I hate low food starts. This one is so food poor, it's making me hungry.
Moving Northish (while avoiding falling in Lake DaveMcW

) seems to get us to better terrain. If Ainwood started with a generated map, probability dictates there should be a lot of good terrain that way because it ain't here.
Of course, I'm adverse to move the settler unless abolutely necessary (like GOTM41). So I was thinking about what founding at the starting point looks like. Starting off, we add two food to a desert tile, so that's a good thing from a food point of view. I figure that founding where we are, we will have enough food to make it to size twelve (barely). That involves chopping the forests and irrigating them. It also involves getting out of despotism. Even with that, I think we top out at ~13spt depending on what's under the trees.
I am curious though about joining the worker into the city right away. Five of the six best tiles to work in despotism are lake tiles which need no improvement. Besides mining the wine hill, any other improvements would be wasted until size 7 which will take 70 turns. By joining the worker, we cut 10 turns off growth and get us closer to the first settler.
Starting out with Alphabet, I think a good plan might be to found at the start, join the worker, research at max towards Republic. Build some warriors for scouting while the population climbs. If there truly is good terrain nearby, with food bonuses, I would build a settler before the granary and then stick to growth until a granary is built. I've never joined my first worker but this might make sense for this map? Seems like a safer method than wandering aimlessly with the first settler trying to find a better starting spot because we're at least progressing in technology if not growth or production.