GOTM 51 Final Spoiler

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GOTM 51 - Spain - Final Spoiler

For all who managed to find time to spin this one out to the modern era, post your final thoughts and commiseratios here.

Only post and read in this spoiler when you have finished the game.

A reminder: For this game only, submissions close on 22nd February.
 
[ptw]
swordsman_small.gif
Predator Space Race Challenge

First and Second American War

We entered the Industrial Age at war with America:

780 AD Capture Houston
860 AD Capture Seattle
860 AD Lose Houston
910 AD Peace America for Baltimore
940 AD Connect Coal on jungle island, Baltimore
940 AD Connect Horses on the American continent
1020 AD War America
1020 AD Capture Washington with Sistine Chapel
1050 AD Capture New York
1060 AD Capture Atlanta
1070 AD Rush Forbidden Palace in Washington using MGL
1090 AD Capture Boston
1090 AD Found Santander
1090 AD Peace America, America is OCC south of the Aztecs
1170 AD Found Asturias
1190 AD Found Logrono
1355 AD Found Cordoba
1400 AD Found Teruel​

We now had a second core on the main continent around the Forbidden
Palace. We filled up the space around Washington with cities at
distances between three and four, which all enjoyed low corruption,
since we had an inner ring at distance four around our
capital. Eventually, all these cities reached size 12 and worked all
coastal and sea tiles reachable from land.


French and Aztec Wars

Having a second core I felt I had to provide myself with a bit more
territory for resources and military security.

1585 AD War France
1585 AD Capture Chicago
1605 AD Capture Grenoble
1620 AD Emerge Military Great Leader Cordoba, in defence
1640 AD Capture Orleans
1645 AD Capture San Fransisco
1645 AD Capture Texcoco
1645 AD Destroy Miami
1645 AD Emerge Military Great Leader Bartolome: Hurry SS Engine
1645 AD Peace France
1645 AD War Aztecs
1655 AD Capture Calixtlahuaca
1660 AD Connect Iron for the first time!
1670 AD Found Almeria
1670 AD Lose Calixtlahuaca
1675 AD Capture Calixtlahuaca
1675 AD Capture Teotihuacan with Magellan's Voyage
1675 AD Found Leon
1680 AD Peace Aztecs​

We now had secured the middle part of the main continent and generated
a few Military Great Leaders, for which we could find no good use. Our
production capacity on the home continent was so great that all
Wonders and Space Ship Parts could be built just as fast using the
pre-build technique. I created an Army and rushed a fairly
expensive Space Ship Part giving me absolutely no advantage at
all. Any better ideas?

1745 AD War Aztecs We are attacked and lose a few Workers.
1745 AD Emerge Military Great Leader Christóbal Colon​

This little war also generated massive war happiness. Thanks,
Montezuma!


Going for Space

Scientific research continued as fast as possible.

780 AD Enter Industrial Age
780 AD Learn Printing Press
800 AD Build Newton's University
880 AD Discover Steam Power​

At this point we turned off research for a while for some rushes.

930 AD Learn Democracy
1000 AD Learn Military Tradition
1080 AD Discover Electricity
1090 AD Revolt
1100 AD Establish Democracy
1170 AD Discover Replaceable Parts
1230 AD Discover The Corporation
1230 AD Learn Free Artistry
1280 AD Discover Refining
1280 AD Learn Communism
1280 AD Learn Nationalism
1315 AD Discover Steel
1350 AD Discover Combustion
1380 AD Discover Mass Production
1400 AD Discover Medicine
1420 AD Discover Scientific Method
1430 AD Learn Espionage
1450 AD Discover Atomic Theory
1480 AD Discover Electronics
1500 AD Discover Motorized Transportation
1530 AD Discover Radio
1555 AD Discover Flight
1555 AD Enter Modern Times
1555 AD Build Theory of Evolution
1555 AD Discover Computers
1555 AD Discover Miniaturization
1565 AD Build The Internet​

The Prebuild was timed too conservatively and The Internet delayed a
couple of turns. Still, I did get some really expensive Technologies
for Theory of Evolution.


