GOTM 49 First Spoiler - end of the ancient age

tR1cKy already had Baghdad, which is fairly close to the capital - wouldn't that kill the exploit?

"You must not rebuild the palace in a location remote from the majority of your empire in order to gain a significant corruption advantage".

IMO, it wasn't that remote and the plan was to "establish a significant empire there" as quoted from the rule.

But I don't really know what level of corruption was relieved by such a move.
 
Well, I didn't mean to be all that serious, I certainly don't think that you took undue advantage of it. I'm definitely not arguing that you should be disqualified, on the contrary I would defend your cause. :)

The way I see it, the exploit is not about the FPJ itself. It would be just as bad (no, much worse) if we had rushed the FP in Mecca, built up a core around it and the abandoned all towns in the old core. It wouldn't break the letter of the law, since you wouldn't rebuild your palace in a remote location as the rule says. But it would most certainly break the spirit, since what you would get is a whole lot of towns that would experience little to no corruption at all!

In our case, it's not really that bad either way. Jumping the palace to Mecca with no towns around it would mean that for a few turns, a small number of towns would be more productive than they had any right to be, in your case Sabratha and Hippo, which would suddenly be rank 1 from the FP.

Hmm, but hang on a bit, that's not really true either, both of those are actually rank 1 towns counting from the palace then so it doesn't really matter if they become rank 1 counting from the FP as well :crazyeye:. Gee, that means my (overly strict) precautions were completely useless, I could have jumped the palace right away too :eek:. Oh well. :)
 
A rule of thumb to avoid the appearance of benefitting by the Rank Corruption Bug is to have a group of cities roughly equal to OCN (7 for this map, I believe) around your new Palace location before you jump or use GL to move it to this new location. I don't believe tR1cKy received any seriously significant benefit from this sequence of actions, and the location of cities in his 70 BC picture, while still less than OCN, does not indicate an attempt to use the RCB.

swordsman_small.gif


Just a quick comment of two about my current game. This is a tough month, with the Christmas Holidays, a Sid level C3C game and the first CIV GOTM! Not much time at all!

So I nearly gave up after about 2000 years. This is one of the poorest starts ever, and really depressing after the rapid expansion of COTM18. However, I stuck with it and things started to turn around.

I sent out 2 Warriors and eventually made contact with everybody. When I learned Alphabet (as quickly as possible), I only knew the Arabs, and decided to trade Alpha for Masonry and their Gold. I then did Mathmatics at minimum; by the time that was over I had all contacts, and got all the first tier Techs, along with Writing and Iron-working, and most all the gold. Finally I did Currency at minimum, learned it in 670 BC, and that got me everything else except Code-of-Laws at that time; some knew Construction, so I got that straight up; another knew Poly so Construction and Currency got that, and knowing all 3 expensive Techs got me the rest (except CoL).

At 1000 BC I had 6 cities, 12 citizens, two Granaries and a Barracks; no units other than a few Workers and Warriors.

Foreign relations - I used Mathmatics to get the Celts at war with the Zulu, so this alliance got started early. Shortly after the QSC period, I got Iron connected, upgraded 11 Warriors to Swords and headed after the Arabs (they had demanded TM and 21 Gold around 1200, and it was time to get my Gold back :D ). By 670 BC I captured Mecca, Medina and Baghdad, with few losses; Mecca had only 2 Spears in it! A size 9 city, I expected 4. Anyway, with Currency, after trading with Japan, I started a War with Japan, and allied the Aztecs and Celts against them. So I've kept the world pretty riled up.

I entered the Middle Ages in 650 BC by an odd way. Celts built Great Lib just a turn or two earlier, and had gotten Code-of-Laws from it (Arabs and Zulu knew it, wouldn't you know? 2 civs I was at war with, but I figured the Arabs would give it up pretty soon.) Anyway, the Zulu Alliance with the Celts came up for renewal (2nd renewal time), and Brennus was happy to give me Code of Laws and World Map for a MA renewal! So I entered the Middle Ages in 650 BC. I'll add a QSC picture later.
 
