded currency to Egypt for wm, rop, contact to Babylon, 39g.
Traded currency to Babylon for contact to zulu, rop, 120g
Zulus gave 110g, rop for currency - after I gifted 79g

210 AD Traded Republic to Babylon for Engineering, wm, 88g.

260 AD Researched Mono. Now Theo in 7 (1.7.2)

330 AD Researched Theo. Now Education in 7 (1.7.2).
Funny, Education will be researched before GL is built :crazyeye:
Whoever builds it, will be gifted :xmas:

400 AD Researched Edu. Now Astro in 9 (1.7.2).
founded Thessalonica on big island to east.

450 AD founded Rhodes on lone island to far east.

480 AD researched astro, switched to Cope in Sparta via big picture, build it same turn.
Now Navigation in 7 (1.7.2). Need to build Magellan...

510 AD Trade Mono to Cartaghe for Monarchy, 20gpt, 19g, wm.

520 AD Researched Navigation. Now Invention in 7 (1.7.2).

540 AD 2hp-Caraval Stepped on a barb by accident - survived redlined. It carried a settler... :ack:

570 Ad founded Eretria on Persian continent.

590 AD Researched Invention. Now Gunpowder in 5 (1.7.2)

640 AD Researched Gunpowder. Now Chemistry in 6 (1.7.2)

680 AD founded Troy on Persian continent.

700 AD researched Chemistry. Now Physics in 6 (1.7.2)

730 AD sqeezed in Marathon next to salpetre on Persian continent.

750 AD researched Physics. Now Theory of Gravity in 6 (0.8.2)

770 AD Babylon built Great Library.
Immediatly we gift them Montheism, Theology and Education [party]

810 AD researched Theory of Gravity. Now Magnetism in 8 (3.5.2) - make some cash
founded Halicarnassus on big island to east.

820 AD Sparta built Newton - Golden Age triggered.
Pergamon squeezed in near horses in Persian territory.

850 AD Researched Magnetism. Now Banking in 4 (3.5.2)
Traded Education to Romans for Chivalry, 50g. To Carthage for 16gpt, furs.

890 AD Researched Banking. Now Economics in 4 (2.6.2)

900 AD Roman City Hispalis flips to us.
Miletos sqeezed in near dye on Zulu territory.
Selling my iron to Cartahage, I produce horsemen to upgrade one day.

910 AD Artemisium founded near Ivory on Roman territory.

IBT Persians declare war! Take City of Marathon with my saltpetre. How did they know without having Gunpowder?!? :gripe:

920 AD Sign in Romans and Carthage for Banking. Die Scum!
found Megara near fur north of Roman territory.

930 AD researched Economics, Now Metallurgy in 4 (2.6.2). Rush Hoplites.

970 AD researched Metallurgy, entering Industrial Ages. Get Steam Power for free.
 
Abegweit said:
Great game, Bradley.

Thanks for the nice words, Abegweit and others! It was a fun game. And I agree with you Solenoozerec, the barb island would have been a great addition to CoTM9. We would have seen pretty impressive numbers of leaders and armies. Given the way Civ_Steve approached that game, he probably would have gotten a dozen.
 
great game bradleyfeanor :goodjob:

I'm impressed by your ability to fight at more than one front...
 
Paul#42 said:
I'm impressed by your ability to fight at more than one front...

Considering I was in a GA, building about 10 cavalry per turn, and had around 80 cavs in the field, the terms “strategy” and “tactics” kind of went obsolete. Although I am sure as my hordes approached, the Regent AIs took great solace from the fact that their Scientific Minds had mastered the concept of Pointy Stick—even moving on to the brilliantly innovative concept of Slightly Longer Pointy Stick.
 
bradleyfeanor said:
Considering I was in a GA, building about 10 cavalry per turn, and had around 80 cavs in the field, the terms “strategy” and “tactics” kind of went obsolete. Although I am sure as my hordes approached, the Regent AIs took great solace from the fact that their Scientific Minds had mastered the concept of Pointy Stick—even moving on to the brilliantly innovative concept of Slightly Longer Pointy Stick.

