GOTM 50 Final Spoiler

Erkon

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GOTM 50 Final Spoiler



Reading Requirements

Stop! If you are participating in GOTM 50, then you MUST NOT read this thread unless
  • You have submitted your entry
  • You have abandoned your game and will not submit your entry

What was your reaction to the research rate of the other AIs?
 
Hej,

As I stated in first spoiler, this game seemed very easy as I secured my continent by 500AD. After first contact with the other continent, I was forced to re-evaluate that assessment. :eek:

Main strategy from there: Using Dehli as super science city/GP farm, I went for Liberalism race with aim of getting Astronomy to bring my can off whoop-butt to the distant lands.

I had no idea how fast the distant AI were teching, so I couldn't get too fancy trying to get better free tech. Anyhow, I was very disconcerted to see Mansa's caravel come and declare war on me. This means they are at Optics well ahead of me, and I can expect all my units are probably obsolete.

But I did win Liberalism taking Astronomy in 1140AD. Then I learn that none of the AI have Astro and it stayed that way for a very long time. Looked like they all had LB's but were only 2-3 units in each coastal city. I quickly got chemistry and upgraded some units to grens and built some more. 3 Galleons filled (no cannons on first wave) and I figured to hit Germany first since they were closest (from former egyptian cities). But Germans had Grens when I got there (ugh), so I went up the coast and took a Persian city as a beach head. From there, I took 2 more Persian cities, but this was probably a bridge too far since I manged to lose on of them to counterattack.

Meanwhile back on the ranch, my first frigate came out just in time to sink a Malinese galleon filled with settlers... so at this point I decided to REX and fill out my continent to prevent further incursion attempts, and also aid me reaching domination land limits with minimal conquest required.

Warring was conducted with Cavs and cannons and rifles and a few surviving grens. I crippled Persia by taking the capitol, which required abandoning Susa to some raiding camels from Saladin. From there I went back to original plan of attacking Germany, which worked quite well, but takes a long time due to so many units to kill. I am able to keep up in technology the whole game, but never get a lead. I took some Mali cities at the end with Frigate support. Only Mali ever landed troops (1 cav, 1 cannon, 1 rifle) on my continent... in the Southeast... where they were quickly killed by my own units which were whipped. I think I ran slavery the entire game. Other useful civics were police state and theocracy, and even state property. Nice to be able to run religion without worrying about diplomatic relations! :lol:

I was easily able to outproduce the combined efforts of the other continent, and that (plus having a pretty good galleon-bridge) enabled the victory.

I maybe make it sound easy, but it was really a grind. Once I took Berlin I knew the domination was mine eventually, but it took a lot longer (both in real time and game years) than I had anticipated after the easy start. I could have done better by coordinating my reinforcements better and not taking cities faster than I could hold them... but was taking risks to try to speed things up. The settler bonuses would not have meant much on a pangea, but on continents the need for astronomy gives them time to get good and friendly and trade like crazy.

Did I raze any cities? I don't think so. That probably also slowed me down having to garrison all that crap... but for domination I just needed the land, so figured each city is that much closer to the goal. Maybe I could have played smarter in that respect.

Interesting game conditions. Thanks for another fun game!

some dates:

machinery 700AD
Optics 780AD
Curre4ncy 820AD
Calendar 860AD
Engr 980AD
Paper 1030AD
Philo 1060AD
Edu 1080AD
Liberalism>Astro 1140AD
Monarchy 1170AD
Gunpwdr 1210AD
chemistry 1270AD
alphabet 1360AD !
mil trad 1410AD
HBR 1420AD :mischief:
steel 1510AD
Pr press 1515AD
Feud 1520AD
guilds 1530AD
banking 1535AD (mercantalism which I use rest of game)
rifling 1570AD
Sci meth 1575AD
Phys 1605AD
Artyillery 1655AD
Steam power (never completed)

After 500AD never built any WW's (just captured several :cool: ). Built the usual national wonders (Heroic epic in capitol, and Forb palace in Washington, Nat epic and wall st in Dehli). Had a few cities carring the wieght of empire, with everything else just cranking out units without all too much thinking needed -- a game tailored to my skills in that respect.:lol:
 
First, i'll not submit this one, 'cause after took my continent around 1000 AD and the first caravels showed up, i was pitiful behind in tech, under any aspect.

