GOTM 42: Pre-Game Discussion

There appears to be a "beach" type desert tile SE-S so either there is another lake down there or the ocean is down that way. I doubt Ainwood would give us 2 luxes in the starting area.

Also it looks like that little "lake" is in between 4 tiles. I imagine that that lake will extend south.

I wonder if Ainwood got his inspiration from Minnesota - "The land of 1000 lakes" - for this map??
 
bradleyfeanor said:
Wow, what a crappy start. Can anyone tell if that blip of water to the south might be a start of a river (and therefore flood plains)?
If it were a river then one or more the tiles between us and it should be flood plains. I think it's the northern end of another lake or a coastline.
 
I was thinking about Minnesota, too. 1S is probably a good place for a 1st or 2nd city as a land bridge. The hill 2N and the bridge 1S are 4.5 apart, which is nice for a 4.5 or 4/4.5 radius ring.
 
That would be cool if we had a pangea landmass with a bunch of lakes seperated by one tile. You could nagivate your troops through the many lakes with the cities connecting the lakes.

IF that's not what ainwood has already done, that would be an awesome xOTM map, hint hint ;)
 
I hate low food starts. This one is so food poor, it's making me hungry.

Moving Northish (while avoiding falling in Lake DaveMcW :rolleyes: :p ) seems to get us to better terrain. If Ainwood started with a generated map, probability dictates there should be a lot of good terrain that way because it ain't here.

Of course, I'm adverse to move the settler unless abolutely necessary (like GOTM41). So I was thinking about what founding at the starting point looks like. Starting off, we add two food to a desert tile, so that's a good thing from a food point of view. I figure that founding where we are, we will have enough food to make it to size twelve (barely). That involves chopping the forests and irrigating them. It also involves getting out of despotism. Even with that, I think we top out at ~13spt depending on what's under the trees.

I am curious though about joining the worker into the city right away. Five of the six best tiles to work in despotism are lake tiles which need no improvement. Besides mining the wine hill, any other improvements would be wasted until size 7 which will take 70 turns. By joining the worker, we cut 10 turns off growth and get us closer to the first settler.

Starting out with Alphabet, I think a good plan might be to found at the start, join the worker, research at max towards Republic. Build some warriors for scouting while the population climbs. If there truly is good terrain nearby, with food bonuses, I would build a settler before the granary and then stick to growth until a granary is built. I've never joined my first worker but this might make sense for this map? Seems like a safer method than wandering aimlessly with the first settler trying to find a better starting spot because we're at least progressing in technology if not growth or production.
 
Aeneas woke up as the hot Saharan morning sun found its way into queen
Dido's lofty bed chamber. Her black hair was spread over the finely
woven white linen as the first ray of light made her eye sparkle. A
dispatch was waiting with a newly drawn map, in the middle a large red
spot, or was that a clumsy drawing of a man with a walking stick,
saying: YOU ARE HERE. Sh-t.

- Honey, I shrunk Mare Nostrum!

- Look, to the south the Red Sea, then against the path of the sun the
Sinai, the hills of Palestine, the Cedar woods of the Phoenecians, the
highlands of Asia Minor, the district of Chianti and then the Riviera,
the place to go for a bathing holiday and a spin on the Wheel. But
I'll have to travel with the sun across the edge of the Atlas, through
the magical forests of Catalonia into the Pyrenean hills for a glimpse
of the promised land of Gaul. Catch you later.
 
Its not food poor, its shield poor. All those lake tiles give 2 food and the wine hill will give an extra food. Its a good thing warriors are cheap and they wont cost too much to upgrade. It seems like science may be one of our strenghts in this one. But I was thinking about minimal science and storing the cash. Math would be nice for cats.

I really hate the ring deal in vanilla and PTW, but settling one tile NW will give 3 more sites at ring 3 on the lake. Because its raging barbs a tight city placement will add to security as any culture buildings will be at full price.
 
Joining the initial worker wouldn't help any would it? The lake will only give you one food until the harbor, correct?
 
Lemme guess--we have our ol' buddies Carthage and Greece next door, right?
 
budweiser said:
Its not food poor, its shield poor. All those lake tiles give 2 food and the wine hill will give an extra food. Its a good thing warriors are cheap and they wont cost too much to upgrade. It seems like science may be one of our strenghts in this one. But I was thinking about minimal science and storing the cash. Math would be nice for cats.

I really hate the ring deal in vanilla and PTW, but settling one tile NW will give 3 more sites at ring 3 on the lake. Because its raging barbs a tight city placement will add to security as any culture buildings will be at full price.
While not food poor, there are no food bonuses. That makes this worse than the average start (especially for GOTM). The wine is on a hill so it will only get to 2F and is not irrigatable. Therefore the fastest growth is 10 turns (5 with granary) which in my book is food poor.

I am so convinced that we have no Iron that I was planning on max research to Republic forgoing the large treasury until we're in a better government. Upgrades are the only thing cash is good for in despotism and I didn't think we were going to have an upgrade option. If we do have iron, then Yes low shield, high commerce will make much more sense to build warriors and upgrade to legions.
 
Since wines usually come in groups there might be a grassland over there with wines unless ainwood is screwing us big-time.

I'm going to deduce from ainwood's comments that there is no iron in the area
ainwood said:
Oh - and I've played it. ;) Who says the iron matters? :D
 
I think there is iron on the hill 2N. :D

Now where is my *crossing fingers* smilie?

I like the idea of getting 3 cities with a lakefront view, but that may be a lot of food sharing if the terrain doesn't improve quite a bit to the north and/or east.
So it may end up only having 2 on it.

Raging Barbs? That might hit the cash supply some want for upgrades...
What to do, what to do... :confused:
 
What a start. :wow: Do Conquest class player get a galley at the start so that they can go across this lake?
Could anyone tell me what is this:

cactus.jpg


Is it a cactus or Joshua tree and what does it mean? Tequila lux?
I just do not know what to do. Looks like this start requires some serious thinking. From what I can see a hill n n sounds as the best position to settle Rome, but it is three turns!!! On emperor!

Don’t know. I think I will be keeping reading this thread in hope that someone will come up with a reasonable starting sequence.
 
i think i'll settler where we're. moving around may give us a little more food but one core city will be located around the starting position anyway in the future.
 
Is it a cactus or Joshua tree and what does it mean? Tequila lux?
I think that it's something in Snoopy's terrain where cacti are randomly placed in the desert tiles. No lux. just grafix
 
Looks like a text-book 10-turn Settler factory to me. Sweet!

DBear said:
Lemme guess--we have our ol' buddies Carthage and Greece next door, right?

Who do you think has their capital on the only Iron hill on the continent? So, exactly how many Warriors does it take to kill a Numidean Mercinary in a city on a hill? :sad: Of course, the no Iron movement may serve as a way to eliminate bad luck from the game. Imagine the poor sap who has the only Iron in the area disappear on him.
 
Its the land of 10000 lakes. Minnesota, that is. This looks like the land of 1 lake.
 
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