Modern Times: Building the Space Ship

1585 AD Discover Rocketry
1625 AD Discover Space Flight
1645 AD Build Apollo Program
1650 AD Build SS Docking Bay
1650 AD Build SS Engine
1660 AD Discover Ecology
1685 AD Build SS Cockpit
1695 AD Discover Synthetic Fibers
1700 AD Build SS Storage/Supply
1710 AD Build SETI Program
1752 AD Build SS Exterior Casing
1754 AD Discover Superconductor
1756 AD Build SS Fuel Cells
1756 AD Build SS Life Support System
1766 AD Discover Satellites
1776 AD Discover Nuclear Power
1786 AD Build SS Planetary Party Lounge
1786 AD Discover The Laser
1794 AD Discover Robotics
1794 AD Build SS Stasis Chamber
1794 AD Launch Spaceship​

The game date is then, as I have now learned, 1796 AD.

Firaxis 3494, Jason 7182.

Picture of the second core layout:
 

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Ancient and Medieval
The ancient age was mostly concerned with the wasting of my golden age in despotism, an extremely sluggish expansion, and finally, the suicide galley which met the Alpha continent in 750bc. From there, it was just a case of research and tech trading, until the medieval arrived in 110ad.
In the early medieval, I used a suicide chain to get my first town on Alpha, snagging some spare horses, but of course I couldn't ship these home. I needed ocean travel, so after taking the bottom branch of the tech tree as far as Guns, and trading for top branch techs, I set my sights on Navigation. My science capacity was not great, but I got Navigation in 860ad, and built Magellan.
With ocean-going ships, it was time to get a real foothold on Alpha. I had been at war with America for centuries, so I started with their western island, and then hopped to the mainland. They were very weak, and without iron, as I had had France fighting them most of the time. Unfortunately, the result of enlisting French help in this war was that they got most of the spoils. America was destroyed in 1030ad, but I had only four towns on the mainland.

Enter the Industrial
In 1240ad I research the last medieval tech, Magnetism. During the interturn, I dow on Monty and give Joan Magnetism to join my war. At this point, my only strategic resource is horses, but I have plenty of horsemen waiting for the upgrade to cavalry. I use some of the horses to take the first Aztec towns, and take the saltpetre in the centre of Alpha. The Aztecs are still in the medieval era, and my new cavalry make fairly good progress against their muskets. The main threat is flips, but by 1425, the Aztecs are down to two towns. I get a big hit of war weariness, so I give Monty peace for his spare town. France finishes off the Aztecs in 1450ad, but overall, I have managed to monopolize most of Azteca, unlike America, which is still predominantly French.

Consolidation and Rivalry
It is only recently that I overtook the French in the scoring, and they still have a stronger military than me. Their science is also good; they have several industrial techs, while I have been doing minimum research; my first industrial tech is Steam, which comes in 1475ad. It is time to take the tech lead, and bulk up my Aztec holdings, ready for war with France. I step up research, and get Electricity, Parts and Medicine in short order, burning my cash reserves. In 1615ad, I reach Scientific, and my Darwin prebuild finishes the same turn; I take the usual Atomic/Electronic combo, and start another minimum run on Radio. The cash will be used to upgrade my military to infantrymen and artillery. War is coming...

France is Cautious
For a long while, the French military is stronger than the Spanish, but France doesn't have rubber, so the balance of power in the arms race inevitably shifts my way. By the end of the 17th century I am ready to start the final war. I would like France to dow on me for the war happiness, so I hatch a plan to make it happen: they have plenty of ironclads cruising around Spain, so I build privateers and leave them in my ports, or stacked with frigates, expecting to be bombarded. It doesn't happen! I thought this was guaranteed behaviour from the AI, but no, as soon as my privateers go to ground, the French ironclads stop crawling towards them and head for home. Very frustrating. Trying to steal a tech is too expensive, so in 1695ad I just give France rubber for their meagre treasury and dow.

The Final War
I have built two walls of forts, separating the three countries on Alpha, which means that France could not reinforce her Aztec or American holdings by land. These provinces are thus easy pickings for my cavalries. Meanwhile, the infantries manning the forts fight off France's relatively weak counterattack, and then head out into the France proper. They still have plenty of rifles in their core towns, so my eastward progress is slow, making full use of bombardment before attacking the towns. The Aztec conquest took me pretty close to the dom limit, so I am razing most towns in this war, including Leonardo in Marseilles, and Paris (destroyed 1756ad).

