Playing the adventurer save, so 1000 gold inheritance to use.
In the current BOTM, kcd_swede suggests including some specific information from 3000BC in the first spoiler, and I thought I'd try it out here. Maybe I'm too slow, but it took until nearly 2500BC to complete the suggested number of techs/builds:
Settled In Place - always trust a mapmaker. At least when the start looks this good.
Research:
Agric - "Food first", and here we have (the best) two grains both next to a river! Sweet.
Mining - for access to the gems for a happy boost and the commerce for research
Bronze Working - For access to slavery (given all the food), axemen and chopping (in that priority order)
Builds:
Worker - Usually the best first build and here there is plenty for him to do
Warrior - Protect against barbs. But there are no barbs!

Oh well, I need him for garrision I guess
(a turn or two of warrior to let city grow)
Settler - Let's get this expansion going!
Completes warrior - to replace first warrior (who went with the settler) in capital
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In a recent GOTM report, I rejoyced that my first plan (to make the capital my GP farm) had survived the whole game, noting that usually my plans only last a few turns. With that in mind, I present:
THE PLAN(S)
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Turn 0:
Discover if copper is readily accessable. If so, build half a dozen warriors, upgrade to axemen using the inheritance, and acquire a second capital.
Turn 3:
(explores SW) Lots of good land here - do I need a second capital? Looks like the end of the world to the south.
Turn 6:
(Explores West to coast) Where is everyone? Beginning to look like I'm isolated. So. Many. Resources.
Turn 13:
(Explores to North) Yeah, looks pretty clear that I'm isolated. Just played an isolated culture game, so maybe I'll try for space. I'll use the inheritance to expand faster than ever before. Capital looks great for spaming settlers.
Turn 17:
(Explores to East) Meets two scouts. Hello Nyek. Hello Jeno. Where did these guys come from? Maybe there is more land to the south than I thought. I guess the rush plan is back on.
Turn 25 (3000 BC)
(Explores to South) Finds what must be Nyeks's second city. Capital must be further south. Maybe they are a bit distant for a rush.
So what's it going to be: rex or rush?
1 AD
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Decided to rex. It didn't go as well as I hoped (see stats), but I suppose I've grabbed a fair chunk of land. Nearly went broke, despite the inheritance. Specifically, I didn't get enough workers, hence not enough chopping and not enough cottages. Kond declared war 75BC - that's just getting going really. Might have a shot at lib, but this war is going to make it hard.
Stats at 1AD: 9 cities, 2 more good sites safe to NE, pop 47, 79bpt at break even (50%), 14 cottages, no wonders, no religions founded, researching CS, phil already in.