Predator
I was tempted to take the Predator Challenge, but I've got a couple more awards to chase.
@Redbad - My condolences. I was almost a victim of the same fate.
4000 BC
I was planning on going for Diplo in this game unless a good 20K opportunity presented itself (Sidenote: 20K in GOTM 48 was an unmitigated disaster, so I know I still have that VC to chase). Thus, I really wanted a more central capital with some chance of utilizing RCP.
Seeing that the water on both sides of the land bridge was salty, I decided to take a hike. Unless the map was heavily modded, I knew there wouldn't be much land to the east, so I started hiking North by Northwest
3300 BC
Still hiking. Meet the Arabs. One of their warriors starts following my settler and worker.
3050 BC (Yep - 19 turns after the start)
FINALLY founded Carthage on a hill next to a game forest WAY up north. Started research on - of all things - Bronze Working! I had no techs or cash to trade, and I figured I would need Numidians ASAP.
Thankfully, the Arabs leave me alone for a while.
2270 BC (end of turn) BW learned; start Alphabet
2070 BC Founded Utica on E coast.
1870 BC Arabs demand tribute - I cave.
1650 BC Meet Celts
1575 BC (end of turn) Alphabet learned. Traded it to Celts for Pottery and 23 gold. Started Writing.
1525 BC Zulu buy contact with me.
1275 BC Aztecs buy contact with me.
1225 BC Japan buys contact with me. Also, almost all the other civs learn Map Making, so my WM is valuable for a turn! Lots of trades ensue.
IW from Japan for WM and 8 gold.
Masonry and Writing (mostly completed) from Aztecs for WM and 2 gold.
Math from Arabs for WM and 3 GPT
WC from Zulu for WM and 4 gold
Traded Math to Celts for the Wheel and 12 gold.
1200 BC Founded Leptis Magna to claim horses.
1050 BC Founded Theveste to claim iron.
Also caught the Celts on the turn they learned Map Making, so I traded them my WM and 1 gold for Philosophy. Started research on CofL.
1025 BC (end of turn) Arabs demanded tribute - I called bluff and they DOW.
QSC stats
4 towns, 7 pop
900 BC (end of turn) Arabs and Zulu signed MA against me.
650 BC (end of turn) CofL learned.
Traded CofL to Japan for HBR, Myst and 23 gold
Traded CofL, 2 GPT and 25 gold to Celts for Poly
Traded Poly, WM, 4 GPT and 10 gold to Japan for Construction
Traded Poly, CofL and 3 GPT to Aztecs for Currency.
Still lack Map Making to enter the Middle Ages.
The first massive barb uprising occurs, but most of the heat in my neighborhood is taken by the Arabs.
630 BC (end of turn) A Numidian wins a battle on defense, so my golden age is on.
590 BC (end of turn) Zulu and Japan sign an MA against me.
570 BC (end of turn) Japan and Aztecs sign an MA against me.
310 BC (end of turn) Zulu and Celts sign an MA against me. I'm now at war with all 5 AIs. Arabs and Zulu want towns in any peace deal, so I continue the fight.
290 BC Crash to desktop at beginning of turn
- reload autosave, no changes.
Auto-razed a couple of Arab towns in 250 and 170 BC.
130 BC (end of turn) Republic learned. Time for some peace treaties and more trades.
Republic to Celts for peace, Literature, Map Making and 125 gold.
Republic to Aztecs for peace, Feudalism and 40 gold.
Republic to Arabs for peace, Monarchy, TM, 230 gold and a slave.
Republic and 11 gold to Japan for peace and WM (finally get a view of the surroundings)
Signed peace with Zulu, charging them WM and 30 gold.
Revolted immediately during the interturn, drawing a 4-turn anarchy. No re-roll.
Summary:
A little late entering the Middle Ages, but I already have both governments and Feudalism, so the late date is deceptive.
Decent start on RCP around my capital, but the terrain is going to be a bear to improve. Arabs have much better terrain
Will continue with attempt at relatively fast diplo victory, but I don't think anything will be happening very fast on this map.