@jesusin: Here are some answers:
1- Civilopedia say Alphabet gives Junks (1/1/7), which then don't exist. Why is this?
Junks are only available if you play an eastern civ from the mod set that was used in early GOTMs. It's included if you play random games using Bluebox's GOTM mod scenario, but we don't use those mods now for current GOTMs.
2- Initial city near river gave 2 food, 1 production, 3 gold. Why 3 gold?
Isn't that normal in a capital on a river?
3- Archer have ZOC. If there are 2 units together being attacked, the archer gets a free shot. If enemy moves near archer, it doesn't get a free shot. Is that the rule?
Archer doesn't have ZOC, it has a free defensive shot, like a bombardment unit.
4- Spain declared war, attacked one of my cities and lost their unit. Then my capital had 1 extra happy face for a few turns. What triggered happiness? How many turns does it last? Does it only apply to capital?
War happiness (reverse of war weariness) sets in for a few turns after an AI civ declares war on you. Check out the Strategy Articles forum for a detailed thread on war weariness and the reverse. It applies to all cities.
5- I had a city at distance 5SW1SE from capital. I created a new city at distance 5NW. A previous city further away suffered increased waste next turn. I thought that (considering rounding down) both cities would have the same rank. What went wrong?
The two cities you describe should have the same rank. But another city further way now has its rank increased by one. It has one more city that is nearer to the capital than it is.
6- A 1 pop city is destroyed when invaded, but a 1 pop capital isn't. Is that true?
Yes, it's true of any city that has built culture, and a capital has culture points from its palace from turn 1. A pop 1 town will also not auto-raze if it has citizens not native to the civ it's captured from.
7- Possible bug. Tenochtitlan is built in the initial location. It builds an archer and is set to build a jaguar. At a certain time food is 18, production is 6, culture is 9. Luxuries rate set at 100%. Game forest is being worked, there's a forest in the initial 9 squares, there's another game forest in the 21 squares. Press Enter to end the turn and... guess what? The jaguar isn't built! City size is now 2, border expanded, food is 0, production is 9, the 2 game forests squares are being worked. Why didn't the production of the second citizen add up?
It would depend on the sequence of events in the interturn. One possible explanation:
- the food was added up, the second citizen popped and worked a 2-food grass.
- the shields were added up to give 9.
- the culture was added up, the city expanded, and the citizens were then reassigned based on the new best tiles.
1- Civilopedia say Alphabet gives Junks (1/1/7), which then don't exist. Why is this?
Junks are only available if you play an eastern civ from the mod set that was used in early GOTMs. It's included if you play random games using Bluebox's GOTM mod scenario, but we don't use those mods now for current GOTMs.
2- Initial city near river gave 2 food, 1 production, 3 gold. Why 3 gold?
Isn't that normal in a capital on a river?
3- Archer have ZOC. If there are 2 units together being attacked, the archer gets a free shot. If enemy moves near archer, it doesn't get a free shot. Is that the rule?
Archer doesn't have ZOC, it has a free defensive shot, like a bombardment unit.
4- Spain declared war, attacked one of my cities and lost their unit. Then my capital had 1 extra happy face for a few turns. What triggered happiness? How many turns does it last? Does it only apply to capital?
War happiness (reverse of war weariness) sets in for a few turns after an AI civ declares war on you. Check out the Strategy Articles forum for a detailed thread on war weariness and the reverse. It applies to all cities.
5- I had a city at distance 5SW1SE from capital. I created a new city at distance 5NW. A previous city further away suffered increased waste next turn. I thought that (considering rounding down) both cities would have the same rank. What went wrong?
The two cities you describe should have the same rank. But another city further way now has its rank increased by one. It has one more city that is nearer to the capital than it is.
6- A 1 pop city is destroyed when invaded, but a 1 pop capital isn't. Is that true?
Yes, it's true of any city that has built culture, and a capital has culture points from its palace from turn 1. A pop 1 town will also not auto-raze if it has citizens not native to the civ it's captured from.
7- Possible bug. Tenochtitlan is built in the initial location. It builds an archer and is set to build a jaguar. At a certain time food is 18, production is 6, culture is 9. Luxuries rate set at 100%. Game forest is being worked, there's a forest in the initial 9 squares, there's another game forest in the 21 squares. Press Enter to end the turn and... guess what? The jaguar isn't built! City size is now 2, border expanded, food is 0, production is 9, the 2 game forests squares are being worked. Why didn't the production of the second citizen add up?
It would depend on the sequence of events in the interturn. One possible explanation:
- the food was added up, the second citizen popped and worked a 2-food grass.
- the shields were added up to give 9.
- the culture was added up, the city expanded, and the citizens were then reassigned based on the new best tiles.