The Final Peace
By 1776ad, the only remaining French town is Cadiz. Sounds Spanish? I built it inland on the American island, surrounded by four other towns, and gifted it to France immediately before the war started. It shall be their prison. I give Joan peace + 2725g for Nationalism, and then give her Radio for the cash and Espionage. Cadiz spends the rest of the game building guerrillas, and is unable to get above size 2, as it has only unimproved hills and mountains to work (they never build a worker). Joan's opinion of me never improves beyond furious, which is a shame. I would have liked to sell her some luxuries; I guess I shouldn't have done the rubber trade before I dowed on France.

Research, Resettle, Rebuild
The rest of the game is quite predictable. I pick up Sanitation in 1782ad, then do a minimum run for Steel, while I buy hospitals and other improvements. My final city layouts get some careful planning; I keep all of Spain of course, and much of America proper, but not their southern hill/desert land. Similarly, the Aztec west coast is retained (I jumped the capital to Tenochtitlan with my only leader) but the mountainous east coast is dropped. That doesn't leave quite as much territory for France as I would like, but I set up three towns with no culture. Most of the time, I am 8 tiles from domination, dropping to 5 towards the end, when I feel a bit surer about my culture situation.

Spain
PaperBeetle_GOTM51_Spain_milk.JPG


America
PaperBeetle_GOTM51_America_milk.JPG


Azteca
PaperBeetle_GOTM51_Azteca_milk.JPG


The Modern Era
After Steel, I pick up research again, reaching the modern era in 1896ad. The immediate priority is Mass Transit so I start on the top branch of the modern tech tree, and then go down the bottom for Cancer Cure. Pollution is an annoyance, but not too bad on this small map - I have only a couple of factories, in towns which I use to build wonders. By the end of the game, I have researched up to Future 3, and my population has reached a stable(ish) 830 citizens.

The End Of Time
Histographic victory is declared in 2050ad. I scored 4505 Firaxis points, which multiplies up to 8366 Jasons. I feel I should have done better - the key drag factor was the late conquest of the French.
I actually quite enjoyed the milking process (this is my first histo win), but I can see why it would get really soul-destroying if the map were larger, with less sea, and I had a longer milking period. Nevertheless, I do hope to get the time to try it again soon :suicide:.
 

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Had lots of trouble with this game early on ... the barbs got two or three of my settles ... had to defend for what seemed like a long time.

Finally got all towns settled and got to Republic ... failed to get GL so was very far behind in tech. Had a good economy ... built marketplaces and banks, then tech buildings ... had a good tech rate, but it took me long to catch up to AIs ... decided I should try to build a spaceship ... seemed to fit the map ... got half of ship built and at exactly 1999 the Aztecs won by conquest.

What bugged me was that the game did NOT tell me why I lost ... only after submitting to the GOTM did I find out I lost by domination. Oh well.

If I had done a better job expanding I could have won by spaceship, but it was a very quick and enjoyable game.
 
Built a town s of Washington to get a hold on the Alpha continent. I was trading tech for resources at this point, so I had knights. I ferried over several waves and attacked America in the late 1300s. I also used a conquistador as a weak knight to start the GA. Eventually, I upgraded knights to cavs and with America having only spears to counter, they were doomed. I wiped them out in the early 1500s. At this point I was ready to settle down into a diplomacy game. Both were friendly, but France was bigger. Then I got Darwin. Since Hoover would do me no good this game, I took Replaceables, and got the news that I had rubber and France didn't. I then researched toward tanks and launched a war in the 1700s. Even with the advantage of tanks vs. rifles, the war was rather stalled until I got flight and was able to build an airfield on alpha continent. I got a leader late and jumped the palace to the former Washington, making the formerly American cities productive. Domination achieved in 1872--rather late unfortunately.
2563 Firaxis, 5065 Jason.
 