When i finally was able to produce caravels (after an AI circumnavigated) and saw a Malinese city garrisoned by Rifles, i quitted in disgust.

This spoiler is about my 2nd attempt.
Mistakes made in the first:
1) overestimated the AI ability to produce units, thus oversized my army.
2) waiting for enough WE and cats let Hatty arrrive to longbows
3) economy in ruin
probably, being long time i don't play Vanilla and a so low level (i think the settler level bonus applies only to research) i can forgive myself for those mistakes.

Settled 1W from start (both attempts) since the scout doesn't showed nothing intersting E but the gold, which will go to the 2nd city.
Worker - warrior - barracks - axe.
1640 BC: 3 axes were enough to wipe India with 2 cities (Dehli double holy). Both kept.
After a 4th axe to watch Wash, i started the Oracle (mainly chopped) for CoL.
Roaded the long path from former India and the path to Wash.
After Writing i went for IW.
Less than 10 units (axes, jaguar and a spear) were enough to wipe Washington. Razed the horribly placed NY, kept Wash and Boston (marble/copper).
Brought also the free Confu missionary (the faith self spreaded in Capital) to expand the borders of Washington, with an already improved winery.

Never adopted a religion until the mid game, when all my cities were Confucian.

Shortly after wiped the Americans (750 BC), with my workers roading to Egypt i adopted Caste and kept until i was forced to adopt Emancipation.
This way i could run merchants to keep my research at least decent.

Wiped Egypt in 100 BC (kept 2 cities, razed 1, intercepted an archer/settler party), i started the building phase:
The GLH in Bombay (in the peninsula with pigs, fish and copper) helped a lot and the Pyramids in Capital too. Then i built the Colossus in a city near the wine SE and the Partenon in Capital.
Dehli badly needed health, so i built an aqueduct there. Then i saw the HG were still buildable, and i did.
Right after claimed all the continent, i spammed settlers in good spots:
- 2 around Dehli
- 2 in former Egypt area
- 1 north of Wash
- more to take resources (furs, whales), for 17 cities total, 12 coastal.
Around 1000 AD some caravel showed up, but i was very close to Optics and i managed to circumnavigate in 1070 AD.

Probably i could have tried to get more from Liberalism, but it was too risky, so i took Astro in 1180 AD. From then on, the victory was just a matter of time.
I didn't even bother the Economics and Music race, but i built the Taj and the Statue of Liberty. Later Broadway, Pentagon.

Probably i was too cautious and i used transports, tanks and marines with a few infantries and cannons to take those no-more-advanced overseas guys.

Conquest in 1765 AD.
Too much power, again overpowered my army. Cannons, Rifles and cavalry could have been enough and probably i could have finished some 200 years earlier.
I never researched HBR, archery and Music.

All that hindsight and another mistake... bah

Probably with that tech rate i could have shooted for Space, but surely the game would went longer even if i finished researching Rocketry with Radio and Plastics (and the 3GD) already in the bag. I think that some destroyer was enough to deal with that incompetent AI. Over 50 tanks, some 20 marines and as much infantry, moved by a dozen transports and supported by destroyers were definitely too much.
 
At 500AD had 10 cities, wiped out Ghandi and Washington and had taken Heliopolis from Egyptions. At this point I felt that I had to work on my economy and teching before expanding further. Resumed attacking in a leisurely manner and took Memphis in 740AD, Elephantine 1000AD, Alexandria 1080AD, Thebes 1240AD, Pi Ramses 1420AD, Yamina 1620AD, Giza 1725AD and destroyed.

Met Caravel by Mansa in 1040AD, Saladin 1150AD, Frederick 1170AD, Cyrus 1200AD. At this point all seemed ahead in tech. Wanted to get liberalism first, but Mansa beat me too it (he discovered it the same turn I discovered Education). Researched though Astronomy and then invade Fredrick's area. Fredrick was the weakest and I took Cologne in 1760AD, Berlin 1785AD, Frankfurt 1702AD, Hamburg 1808AD, Munich 1832AD, Essen 1844AD, Dortmund 1856AD, Germany destroyed.

