I have finished though I have been unable to submit due to Email problems.
It took much longer than I expected. I switched to Fundamentalism in mid 2029. By then I had discovered the locations of all the rivals and had an attack force of 3 howitzers, 2 tanks, and a helicopter ready. Europeans went down quickly followed by Chinese. The distance to Madrid was too much for the helicopter so it stayed around protecting China.
I quickly concluded that one attack force going from one civ to the next will take too long. So I came up with this plan of planting a city on the island just east of my homeland and west of Russia and using it as a staging ground. The plan was for that city to be built the same day Madrid is taken over. Both cities would then rush an airport and I start airlifting my army to the the new city. Once this was done my attack force would go after Russians and the English.
The plan worked fine. I first airlifted a vet tank and fortified it for defense. In the turn after I had airlifted my first howitzer a Russian tank showed up by my new city and attacked it. It managed to kill my vet fortified tank and with it went the city. This set me back quite a few turns as I had to ship a new Engineer and rebuild the city. I decided to send what remained of my attack force in Madrid (2 howitzers and one tank) towards the English after all. Meanwhile I prepared a new attack force for Russians and a separate one for Indians.
It turned out that the second Russian city was at the other end of the island I was trying to use for a staging ground. I managed to capture that city wihtout delaying my overall plan. Next turn Moscow fell rather easily.
My attack force for the English was meager. I lost my AEGIS attacking London. My 2 howitzers and tank killed the 3 defenders of London but then I had no units to walk in and take London and the English had units nearby which could easily kill me in a counter attack. I ended up buying an English howitzer for 1344 (almost my entire treasury) to capture London.
Karakorum was protected by 2 ground units, 2 fighters, and 2 bombers. Fortunately, the turn I attacked both bombers were outside. I had brought a very strong force of vet Stealth bomber, vet Stealth fighter, helicopter, 2 vet tanks, and 2 howitzers.
What I did not expect was that the Indians have not built a road to the coast 2 tiles away! They had roads on the coast tiles but not on the tile between those and Karakorum. This meant that my howitzers were useless. My tanks managed to kill the 2 ground units easily. But I lost both my vet stealth aircraft attacking the Indian fighter planes! The helicopter managed to kill one of them and a bribed Indian Rifleman the other one. Here I was at the gates of an empty Karakorum with no units to take it.
Fortunately the Indians had no units left but their 2 bombers which could only return to Karakorum and not counter attack. My howitzers took care of them the next turn.
I finished in Dec 2031 about 5-6 turns later than planned.
My biggest mistake in this game was when I sent a ship for finding the rivals and on board I had a single spy. I should have put 7 commodity vans on that transport as well. Demanded or not, those deliveries would have brought tremendous amount of cash.
It took much longer than I expected. I switched to Fundamentalism in mid 2029. By then I had discovered the locations of all the rivals and had an attack force of 3 howitzers, 2 tanks, and a helicopter ready. Europeans went down quickly followed by Chinese. The distance to Madrid was too much for the helicopter so it stayed around protecting China.
I quickly concluded that one attack force going from one civ to the next will take too long. So I came up with this plan of planting a city on the island just east of my homeland and west of Russia and using it as a staging ground. The plan was for that city to be built the same day Madrid is taken over. Both cities would then rush an airport and I start airlifting my army to the the new city. Once this was done my attack force would go after Russians and the English.
The plan worked fine. I first airlifted a vet tank and fortified it for defense. In the turn after I had airlifted my first howitzer a Russian tank showed up by my new city and attacked it. It managed to kill my vet fortified tank and with it went the city. This set me back quite a few turns as I had to ship a new Engineer and rebuild the city. I decided to send what remained of my attack force in Madrid (2 howitzers and one tank) towards the English after all. Meanwhile I prepared a new attack force for Russians and a separate one for Indians.
It turned out that the second Russian city was at the other end of the island I was trying to use for a staging ground. I managed to capture that city wihtout delaying my overall plan. Next turn Moscow fell rather easily.
My attack force for the English was meager. I lost my AEGIS attacking London. My 2 howitzers and tank killed the 3 defenders of London but then I had no units to walk in and take London and the English had units nearby which could easily kill me in a counter attack. I ended up buying an English howitzer for 1344 (almost my entire treasury) to capture London.
Karakorum was protected by 2 ground units, 2 fighters, and 2 bombers. Fortunately, the turn I attacked both bombers were outside. I had brought a very strong force of vet Stealth bomber, vet Stealth fighter, helicopter, 2 vet tanks, and 2 howitzers.
What I did not expect was that the Indians have not built a road to the coast 2 tiles away! They had roads on the coast tiles but not on the tile between those and Karakorum. This meant that my howitzers were useless. My tanks managed to kill the 2 ground units easily. But I lost both my vet stealth aircraft attacking the Indian fighter planes! The helicopter managed to kill one of them and a bribed Indian Rifleman the other one. Here I was at the gates of an empty Karakorum with no units to take it.
Fortunately the Indians had no units left but their 2 bombers which could only return to Karakorum and not counter attack. My howitzers took care of them the next turn.
I finished in Dec 2031 about 5-6 turns later than planned.
My biggest mistake in this game was when I sent a ship for finding the rivals and on board I had a single spy. I should have put 7 commodity vans on that transport as well. Demanded or not, those deliveries would have brought tremendous amount of cash.