open, 20K

after missing all great wonders except the useless Leonardo's Workshop in the middle, i finally started to catch up with AI with research after all my cities get their libraries, universities, etc.
Aztec eliminated america quite early on and was at war with France quite often. France is actually the one who kept declaring war on Aztec and both nations adopted communism quite soon. this's another reason i could keep a decent research rate without a single cities outside my home continent.

i never had more than 3 land units (except for the early era where warriors were necessary to keep away barbs) in this game. in stead, i built up a superior navy and shown in this picture.
hgotm_modern.JPG

Aztec was very close to declaring war on me once if not due to my blocking his way. and fortunately France declared war on him and i no longer need to manually move ~10ships to block that Aztec transporter.
3950 BC Palace
3450 BC Temple
1600 BC Colossus
1025 BC Oracle
825 BC Library
70 BC Great Library
90 AD Colosseum
380 AD Hanging Gardens
390 AD Cathedral
690 AD Leonardo's Workshop
730 AD University
1525 AD Theory of Evolution
1745 AD Wall Street
1802 AD United Nations
1828 AD Internet
1852 AD Seti Program
1874 AD Cure for Cancer
1886 AD Battlefield Medicine
1896 AD Intelligence Agency
1906 AD Apollo Program
1928 AD Longevity

20k was finally achieved around 1940 (forget the exact date).
 
Doctor S said:
Had lots of trouble with this game early on ... the barbs got two or three of my settles ... had to defend for what seemed like a long time.

I lost two settlers and at least as many workers myself. The barbarians were brutal in this game. I don't think I'd've lasted even as long as I did (1784) if I'd shared that little continent with anyone other than them.
 
1290AD - Discover Magnetism & enter IA. Finally Get Horse, SP, Iron for it (nobody would trade them to me before) and bring everybody to IA with us. Building Cavs & Cannons to have some foothold on another Continent and secure resources.

Aztecs are a powerhouse, beating up their neighbours and leading in Tech. But that is not all. I establish embassy with them in 14th century and I see that Tenochtitlan has circa 68cpt/6000 culture against ours 48cpt/5000!
Yes, I remembered Aztecs snatching all those Wonders but it never occured to me that it might translate into 20K lead!

So in this game I not only had to be aggressive, I had to take Tenochtitlan and wipe Aztecs out: a world super power. If we don't wipe them out they might lanch or nuke us. So the game became much more interesting.

1490-1555AD - 1st Aztec war. It takes place while we are building ToE and don't have RP yet (couldn't research it before ToE completing so researched Corporation instead).
We get RoP with America and France and get them into war on our side and attack from 3 sides.
1st from the far South where Americans have the lone city. We gather 10 Cavs, 2 Conquistadors, 4 rifles and 5 cannons on American territory and take an Aztec town with SaltPeter and then the next city close to Iron in one turn.

2 turns before that we landed on a free Horse peninsula which was freed when Aztecs took French city and didn't expand. We land 2 Rifles and a Cav with a settler there and peace allows it to be connected immediately. So we start building Horsemen at home, and can upgrade some to Cavs when we pacify SaltPeter city and rush Harbour there and in the Horse city which became isolated in war.

Also we land a Conquistador, Cav, Cannon and Rifle on the Northen Aztec border meaning to pillage northern SP and Coal.

In a few turns we also took a town next to Iron town which had Insense, but Iron is still out of reach, so we rush a settler and build a town covering Iron. Conquistadors pillage single Aztecs horse, 2 SPs, one Coal (another Coal close to French border is stupidly occupied by 2 American Rifles which just stand on it, trying to attack Aztec city. My Cav from Horse city tries to pillage it couple of times but always finds those blokes there) and some Cows before being killed.

I can finally finish rail-roading my home as I was missing Iron, and I can now build Cavs.
Mission accomplished: we now have basic resources (and 4 towns in Aztecs lands with 1 Aztec citizen each), but we have only 5 Cavs left on the Aztec front, so I take peace from Aztecs for a former American city on a Northern, mostly American, island and gift it back to Americans to ease their pain from the broken alliance.

7 turns till RP - I need to regroup, build Cavs, Cannons and Rifles and hopefully come back with Infantries and Artys. We are very close to Tenochtitlan and can take it in one turn if needed with enough Cavs and Artys, assuming none of our towns there flip.

