Contender save. Goal: survive the barbs and see what I can get.
I settled 2E1S on the river (on turn 1), getting sheep, pigs, and horses in the first ring, and ivory in the second ring.
I immediately sent the scout to explore the North-west, becuase I could already see rice there. He managed to uncover everything north of the tundra in the west, but was killed before he could explore the east.
I researched AH first, thankfully revealing horses in my BFC, and started on Bronze Working.
I forgot that Chariots need the wheel
I switched to The Wheel about half-way through, when the barbs entered my territory. The first wave suicided on my fortified warriors, ignoring my pastures (although there wasn't time to build one on the sheep).
My early build path was Worker->Warrior x5->Chariot->Settler->Worker->Chariots
St Petersburg was founded on a coastal site to the West in 1990 BC, getting 2 Rice and Cows in its BFC.
Once its borders had expanded, I promoted my first Chariot to Sentry (+1 visibility range), and placed it in a position in the Northwest to completely fogbust that quadrant, effectively eliminating 1/4 of the barbarian threat.
I captured a barbarian city (Hurrian) in the east in 1480 BC, and I decided it would be my GP Farm.
It had Fish+Clams+Rice+Cows+4Floodplains!!!!!
Using these three cities, and some Sentry Chariots, I was able to completely fogbust the area north of the tundra long before the barbarians got Axes.
I continued to press the barbs back with chariots, further south, driving them out of the South-East (and fogbusting that), when they finally got Axemen.
I had a few chariots to spare at the time (~800BC I think), so I tried to push them back along the isthmus to the southwest (I didn't know how much land was down there), and I noticed a curious effect: When I put a unit on the 1-tile-wide part of the isthmus,
the barbarians ran away 
My best guess is that this blockade disrupted their pathing algorithm, becuase no more units tried to march towards my cities.
Total barbs killed: 48 Warriors, 9 Archers, 2 Axemen
This was great news for me, becuase it meant I could focus on my economy, as one is meant to do in an isolated start. However, I was sorely limited by the lack of happiness, and I didn't think of ways to circumvent this early enough.
City #4 was built near the stone in 910BC, allowing me to build the Pyramids in Moscow in 370BC.
I built 2 more cities by 5AD (both coastal), and I hoped to make a late run for the Great Lighthouse, but it was BIFAL in 320 BC.
I researched to Literature, so I could build National Epic in Hurrian, and then I popped a GE (my third great person) I used him to build The Great Library in 230 AD.
I missed out on Taoism by 1 turn

, as it was FIDL in 305AD. I popped my 3rd GS the next turn, which I instead settled in Moscow.
At 500AD, I have no religion, am 1 turn away from Civil Service, but I have Drama, Currency and CoL. This will let me build The Globe Theatre in Hurrian (it has so much food that it's worth the gene pool pollution IMO), and Theatres+culture slider to maintain happiness in my other cities, so I should be set to grow and grow.
Stats:
955BC (that's my closest save to 1000BC)
3 cities, 8 pop, 14bpt.
5AD
6 cities, 30 pop, 93bpt @10% science, 1 settled GS in Moscow, Pyramids.
500AD
8 cities, 38 pop, 130bpt, 2 settled GSs + Academy, Pyramids, GLib + Nat. Epic in Hurrian.