Went after Cyrus next, but it was slow going due to playing tech catchup. Always seemed to be a tech behind until the very end. Finally a domination victory in 1973.


I'm sure if I replay this I could do better, but I have always had trouble on the "always war" setting, so I am happy to have won.

Research through astronomy
Alphabet 560AD
Polytheism 580AD
Monotheism 620AD
Sailing 640AD
Compass 740AD
Literature 780AD
CS 920AD
Paper 940AD
Education 1110AD
Metal Casting 1130AD
Michinery 1170AD
Optics 1200AD
Horseback riding 1210AD
Drama 1230AD
Engineering 1280AD
Calender 1290AD
Astronomy 1400AD
 
First spoiler is here.

*** Session 4: 500 AD -> 1050 AD ***

The economy is back on track, and Hatty is destroyed in 860 AD. Time to build an empire, and I think I'll go to space. Hopefully the AI is busy killing eachother. Or not... took me up to this point to realise that 'Always War' does not mean the AI is at war with eachother. On second thought, I think I'll keep on with the military path.

I move the palace to Delhi - all those floodplains make for a nice Oxford Capital. At the same time I build the FP in Washington, as it's pretty central to the rest of the island.

New target is Education and Liberalism, probably taking it ASAP since Fred, Mansa and Saladin are at least advanced enough to send me caravels, and I know Philosophy was learned (Taoism founded) many centuries ago. Again, stupidity - I also assumed I wouldn't be able to see AI techs with Always War. How is it that it takes me over 1000 years before I even bother to check this assumption?

*** Session 5: 1050 AD -> 1400 AD ***

Mansa is sending galleys with longbows and settlers in them - this reminds me to keep my military up. As if 'Always War' wasn't reminder enough. I like how in Vanilla civ you can see inside transports like this.

After bulbing Philosophy in 1080 AD, I manage to get Liberalism in 1120 AD, taking Nationalism. Next target is Astronomy.

Reassess at 1400 AD... I'm way behind in tech and I'm not feeling confident about a military VC. I haven't made culture very easy, diplo is out, so I think at this point I'm just going to see if I can catch up in tech and go to space.

*** Session 6: 1400 AD -> 1800 AD ***

1410 AD I learn Scientific Method - it's nice to at least have an oil fueled navy.

I pick up key techs Biology, Communism and Physics in that order, claiming the free GS for Physics and switching to State Property immediately.

By 1800 AD I'm researching Computers on my way to Superconductors, since I figure I can save on quite a few :science: by learning techs through the internet. Democracy would help at this point as well, since I'm just starting to get emancipation issues and Caste System is kind of under powered anyway with the +1:hammers: to workshop not available.

Obviously not expecting a very great finish date at this stage, but I feel secure enough at least, and I have a good tech lead as far as the techs that matter.

I've gone a bit wonder crazy in my production centres, since I don't feel like I'm losing much with the value of building wealth only 50% compared to 100% for BtS. It's also frustrating to see that :hammers: multipliers from forges/factories etc don't get added to wealth, but the multipliers from markets/grocers do!

*** Session 7: 1800 AD -> 1880 AD ***

In 1842 I've completed the Internet and get something like 12 techs including Democracy, Flight and Rocketry.

Eventually after some not very exciting SS part builds Montezuma Wins a Space Race Victory in 1880 AD. Final score of 27336.

Truth is, I have no idea if this date is any good, since I've never played an Always War game before. It was challenging at first, but once I'd secured the continent to myself I found that Fred, Mansa, Saladin and Cyrus didn't affect me at all.
 
Quick question and quick post. More later maybe.

How can I access the game replay and/or my gamelog after I haved saved the game ("one more turn") and exited?

Domination win 1936.
Also waited for catapults and war elephants for India/Egypt. Finally captured last Egyptian city in 1690 (Thebes in 1670). Had to wait for grenadiers to match their Riflemen. Egypt never had more than 3 cities, usually two. Likewise India had two and third I kept taking/razing.
Delhi became Oxford/Wall Street/Capital. Built Versailles and Summer Palace to help with distance costs.