Here is the fruit of our effort (click Full Page mode in the link):



Town with SP flips next turn after peace, but we have SP in our other 3 towns.

1585AD - RP learned. We have Rubber on our jungle island! And Aztecs have Rubber right outside the territory we captured! Would need to take it fast.

1640AD - learn Refining. France has 2 Oils and we are friends. Aztecs have RP now but haven't upgrade yet. 20 Cavs and 5 Infantries are being shipped over to Aztecs, and Cannons on Alpha continent upgraded to Artys.

2nd Aztec War.
1645AD - Cavs unloaded and we check Tenochtitlan. We are late by 1 turn! Tenchtitlan is now guarded by 8 infantries instead of 7 Rifles the turn before - too much for our 25 Cavs. Besides, 2 of former Aztecs towns flip. Good excuse for a war, but we don't attack Tenochtitlan: we take back flips and clean up Aztec southern towns, plus we take their town with Rubber and secure it.

Beginning of 19th century: 3rd Aztecs war.
We have Tanks now after trading Oil from France. Aztecs are doomed and they are wiped out by 1840AD. We got a GL in 1820AD, build an Army. Next GL comes next turn and builds FP in Tenochtitlan. What a location! By luck we capture it with all infrastructure intact, including Factory, HydroPlant and even Stock Exchange. Plus it has a huge collection of obsolete high culture Wonders which should have been ours!

We quickly get 2nd core going, built Libs, Unis and Tanks there. The next target was France who became a Tech leader and needed to be stopped. It was wiped out by 1880AD or something like that.

And then the last thing we did is to banish Americans to the little island and then we just pressed Enter until an embarrasingly late 20K victory.

Culture progression:

1445AD - Univ.Suffrage
1540AD - ToE
1600Ad - Intelligence Agency
1756AD - Wall Street
1802AD - Battlefield Medicine
1828AD - Heroic Epic
1838AD - Mil. Academy
1862AD - UN
1872AD - Manhattan
1882AD - SETI
1892AD - Internet & Research Lab
1916AD - CfC
1940AD - Longevity
1951Ad - Apollo
1970AD - Pentagon

20K vistory date: 1992 AD
Firaxis score: 2398
Jason score: 4378

This is the victory picture:
 

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After getting to the IA, I am doing pretty well - I decide to stay on my island and try to win diplomatically. Everyone loves me since I am trading lux to them, so I figure this is the best way to go. I have virtually no standing army to speak of, but no one even demands anything through this period.

But, no one on the other continent decides to go to war, so I start to fall a little behind tech-wise after I get ToE. I build infantry (at least we have rubber!) just to be safe - and a handful of Cavs. I decide that I won't be able to out-research the 3 AI, so I decide to go the tech steal route the rest of the game after Steel and Refining. I start a prebuild for the UN in my shield city (east coast of Spain) and steal my way into the Modern ages (one steal failed, but was not caught).

I steal Fission from the French (all three nations were very even, surprisingly) and switch to the UN. I investigate France and Azteca cities that are building it as well - I will beat Azteca, but not France.:mad:

Dirty deeds, contrary to the song, do not come cheap - my only way is to launch a World War against the French and hope the Aztecs can convince Joan to stop the UN. I declare on Joan, bring Monty and Abe against her and cross my fingers.
I see a couple harassers from France, but my Navy (2 destroyers and a Battleship) and my Air Force (one fighter, one bomber) :lol: hold them off with some extra help from American ships.

IT WORKS! Joan is under such heavy attack that she switches cities for the UN build :confused: so it will be mine!! 12 turns to go!

The next turn, however, all my plans lay in ruins, because the Aztecs build the UN :mad: :mad: :mad: :mad: (Leader??) They do not hold a vote, so I plan for a space launch - stealing all the way.

France loses a couple cities, but their research potential is still intact, and I am able to steal techs from all 3 countries (with one more failure) and actually min research Nuclear Power and trade it for lots of gpt.

We have aluminum, so I can build 9 of 10 parts myself - and America has an extra uranium for when I need it. I have 4 cities that build parts, using prebuilds all the way, and everything is going according to plan. I ditch the min research (I have 11K gold and safe steals are 3k) and self research the top path (Ecology and Synth Fibers) 6 parts done, 2 on the way, with the tech lead and one more tech to research (and to trade for uranium) and I've got it!

