GOTM 55 - Pre game Discussion

ainwood

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GOTM 55 - Pre-Game Discussion


Or: Pink? Who the hell chose pink?

Think its about time for another deity game?

Good. I do too. :goodjob:


Civilization: France (Unique Unit = Musketeer 3,4,1).
Rivals: 5 pre-selected.
Barbarians: none.
Difficulty: Deity
Land Form: Archipelago, 60% ocean, small map.
Geology: 5 billion years old, wet, temperate

gotm55large.jpg

gotm55mini.jpg


Conquest-Class Bonuses:
  1. Start with a bonus worker & settler.

Predator-Class Equalisers:
  1. AIs each start with an extra settler & worker.
 
Wow, another deity game so soon, that's great! I missed the last one (the last two actually) so I'm glad to get another chance! :)

Hmm, small archipelago map, 60% ocean. It would be nice if each AI is on an island of their own, unreachable to each other via coastal tiles, and that we can meet them all by suicide runs and play the tech broker. Don't think that will happen though.

Settling in place is a no-brainer for me, even if moving E would put us on the coast. I'm going for the cow, so I want it in range from the start. :D
 
Settling in place is not a no-brainer.
Southwest will give more space for coastal cities and adds some river tiles.
I will probably do it, if the worker move shows another BG.
 
:blush: You are right of course, moving SW could well be the better start. Worker to cow, then probably settler SW.
 
2 extra settlers + 3 extra workers for the AS at the start. It's a quasi-Sid game in terms of initial expansion. Sounds quite interesting and challenging. Since we're likely to be isolated i'll probably try another science run, but a military takeover is not to be excluded yet :evil:
 
If by some stroke of luck, Rome conquers the world by the 15th (COTM 24), I'll give this one a try. The only reasons for moving would be better defense on the E hill but you'd lose the cow and SW to make room for another city NE. Neither is a good enough reason on Diety to give up a turn.

I would settle in place and research Writing ASAP, with build order being a pair of warriors then a settler and a pair of workers to improve the local land ASAP. That predator AI bonus is scary.
 
The game set-up has similarities with Bamspeedy's beyond Sid game.

The no-brainer here appears to be Worker to Cattle, irrigate and then road:

klarius said:
if the worker move shows another BG.

With only one BG, the four-turn factory operates at sizes 5-7. With two we can do 4-6. Let's see whats hidden in the south-west.
 
Più Freddo said:
The no-brainer here appears to be Worker to Cattle, irrigate and then road.
Since we're industrious, roading and irrigating both take 2 turns. I would thus road first since we have no use of the +4 food until 5 turns after settling (or right away if we decide to move twice). Sure it's only 2 commerce total, but still. :)
 
Niklas said:
Since we're industrious, roading and irrigating both take 2 turns. I would thus road first since we have no use of the +4 food until 5 turns after settling (or right away if we decide to move twice). Sure it's only 2 commerce total, but still.

You're right, of course. I forgot about the industrious trait. But if we move at least once, then irrigating the Wine before roading it makes sense. We could hit size 3 before cultural expansion at 5 fpt surplus.

Since we have at least one extra Wine, perhaps a Settler before Granary could make sense if we decide to irrigate both Cattle and Wine before getting into the mining business. But then 4 fpt surplus is also fine before Granary...
 
It seems too good...:drool:

Obviously cow comes first, but wouldnt mining the cow be better since the wine can give 3 food, even with the Despot tile penalty?
 
Più Freddo said:
With only one BG, the four-turn factory operates at sizes 5-7. With two we can do 4-6. Let's see whats hidden in the south-west.

Finally, I understand why I was having trouble setting up a settler factory in a previous game; I was not using two mined BG's. Thank you Più Freddo.:goodjob:
 
Ansar_the_King said:
It seems too good...:drool:

Obviously cow comes first, but wouldnt mining the cow be better since the wine can give 3 food, even with the Despot tile penalty?

True, if we irrigate the Cow, we will end up with +6 food. But this is the better way because:

1) You get more food faster, which means the capital grows faster in the beginning. (OK, we will loose some early production, but there must be _very_ circumstances to prefer early prodution to early growth.)

2) Later, if you want to, you can get back to +5 food just by using a mined hill. since irrigated Cow + mined hill gives exactly the same amount of food and production compared to mined Cow + mined Grassland. In fact, irrigating the Cow is still better since one Grassland tile becomes available to other cities. (Also, when you get out of despotism, a mined hill is better still, but then several things change.)

