ainwood said:
Think its about time for another deity game?
Good. I do too.

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Sounds great, although Deity level makes me very, very afraid.
Due to my newbieness, I'm going to go with Conquest on this. So, my plan goes like this:
Move a settler SW. I assume he will be building there next turn, since I can't imagine he'll find anything that will deter me from the cow and two wines bonanza.
Worker 1 goes to the cow and worker 2 goes to the wine to the south. Both irrigate.
The other settler moves E, onto the hill. If that water I see next to the hill is seacoast, I'll move E or NE from there to found a coastal city. I'll also move Worker 2 over the the second city as soon as both wines are irrigated.
Both cities will start by producing a couple of warriors. Hopefully at least one of them is coastal, in which case I'll get a curragh out to explore. After the warriors I'll get a settler out. On the science front, I'm going for the republic slingshot--La Belle France should be a Republic, no?--followed by the pottery to map making line.
As for an overall strategy, I'm not sure. I'll decide on that between now and the release of the saves. Domination is relatively easy on the tiny and small maps, but will I be a good enough general to deal with Deity AIs? A 20K culture or science might be do-able, but I'm betting I'm not experienced enough to schmooze my way to a diplomatic victory at this level yet.
OK, if anybody sees any rookie mistakes here, please feel free to tell me! There's no chance of bruising my ego.
ON EDIT: Of course, how I approach the tech (including the rep slingshot) will depend on how big this island is . If it's tiny I'm going all out for map making, but I will completely dominate this island in any case before sending settlers elsewhere. The place needs to be a fortress.