Then in 1932. Boom. You have suffered an embarassing defeat.
Dom? Not even close, all three are still quite healthy.
UN? No vote was held.
Space? I am in the tech lead - they don't have all the parts to build.
100k? No - all three are on par
Oh $@#@& 20K!!

The obscenely named capital of Azteca must have gone over the top.
After the end of the game, I go check - yep that was it.
I also go check their spaceship progress afterward (I didn't dare try to plant spies - they were giving me 100s of GPT) and I was ahead. :cry: And I was sooo tiny compared to them.

What I would give for CivAssist for the Mac. ;)

Firaxis score: 1332
Jason score: 2474
Cultural 20K Loss to Aztecs

I really need to work on island starts. :)
 
My plan to go for the UN failed. I used my horded leader to build the UN. France was my opponent. America voted for me and the Aztecs abstained. So I went for space.

It was fairly uneventful but I could not attain 4 turn research. Aztecs destroyed America and then fought the French. Spaceship launched in the mid 1800's IIRC.

This game was really frustrating due to the inherent instability of civ. I suffered frequent crashes.
 
AdrianE said:
My plan to go for the UN failed. I used my horded leader to build the UN. France was my opponent. America voted for me and the Aztecs abstained. So I went for space.

You could have just aligned with Azteca vs France in a war (and gift them some luxes or something)
That probably would have swayed their vote.
 
Unfortunately I lost my notes of the endgame, so here is what I can remember.

The IA was entered some time around 870 AD. I had long ago decided not to invade the other continent, as I had a fairly good double-core on our home island. Only once did I send out a shipload of conquestadores to the Americans to start the GA. By then, America was pretty muched reduched to 2 towns on that remote island, as Joan had swallowed most of their lands.

I was rather frustrated that we couldn´t build Hoovers due to the lack of a river, but with a well timed prebuild I had no problems to build the UN. What I had not foreseen though, was that when I held the votes, there were 3 candidates: Joan, Monty and me. Despite Americas voting for me (I had healed their anger with frequent gifts), the vote was inconclusive.

In order to get a UN-victory, I clearly had to reduce the number of candidates, which implies that either France or the Aztecs needs to lose some land/pop. But if I did that myself through war, the victim wouldn´t vote for me. What a dilemma. :crazyeye:

I was already planning to go for a SS instead, pondering where to attack the other continent to grab the necessary ressources, when Joan started to pick a fight with Monty! So when the next elections came around, he was no longer eligible to be a candidate - it was me vs. Joan and of course everyone voted for me!
Now this was just good luck. Joan herself assured my victory - thanks for that! :lol:
 
I feel really stupid with my defeat. I was playing a peaceful game, going for a spaceship victory. I was just starting to open up my technology lead when wham, I lost.

Next time I need to look at how much landmass the opposition has got.

Boy did I feel suckered!
 
Don't feel too bad, DiBZ, the deck was apparently stacked against the human here.
 
Very bad diplo victory. I pulled ahead in techs late MA. Managed to grab iron and saltpeter with towns squeezed in between France and America.

America was wiped out by Aztecs and French.

I built UN, but everybody vote for himself. Thus I started the way towards the stars. Finally France attacked Aztecs, slowly slowly reducing Monty's pop. And when the UN vote was called for the sixth time in 1780AD, Monty voted for me. Better very late than never. ;) :(
 
I lost in 1784. That's about the usual duration for me, win or lose.
 
Got to the MA Thanks to the GLib since my gallys were not very lucky earlier.