AIs had tech lead on me until I built the Internet. Game was really over then (I was > 60% land at that time.); but it kept Cyrus' counter attack from succeeding. Then I was able to upgrade to modern armor and stealth planes.
Invaded in three places in SE, S, and W. Eventually conquered all of Mali and Germany (1934). They each had a city in far north I had to sail to. Used bombardment, infantry, marines and fighters, later armor and bombers. They were defending most cities with: 1 Mobile Infantry, 2 SAM Infantry, 1 Jet Fighter. Quantity > Quality.

OK, post already too long. Maybe some numbers later.
 
...How can I access the game replay and/or my gamelog after I haved saved the game ("one more turn") and exited?...

Once you have submitted, you can do what you want with the save. You can reload the last save to access the gamelog, or reload the last autosave and replay your last turn. The log file is also available as a text file if that is what you meant? They typically end up at "my documents/my games/civ4/autolog/". You decide file name in the HOF settings.
 
Erkon, thanks for the quick reply. And thanks for a fun game.
 
Mansa's caravel come and declare war on me.
It is Montezuma who declare war on every others :lol:

AI did not have too much chance to attack me. I expand all reglion and build temples and +50% culture building.. at last, they get 800 :culture: per turn.
before win the game, I Killed Blue civ, and yellow civ have one city left.
Civs in the other land is tech advanced. do nothing on them except declare war.
 
I do not know what I was playing - started for nothing better to do, finished unattantively for load of things to do in RL. Half-hearted high score attempt which got abandoned due to unwillingness to milk and turned into some half-bum domi.
 
1912 Domination Victory

I was able to take care of India and America without to much difficulty, but was teching so slowly that by the time I got all the way down to Egypt, my units were hopelessly obsolete. What followed was a repeating cycle: research and build until I can field the next generation of moderately competitive units, and attack. Ultimately it ended up in an extremely time-consuming modern-era slug-fest, with my final units being planes, helos, tanks and SAM Infantry.

I've never played a game from this far behind on the tech ladder. I was a whole tech cycle behind throughout. It gave me hope that someday I can take on the upper difficulty levels. As of now I'm only bold enough to play Prince. Using the right units in a stack pays dividends... Once they all had Attack Choppers, everything went on hold until I could get SAM Infantry, for instance.

Thanks for the great game!
 
Nice experiment with game settings, Erkon. :goodjob:

Unfortunately for me, I kinda lost interest and focus to finish the game properly after I got back from my summer vacations break. That made me swap a decent shot at a fast space finish for an ill-executed domination win in the late 1700's (I had tanks/fighters by then). When I won, Mansa was long gone, Fred was down to 1 city and Sal had a couple cities left.

In hindsight, I should have gone for culture. A few frigates would have sufficed to keep the overseas AI at bay until my cities have gone legendary, and it would have been a lot less time consuming.
 
Well, it looks like other cultural victories have been submitted so my attempt to win the cow and fastest cultural simultaneously will fail. :dubious:

I haven't played CIV in a few months so it was a pretty rusty attempt. I cleared my continent by 800AD (couldn't find Egypt) and took until 1800 AD to finally clear the other continent. The AI reached steam power but only built one machinegun. I overran everything with a very conventional stack of cavalry, grenadiers, and cannons.

I parked all my units and turtled for a (culture slider free) cultural victory. Final victory in 2044AD :p - 3 legendary cities, 1 Egyptian city away from conquest, 1 tile away from domination, 1 part away from a SS victory and I would have built the UN too if it was available.

Hopefully, this is good enough for the cow. :)
 
I owned my continent by 500 AD or so. I built a ton of settlers and filled out most of the open space, which I spammed with cottages.

I was the first to caravels, circumnavigated the globe and met all of the other civs, which were at about the same level as I was tech wise. I then beelined Liberalism with a few minor deviations. I had Liberalism before anyone else even had Education. I took Astronomy so that I could get my galleons out and start pillaging fishing nets and to keep an eye out for enemy activity. I sunk several galleys loaded with troops and settlers. It took a long time for the AI to learn Astronomy, so I didn't have to worry about a naval assault. One galley dropped off a knight and warrior :lol: at about 1000 AD, which I quickly eliminated with two nearby elephants on garrison duty.