:cry: My AIs (well, those that survived long enough) had developed 'Long Shooty Stick' by the time I was finishing with them. But only just :D
 
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1.27 Predator

Link to Ancient Age spoiler

When I entered the Middle Ages at 350BC I'd met all of the other Civs and was in anarchy on my way to becoming a Republic.

My free tech was Engineering. I gifted Persia and Babylon forward and they both got Feudalism, which I immediately traded for.

I decided that while I researched to Navigation I'd use my production to launch an initial attack with suicide galleys. I chose Egypt as my first target because she had horses and two luxuries. This attack would use Medieval Infantry.

In 290AD I sent 12 galleys, 6 Medieval Infantry, and 2 Hoplites to Egypt. The military units all survived the journey, landed in 330AD, and in 340AD one of the Hoplites triggered my Golden Age.

I learned Navigation in 420AD. By then I'd captured horses and rushed a harbor in ex-Egypt so I had horses connected immediately. I turned off research and began building Horsemen.

My small invasion force continued through Egypt, supplemented by some Medieval Infantry I rushed locally. In 510AD I gave Egypt peace for two towns, leaving her with just one.

In 540AD I traded for Chivalry and upgraded 25 Horsemen to Knights. By this date I'd also traded for Invention and Gunpowder. I began research again, heading for Military Tradition.

I sent 24 Knights to invade Persia. They landed in 580AD and began attacking. After taking four cities I stopped advancing, preferring to hold that position and just destroy incoming Persian units until I could continue with Cavalry.

In 600AD I used my small force of 8 Medieval Infantry on the other continent to begin an attack on the Zulu. Those units would soon be supplemented by some Knights from the homeland.

In 710AD I got a Great Leader on the Persian border. I used him for a Forbidden Palace in a new town in that region.

In 760AD I learned Military Tradition and turned off research to begin upgrading and rushing units.

In 900AD I eliminated the Zulu.

In 910AD I declared on Egypt again and in 930AD eliminated her.

It wasn't until 990AD that I eliminated Persia. I had noticeably bad RNG luck and lost a lot of units during this war. At the end it took a few turns for my troops to reach her last city in the Roman region - clearly they'd been at war in the past and Persia had gotten the best of it.

By this time I'd switched to going for a milk run. I'd originally planned on a conquest or domination victory for a fast game. But either of those victories at the date I could get them would not result in a very good score. And I wanted a high score for this game for the GPR - I expect my COTM games on either side of it to be not great scores because of the victory conditions I'm pursuing in them.

I declared on Rome in 1020AD and eliminated her in 1050AD. Along the way I got a second leader and he rushed Bach's. Rome fell easily.

In 1070AD I declared on Carthage. During this war I had even worse RNG luck than I'd had with Persia. Time after time I lost two, three, and once even four Cavalry before destroying a single Musketman or Numidian Mercenary. I even rechecked the stats of my Cavalry a few times thinking they must have been modified to do so poorly. I kept rushing new units to (nearly) replace my losses and carried on, eventually eliminating Carthage in 1150AD:

sirpleb40-2a.jpg


Next I continued into Arabia of course. And the bad RNG luck just continued. I don't remember ever having anything like such an extended bad streak. Cavalry kept dropping like flies before eventually overwhelming the relatively small defenses.

I started research again in 1250AD. I wanted to learn something new to trade Babylon for Banking before attacking her. But in 1265AD Babylon demanded wines, I refused, and we were at war.

In 1285AD I finally eliminated Arabia and had just Babylon left in the game with me.

I learned Physics, Theory Of Gravity, Magnetism, and Banking each in four turns to enter the Industrial Age at 1330AD. Babylon still had two cities at that date.
 