620AD Met Joan and she is polite to us and she know invention and so do Az and so will we.
630AD Established Embasies with all three. America is on its way out. French are building Leo and Aztecs the Sun-tzu.
640AD We are a Monarchy now. Love being religious.
650AD Both Am and Fre are at war with Aztecs. We get a RoP with Am.
780AD Azt built Sisten Chap. Learned Gunpowder and no saltpeter. Arrrrg.
850AD Discover Chivlery from GLib and French Build Leo.
920AD Learn Chem.
950AD GLib teach us Education. No more freebees
950AD-1160AD Lern Meterlergy and trade for Astro and Banking to French, They are a technological power house.
1160AD Aztechs Declare on French. I could not ask for more. America is down to one city and they are our friends. French just built copernicus and we do not have any thing to switch to. Traded chem to Aztech for Music and switch to JSBach.
1230AD French Build JsBach. Switch to Palace.
1230AD French Built Smiths.
1260AD Going for Physics in 8 turns.
1300AD Learned Physics and changed Salamanca to Newtons in 4 turns. Hope This Works.
1320AD We complete Newtons and in the next turn The ...
1325AD French completes Madgellen
1355AD Learn Magnetism and went to the Industrial Age. French already have Steam and will not trade. Going for Medicine and see if she will trade then. Aztec declred on us and french. Our ships will no longer sink.

We are at war with The Aztecs and will try to capture former French culture town now under Aztec control. They really woopped some major french butt.

13##AD Traded Medicine+gems+fur+100g to France for Steam and Miltrade. Why? I do not Know; do not have horses or any thing else usefull for that matter.
13##AD-1590AD Researched Sci Method and switch the palace prebuild in Salamanca.
1605AD Aztecs are beating France badly. Hope they can hold 10 more turns.
1670AD Made MPP with France they are down to 4 Cities. Landed By seatle and captured and kept it since it had the GLH.
1680AD France is down to one City on the old American island. 14 Az Calvery units are outside Seatle. We also had captured Detroit north of Seatle. We gifted Detroit to French since They no longer in war with Aztecs and thought it was a looser city (I later found out how wrong I was) and took out as many calvary units with all my gurillas. Only one Gurilla was lost but they all were red. So let there be peace.


18##AD-1836AD Linc see a single French City and one calvery unit and declare on French. French calv do a number on the American attackers and eventually wipe Am out. Ok thats fine but two turns later Joan demands Corporation, I thought we were Friends Joan, and declare on us. By this time I was about to complete combustion and can see the oil next to Detroit. So this time I take the both the cities on the island and Detroit thinking they are done. But No. Three of Joans old city's had flipped to her next to Paris where I have my recently aquired Iron City. Well well.
1836AD We are learning Mass Pro and have just taken Tours(Had a Great Wonder?) and next is Lyon. Lyon wont survive. Tours had more Aztecs than French but still flipped. Whats up with that?
1836AD-1886AD Got rid of French and kept the last city just to see a major Aztec calv army and a cast of supporting cavs at the border. Next turn abandened couple of cities to consolidate at 3 cities in the former french terratory. Did not think I will get attacked in the other side.
1886AD Aztecs gave a supprise and took Tours, our iron city, Vitoria in the former American terratory.
1888AD Took back my iron City and in the process got rid of two armies and many calvery units. Too much war unhapiness so revolting to go to a Monarchy.
1890AD One spanish knight wipes out another army. We have our first tank.
1902AD First tank take out two infantry units, get promoted and recover in Tours. Citizens are happy we are back.
1904AD Used two teams of 2 inf going around and destroying improvements around Paris.
1906AD Great year. Two GLs one build Army and second will build a FP in Paris. So many units are poring in. Aztecs are a thriving communism. Regret not having researched Nationalism.
1906AD-1942 It was all defence for the most part with the use of Artilary to redline Az units and taking them out with few tanks. By 1942 used a great leader to rush a FP in Paris and now we hold all the cities around it. Completed Flieght and will have nationalism in 8 turns.
1942AD-1968AD This is when things finally changed for us. Kept only the wonder cities and razed all other cities. Barbarians were the once who start giving me more trouble.
1968AD Learned Radio and went to Modern Age. Game will be over next turn since I have 4 army's and 18 artilary units outside of Aztec's last city.

Side not: Up until now, I have never researched Nationalism or traded for it and beeline to get Replacable Parts. In this game, had I been able to Draft, the game would have gone much better and faster. Now on I will trade for Nationalism.

Conquest Victory in 1970 - My first ever. Next I need to do this faster.
Jason 3511
 
Htadus said:
Tours had more Aztecs than French but still flipped. Whats up with that?

It will have had much more french culture than aztec. Nationality of people is only one factor in computation of flip probability...
 
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