GOTM 42: Pre-Game Discussion

ainwood

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GOTM 42: Rome

Civilization: Rome (Militaristic, Commercial; Starts with Warrior Code & Alphabet).
Land Form: Continents.
Barbarians: Raging (what else, for Rome?)
World Age: 4 Billion Years.
% Ocean: 70%.
Climate: Normal.
Temperature: Temperate.
World Size: Standard.
Rivals: 7 (Pre-Selected).
Difficulty: Emperor.
Rule Changes: Iron Disappearance probability == 0.


Therefore: Wherever you find iron, its where I put it! :D

In addition to the other 'normal' gotm rules (ie others same as last month).


gotm42large.jpg



And for those who are not used to sn00py's terrain, here it is in vanilla terrain:
gotm42alt.jpg



gotm42mini.jpg






GOTM 42: Have you all got your towels?
 
Difficulty level? And would you still be smiling about the iron placement if you were playing?
 
That's an evil start. As in evil evil.
 
Hmmm, sounds intersting (or very difficult I guess...)

Ainwood wrote:
GOTM 42: Have you all got your towels?

Maybe too interesting...
What is the difficulty level?
 
Another difficult start! I don't think settling in place makes sense. Movement is constrained. South or NW look like the best options. NW looks the most promising, but for some reason I am tempted by south. Maybe I will send the worker south and the settler NW if nothing shows. Ultimately, NW-N keeps fresh water and grapes and looks to have better terrain beyond.
 
It's a Hitchhiker's Guide reference.

However, only the Hitch-Hiker's Guide To The Galaxy explains that the towel has a far more important psychological value, in that anyone who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against mind-boggling odds, win through, and still know where his towel is is clearly a man to be reckoned with. Hence a phrase which has passed into hitch-hiking slang, as in: "Hey, you sass that hoopy Ford Prefect? There's a frood who really knows where his towel is."


******* ******* -- Douglas Adams, "The HitchHiker's Guide To The Galaxy"
 
Hmm. This looks... interesting. My first thoughts are to head towards the hill 2N, with the Worker doing a little additional scouting. May be W or SW to see if there are any flood plains out there.
 
AlanH said:
It's a Hitchhiker's Guide reference.

I don't get it :( . Does the towel represent something? Why do I need my towel? Do we have a long way to trek? Maybe good land is far away? Maybe our enemies are far away?
 
MeteorPunch said:
I don't get it :( . Does the towel represent something? Why do I need my towel? Do we have a long way to trek? Maybe good land is far away? Maybe our enemies are far away?

Given that start and the difficulty level... I'm not expecting an easy ride in the beginning! Maybe there should be a hand-held electronic edition of the War Academy with "Don't Panic" written in big friendly letters on the front made available ;)
 
MeteorPunch said:
I don't get it :(
Not a Hitchhiker's Guide fan, then? It's a fun book, with a different perspective on life, the universe and everything. You should read it.
 
AlanH said:
Not a Hitchhiker's Guide fan, then? It's a fun book, with a different perspective on life, the universe and everything. You should read it.

I'll see the movie.

*ahem* back on topic. I think my settlers going N :D .
 
ainwood said:
Rule Changes: Iron Disappearance probability == 0.
Therefore: Wherever you find iron, its where I put it! :D

Probability that Iron is on Home Continent = .000001. :rolleyes:
 
I'm guessing that this is going to be a crwoded start since we've had a lot of isolated starts lately. Also the lack of good starting positions would probably go along with this theory too. What would really suck is if a barb camp is just to the north and take out your settler before your able to settle Rome.
 
Wow, what a crappy start. Can anyone tell if that blip of water to the south might be a start of a river (and therefore flood plains)?

We have bad terrain and it is emperor level. Unless there are rivers nearby, then the commerce from the lake will be important--but I doubt it will be enough to get the Republic slingshot. I expect I will go north with the settler as well, and send the worker to chop forests for an earlier granary.

When the save is released, I'll definitely enlarge the map in photoshop to see if I can spot any bonuses like FP wheat to the SE. It looks like this game might be quite challenging.
 
I was thinking of skipping COTM11 since I haven't gotten too far into it but after seeing this map I had better play it to keep my GPR points up.
 
Does the oasis mean anything or is that just the Graphic mod that Ainwood uses?

Fog gazing is not really showing me anything this time. Small chance of some "smoke" from incense in the southern deserts.

I need a fast game this time as I may not be able to submit after May 1st. I might try a 5CC 20K or Diplo win.
 
bradleyfeanor said:
Wow, what a crappy start. Can anyone tell if that blip of water to the south might be a start of a river (and therefore flood plains)?

We have bad terrain and it is emperor level. Unless there are rivers nearby, then the commerce from the lake will be important--but I doubt it will be enough to get the Republic slingshot. I expect I will go north with the settler as well, and send the worker to chop forests for an earlier granary.

When the save is released, I'll definitely enlarge the map in photoshop to see if I can spot any bonuses like FP wheat to the SE. It looks like this game might be quite challenging.

This is GOTM, so not republic slingshot. I think the oasis is just the graphics mod that Ainwood uses. It might even imply that there is more desert to the south.
 
MOTH said:
This is GOTM, so not republic slingshot

I guess that would indeed make the slingshot even more difficult than I imagined. :) That's what happens when I miss a GoTM and write before drinking my coffee. :blush:
 
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