By now, my cottages were beginning to mature and I had a GNP more than twice my nearest competitor and I pulled way ahead in techs.

I knew I was going to go for a space win since I don't typically have the patience to play an amphibious assault war with galley chains, troop logistics, etc. However, the AI coastal cities were very weakly defended, so I loaded a few artillery and marines on 2 transports and razed a few cities. This turned out to be a diversion and probably cost me a few dozen turns on my final victory date since I was building troops and boats rather than infrastructure.

I reached the stars in 1856 before any other AI even had finished the Apollo Program (as far as I know, but I may have missed the message since I wasn't paying too much attention at this point). Final Score: 30,390.

Thanks for the fun game, Erkon. The Always War option was a nice departure from a standard game.
 
1912 Space Race Victory:

An early axe rush took care of Washington in 1320BC, then I struggled with the vast distances across the continent, trying to fight in both directions at once. Oracled Feudalism in 900BC without building an archer, then missed the pyramids by a single turn (1AD, too long spent waiting to hook up stone before starting). Was very slow to macemen, so fought India with elephants and cats.

Delhi had 2 religions, Bombay a 3rd, and Spain had a fourth. So the focus was Delhi for a Wall Street city, and the combination of Oracle and Stonehenge (850BC) in Tenochtitlan gave me enough GPs for all 4 holy buildings. Defeated India in 1340, but even with the newly discovered engineering, it still took a long time to move enough forces back to take Spain by 1575.

When fighting Spain, was amazed to see a German galley float by in 940AD, but never managed to follow it back until I had astro, and frigates. I was convinced any AI to be found would have found me long before.

Philosophy went in 1AD, then Germany discovered Liberalism in 1330. I spent most of the middle of the game spreading religions and building courthouses, and bumping the science rate back up from 40% while filling in some of the more attractive gaps in the continent. 23 Cities, 4 religions each.

Representation in 1645, having decided to go for a space race. Biology in 1705, Alphabet in 1710. Was really weird going so deep in the tech tree without an AI to trade with. The entire Drama, Music, and Mil Trad branch were only discovered with the aid of the Internet in 1878.

I also decided I had plenty of production, so started to harass the AI again. Plentiful caravels had stopped me from exploring, but couple of frigates soon found the enemy, their caravels, and their fishing nets.

1864 saw me take the offensive, driving north through Germany (and discovering Fusion). Cyrus had finished Apollo in 1850, I followed in 1872 with it and Three Gorges, and queued up almost an entire space ship. I was careless, taking Composites before Genetics, so the stasis chamber was not finished until 1910, While I waited, my armies sailed east, along the Persian coastline, and drove into the Persian interior. But the massive spaceship program, my policy of not razing the better cities, and the extended front stalled my advance, without enough reinforcements to garrison the conquests of my tanks, CR3 mech inf then modern armour. But as the parts completed, the armies started flowing again, and I was able to swing north up the coast, and plot the linking up of the two attacks. But the space ship intervened.

Perhaps I should have populated the frozen southern coast. Finished with 53% land area, so a couple of settlers, and no diversion for space ship parts might have given me a slightly faster domination victory. But I was a long way behind in tech, and wary of trying to sustain a beachhead against all four opponents. In the end I quickly overtook in tech, upgraded an army, and AI counter attacks were almost non-existent.
 
Challenger Cultural Victory

I settled one west based on a blue circle recommendation. From the initial screenshot, I had been tempted to settle on the Ivory, but decided that with only two guaranteed Resources (one Ivory and one Corn) in our starting area, it would be too weak of a capital if no other Resources appeared and with me having sat down on one. The blue circle just helped to push me in the right direction. :)

Of course, later I'd find out that we had more Ivory and a Copper Resource around, but I was happy enough with where I had settled.

I expanded slowly, focusing on getting out an early Oracle. In 1400 BC, I switched to Bureaucracy.

I'd already met Gandhi within the first couple of turns and then Washington and Hatshepsut on the same turn as each other in 3400 BC.

My expansion was slow, so I went for and got Stonehenge in 875 BC, to better expand my borders and to provide some early culture that I knew I would need to make up for the lack of a large, production-based empire.