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[ptw] 1.27f

Ancient Age - 4000 BC to 90 AD

A quick post ... I actually pushed through to a Domination Victory this morning! :) 1275 AD, which isn't all that fast but this map does present a few challenges. In fact, this GOTM is really a good test scenario for experimenting with all the 'fringe' tactics that are often used in this competition: Suicide Galleys, Ship Chains and Palace Jumps. :) Let alone the challenge of getting resources.

I might even post a few pictures later on, but for now, just verbiage.

I entered the MidAges in approximately 90 AD. I made contact with Zulus and Persia (and then everybody else) in the 700 to 600's BC, and got all their Maps. Those maps, along with my suicide galley route to Persia, showed there was a suicide ship chain route to Persia with only 1 required stay in the Ocean (total of 6 moves from the SouthEastern barb mountain island to a safe coastal square off Persia's coast.) I decided at that time that Domination was my goal, and through Persia!

As stated in Spoiler 1, I got both continents embroiled in warfare. I kind of blew it; I had Republic uniquely and could have used it to get Carthage to ally vs Persia. I missed that opportunity, and later (around 90 BC when I started these wars), Carthage already had all my Techs, including Republic, so this wasn't an option. Best I could do was declare on Carthage and Persia, and ally Rome and Arabia against both. I saw little effect from this, and the alliances were eventually broken. I also declared on Babylon, and allied Egypt and Shaka against Hamurabi; this war continued for a long time, again with little effect, but at least they weren't trading Techs and such.

So the general plan was invade Persia, take over, jump Palace, set up 2nd core, churn out Horsemen for eventual upgrade. How to compensate for distance and those Immortals? Massive quantities of force! (Ha! Ha!) I turned the Greek isles into one big Military Industrial complex. At the time I was in the AA, so I wanted to land 20 Swordsmen, followed by 10 more, as my primary landing. The 20 Swords required 10 Galleys to survive 1 turn at sea; with roughly 50% sinkage rate, I needed 20 Galleys to move out the turn before the transfer. And I needed 10 more Galleys to take my Swords out to sea, to transfer to the surviving Galleys. With an expected 5 Galleys surviving at the transfer point, I needed 5 more Galleys to transfer the 2nd wave of 10 Swordsmen over. Total of 35 Galleys. And 30 Warriors/Swordsmen.

I built 3-4 Barracks, to start building Warriors for upgrade. My islands would typcially build Harbors first, then start on Galleys. I would need 1200 Gold for Warrior upgrades, so as I approached that amount, I started rushing Galleys with excess Gold. I noticed that Persia and Carthage were in the MidAges; I made a small trade to get Currency, and I became Medieval in 90 AD. I wanted to see what Tech Persia had gotten (would I be facing Pikes?); they both had Engineering (OK), and I got Feudalism as my free Tech. The plus side, I'd now match the Persian Immortal; however, I now needed 1800 Gold for my upgrades!

Well, I didn't quite get to my planned force structure. I finally rushed a Harbor on my Iron island and did a mass-upgrade. I set sail in the mid-400's (I'll have to check this) with 24 MedInf on 12 transports, and a whole lot of empty galleys. I reached the jump off spot; I planned to send my forces over in two waves, 2/3 then 1/3. So 16 empty galleys went out. Only 7 survived, so 14 MedInf were safely chained across. Of the 7 Galleys left at the Transfer spot, 4 survived, so another 8 MedInf landed. Because the beach was only 1 movement away, the first group of Galleys could move, unload their 14 MedInf, move back to the safe coast, Load up the 8 MedInf in wave#2, move back to the beach, and unload the 2nd Wave. Landed 22 MedInf adjacent to a Persian city. :)

OK, I've got a picture of the Ship Chaining. Done in 440 AD. Looks like I had 20 Galleys moved to the transfer spot, not 16. Here's the picture:
cvst_g40_ad440ShipChainMod.JPG