3) Or you can share one of the +food tiles with another city, if possible. This is even better than alternative 2, since then other cities also get +food tiles. This can be done at least two ways:

a) If another city can use one of the +3 food tiles (irrigated Wine), then the capital gets +5 food in total, and the other city +1 food.

b) If another city can use the irrigated Cow (+4 food), then during the two turns it takes the capital to grow 1 size (assuming Granary), it can use the irrigated Cow once (for +6 food) and then it doesn't need that tile the next turn (still gets +4 food). Thus half the time another city can use the irrigated Cow. Of course, this solution requires some micromanagement.

At least, this is why I will irrigate the Cow.

John
 
Looks like fun. I enjoy a challenging deity level game. The GOTMs have been great lately. Kudos to the map makers for fun games.

France should be a good one. Industrious is my favorite trait. I like Worker to cow and then Settler quite possibly SW. Moving SW picks up a hill and loses some coast. By moving SW one tile you allow room for a second city to still be on the river three tiles up, on the hill or on GL probably on the coast, as well.

I like the chance to get surplus food from the wine tiles in Despotism, but I am still going to be tempted to mine one of them.

Getting bonus food early on is a key strategy, but plus six food is kind of a waste. Unless the city configuration allows for another city to be built three tiles away in order to make good use of the extra food tile, I may want to mine one wine of the wine tiles from the git go. Irrigated cow plus irrigated wine gets you +5 in cap. It would be excellent to be able to get surplus food in that second city at the head of the river, as well. I think in this case irrigating both wines will be the thing to do, actually.

Early GA is not a consideration for France. In that case I like to get mines onto as many GL tiles as possible so that each of those tiles gets the bonus shield from the GA. Those wines are on GL so they won't have a chance to get a shield bonus in GA unless they are mined first. France is what, Commercial also? So what ancient Wonders will give France a GA?

SR
 
klarius said:
Southwest will give more space for coastal cities and adds some river tiles.

It also moves the whole set-up more toward the center of the game which may be good (or bad) if this is a larger (or crowded) island.

I'm wondering if a granary would be useful. Researching pottery slows down the move toward MM a bit, plus, there may not be enough room to warrant a faster settler factory. ANyone know how many settlers you need before a granary pans out?
 
LowtherCastle said:
Researching pottery slows down the move toward MM a bit

Actually, Pottery is a prerequisite for Map Making.

LowtherCastle said:
Anyone know how many settlers you need before a granary pans out?

The Granary costs the shields of two Settlers. But it's on the food side the equation gets more interesting and more complicated. The Granary pays back one food for each food produced in the city. On the other hand, another city (from a Settler) also produces food, and this production is delayed by the construction of the Granary. The delay in turns depends on the shield production in the city. The cost of the delay depends on the available city locations.

If you hit a population max and have to waste food before you can get Settlers out after the Granary you're probably better off building the Granary a little later. Forests to chop speak for Granary. A single high-food location speaks for Settler first. Don't forget that the population growth during Granary construction contributes to commerce accumulation if the tiles worked produce any commerce. So Worker actions also come in to the picture.

As a rule of thumb, a four-turn factory in the capital is almost always worth while.
 
ainwood said:
Think its about time for another deity game?

Good. I do too. :goodjob:
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Sounds great, although Deity level makes me very, very afraid. :eek:

Due to my newbieness, I'm going to go with Conquest on this. So, my plan goes like this:

Move a settler SW. I assume he will be building there next turn, since I can't imagine he'll find anything that will deter me from the cow and two wines bonanza.

Worker 1 goes to the cow and worker 2 goes to the wine to the south. Both irrigate.

The other settler moves E, onto the hill. If that water I see next to the hill is seacoast, I'll move E or NE from there to found a coastal city. I'll also move Worker 2 over the the second city as soon as both wines are irrigated.

Both cities will start by producing a couple of warriors. Hopefully at least one of them is coastal, in which case I'll get a curragh out to explore. After the warriors I'll get a settler out. On the science front, I'm going for the republic slingshot--La Belle France should be a Republic, no?--followed by the pottery to map making line.

As for an overall strategy, I'm not sure. I'll decide on that between now and the release of the saves. Domination is relatively easy on the tiny and small maps, but will I be a good enough general to deal with Deity AIs? A 20K culture or science might be do-able, but I'm betting I'm not experienced enough to schmooze my way to a diplomatic victory at this level yet.

OK, if anybody sees any rookie mistakes here, please feel free to tell me! There's no chance of bruising my ego.


ON EDIT: Of course, how I approach the tech (including the rep slingshot) will depend on how big this island is . If it's tiny I'm going all out for map making, but I will completely dominate this island in any case before sending settlers elsewhere. The place needs to be a fortress.
 
tR1cKy said:
A good food bonus will be important in this game. I will settle WEST and start the Pyramids immediately.

Won't that squelch the cow?
 
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