I also focused as much as I could on the scientific pursuit of religions. Buddhism was mine with a sacrificial beeline to Meditation, meaning that although I could work the Ivory, there wasn't much else for a Worker to do at first. As a result of a Worker not having much to do, plus with the fear of Monte's cockiness in declaring war on everyone that we met, I think that I went for a Warrior first.

As part of my Oracle run, I beelined Confucianism. I also then beelined Taoism. Unfortunately, before I could turn around and head towards Christianity, it had been founded (3 turns before I picked up Taoism).

Still, with a nearby neighbour who would later "gift" me two religions and with three of my own, I was well set religiously. The tough part would be carving out an empire that would last.

By the time that I got the war machine rolling, Gandhi had Axemen and Swordsmen. I played cat-and-mouse with both Gandhi and Washington, losing about 1-for-1 Axemen or Jaguars in the open to their units--not a great trade-off but enough for me to pillage Gandhi's metals and to keep Washington on the defensive.

After pretending to go for other cities of theirs, I turned my armies around and headed for their now lightly-defended cities, taking one city from each as my first conquests, in the early ADs. The city from Washington was poorly placed and I ended up letting him take it back later and reclaiming it the following turn to raze it, but for now it slowed his military unit pump while giving me a forward base to heal my units and avoid the costly Unit Supply fees that were eating away at my tech pace.

It wasn't until 500 AD that I'd taken my third city, which was just one of Gandhi's that I razed in order to put down a better-placed city in the Jungle area.

So, compared to a lot of players, my military conquesting was very slow.

Shortly thereafter, Gandhi built me Notre Dame, but by the time that I was ready to take it from him, happiness didn't really matter as I had begun to crank up the Cultural Slider aka the Pursuit of Happiness Slider.

The only other Wonders that my local buddies built for me were Chichen Itza by Washington (which just meant that my 80%-complete version of it wouldn't help one of my cultural cities in getting more culture) and The Great Library by Hatshepsut, which I wouldn't take until the final turns of the game--I think that I got one turn worth of that city being out of revolt.

I lost a city to Gandhi in 880 AD (the afore-mentioned Jungle city), but I took it back from him shortly thereafter, only losing a couple of buildings.

Mansa was the founder of Islam, but it was Cyrus' Christianity that spread to all of his mates. I don't know if its shared-religion bonus was part of the reason for them being so technologically advanced when the other AI met me or if they would have been that far ahead anyway, with their Settler Level's we-love-each-other inherent bonus making them inter-trade-happy. Fortunately, Islam spread to a marginal city of Gandhi's, so once the city grew in size, I captured it, sealing my revenge on Gandhi a couple of hundred years after he'd captured my city.

With 6 religions under my control and 7 or 8 cities by this point (around 1200 AD), the game mostly became a scenario of "defend with the smallest army possible while putting as much production possible into the spread of religion and the construction of cultural buildings."

I ended up getting a lot of Great Prophets from my early Oracle and Stonehenge (both built in the same city), which I thought at first was bad, but actually worked in my favour. Without anyone with whom to trade and without a big enough army to get gold from city conquests, my budget was stretched very thin. Every Holy City Shrine (I think that I built three in all) had a big enough effect as to barely keep my finances from going in the red.

The city of Washington finally fell in 1350 AD, but Washington the Leader would live on until the end of the game. Gandhi wasn't as lucky, being eliminated in 1505 AD.

Hatshepsut was my fiercest competitor.
Crossbowmen fought my Jaguars.
Knights fought my War Elephants and Jaguars.
Cavalry fought my War Elephants and Jaguars (oops, my tech-pace slowed in its advancement).
Riflemen fought my Macemen and War Elephants.
Infantry fought my Macemen and War Elephants (it was not pretty).

Fortuately, her economy couldn't match her scientific progress--you can trade techs all you want, but money won't start growing on your trees.

