GOTM 57

TheViking said:
What I had in mind was to reduce the size of the cities to 1 (either using spies to poison the water supply or by attacking cities without walls) before capturing them. In that case capturing the cities destroys them.

This is rather important for me to know because I now have 8 cities and have already destroyed one enemy city which was in the middle of my empire and thus interfered with my plans.

Razed cities would count towards the total number of cities.
 
Duke, I have some important points to bring .
First of all It was not a rule about taking other cities and destroy them.
Agree that every city taken should be considered as part of your 10 city rule.
Forn Instance Babilonians razed and destroyed Upsalla ( Viking ) so am I responsible ??
The rules on the begining of the game were a bit different.
It was not a rule about destroying cities....why then make the rule ..." Cities destroyed will be atken against you " ??
After I finished the game I found that destroyed cities will count against me ..why ??
I agree ..I destroyed Carthage ( In hopes that will be an Ocean city ) and 2 more Carthagianian cities.....I did the same with Bokhara and Karakorum ( Mongols ) , but in this case I kept both of them as part of my 10 cities.
My goal was to level out the game play...I protected the Vikings and the Mongols from being destroyed...
If the issue was about not taking or ATTACKING any cities the rules had to be clearer.
AS well the rule could have " You are not allow to attck any city "....." If you do that city will be taken against you.." BUT that is not what the original rule implies....
It was a great game ..... kudos on the design of the Map.
I played by the rules established on the original download.
 
Although I never razed an enemy city, nor captured one, I must concur with URUWASHI here. I had the same impression about that rule.
 
Sounds to me like the principle is "if you benefit from a city, however you get it (found/capture/AT), for more than a turn cycle, it counts as one of your cities" (ie - "capturing" a size 1 city, which causes it to disappear immediately, doesn't count). At least that's how it works with One City Challenge.
 
The attached image shows my strategy in action. I have reduced about a third of the Carthaginian (the most annoying AI civ) cities to size 1, destroyed all of their improvements and I'm now pillaging the terrain around them. If I attack any of these cities they get destroyed and disappear. Am I correct in understanding that doing so counts against my score or is this OK since the cities will never belong to me, they simply disappear?
 
Anihilate them now, I think you won't suffer any penalties.
 
Orignally the thought was to have razed cities count towards the total 'count' because there would be little way to tell if a city was captured and used and then disbanded later or simply razed.

But, since the razing of cities seems to be a part in people's strategies we'll have to review our thinking and see how make it work out.
 
i think if you raze (never get a chance to open city screen) you can not be called owner of that city in any way.

so destroy all that citys and remeber you failed in keeping peace.
 
Duke of Marlbrough said:
Orignally the thought was to have razed cities count towards the total 'count' because there would be little way to tell if a city was captured and used and then disbanded later or simply razed.

But, since the razing of cities seems to be a part in people's strategies we'll have to review our thinking and see how make it work out.
I agree with others that razed cities should not count, but also see your point about the practicality of the issue. Will this review be done soon or after the games are submitted?

I have started to play and after map exchanges found two rival cities too close to one of mine for comfort. I am at peace with both rivals. But one of them is Mongol and I cannot keep them at bay for long.
 
Thanks Duke.

And thanks again for this marvelous twist of rules. Even though I am typically a space ship player I am finding this game to be quite different and a refreshing challenge.
 
"...and a refreshing challenge". Thank's, Duke. :goodjob:

Yes! And an interesting thing it´s to help the Egiptians against the invasion of Mongols, offer military units to them. The Mongols did not know! :mischief:
 
One thing I've noticed - to gift a military unit, it must be on one of your cities' supported lists. You cannot gift a NONE unit to another civ without bringing it home to add to a city support list (or at least I have not found a way to do it yet...). I had a few unsupported Archers in the neighborhood of a civ under severe pressure and found I could not gift them as they did not show up on the selection list.
 
That's correct. I discovered that a long time ago, by accident, when "poking around" with the different game features. I suspect it is because Sid and Co. did not expect the large number of "none" units that players would generate via dips/spies. It also came up a couple of years ago during a multiplayer game with DoM. One of us got a none unit while walking along the polar cap and tried to "gift" it to the other guy. It was out in the middle of nowhere, and the "other guy" had a ship nearby that could move the unit to a useful location, but since it was a none unit...:sad:
 
If I am not mistaken, Grigor has now passed Smash, for first place in the GOTM HOF. Congrats to Grigor ! :goodjob:
 
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