PTW Conquest, goal: win

Cities:
4000BC - Founded Carthage in place.
3800BC - Founded Utica 2W-1NW on grass beside fish.
1950BC - Founded Leptis Magna on grass NE of cow.
1500BC - Founded Theveste on hill beside ivory.
1275BC - Founded Hippo on hills W of iron.
975BC - Founded Leptis Minor S of horses.
800BC - Founded Sabratha on plains coast SW of 3rd Ivory.
570BC - Founded Rusicade on desert SE of Incense.
490BC - Founded Oea 3NW of incense on desert surrounded by hills.

Techs:
3500BC - learned Pottery.
2750BC - get Warrior Code from Arabs.
2390BC - learned Writing.
2350BC - get Bronze Working from Japan.
- get Ceremonial Burial from Celts.
- get The Wheel from Celts.
- get Mysticism from Japan.
1990BC - get Iron Working from Japan.
1790BC - learned Philosophy.
1750BC - get Horseback Riding from Japan.
1575BC - get Map Making from Zulu.
1325BC - learned Literature.
1300BC - get Mathematics from Japan.
- get Polytheism from Zulu.
925BC - learned Code of Laws.
710BC - get Construction from Japan.
- get Monarchy from Aztecs.
470BC - get Currency from Japan.

Contacts:
2750BC - met Arabs.
2350BC - contact with Zulu from Arabs.
- contact with Japan from Zulu.
- contact with Aztecs from Japan.
- contact with Celts from Arabs.

Trades:
2750BC - trade Alpha to Arabs for WC + 26g.
2350BC - trade Write to Arabs for Contact Zulu + 60g.
- trade Write + 61g to Zulu for Contact Japan.
- trade Contact Arab + Alpha to Japan for Contact Aztec + BW + 6g.
- trade Contact Aztecs + 14g to Arabs for Contact Celts.
- trade Contact Aztecs + Alpha to Celts for CB + Wheel + 10g.
- trade Contact Celts + Write to Japan for Myst + 61g.
- trade Masonry to Aztecs for 26g.
1990BC - trade 99g to Japan for IW.
1750BC - trade Phil to Japan for HbR + 43g.
- trade Phil to Aztecs for 61g.
- trade Phil to Zulu for 11g.
- trade HbR to Arabs for 39g.
1575BC - trade WM + 98g to Zulu for MpMkg.
- trade WM to Arabs for WM.
- trade WM + MpMkg to Japan for WM.
- trade WM to Aztecs for WM + 25g.
- trade WM to Zulu for WM + 41g.
- trade WM to Arabs for WM.
1300BC - trade WM + 116g to Japan for WM + Math.
- trade WM + 31g + Math to Zulu for Poly + WM.
- trade Math to Arabs for WM + 68g.
925BC - trade CoL to Arabs for WM + 55g.
- trade CoL to Aztecs for WM + 91g.
- trade CoL to Japan for WM + 74g.
710BC - trade WM + 260g to Japan for Const.
- trade WM + Const + 101g + 2gpt to Aztecs for Monarchy.
470BC - trade WM + 141g + 1gpt to Japan for Currency.

Other:
3200BC - connected Gems.
1350BC - Arabs demand WM + 25g. I hand it over.
1250BC - Zulus destroyed Celts.
1175BC - Japan demand Tmap + 21g. I hand it over.
1175BC - Arabs build Oracle in Mecca.
1125BC - Zulu establish an embassy in my capital.
470BC - Entered MA!

QSC:
5 towns.
Need only Code of Laws, Construction, and Currency to reach MA.
1 or 2 settlers.
Score: 2998
 
Thanx for the support dudez. Yes, my only objective was to establish a good 2nd core as soon as possible - obvious decision, since the Mecca area was filthy rich. The PJ was ideal to have the capital near the combat area, have Mecca secured and lower the chance of flip of future conquests. It worked - i had only 2 flips later, and both cities were empty with insurance units outside, so no harm was done.

Anyway, i'm still in doubt if the bug is triggered anyway when the FP isn't built yet. Anyone who can solve the issue?

(OT) I replayed the turns before the barb uprising, and the barbs were 48, not 72. 24 of them went to Rusicade (must be 2 joined waves), but the waves heading for Baghdad and for the arabic settler were made of 12 barbs each.
 
