GOTM 64 Final Spoiler

Great game psparky! It's actually kind of inspiring to read a report of someone playing out all the way to 2050 AD.

One point I'll add, is if your aim is to maximum points, then usually population is much easier to come by than techs. For this reason, if your citizens are :mad: for whatever reason you can use the :culture: slider to get them :). Each 10% gives +1 :), more if you have buildings like theatres and colosseums.

Another trick I use sometimes is to ALT+click on a city, which selects ALL cities. You can then set the Governor for every city to automate tile use, and prioritise food.
 
Tile count, boys. ;)
Do people actually count every square of land on the map? Wouldn't doing so be rather tedious and prone to errors? Is there some better way that I am missing?

What about if you don't have visibility of all of the current land, such as part of Huayna's land still being fogged, thanks to having declared war on him early on in the game?


Late in the game, I went for the Optics path, too, in order to get Caravels, to find any islands that I had missed. I think that I was partially motivated to do so in order to net my Whale, but now that I think about it, I believe that I completely forgot about netting the Whale! :lol:
 
well I guess you calculate it by estimate of several best squares....
then depending on how much tiles you are missing you estimate size of the missing landmass....

also I am kind of dissapointed in whales..... in civ2 whale was the powertile.....
now it's just meh....... comes late, is weak, then is made obsolete
 
Peaceful teching for centuries. Lost Great Library in 900 AD by 8 turns... Probably should have started that sooner. In 1010 AD, Isabella and Louis XIV declared war on Elizabeth! The colonists proved unable to get along, and feeding military techs to poor Elizabeth made sure they stayed busy. Over the years, I take a commanding tech lead and Huayna Capac has a HUGE score lead, though I'm not sure how since he's not building wonders or tech. I guess there must be a landmass in the southwest that he's been settling, but a map trade reveals nothing.

In 1690, I manage to snipe London from Elizabeth as the AIs head to finish her off. The city founded Judaism, Hinduism and Confucianism... but doesn't have a single shrine! >< I keep building up riflemen and artillery, and get ready to attack Louis XIV. Of course, I didn't notice that he signed a defensive pact with Huayna Capac before I declared, so now I have a very angry southern neighbor with a huge stack of SAM Infantry that eventually reaches my border and stomps the southernmost city. He still won't talk, and my economy has been crippled by incredibly ridiculous WW (11 angry faces in my capital after 2 turns of war?!). I end the war up 3 cities from Louis, but down one of my core cities to Huayna who has already completed Apollo and 2 casings. I don't understand how he got so far ahead; the only reason I built military was that I had nothing else to build while maintaining 100% research for dozens of turns.

In 1993, Huayna Capac abruptly won the Space Race while I was trying to research Fusion; I guess in vanilla, there's no launch delay. Slow and painful way to go, especially since there was no aluminum on this map!
 
Peaceful teching for centuries. Lost Great Library in 900 AD by 8 turns... Probably should have started that sooner. In 1010 AD, Isabella and Louis XIV declared war on Elizabeth! The colonists proved unable to get along, and feeding military techs to poor Elizabeth made sure they stayed busy. Over the years, I take a commanding tech lead and Huayna Capac has a HUGE score lead, though I'm not sure how since he's not building wonders or tech. I guess there must be a landmass in the southwest that he's been settling, but a map trade reveals nothing.

Yup Huayna had the whole of South America to himself. I think this made a peaceful space race win very hard here, you'd either need to invade him or invade neighbours so that your landmass was big enough to give you the teching speed needed.

You could probably speed your teching up somewhat too. I got the Great Library in 125BC (though this was a record for me AFAIK). A feature of this game was you'd be trading along, thinking you had a tech lead and then suddenly you come across ra random tech that the Europeans all had! This meant there was an unexpected extra thing you could trade for which could help you tech even faster again. Sharing the same religion as the French & The Spanish did help somewhat with this for me though; I was quite lucky in that regard.
 
Conquest 1020ad - 99k

Settled a couple of cities, SE and NE of the cap, plus silver. My woodie 2 warrior couldn't help himself and stole a worker from Louis, it put him next to Paris with Musketeers & Conquistadors. Suddenly I remembered the advanced start, and wished I was not in a war. Anyway, connected copper and built Axes, but I only had 2 when his troops showed up. I lost my second city for a turn, but the end result was no more Musketeers for Louis. His cities fell once I whipped a small stack of Axes, well before 1ad. They where only defended by Archers, I never saw his conquistadors again.

Elizabeth fell next, I captured her 3 cities while her Musketeers/Conquistadors were stuck exploring Baja. So, it was Archers left to fend of my stacks of Axes, they faired poorly.

Then Isabella, who only had 2 cities. I had managed to settle my 5th and last city to get the copper to her south. I admit though she did use her bonus troops well. Her conquistador killed of quite a few of my Axes before I finally managed to kill it.

HC also presented no issues, though he did manage to produce a crossbowman, but thankfully only 1. My stack was about half Axes and half Macemen and mopped him up.

My early DoW of Loius and worker steal actually turned out to be very beneficial. I thought it was a huge blunder, but he did not use his troops effectively at all. Once I had defeated him, I had a stack of Axes wondering what to do....
 