Or will it? :science: + :xtree: = :xmastree: :lol:

So, cities would have 1 Infantry unit and then mostly Riflemen or Longbowmen as backup defenders. In my last fight against her, she wasted an Infantry by taking out a War Elephant in the open filed and left herself with 2.0 health on the Infantry. My stack of about 25 units (the Aztec Horde) ate it up the next turn and pressed on to her capital, which was "only" defended by an Infantry, a Rifleman, a Cavalry, and a few Longbow units. I lost a lot of units against that stack but I still had enough "numbers" to make the difference and take down her capital. According to the end-game replay, she still had about 4 cities, though, so it was far from a complete conquest of her lands.

Most of the off-continent AI were good at harassing my fishing boats and nothing else. There was a panic moment where I used our Spiritual Trait to switch into Nationalism and fend off a Persian incursion of 2 Cavalry and a Rifleman, drafting about 9 units in the first three turns and managing to fend him off. From then on, each of my cities got more defensive units and I was able to go back to my goal of winning the game under Free Speech.

I'd self-built my first two cultural cities, with Delhi being the host of the last one. I'm not sure that I used Delhi properly. I made it a hybrid Legendary City and Great Person Farm. That situation may have worked in a game where one could trade for more Resources, but as it was, the city suffered from massive unhealthiness from the large population required to support a lot of Artists and thus I hardly had any Cottages there--most of the Flood Plains squares were Irrigated.

So, although a combination city can work, in this instance, it wasn't the best choice, as it meant that I had 9 Irrigated squares that should have been Cottage squares. Plus, without the Sistine Chapel (I'd missed founding Christianity so I didn't even bother chasing after this Wonder), the "extra culture" from the Artist Specialists was only about half as good as a mature Cottage would have been.

Add to that the fact that I wasn't even able to research as far as Guilds for Grocers, Delhi ended up with 11 Food per turn lost to Health at the end of my game! :vomit: :yuck: :yuck: :yuck: :eek2: :faint:

Oh well, at least many of my marginal cities were each able to pump out a Great Artist or other Great Person, so I ended up mostly making up for this situation by using every single Great Artist in Delhi (two settled early on and the rest Culture-bombed).

Thanks for a fun game, Erkon! If I played it again, I would really want to try the Kill'em All approach. Even with my delayed warmongering, I made good headway against the AI. It just goes to show that tech will only get you so far--you still need the mentality of Montezuma to be able to field a large enough army and to be singly-focused (suicidally-focused?) enough to throw masses of Jaguars up against Infantry. Of course, it would have been preferable to throw hordes of Jaguars against Archers, as many of you probably did!

As game feedback, I will say that although Goody Huts are fun in my personal games, I do appreciate having a lot of the XOTM games without them.

I also think that having another AI (seven instead of six) probably helped us out, by giving the far-away AI more trouble in growing massive empires.

I also liked the variant of not having Barbs to go along with the Always War setting. That way, a player can be reasonably rewarded for razing AI cities early on. Had Barbs been around, players might have been forced to delay their conquests for fear of highly-advanced AI from other continents later landing and taking over Barb Cities which had spawned in the "vacuum" created by destroying the nearby AI early on. Even though this particular combination of settings worked against me compared to the last Always War cultural game that I played (in that game, I delayed meeting AI because a Barb City blocked them from meeting me for a long enough period for them to stay Peaceful long enough that victory was relatively easy), I still think that this Barb-less Always War approach makes for a "more natural" type of playing, where you are not tempted to mess around with keeping the AI around just to thwart the Barbs or vice versa. So, good foresight into picking the game conditions, Erkon!
 
Urgh... I messed up a great start :sad:. My goal was space. As of 520, I had 13 cities. Shortly after, I moved my capital to Dehli to take advantage of the commerce potential. By 1300, I had about 2 dozen cities. I had been cottaging like a nut from the beginning, so I had a pretty awesome research engine.

I was flying through the tech tree, so I decided to start building workshops. Two problems: I started too soon and I was lazy and did not plan my spaceship cities (so I got carried away and detroyed too many cottages). This killed my tech pace, at the end I was waiting for techs with cities building wealth/research at 50%.

Finally launched in 1830. Could have been much better :rolleyes:.
 
1982 Space Loss to Arabia (contender)

Well, I think my game ultimately boiled down to a few critical mistakes and not fully understanding the game settings. It certainly was a surprise after discovering what's not on the continent as to how much of an advantage the AI had at a level one feels he should win easily.