The Plan
Settle in place, research straight for Literature, with a prebuild for the Glibrary, research Republic and switch over, shut off science until the Glibrary expires, then research full speed for cavalry, spend all my cash on upgrades, and kill everybody. Easy eh?

The Execution
Gak, the fish is salty. I prefer my fish fresh. Well, I settle in place anyway, and start sending out axes to explore. I quickly find the bonus moo, and my next two city sites are planned; the same peninsula locations that most people chose. I meet Abu in 3500bc, and obviously cannot do any trades. By the time my first tech, Alphabet, comes through, he has five. His tech pace is astonishing; he starts building the Glibrary in 1650bc! This is outrageously early - where has he got Literature from? A hut? Anyway, it's good for me. I can just build some swords instead. I start researching towards Ironworking instead of Literature.

Huge Tracts of Lands
My exploration beyond Arabia is a dispiriting business. I have one axe barb-dodging in the north. He survives long enough to give the impression that the land up there is empty and doesn't cross the dateline. My other explorer loops anticlockwise around Arabia and treks west, looking for the other civs... and looking... and looking. Abu sells my contact to Shaka in 1700bc and Monty in 1575bc, but still I can't find these people. With hindsight, I will see that my axe has threaded a very fine line just south of the Celts, Zulus and Japanese, and north of the Aztecs. He almost hits the west coast of the continent before meeting some Japanese soldiers at a local nightspot (a barb camp) in 1175bc. I buy contact with Brennus in 1075bc. The guy only has two cities...

Huge Tracts of Hills
Meanwhile I am slowly expanding my empire, settling west along the coast towards the ivory. My expansion is not fast enough to take the ivory monopoly - Abu gets a town in south of Mecca, which is frustrating. I wanted this location to speed my first strike against Arabia. My next couple of towns will be in the hills north of Carthage, grabbing the iron, and bringing water to the plains coast. In this start, every possible two-food tile is a valuable resource. Also, I am not concentrating solely on settler production; my towns are all getting temples to enable them to reach crucial offshore food sources, and I am actually leading in culture!

QSC Stats
5 towns with 15 citizens and 79 tiles (including 5 sea and 4 ocean).
33 food in the bin, 47 shields in the box, 39g in the treasury.
1 granary, 3 temples, 2 barracks.
1 settler, 3 workers, 9 warriors (1 vet), 4 archers (all vet).
All first and second tier techs, Philosophy, Riding, 38 beakers into Laws.
Score 208; 5th place, ahead of the Celts.

Catching Up
By the 1000bc, I had managed to catch up in tech to some degree; the weakness of the Celts and Japanese gave me opportunities for twofers, and I had momentary tech parity, during the interturn of 800bc, before Abu discovered Polytheism to take the lead again. Of course, this is all academic, as Mecca completes the Glibrary in 550bc. It then starts the Pyramids, but I don't think I can wait to see whether it will get them or not. I need to get the war started.

Distractions
Just as I am amassing troops on the Arabian border, the AI hit the medieval (350bc), and the barb uprisings begin. A camp is founded in a gap in my empire; 24 horses on the coast south of my iron source. More stream in from the unsettled north. Of course, I should have just let them ride around in Leptis Minor, whooping and yelling, until they got tired and went home, but my pride got the better of me, and I brought the army back to defend my people. With no anti-barb bonus, I actually lost several of my units, and got pillaged a couple of times. Conversely, promotions were very thin on the ground. On the same turn, Toku demands some cash and my map. As he is thousands of miles away and no stronger than me, I tell him to push off, and he declares war.

World at War
I'd like to buy Shaka in on my side, but can't raise enough gpt. By 290bc, though, he is sufficiently annoyed at Japanese troops walking across his land to dow on Toku without sponsorship. Toku responds by buying Abu in against me. Well, that's the war I was planning all along... better late than never.
Continuing barbarian attacks from the north have worn away at my army, but eventually I manage to muster a sufficient force to move against the Arabs. I capture their ivory town in 110bc, and begin the siege of Mecca. It falls in 90ad and the next turn, the Glibrary brings me Polytheism and Construction, and I enter the medieval era.
 

Attachments

  • PaperBeetle_GOTM49_1000bc.JPG
    PaperBeetle_GOTM49_1000bc.JPG
    54.6 KB · Views: 86
Back
Top Bottom