I see a lot of familiar things in these spoilers...
If all you losers actually submit your games... I might not have to take home the red ambulance after all! 












I see a lot of familiar things in these spoilers...
If all you losers actually submit your games... I might not have to take home the red ambulance after all!
![]()
well, one plus is it only took 16 minutes instead of 16 hoursWith many games like this, expect the participation would drop.
I died later than you did, by a few turns.
Sorry chap
I could have dug out of the barb mess by building GW or researching the dead-end archery path, but didn't feel like taking that long warmonger slog through this level.
cas
well, one plus is it only took 16 minutes instead of 16 hours
although, it could be argued: what's the point and where's the fun?
Oh well... the BOTM should be out in a week or so.
Hmmm... Great Wall... now why didn't I think of that?
(Say, can we play this one in Warlords or BtS?)![]()
I feel like luck was very much a factor in whether one gets established or not.
What was the worst for me was the very early (it seemed) appearance of barb axes. I couldn't keep the horses connected long enough early enough. I ended up investing in lots and lots of archers, then when they could escort workers, I kept horses connected.After I survived the initial waves nightmare, I decided to invest a lot of hammers and unit upkeep money for a very comprehensive fogbusting.![]()
Yes, defending forests rather than attacking was the way to play it with warriors.I disagree that luck was largely the determining factor in this game. Don't think good luck is required, but loosing multiple barb battles when odds are with you can negate good play. I see lot's of spoilers that indicate (to me) that players weren't really adapting their opening to raging barbs. With raging barbs you can't (at least I can't) build worker first and then think that you can rely on your improvements. If you don't research AH and build worker, you can't pasture and connect the horses and build chariots. Might be able to survive without worker first, but would argue it is still the optimal tactic. There was plenty of good territory around for fog-busting and defending (lots of forests around capital).
I disagree that luck was largely the determining factor in this game. I see lot's of spoilers that indicate (to me) that players weren't really adapting their opening to raging barbs. With raging barbs you can't (at least I can't) build worker first and then think that you can rely on your improvements. There was plenty of good territory around for fog-busting and defending (lots of forests around capital).
I disagree that luck was largely the determining factor in this game. I see lot's of spoilers that indicate (to me) that players weren't really adapting their opening to raging barbs. With raging barbs you can't (at least I can't) build worker first and then think that you can rely on your improvements. There was plenty of good territory around for fog-busting and defending (lots of forests around capital).