The rest of it went ahead slowly. I hadn't traded for anything, but a solid Carthage - Persia trading block had already learned my tech Feudalism, and Invention, AND Gunpowder!! So on top of facing 10-12 Immortals, I also got to knock out a few Muskets in the Persian cities. I captured their coastal city (Bactra, which also had Iron). Two turns later I captured Pasargadae (which had horses and a surviving barracks), so I started it on Horsemen. I then disconnected their 2nd Iron (no more new Immortals), and turtled up a bit, taking out the flood of Immortals as they arrived. Meanwhile, my cities in Greece kept building Warriors and Galleys, transferred the Warriors over, who became MedInf once they reached Pasargadae. I also transferred over several Settlers; I founded a couple new cities where it was reasonably safe to do so. In 600 AD I abandoned Athens, Jumping my palace to Pasargadae. At that time I had 5 (Edit - 4 cities) cities in Persia. The Immortals had been cleared out, so I sent 17 MedInf to capture Persepolis; which had Pyramids and Great Library. Next I headed to Susa, just South of Persepolis, which had Great Wall. After that it became fairly easy, and by 700 AD I had about 12 cities in Persia.

Here's a picture of the Palace Jump result in 600 AD. I added a couple Settlers to Pasargadae to bump the population up to 7 (6 good Greek citizens and 1 Persian, which equals 6 1/3 for Palace Jump purposes.) A couple of cities in the Greek islands totaled about 10 for Jump calculations, so I added 15 MedInf to Pasargadae to get it's count over 11 (1/3 for each military unit). Abandoning Athens then jumped the capital to Pasargadae.
cvst_g40_ad600PalJump.JPG


Persepolis flipped at least twice, but I kept some MedInf nearby to retake it. I was getting a productive core in Persia as cities became pacified. It was time to start a GA. I'd built and transferred over a bunch of Hoplites, but Xerxes LongBows didn't want to attack them. But he did send one out after a MedInf in the open; my Hoplites converged for the kill and the GA - 750 AD. (Just after BradleyFeanor had finished his game! :goodjob: ) The Horsemen production went up a lot after that, and Persia was out for good by 850 AD.

The rest was very basic. I built about 30 Horsemen, and saved about 3000 Gold. I waited for the Great Library to work during this period; it got me up to Chemistry, but I had to learn Metallurgy and MilTradition myself. I went a little negative during that time, so I could only upgrade 23 Horses to Cav in 960 AD. Signed ROP's with everybody. Took 2 cities from Carthage in initial assault. (Including Sun-Tzu's; Veteran's everywhere!) Tried with 10 Cav to take Carthage itself but was rebuffed; rebuilt and came back a few turns later, capturing Leonardo's (half price upgrades now.) Carthage gone in 1070AD. Rome was small, and the ROP was still in effect; Ceasar gone in 1100 AD. Build up for Arabia (and move forces from Rome). ROP still in effect; in 1150 AD send 20 Cav into interior position and take 4 interior cities, and 2 border cities with follow-up group of 7. (Including Great Lighthouse, so I have safe transit to the next continent.) ROP's expire, but Zulu's re-sign ROP! :lol: Arabia exiled to 2 cities on Mountainous island eventually (1200 AD). Land in Zulu's territory (1255 AD; readjusting the Arabian forces took a little time, along with 2 turns to transfer over), take cities. Even took most of Egypt (1260 and on) before Domination kicked in. I'd started Rushing Libraries and Settlers to fill in Culture in the captured territories to get the game finished.

I think I have to plan a little smaller, and try for earlier invasions. (Problem is I usually get terrible RNG results with small numbers of units, so I tend to plan big.) The time required to build up my forces also gave the AI time to learn Gunpowder. The furthest anyone got on the upper track was to Astronomy, which really didn't play a part here. The AI were helpful in building lots of useful Wonders.

Very fun, fast (just over 13 hours); I'm glad I could finish and submit! On to COTM10.

(somewhat edited, adding dates and pictures)
 
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