I started out well, taking the Americans early and India not long after. Both of the Civs left me with some nice city locations and overall the continent was rich with land and resources. I did not let Washington settle another city before taking him out. After Wash and Ghandi went down, I turned my attention to finding wherever Egypt was which turned out to be quite a trek to the West. I think I did some good things here and was at least teching at a decent rate compared to Hatsh. I paved some roads on the way west as I started to amass troops in that direction. Here is where I made one of my first critical mistakes. Instead of sending smaller stacks into Egypt - which I didn't have a full view of yet - I sustained my troops on a hill outside the borders and picked off her troops coming East as I tried to amass a larger stack. Ultimately, this delayed not only conquering Egypt faster but later the ability to really settle down and focus on rebuilding, increasing research and expanding on the continent. In hindsight, of course, this would prove fatal once the first foreign Caravel was spotted on the horizon and I the realized how grossly behind in research I was once Egypt went down.

I continued to expand and settle the continent while growing my existing cities. I think I did a pretty good job in that regard. Tried building wealth and research over time to catch up a bit and at least get some military techs that would allow me to fend off any threats. Mansa and Saladin tried settling some of the islands to the East, but I quickly put that business to rest. One thing that really got me later on - and it seems more severe in vanilla than BTS - was the amount of unhappiness I had to counteract. This caused me at times to focus on happiness buildings are running the culture slider higher than normal, which took away from more critical builds or overall generation of beakers and gold. Emancipation is a civic that just held no value in this game but eventually I just had to run it as I was hitting upwards of 10 or more unhappiness faces from that penalty which seemed bizarrely higher than I've encountered before.

As the game progressed to the later stages, it basically became a desperate attempt to prevent the AI from achieving space victory and trying to attack. Much of my attacks, say on Persia, were primarily "take city and raze it". At this point, I felt trying to keep cities on the other mainlands were counter-productive. Saladin had a strong lead so I focused a rather large stack of arty, tanks, infantry and marines on his capital. Here is where I made a rather large mistake. I think I should have focused more on tanks and marine stacks that I sent out to take multiple cities. This was huge error. Instead, plopped a huge stack outside Sals cap which he proceeded to decimate on the next turn with more advance units. This could have been counteracted with a better strategy and using the element of surprise. Again, I wasn't concerned so much with taking his cities but rather razing them and hurting his ability to achieve space victory. Later nukes came into play and both Sal, Fred and Cyrus laid a few on me. I did get one in on Sals cap after a few failed, but it was too late.

A disappointing and surprising loss. In hindsight, given the fact that the AI really did a poor job of attacking me directly, I was probably better off just focusing on a space victory. I think there were multiple ways I could have won this game. My lack of familiarity with the vanilla version played some role in this I think. I did enjoy the game and the early game was a lot of fun.
 
Contender SR loss to Arabia in 1971


I started out with a lot of promise, eliminating Gandhi very early and took his two cities. I moved to Washington and eliminated him too. I had a long supply train and I ended up razing one of Washington's cities as my economy started to turtle. My war convoy moved west from Washington looking for Egypt, building roads as I went, going NW and SW but not finding anything. I then found out where she was and had to move many turns even to get to her. I eventually eliminated her in the early AD and hoped there would be a connector across the bottom, but it was not to be. I delayed filling my continent, knowing that there was not enough land for Domination, as my economy was very poor and research lagged. Then contact was made and at first there wasn't much cause for alarm, but it quickly changed, as I was constantly one to two ages behind in research. It was a good thing Sally won a SR as I had just got Infantry to counter his Modern Armor.

I should have emphasized my economy more strongly and grown faster, as that appeared to be the key. None of the other AIs ever went to war with anyone else and they researched very quickly. The key date seemed to be around 900AD where the AI started to pull ahead.

Did anyone have the AIs fighting each other?
 
Did anyone have the AIs fighting each other?
Just for a turn or two. Shortly after the (other continent) AIs met me, one of them declared on another. I have no idea how the war went, but (IIRC) it lasted only the minimum number of turns. The positive vibes they get toward each other for a common enemy, plus being at war with us, seems to keep them pleased/friendly with each other.
 
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