Feedback on the game concept and map are welcome. Hope you enjoyed your game.
I enjoyed it very much! Thanks for putting together such an interesting and less-predictable setup. :thanx:

that conquistador dominated my diplomatic thinking for quite a while
Yes, me too. My conquest victory in 1655 was about the least memorable aspect of the game. From the other spoiler posts it looks like not everyone was discouraged from taking a chance on a quick rush, but I like the way the advanced units worked to force/encourage a different strategy in my game. It was also interesting to observe how totally incompetent the AI is with such an early unit advantage. I wonder what the AI would do with, say, three or four machine guns in 4000 BC? If the AI could be taught not to be so stupid as to keep them all in the first city that might make for an interesting "developmental strategy" scenario -- especially if the victory conditions were limited to conquest only.

"Isabella settled East of our starting point, at the tip of Yucatan in the real world (I&#8217;d be interested to compare other people&#8217;s games, whether she settled in the same spot for everyone)." After much trial and error in testing, I succeeded in getting Spain to settle at the end of the Yucatan about 5 times in a row, but I wondered if that would happened in everyone's game, so I'd also like feedback on this.
From all the other posts it looks like your testing worked well. The settling pattern was the same in my game. I've attached a screenie from 700AD so you can check for yourself.

The main problem was an archer blocking the one-tile wide stretch of land around Panama, and who just wouldn&#8217;t budge, forcing me to build a galley to get round him.
Yes, that was done by design with task set.
Cool, except apparently I didn't explore down there soon enough to find him myself. Instead I had a different kind of bizarre barb experience. (Other than the scouts, I mean. ;))

Think this was a function of having no barbs as an option, then placing some on the map. Testing did show barbs entering culture early. Usual rules didn't apply. Very interesting about the archer that early. He must have taken an almost direct route to get to you that fast. Never came close that early in testing. I only had warriors, scouts, and panthers anywhere nearby because I didn't want to penalize players badly for making normal assumptions regarding barb behavior. Archer started much nearer London.
Sometime around 1500 BC two archers came marching through my territory behaving, well, oddly. By that time I had just expanded to three cities, with the most recent one placed between the bananas and the copper southwest of Izzy's capital. I had only a warrior in the city and no way to whip an axe there anyway, so you can imagine I was somewhat "upset" to see these two archers coming up from the south marching directly toward my new city. After completing my string of expletives (and watching family members flee the room), I resigned myself to losing the city. But then an amazing thing happened. The two barbs marched right past my terrified warrior and kept going toward Tenochtitlan. :confused: On their way, they breezed directly by another warrior I had fortified in the jungle on top of the spices. These knuckleheads were like zombies on a mission -- never mind the easy opportunities to sack, pillage and loot, they were determined to walk right into the capital and the axes I knew I could whip there. :crazyeye: Go figure? I'm not complaining, mind, but that was about the most bizarre part of my experience with this unusual setup. I went back to the autosaves to get some screenies just to make sure I didn't dream the whole thing. Crazy.

As some of the other players, I had some trouble with the wandering archer and could have made my own life harder by stealing a spanish worker very early, but fortunately I was able to get a cease fire when the conquistador and the musketmen were arriving at my capitol.
I too stole a worker from Spain, but for whatever reason Izzy made peace instead of crushing me with that conquistador. Part of the AI's incompetence with the disproportionate unit advantage, I guess.
 

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I was actually aiming for a Space Victory, but it was too tempting to invade Huana, so I triggered domination victory. Found out that the space elevator could only be built in south america. Is there any way of finding out this before you actually can build it?

When I look back on my game I draw the conclusion that I saved too much forests for lumbermills, since I really didn't need the chopping gain right then. I really shouldn't save so much forest, but tech more.
 
I was actually aiming for a Space Victory, but it was too tempting to invade Huana, so I triggered domination victory. Found out that the space elevator could only be built in south america. Is there any way of finding out this before you actually can build it?

Doesn't it say something about where you can build it in the description? It can't be built too far north or south, the rule of thumb I use is that if you split the map from top to bottom into 4 quarters, the city must be in one of the middle two quarters.

Going by this I'd've thought at least southern Mexico would've been OK?
 
Doesn't it say something about where you can build it in the description? It can't be built too far north or south, the rule of thumb I use is that if you split the map from top to bottom into 4 quarters, the city must be in one of the middle two quarters.

Going by this I'd've thought at least southern Mexico would've been OK?

The above is a good rule of thumb for most mapscripts, but this game was built upon the "Great Plains" one. Being a "regional" map based on the real world location, the "tropical belt" where the Elevator can be built in fact is a rather small southernmost area.

That been said, this wonder is in most vanilla games a waste of hammers. In BTS, where Robotics isn't needed at all for space parts, even more so.
 
I planned to expand as much as I can in order to grab the best :) terrain. AI was supposed to be weaker with less space to expand, and eventually placing weak cities. France blocked England, I blocked France, Spain was weak, Inca was growing. French attacked me, so I decided to kill them. After first war I took some of their techs, and in second war I killed them (between 2 wars I conquered England). I also conquered Inca and started conquering Spain, when I achieved domination victory. I used melee units, because I had aggressive trait, and catapults were not much needed this time, because AI defenses were not too strong. I used open borders to send some units to another side of Inca empire, before my main southern army came. One of backstabbers I sent has pillaged Inca iron :D to prevent him from making crossbowmen (severe threat to my 100% melee armies). Another thing which helped me to win faster was my fighting both in North and South America in the same time in later game :)
 
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